From 9047a61c9f88a72ba5b3eb8757040b86c1be3951 Mon Sep 17 00:00:00 2001 From: Aikar Date: Thu, 3 Nov 2016 20:28:12 -0400 Subject: [PATCH] Don't load Chunks from Hoppers and other things Hoppers call this to I guess "get the primary side" of a double sided chest. If the double sided chest crosses chunk lines, it causes the chunk to load. This will end up causing sync chunk loads, which will unload with Chunk GC, only to be reloaded again the next tick. This of course is undesirable, so just return the loaded side as "primary" and treat it as a single chest if the other sides are unloaded diff --git a/src/main/java/net/minecraft/server/BlockChest.java b/src/main/java/net/minecraft/server/BlockChest.java index 1ad39aca3b..7262c2b19f 100644 --- a/src/main/java/net/minecraft/server/BlockChest.java +++ b/src/main/java/net/minecraft/server/BlockChest.java @@ -196,7 +196,12 @@ public class BlockChest extends BlockTileEntity implements IFluidSource, IFluidC return (ITileInventory) object; } else { BlockPosition blockposition1 = blockposition.shift(k(iblockdata)); - IBlockData iblockdata1 = world.getType(blockposition1); + // Paper start - don't load chunks if the other side of the chest is in unloaded chunk + final IBlockData iblockdata1 = world.getTypeIfLoaded(blockposition1); // Paper + if (iblockdata1 == null) { + return null; + } + // Paper end if (iblockdata1.getBlock() == this) { BlockPropertyChestType blockpropertychesttype1 = (BlockPropertyChestType) iblockdata1.get(BlockChest.b); -- 2.18.0