From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Jason Penilla <11360596+jpenilla@users.noreply.github.com> Date: Thu, 12 Aug 2021 21:15:38 -0700 Subject: [PATCH] Fix block drops position losing precision millions of blocks out diff --git a/src/main/java/net/minecraft/world/level/block/Block.java b/src/main/java/net/minecraft/world/level/block/Block.java index cb11cef117fc896ddcb40993ddb852a2e717c2ad..2db7b9f145b53df5ef79ae235a0de7ccff50db7e 100644 --- a/src/main/java/net/minecraft/world/level/block/Block.java +++ b/src/main/java/net/minecraft/world/level/block/Block.java @@ -346,9 +346,11 @@ public class Block extends BlockBehaviour implements ItemLike { public static void popResource(Level world, BlockPos pos, ItemStack stack) { float f = EntityType.ITEM.getHeight() / 2.0F; - double d0 = (double) ((float) pos.getX() + 0.5F) + Mth.nextDouble(world.random, -0.25D, 0.25D); - double d1 = (double) ((float) pos.getY() + 0.5F) + Mth.nextDouble(world.random, -0.25D, 0.25D) - (double) f; - double d2 = (double) ((float) pos.getZ() + 0.5F) + Mth.nextDouble(world.random, -0.25D, 0.25D); + // Paper start - don't convert potentially massive numbers to floats + double d0 = pos.getX() + 0.5D + Mth.nextDouble(world.random, -0.25D, 0.25D); + double d1 = pos.getY() + 0.5D + Mth.nextDouble(world.random, -0.25D, 0.25D) - (double) f; + double d2 = pos.getZ() + 0.5D + Mth.nextDouble(world.random, -0.25D, 0.25D); + // Paper end Block.popResource(world, () -> { return new ItemEntity(world, d0, d1, d2, stack); @@ -361,9 +363,11 @@ public class Block extends BlockBehaviour implements ItemLike { int k = direction.getStepZ(); float f = EntityType.ITEM.getWidth() / 2.0F; float f1 = EntityType.ITEM.getHeight() / 2.0F; - double d0 = (double) ((float) pos.getX() + 0.5F) + (i == 0 ? Mth.nextDouble(world.random, -0.25D, 0.25D) : (double) ((float) i * (0.5F + f))); - double d1 = (double) ((float) pos.getY() + 0.5F) + (j == 0 ? Mth.nextDouble(world.random, -0.25D, 0.25D) : (double) ((float) j * (0.5F + f1))) - (double) f1; - double d2 = (double) ((float) pos.getZ() + 0.5F) + (k == 0 ? Mth.nextDouble(world.random, -0.25D, 0.25D) : (double) ((float) k * (0.5F + f))); + // Paper start - don't convert potentially massive numbers to floats + double d0 = pos.getX() + 0.5D + (i == 0 ? Mth.nextDouble(world.random, -0.25D, 0.25D) : (double) ((float) i * (0.5F + f))); + double d1 = pos.getY() + 0.5D + (j == 0 ? Mth.nextDouble(world.random, -0.25D, 0.25D) : (double) ((float) j * (0.5F + f1))) - (double) f1; + double d2 = pos.getZ() + 0.5D + (k == 0 ? Mth.nextDouble(world.random, -0.25D, 0.25D) : (double) ((float) k * (0.5F + f))); + // Paper end double d3 = i == 0 ? Mth.nextDouble(world.random, -0.1D, 0.1D) : (double) i * 0.1D; double d4 = j == 0 ? Mth.nextDouble(world.random, 0.0D, 0.1D) : (double) j * 0.1D + 0.1D; double d5 = k == 0 ? Mth.nextDouble(world.random, -0.1D, 0.1D) : (double) k * 0.1D;