package net.minecraft.server; import java.util.Random; //CraftBukkit start import org.bukkit.BlockChangeDelegate; //CraftBukkit end public class WorldGenBigTree extends WorldGenerator { static final byte[] a = new byte[] { (byte) 2, (byte) 0, (byte) 0, (byte) 1, (byte) 2, (byte) 1}; Random b = new Random(); // CraftBukkit start BlockChangeDelegate c; // CraftBukkit end int[] d = new int[] { 0, 0, 0}; int e = 0; int f; double g = 0.618D; double h = 1.0D; double i = 0.381D; double j = 1.0D; double k = 1.0D; int l = 1; int m = 12; int n = 4; int[][] o; public WorldGenBigTree() {} void a() { this.f = (int) ((double) this.e * this.g); if (this.f >= this.e) { this.f = this.e - 1; } int i = (int) (1.382D + Math.pow(this.k * (double) this.e / 13.0D, 2.0D)); if (i < 1) { i = 1; } int[][] aint = new int[i * this.e][4]; int j = this.d[1] + this.e - this.n; int k = 1; int l = this.d[1] + this.f; int i1 = j - this.d[1]; aint[0][0] = this.d[0]; aint[0][1] = j; aint[0][2] = this.d[2]; aint[0][3] = l; --j; while (i1 >= 0) { int j1 = 0; float f = this.a(i1); if (f < 0.0F) { --j; --i1; } else { for (double d0 = 0.5D; j1 < i; ++j1) { double d1 = this.j * (double) f * ((double) this.b.nextFloat() + 0.328D); double d2 = (double) this.b.nextFloat() * 2.0D * 3.14159D; int k1 = (int) (d1 * Math.sin(d2) + (double) this.d[0] + d0); int l1 = (int) (d1 * Math.cos(d2) + (double) this.d[2] + d0); int[] aint1 = new int[] { k1, j, l1}; int[] aint2 = new int[] { k1, j + this.n, l1}; if (this.a(aint1, aint2) == -1) { int[] aint3 = new int[] { this.d[0], this.d[1], this.d[2]}; double d3 = Math.sqrt(Math.pow((double) Math.abs(this.d[0] - aint1[0]), 2.0D) + Math.pow((double) Math.abs(this.d[2] - aint1[2]), 2.0D)); double d4 = d3 * this.i; if ((double) aint1[1] - d4 > (double) l) { aint3[1] = l; } else { aint3[1] = (int) ((double) aint1[1] - d4); } if (this.a(aint3, aint1) == -1) { aint[k][0] = k1; aint[k][1] = j; aint[k][2] = l1; aint[k][3] = aint3[1]; ++k; } } } --j; --i1; } } this.o = new int[k][4]; System.arraycopy(aint, 0, this.o, 0, k); } void a(int i, int j, int k, float f, byte b0, int l) { int i1 = (int) ((double) f + 0.618D); byte b1 = a[b0]; byte b2 = a[b0 + 3]; int[] aint = new int[] { i, j, k}; int[] aint1 = new int[] { 0, 0, 0}; int j1 = -i1; int k1 = -i1; for (aint1[b0] = aint[b0]; j1 <= i1; ++j1) { aint1[b1] = aint[b1] + j1; k1 = -i1; while (k1 <= i1) { double d0 = Math.sqrt(Math.pow((double) Math.abs(j1) + 0.5D, 2.0D) + Math.pow((double) Math.abs(k1) + 0.5D, 2.0D)); if (d0 > (double) f) { ++k1; } else { aint1[b2] = aint[b2] + k1; int l1 = this.c.getTypeId(aint1[0], aint1[1], aint1[2]); if (l1 != 0 && l1 != 18) { ++k1; } else { this.c.setTypeId(aint1[0], aint1[1], aint1[2], l); ++k1; } } } } } float a(int i) { if ((double) i < (double) ((float) this.e) * 0.3D) { return -1.618F; } else { float f = (float) this.e / 2.0F; float f1 = (float) this.e / 2.0F - (float) i; float f2; if (f1 == 0.0F) { f2 = f; } else if (Math.abs(f1) >= f) { f2 = 0.0F; } else { f2 = (float) Math.sqrt(Math.pow((double) Math.abs(f), 2.0D) - Math.pow((double) Math.abs(f1), 2.0D)); } f2 *= 0.5F; return f2; } } float b(int i) { return i >= 0 && i < this.n ? (i != 0 && i != this.n - 1 ? 3.0F : 2.0F) : -1.0F; } void a(int i, int j, int k) { int l = j; for (int i1 = j + this.n; l < i1; ++l) { float f = this.b(l - j); this.a(i, l, k, f, (byte) 1, 18); } } void a(int[] aint, int[] aint1, int i) { int[] aint2 = new int[] { 0, 0, 0}; byte b0 = 0; byte b1; for (b1 = 0; b0 < 3; ++b0) { aint2[b0] = aint1[b0] - aint[b0]; if (Math.abs(aint2[b0]) > Math.abs(aint2[b1])) { b1 = b0; } } if (aint2[b1] != 0) { byte b2 = a[b1]; byte b3 = a[b1 + 3]; byte b4; if (aint2[b1] > 0) { b4 = 1; } else { b4 = -1; } double d0 = (double) aint2[b2] / (double) aint2[b1]; double d1 = (double) aint2[b3] / (double) aint2[b1]; int[] aint3 = new int[] { 0, 0, 0}; int j = 0; for (int k = aint2[b1] + b4; j != k; j += b4) { aint3[b1] = MathHelper.b((double) (aint[b1] + j) + 0.5D); aint3[b2] = MathHelper.b((double) aint[b2] + (double) j * d0 + 0.5D); aint3[b3] = MathHelper.b((double) aint[b3] + (double) j * d1 + 0.5D); this.c.setTypeId(aint3[0], aint3[1], aint3[2], i); } } } void b() { int i = 0; for (int j = this.o.length; i < j; ++i) { int k = this.o[i][0]; int l = this.o[i][1]; int i1 = this.o[i][2]; this.a(k, l, i1); } } boolean c(int i) { return (double) i >= (double) this.e * 0.2D; } void c() { int i = this.d[0]; int j = this.d[1]; int k = this.d[1] + this.f; int l = this.d[2]; int[] aint = new int[] { i, j, l}; int[] aint1 = new int[] { i, k, l}; this.a(aint, aint1, 17); if (this.l == 2) { ++aint[0]; ++aint1[0]; this.a(aint, aint1, 17); ++aint[2]; ++aint1[2]; this.a(aint, aint1, 17); aint[0] += -1; aint1[0] += -1; this.a(aint, aint1, 17); } } void d() { int i = 0; int j = this.o.length; for (int[] aint = new int[] { this.d[0], this.d[1], this.d[2]}; i < j; ++i) { int[] aint1 = this.o[i]; int[] aint2 = new int[] { aint1[0], aint1[1], aint1[2]}; aint[1] = aint1[3]; int k = aint[1] - this.d[1]; if (this.c(k)) { this.a(aint, aint2, 17); } } } int a(int[] aint, int[] aint1) { int[] aint2 = new int[] { 0, 0, 0}; byte b0 = 0; byte b1; for (b1 = 0; b0 < 3; ++b0) { aint2[b0] = aint1[b0] - aint[b0]; if (Math.abs(aint2[b0]) > Math.abs(aint2[b1])) { b1 = b0; } } if (aint2[b1] == 0) { return -1; } else { byte b2 = a[b1]; byte b3 = a[b1 + 3]; byte b4; if (aint2[b1] > 0) { b4 = 1; } else { b4 = -1; } double d0 = (double) aint2[b2] / (double) aint2[b1]; double d1 = (double) aint2[b3] / (double) aint2[b1]; int[] aint3 = new int[] { 0, 0, 0}; int i = 0; int j; for (j = aint2[b1] + b4; i != j; i += b4) { aint3[b1] = aint[b1] + i; aint3[b2] = (int) ((double) aint[b2] + (double) i * d0); aint3[b3] = (int) ((double) aint[b3] + (double) i * d1); int k = this.c.getTypeId(aint3[0], aint3[1], aint3[2]); if (k != 0 && k != 18) { break; } } return i == j ? -1 : Math.abs(i); } } boolean e() { int[] aint = new int[] { this.d[0], this.d[1], this.d[2]}; int[] aint1 = new int[] { this.d[0], this.d[1] + this.e - 1, this.d[2]}; int i = this.c.getTypeId(this.d[0], this.d[1] - 1, this.d[2]); if (i != 2 && i != 3) { return false; } else { int j = this.a(aint, aint1); if (j == -1) { return true; } else if (j < 6) { return false; } else { this.e = j; return true; } } } public void a(double d0, double d1, double d2) { this.m = (int) (d0 * 12.0D); if (d0 > 0.5D) { this.n = 5; } this.j = d1; this.k = d2; } public boolean a(World world, Random random, int i, int j, int k) { // CraftBukkit start // sk: The idea is to have (our) WorldServer implement // BlockChangeDelegate and then we can implicitly cast World to // WorldServer (a safe cast, AFAIK) and no code will be broken. This // then allows plugins to catch manually-invoked generation events return generate((BlockChangeDelegate)world, random, i, j, k); } public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k) { // CraftBukkit end this.c = world; long l = random.nextLong(); this.b.setSeed(l); this.d[0] = i; this.d[1] = j; this.d[2] = k; if (this.e == 0) { this.e = 5 + this.b.nextInt(this.m); } if (!this.e()) { return false; } else { this.a(); this.b(); this.c(); this.d(); return true; } } }