Commit graph

58 Commits

Autor SHA1 Nachricht Datum
feildmaster
dcb9d6a5ef Update CraftBukkit to 1.6.4 2013-09-19 20:01:02 -05:00
Wesley Wolfe
da5d494b36 Update players when coming into view of vehicle. Fixes BUKKIT-4628
When only considering trackers from player perspective, attach entity
packet could be sent before a packet for a respective vehicle is in view
and will, in turn, be ignored.

This adds another notification when the vehicle comes into view to cover
all cases.
2013-08-03 17:03:49 -05:00
Wesley Wolfe
c8b09db844 Restore diff missed in 4176258a836062b22ac46919aefa5cc36fae78f2 2013-08-01 12:12:40 -05:00
Wesley Wolfe
69d3362335 Revert "Correct vehicle movement issues." Fixes BUKKIT-4565
This reverts commit 3d906d134417cfeefe7f71b916fee4d105e7650f.

Conflicts:
	src/main/java/net/minecraft/server/EntityTrackerEntry.java
2013-07-29 13:04:23 -05:00
T00thpick1
1192f2a53a Add API to control scaled health. Adds BUKKIT-4590
This commit implements the ability to set the scale of hearts that the
client renders.  When the Packet44UpdateAttributes packet is sent, the
max health attribute is replaced with a scaled version, to preserve the
scaled health illusion clientside.

In order to accurately display the scaled health for players, a true
health is stored within CraftPlayer, and the datawatcher now stores the
scaled health. The getHealth() method for players still returns their
true health.

Changed setHealth() within EntityLiving to appropriately handle health
for instances of EntityPlayer. Inlined a call to
setHealth(getMaxHealth()) within the EntityLiving constructor to work
around CraftEntity instantiation.

Additionally fixes the health values sent when eating food within
FoodMetaData and ItemFood, which previously sent the unscaled health;
this commit alters them to send the properly scaled health.

Additionally fixes BUKKIT-4535, BUKKIT-4536, and BUKKIT-4127
2013-07-23 21:52:17 -05:00
mbax
f6a0b1e426 Update CraftBukkit to 1.6.2 2013-07-08 19:43:37 -04:00
Nate Mortensen
6c09066e22 Update CraftBukkit to 1.6.1 2013-07-01 12:10:06 -05:00
Travis Watkins
799779e4b1 Update CraftBukkit to Minecraft 1.5.2 2013-04-27 10:42:19 -05:00
Travis Watkins
159d614a3a Correct vehicle movement issues. Fixes BUKKIT-2993, BUKKIT-4056
When a player comes into range of an entity in a vehicle they will often be
sent the spawn packet for the rider before receiving one for the vehicle.
This causes the attachment packet to fail client side because it attempts
to attach the rider to a vehicle that doesn't exist on the client. To
correct this we account for both possible orderings and send the
attachment packet appropriately.

Vanilla also sends an new attach packet every 60 ticks even if the vehicle
has not changed. As this packet is a toggle this resulting in players
teleporting around randomly. Since we handle attachments properly now we
simply revert this section to use the 1.4 logic.
2013-04-13 00:30:30 -05:00
Travis Watkins
5f089137ee Cleanup comments, formatting, etc 2013-03-25 00:51:36 -05:00
Travis Watkins
696543cf3f Update CraftBukkit to Minecraft 1.5.1 2013-03-20 15:09:23 -05:00
Travis Watkins
83d29e461c Update CraftBukkit to Minecraft 1.5 2013-03-15 13:28:59 -05:00
feildmaster
23b6764374 Update CraftBukkit to Minecraft 1.4.6 2012-12-20 10:43:00 -06:00
Travis Watkins
7f7192f8fd Update CraftBukkit to Minecraft 1.4.4. 2012-11-13 16:09:52 -06:00
Travis Watkins
60819c6693 Update CraftBukkit to Minecraft 1.4(.2). 2012-10-27 22:19:03 -04:00
Travis Watkins
506a1a0765 Ensure entity isn't destroyed when trying to show it. Fixes BUKKIT-2038
If two players (or a player and any other entity) are teleported to the
same location in the same tick they will both get added to the other's
destroy queue then have a new entity spawn packet sent. Next tick the
destroy queue will be processed and they will then be invisible to each
other. To prevent this situation we remove the entity from the destroy
queue when sending out a spawn packet for them.
2012-10-13 15:27:45 -05:00
feildmaster
a43d621c01 Update CraftBukkit to Minecraft 1.3.1 2012-08-02 04:58:50 -05:00
Wesley Wolfe
b00de5f176 Cleaned up CraftBukkit comments in NMS.
Added newlines at the end of files
Fixed improper line endings on some files
Matched start - end comments
Added some missing comments for diffs
Fixed syntax on some spots
Minimized some diff
Removed some no longer used files
Added comment on some required files with no changes
Fixed imports of items used once
Added imports for items used more than once
2012-07-23 23:55:31 -05:00
Charles Daffern
8be14b5bb3 Fix inaccurate head yaw. Fixes BUKKIT-1702 2012-05-23 21:52:59 -05:00
Travis Watkins
e3363db0a9 Remove "Fetching addPacket..." spam as it isn't useful. Fixes BUKKIT-32 2012-04-24 21:58:12 -04:00
EvilSeph
8f6fe0a643 Rework clipping logic again, now works as well as the original implementation 2012-04-21 00:45:30 -04:00
Wesley Wolfe
e28ae3f2fe Reworking clipping logic; Fixes BUKKIT-1472 2012-04-15 18:29:02 -05:00
Travis Watkins
f4558f5d7d [Bleeding] Hacky entity clipping fix; Fixes BUKKIT-50
Special thanks to 'trunkz' on Minecraft Forums for initial
implementation.
2012-04-02 14:17:20 -05:00
Nathan Adams
9d09e7d016 Updated to Minecraft version 1.2.4. Updated version string to 1.2.4-R0.1. 2012-03-22 20:39:39 +00:00
Nathan Adams
543c4879fe Updated CraftBukkit to 1.2 2012-03-01 14:38:31 +00:00
Erik Broes
33ba9f0a2f Updated to rename revision 02 2012-03-01 01:12:41 +00:00
Evenprime
d8ca2401ff [Bleeding] Send new player location after teleports only to nearby players. 2012-02-09 21:30:52 -05:00
Travis Watkins
37c8868532 [Bleeding] Implemented Vanish API.
Remove players that cannot see a player from their EntityTrackerEntry and only
send user list updates to players who can see the player they reference.
2012-02-03 03:34:03 -05:00
Travis Watkins
cf521b5a5c Only truncate player name when sending spawn packet. 2012-01-23 23:32:21 -05:00
EvilSeph
51b29eff06 Removed accidentally committed change. Needs more investigating 2012-01-21 18:52:32 -05:00
EvilSeph
1bbeec1f75 Accounted for NMS getItem() returning null in recent commit. 2012-01-20 11:46:24 -05:00
Erik Broes
61ec751ca1 Update for 1.1_01 renames.
We know these updates (can) break plugins bypassing Bukkit. They are needed for
smooth updates however. There will be another one right before before 1.1-R1.
2012-01-15 10:52:37 +01:00
Erik Broes
7219d4dd85 Updated to Minecraft 1.1 2012-01-12 23:10:13 +01:00
Erik Broes
df935a5eed Add more information to 'Fetching addPacket' so we might be able to find the reason why it happens. Gives info for BUKKIT-32 2011-12-01 21:02:59 +01:00
Nathan Adams
8fbe78a2c3 Updated to use mc-dev rename revision 1 2011-11-30 21:46:19 +00:00
Erik Broes
345ea36c7b Update for 1.0.0 2011-11-20 00:01:33 -08:00
Dinnerbone
0118a20d6a Update to mcdev rename revision 01 for 1.8.1 2011-09-24 22:05:22 +01:00
Dinnerbone
5b2c774edc Update for Minecraft 1.8 2011-09-15 01:23:52 +01:00
EvilSeph
e2e4d7f4ca Added PlayerVelocityEvent. Thanks Evenprime! 2011-07-28 01:17:31 -04:00
Dinnerbone
2f218ba6b1 Update for 1.7.3 2011-07-08 13:25:53 +01:00
Dinnerbone
a679e7f380 Update to Minecraft 1.7 2011-06-30 15:19:25 +01:00
Erik Broes
a98c7ba2c7 Massive renaming update in nms. If you bypassed Bukkit, you will likely break.
Also minimized all the nms diffs and generic cleanups all around.
2011-06-27 00:47:03 +02:00
sunkid
155874eec9 Implemented the concept of a projectile. 2011-06-18 22:21:02 -04:00
Erik Broes
62b5da4e3a Update for 1.6.6 2011-05-31 15:56:05 +02:00
Erik Broes
6dbd710bbf Update for 1.6.5 2011-05-30 22:37:34 -04:00
Dinnerbone
6903f20242 Implemented 1.6! 2011-05-26 13:48:22 +01:00
EvilSeph
38ebaa53e1 Limit human entity name length to 16 characters, as per the spec. 2011-05-16 21:36:16 -04:00
Erik Broes
a6c8a36dce Update for 1.5_02. 2011-04-21 04:25:46 -04:00
Erik Broes
483a878b8b Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break. 2011-04-20 19:05:14 +02:00
Dinnerbone
87c36febeb Updated to Minecraft version 1.4 2011-03-31 21:40:00 +01:00