From 230019864ac37b09b4b61f018ae1becd1e9d185b Mon Sep 17 00:00:00 2001 From: Aikar Date: Fri, 3 Aug 2018 22:47:46 -0400 Subject: [PATCH] Entity add to world fixes 1) Chunk Registration might kill an entity, don't add it to the world if it did! 2) By default, entities are added to the world per slice iteration. This opens risk of the slices being manipulated during chunk add if an EntityAddToWorldEvent spawns an entity into this chunk. Fix this by differing entity add to world for all entities at the same time 3) If a duplicate entity is attempted to add to the world of an entity, and the original entity is dead, overwrite it as the logic does for unloaod queued entities. diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java index 37bb6f40c..55104d00f 100644 --- a/src/main/java/net/minecraft/server/Chunk.java +++ b/src/main/java/net/minecraft/server/Chunk.java @@ -2,6 +2,8 @@ package net.minecraft.server; // Paper start import com.destroystokyo.paper.PaperWorldConfig.DuplicateUUIDMode; + +import java.util.Arrays; import java.util.HashMap; import java.util.UUID; // Paper end @@ -964,16 +966,16 @@ public class Chunk implements IChunkAccess { } } // Paper end - - List toRemove = new LinkedList<>(); - this.world.a(entityslice.stream().filter((entity) -> { - if (this.needsDecoration && !CraftEventFactory.doEntityAddEventCalling(this.world, entity, CreatureSpawnEvent.SpawnReason.CHUNK_GEN)) { // Only call for new chunks - toRemove.add(entity); - return false; - } - return !(entity instanceof EntityHuman); - })); - entityslice.removeAll(toRemove); + this.world.addChunkEntities(entityslice.stream() // Paper - add all at same time to avoid entities adding to world modifying slice state, skip already added entities (not normal, but can happen) + // Paper start - Inline event into stream + .filter((entity) -> { + if (!this.needsDecoration) { + return true; + } + return CraftEventFactory.doEntityAddEventCalling(this.world, entity, CreatureSpawnEvent.SpawnReason.CHUNK_GEN); + }) + // Paper end - Inline event into stream + .filter((entity) -> !(entity instanceof EntityHuman || entity.valid))); // Paper - add all at same time to avoid entities adding to world modifying slice state, skip already added entities (not normal, but can happen) // CraftBukkit end } diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java index 5e61826f6..bd6f64e52 100644 --- a/src/main/java/net/minecraft/server/World.java +++ b/src/main/java/net/minecraft/server/World.java @@ -1037,6 +1037,7 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc } this.getChunkAt(i, j).a(entity); + if (entity.dead) return false; // Paper - don't add dead entities, chunk registration may of killed it this.entityList.add(entity); this.b(entity); return true; @@ -2442,9 +2443,13 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc return j; } + public void addChunkEntities(Stream collection) { a(collection); } // Paper - OBFHELPER public void a(Stream stream) { org.spigotmc.AsyncCatcher.catchOp( "entity world add"); // Spigot stream.forEach((entity) -> { + if (entity == null || entity.dead || entity.valid) { // Paper - prevent adding already added or dead entities + return; + } this.entityList.add(entity); this.b(entity); }); diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java index af9cdd9dc..10630ac96 100644 --- a/src/main/java/net/minecraft/server/WorldServer.java +++ b/src/main/java/net/minecraft/server/WorldServer.java @@ -991,7 +991,7 @@ public class WorldServer extends World implements IAsyncTaskHandler { if (this.entitiesByUUID.containsKey(uuid)) { Entity entity1 = (Entity) this.entitiesByUUID.get(uuid); - if (this.g.contains(entity1)) { + if (this.g.contains(entity1) || entity1.dead) { // Paper - if dupe is dead, overwrite this.g.remove(entity1); } else { if (!(entity instanceof EntityHuman)) { -- 2.20.0