package org.bukkit; /** * An Enum of Sounds the server is able to send to players. *
* WARNING: At any time, sounds may be added/removed from this Enum or even * MineCraft itself! There is no guarantee the sounds will play. There is no * guarantee values will not be removed from this Enum. As such, you should not * depend on the ordinal values of this class. */ public enum Sound { AMBIENT_CAVE, BLOCK_ANVIL_BREAK, BLOCK_ANVIL_DESTROY, BLOCK_ANVIL_FALL, BLOCK_ANVIL_HIT, BLOCK_ANVIL_LAND, BLOCK_ANVIL_PLACE, BLOCK_ANVIL_STEP, BLOCK_ANVIL_USE, BLOCK_BREWING_STAND_BREW, BLOCK_CHEST_CLOSE, BLOCK_CHEST_LOCKED, BLOCK_CHEST_OPEN, BLOCK_CHORUS_FLOWER_DEATH, BLOCK_CHORUS_FLOWER_GROW, BLOCK_CLOTH_BREAK, BLOCK_CLOTH_FALL, BLOCK_CLOTH_HIT, BLOCK_CLOTH_PLACE, BLOCK_CLOTH_STEP, BLOCK_COMPARATOR_CLICK, BLOCK_DISPENSER_DISPENSE, BLOCK_DISPENSER_FAIL, BLOCK_DISPENSER_LAUNCH, BLOCK_ENCHANTMENT_TABLE_USE, BLOCK_ENDERCHEST_CLOSE, BLOCK_ENDERCHEST_OPEN, BLOCK_END_GATEWAY_SPAWN, BLOCK_FENCE_GATE_CLOSE, BLOCK_FENCE_GATE_OPEN, BLOCK_FIRE_AMBIENT, BLOCK_FIRE_EXTINGUISH, BLOCK_FURNACE_FIRE_CRACKLE, BLOCK_GLASS_BREAK, BLOCK_GLASS_FALL, BLOCK_GLASS_HIT, BLOCK_GLASS_PLACE, BLOCK_GLASS_STEP, BLOCK_GRASS_BREAK, BLOCK_GRASS_FALL, BLOCK_GRASS_HIT, BLOCK_GRASS_PLACE, BLOCK_GRASS_STEP, BLOCK_GRAVEL_BREAK, BLOCK_GRAVEL_FALL, BLOCK_GRAVEL_HIT, BLOCK_GRAVEL_PLACE, BLOCK_GRAVEL_STEP, BLOCK_IRON_DOOR_CLOSE, BLOCK_IRON_DOOR_OPEN, BLOCK_IRON_TRAPDOOR_CLOSE, BLOCK_IRON_TRAPDOOR_OPEN, BLOCK_LADDER_BREAK, BLOCK_LADDER_FALL, BLOCK_LADDER_HIT, BLOCK_LADDER_PLACE, BLOCK_LADDER_STEP, BLOCK_LAVA_AMBIENT, BLOCK_LAVA_EXTINGUISH, BLOCK_LAVA_POP, BLOCK_LEVER_CLICK, BLOCK_METAL_BREAK, BLOCK_METAL_FALL, BLOCK_METAL_HIT, BLOCK_METAL_PLACE, BLOCK_METAL_PRESSUREPLATE_CLICK_OFF, BLOCK_METAL_PRESSUREPLATE_CLICK_ON, BLOCK_METAL_STEP, BLOCK_NOTE_BASEDRUM, BLOCK_NOTE_BASS, BLOCK_NOTE_HARP, BLOCK_NOTE_HAT, BLOCK_NOTE_PLING, BLOCK_NOTE_SNARE, BLOCK_PISTON_CONTRACT, BLOCK_PISTON_EXTEND, BLOCK_PORTAL_AMBIENT, BLOCK_PORTAL_TRAVEL, BLOCK_PORTAL_TRIGGER, BLOCK_REDSTONE_TORCH_BURNOUT, BLOCK_SAND_BREAK, BLOCK_SAND_FALL, BLOCK_SAND_HIT, BLOCK_SAND_PLACE, BLOCK_SAND_STEP, BLOCK_SHULKER_BOX_CLOSE, BLOCK_SHULKER_BOX_OPEN, BLOCK_SLIME_BREAK, BLOCK_SLIME_FALL, BLOCK_SLIME_HIT, BLOCK_SLIME_PLACE, BLOCK_SLIME_STEP, BLOCK_SNOW_BREAK, BLOCK_SNOW_FALL, BLOCK_SNOW_HIT, BLOCK_SNOW_PLACE, BLOCK_SNOW_STEP, BLOCK_STONE_BREAK, BLOCK_STONE_BUTTON_CLICK_OFF, BLOCK_STONE_BUTTON_CLICK_ON, BLOCK_STONE_FALL, BLOCK_STONE_HIT, BLOCK_STONE_PLACE, BLOCK_STONE_PRESSUREPLATE_CLICK_OFF, BLOCK_STONE_PRESSUREPLATE_CLICK_ON, BLOCK_STONE_STEP, BLOCK_TRIPWIRE_ATTACH, BLOCK_TRIPWIRE_CLICK_OFF, BLOCK_TRIPWIRE_CLICK_ON, BLOCK_TRIPWIRE_DETACH, BLOCK_WATERLILY_PLACE, BLOCK_WATER_AMBIENT, BLOCK_WOODEN_DOOR_CLOSE, BLOCK_WOODEN_DOOR_OPEN, BLOCK_WOODEN_TRAPDOOR_CLOSE, BLOCK_WOODEN_TRAPDOOR_OPEN, BLOCK_WOOD_BREAK, BLOCK_WOOD_BUTTON_CLICK_OFF, BLOCK_WOOD_BUTTON_CLICK_ON, BLOCK_WOOD_FALL, BLOCK_WOOD_HIT, BLOCK_WOOD_PLACE, BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF, BLOCK_WOOD_PRESSUREPLATE_CLICK_ON, BLOCK_WOOD_STEP, ENCHANT_THORNS_HIT, ENTITY_ARMORSTAND_BREAK, ENTITY_ARMORSTAND_FALL, ENTITY_ARMORSTAND_HIT, ENTITY_ARMORSTAND_PLACE, ENTITY_ARROW_HIT, ENTITY_ARROW_HIT_PLAYER, ENTITY_ARROW_SHOOT, ENTITY_BAT_AMBIENT, ENTITY_BAT_DEATH, ENTITY_BAT_HURT, ENTITY_BAT_LOOP, ENTITY_BAT_TAKEOFF, ENTITY_BLAZE_AMBIENT, ENTITY_BLAZE_BURN, ENTITY_BLAZE_DEATH, ENTITY_BLAZE_HURT, ENTITY_BLAZE_SHOOT, ENTITY_BOBBER_SPLASH, ENTITY_BOBBER_THROW, ENTITY_CAT_AMBIENT, ENTITY_CAT_DEATH, ENTITY_CAT_HISS, ENTITY_CAT_HURT, ENTITY_CAT_PURR, ENTITY_CAT_PURREOW, ENTITY_CHICKEN_AMBIENT, ENTITY_CHICKEN_DEATH, ENTITY_CHICKEN_EGG, ENTITY_CHICKEN_HURT, ENTITY_CHICKEN_STEP, ENTITY_COW_AMBIENT, ENTITY_COW_DEATH, ENTITY_COW_HURT, ENTITY_COW_MILK, ENTITY_COW_STEP, ENTITY_CREEPER_DEATH, ENTITY_CREEPER_HURT, ENTITY_CREEPER_PRIMED, ENTITY_DONKEY_AMBIENT, ENTITY_DONKEY_ANGRY, ENTITY_DONKEY_CHEST, ENTITY_DONKEY_DEATH, ENTITY_DONKEY_HURT, ENTITY_EGG_THROW, ENTITY_ELDER_GUARDIAN_AMBIENT, ENTITY_ELDER_GUARDIAN_AMBIENT_LAND, ENTITY_ELDER_GUARDIAN_CURSE, ENTITY_ELDER_GUARDIAN_DEATH, ENTITY_ELDER_GUARDIAN_DEATH_LAND, ENTITY_ELDER_GUARDIAN_FLOP, ENTITY_ELDER_GUARDIAN_HURT, ENTITY_ELDER_GUARDIAN_HURT_LAND, ENTITY_ENDERDRAGON_AMBIENT, ENTITY_ENDERDRAGON_DEATH, ENTITY_ENDERDRAGON_FIREBALL_EXPLODE, ENTITY_ENDERDRAGON_FLAP, ENTITY_ENDERDRAGON_GROWL, ENTITY_ENDERDRAGON_HURT, ENTITY_ENDERDRAGON_SHOOT, ENTITY_ENDEREYE_LAUNCH, ENTITY_ENDERMEN_AMBIENT, ENTITY_ENDERMEN_DEATH, ENTITY_ENDERMEN_HURT, ENTITY_ENDERMEN_SCREAM, ENTITY_ENDERMEN_STARE, ENTITY_ENDERMEN_TELEPORT, ENTITY_ENDERMITE_AMBIENT, ENTITY_ENDERMITE_DEATH, ENTITY_ENDERMITE_HURT, ENTITY_ENDERMITE_STEP, ENTITY_ENDERPEARL_THROW, ENTITY_EVOCATION_FANGS_ATTACK, ENTITY_EVOCATION_ILLAGER_AMBIENT, ENTITY_EVOCATION_ILLAGER_CAST_SPELL, ENTITY_EVOCATION_ILLAGER_DEATH, ENTITY_EVOCATION_ILLAGER_HURT, ENTITY_EVOCATION_ILLAGER_PREPARE_ATTACK, ENTITY_EVOCATION_ILLAGER_PREPARE_SUMMON, ENTITY_EVOCATION_ILLAGER_PREPARE_WOLOLO, ENTITY_EXPERIENCE_BOTTLE_THROW, ENTITY_EXPERIENCE_ORB_PICKUP, ENTITY_FIREWORK_BLAST, ENTITY_FIREWORK_BLAST_FAR, ENTITY_FIREWORK_LARGE_BLAST, ENTITY_FIREWORK_LARGE_BLAST_FAR, ENTITY_FIREWORK_LAUNCH, ENTITY_FIREWORK_SHOOT, ENTITY_FIREWORK_TWINKLE, ENTITY_FIREWORK_TWINKLE_FAR, ENTITY_GENERIC_BIG_FALL, ENTITY_GENERIC_BURN, ENTITY_GENERIC_DEATH, ENTITY_GENERIC_DRINK, ENTITY_GENERIC_EAT, ENTITY_GENERIC_EXPLODE, ENTITY_GENERIC_EXTINGUISH_FIRE, ENTITY_GENERIC_HURT, ENTITY_GENERIC_SMALL_FALL, ENTITY_GENERIC_SPLASH, ENTITY_GENERIC_SWIM, ENTITY_GHAST_AMBIENT, ENTITY_GHAST_DEATH, ENTITY_GHAST_HURT, ENTITY_GHAST_SCREAM, ENTITY_GHAST_SHOOT, ENTITY_GHAST_WARN, ENTITY_GUARDIAN_AMBIENT, ENTITY_GUARDIAN_AMBIENT_LAND, ENTITY_GUARDIAN_ATTACK, ENTITY_GUARDIAN_DEATH, ENTITY_GUARDIAN_DEATH_LAND, ENTITY_GUARDIAN_FLOP, ENTITY_GUARDIAN_HURT, ENTITY_GUARDIAN_HURT_LAND, ENTITY_HORSE_AMBIENT, ENTITY_HORSE_ANGRY, ENTITY_HORSE_ARMOR, ENTITY_HORSE_BREATHE, ENTITY_HORSE_DEATH, ENTITY_HORSE_EAT, ENTITY_HORSE_GALLOP, ENTITY_HORSE_HURT, ENTITY_HORSE_JUMP, ENTITY_HORSE_LAND, ENTITY_HORSE_SADDLE, ENTITY_HORSE_STEP, ENTITY_HORSE_STEP_WOOD, ENTITY_HOSTILE_BIG_FALL, ENTITY_HOSTILE_DEATH, ENTITY_HOSTILE_HURT, ENTITY_HOSTILE_SMALL_FALL, ENTITY_HOSTILE_SPLASH, ENTITY_HOSTILE_SWIM, ENTITY_HUSK_AMBIENT, ENTITY_HUSK_DEATH, ENTITY_HUSK_HURT, ENTITY_HUSK_STEP, ENTITY_IRONGOLEM_ATTACK, ENTITY_IRONGOLEM_DEATH, ENTITY_IRONGOLEM_HURT, ENTITY_IRONGOLEM_STEP, ENTITY_ITEMFRAME_ADD_ITEM, ENTITY_ITEMFRAME_BREAK, ENTITY_ITEMFRAME_PLACE, ENTITY_ITEMFRAME_REMOVE_ITEM, ENTITY_ITEMFRAME_ROTATE_ITEM, ENTITY_ITEM_BREAK, ENTITY_ITEM_PICKUP, ENTITY_LEASHKNOT_BREAK, ENTITY_LEASHKNOT_PLACE, ENTITY_LIGHTNING_IMPACT, ENTITY_LIGHTNING_THUNDER, ENTITY_LINGERINGPOTION_THROW, ENTITY_LLAMA_AMBIENT, ENTITY_LLAMA_ANGRY, ENTITY_LLAMA_CHEST, ENTITY_LLAMA_DEATH, ENTITY_LLAMA_EAT, ENTITY_LLAMA_HURT, ENTITY_LLAMA_SPIT, ENTITY_LLAMA_STEP, ENTITY_LLAMA_SWAG, ENTITY_MAGMACUBE_DEATH, ENTITY_MAGMACUBE_HURT, ENTITY_MAGMACUBE_JUMP, ENTITY_MAGMACUBE_SQUISH, ENTITY_MINECART_INSIDE, ENTITY_MINECART_RIDING, ENTITY_MOOSHROOM_SHEAR, ENTITY_MULE_AMBIENT, ENTITY_MULE_CHEST, ENTITY_MULE_DEATH, ENTITY_MULE_HURT, ENTITY_PAINTING_BREAK, ENTITY_PAINTING_PLACE, ENTITY_PIG_AMBIENT, ENTITY_PIG_DEATH, ENTITY_PIG_HURT, ENTITY_PIG_SADDLE, ENTITY_PIG_STEP, ENTITY_PLAYER_ATTACK_CRIT, ENTITY_PLAYER_ATTACK_KNOCKBACK, ENTITY_PLAYER_ATTACK_NODAMAGE, ENTITY_PLAYER_ATTACK_STRONG, ENTITY_PLAYER_ATTACK_SWEEP, ENTITY_PLAYER_ATTACK_WEAK, ENTITY_PLAYER_BIG_FALL, ENTITY_PLAYER_BREATH, ENTITY_PLAYER_BURP, ENTITY_PLAYER_DEATH, ENTITY_PLAYER_HURT, ENTITY_PLAYER_LEVELUP, ENTITY_PLAYER_SMALL_FALL, ENTITY_PLAYER_SPLASH, ENTITY_PLAYER_SWIM, ENTITY_POLAR_BEAR_AMBIENT, ENTITY_POLAR_BEAR_BABY_AMBIENT, ENTITY_POLAR_BEAR_DEATH, ENTITY_POLAR_BEAR_HURT, ENTITY_POLAR_BEAR_STEP, ENTITY_POLAR_BEAR_WARNING, ENTITY_RABBIT_AMBIENT, ENTITY_RABBIT_ATTACK, ENTITY_RABBIT_DEATH, ENTITY_RABBIT_HURT, ENTITY_RABBIT_JUMP, ENTITY_SHEEP_AMBIENT, ENTITY_SHEEP_DEATH, ENTITY_SHEEP_HURT, ENTITY_SHEEP_SHEAR, ENTITY_SHEEP_STEP, ENTITY_SHULKER_AMBIENT, ENTITY_SHULKER_BULLET_HIT, ENTITY_SHULKER_BULLET_HURT, ENTITY_SHULKER_CLOSE, ENTITY_SHULKER_DEATH, ENTITY_SHULKER_HURT, ENTITY_SHULKER_HURT_CLOSED, ENTITY_SHULKER_OPEN, ENTITY_SHULKER_SHOOT, ENTITY_SHULKER_TELEPORT, ENTITY_SILVERFISH_AMBIENT, ENTITY_SILVERFISH_DEATH, ENTITY_SILVERFISH_HURT, ENTITY_SILVERFISH_STEP, ENTITY_SKELETON_AMBIENT, ENTITY_SKELETON_DEATH, ENTITY_SKELETON_HORSE_AMBIENT, ENTITY_SKELETON_HORSE_DEATH, ENTITY_SKELETON_HORSE_HURT, ENTITY_SKELETON_HURT, ENTITY_SKELETON_SHOOT, ENTITY_SKELETON_STEP, ENTITY_SLIME_ATTACK, ENTITY_SLIME_DEATH, ENTITY_SLIME_HURT, ENTITY_SLIME_JUMP, ENTITY_SLIME_SQUISH, ENTITY_SMALL_MAGMACUBE_DEATH, ENTITY_SMALL_MAGMACUBE_HURT, ENTITY_SMALL_MAGMACUBE_SQUISH, ENTITY_SMALL_SLIME_DEATH, ENTITY_SMALL_SLIME_HURT, ENTITY_SMALL_SLIME_JUMP, ENTITY_SMALL_SLIME_SQUISH, ENTITY_SNOWBALL_THROW, ENTITY_SNOWMAN_AMBIENT, ENTITY_SNOWMAN_DEATH, ENTITY_SNOWMAN_HURT, ENTITY_SNOWMAN_SHOOT, ENTITY_SPIDER_AMBIENT, ENTITY_SPIDER_DEATH, ENTITY_SPIDER_HURT, ENTITY_SPIDER_STEP, ENTITY_SPLASH_POTION_BREAK, ENTITY_SPLASH_POTION_THROW, ENTITY_SQUID_AMBIENT, ENTITY_SQUID_DEATH, ENTITY_SQUID_HURT, ENTITY_STRAY_AMBIENT, ENTITY_STRAY_DEATH, ENTITY_STRAY_HURT, ENTITY_STRAY_STEP, ENTITY_TNT_PRIMED, ENTITY_VEX_AMBIENT, ENTITY_VEX_CHARGE, ENTITY_VEX_DEATH, ENTITY_VEX_HURT, ENTITY_VILLAGER_AMBIENT, ENTITY_VILLAGER_DEATH, ENTITY_VILLAGER_HURT, ENTITY_VILLAGER_NO, ENTITY_VILLAGER_TRADING, ENTITY_VILLAGER_YES, ENTITY_VINDICATION_ILLAGER_AMBIENT, ENTITY_VINDICATION_ILLAGER_DEATH, ENTITY_VINDICATION_ILLAGER_HURT, ENTITY_WITCH_AMBIENT, ENTITY_WITCH_DEATH, ENTITY_WITCH_DRINK, ENTITY_WITCH_HURT, ENTITY_WITCH_THROW, ENTITY_WITHER_AMBIENT, ENTITY_WITHER_BREAK_BLOCK, ENTITY_WITHER_DEATH, ENTITY_WITHER_HURT, ENTITY_WITHER_SHOOT, ENTITY_WITHER_SKELETON_AMBIENT, ENTITY_WITHER_SKELETON_DEATH, ENTITY_WITHER_SKELETON_HURT, ENTITY_WITHER_SKELETON_STEP, ENTITY_WITHER_SPAWN, ENTITY_WOLF_AMBIENT, ENTITY_WOLF_DEATH, ENTITY_WOLF_GROWL, ENTITY_WOLF_HOWL, ENTITY_WOLF_HURT, ENTITY_WOLF_PANT, ENTITY_WOLF_SHAKE, ENTITY_WOLF_STEP, ENTITY_WOLF_WHINE, ENTITY_ZOMBIE_AMBIENT, ENTITY_ZOMBIE_ATTACK_DOOR_WOOD, ENTITY_ZOMBIE_ATTACK_IRON_DOOR, ENTITY_ZOMBIE_BREAK_DOOR_WOOD, ENTITY_ZOMBIE_DEATH, ENTITY_ZOMBIE_HORSE_AMBIENT, ENTITY_ZOMBIE_HORSE_DEATH, ENTITY_ZOMBIE_HORSE_HURT, ENTITY_ZOMBIE_HURT, ENTITY_ZOMBIE_INFECT, ENTITY_ZOMBIE_PIG_AMBIENT, ENTITY_ZOMBIE_PIG_ANGRY, ENTITY_ZOMBIE_PIG_DEATH, ENTITY_ZOMBIE_PIG_HURT, ENTITY_ZOMBIE_STEP, ENTITY_ZOMBIE_VILLAGER_AMBIENT, ENTITY_ZOMBIE_VILLAGER_CONVERTED, ENTITY_ZOMBIE_VILLAGER_CURE, ENTITY_ZOMBIE_VILLAGER_DEATH, ENTITY_ZOMBIE_VILLAGER_HURT, ENTITY_ZOMBIE_VILLAGER_STEP, ITEM_ARMOR_EQUIP_CHAIN, ITEM_ARMOR_EQUIP_DIAMOND, ITEM_ARMOR_EQUIP_ELYTRA, ITEM_ARMOR_EQUIP_GENERIC, ITEM_ARMOR_EQUIP_GOLD, ITEM_ARMOR_EQUIP_IRON, ITEM_ARMOR_EQUIP_LEATHER, ITEM_BOTTLE_EMPTY, ITEM_BOTTLE_FILL, ITEM_BOTTLE_FILL_DRAGONBREATH, ITEM_BUCKET_EMPTY, ITEM_BUCKET_EMPTY_LAVA, ITEM_BUCKET_FILL, ITEM_BUCKET_FILL_LAVA, ITEM_CHORUS_FRUIT_TELEPORT, ITEM_ELYTRA_FLYING, ITEM_FIRECHARGE_USE, ITEM_FLINTANDSTEEL_USE, ITEM_HOE_TILL, ITEM_SHIELD_BLOCK, ITEM_SHIELD_BREAK, ITEM_SHOVEL_FLATTEN, ITEM_TOTEM_USE, MUSIC_CREATIVE, MUSIC_CREDITS, MUSIC_DRAGON, MUSIC_END, MUSIC_GAME, MUSIC_MENU, MUSIC_NETHER, RECORD_11, RECORD_13, RECORD_BLOCKS, RECORD_CAT, RECORD_CHIRP, RECORD_FAR, RECORD_MALL, RECORD_MELLOHI, RECORD_STAL, RECORD_STRAD, RECORD_WAIT, RECORD_WARD, UI_BUTTON_CLICK, WEATHER_RAIN, WEATHER_RAIN_ABOVE; }