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3 Commits

Autor SHA1 Nachricht Datum
Spottedleaf
ff52e956ad Heavily optimise random block ticking (#2914)
* Optimise random block ticking

Massive performance improvement for random block ticking.
The performance increase comes from the fact that the vast
majority of attempted block ticks (~95% in my testing) fail
because the randomly selected block is not tickable.

Now only tickable blocks are targeted, however this means that
the maximum number of block ticks occurs per chunk. However,
not all chunks are going to be targeted. The percent chance
of a chunk being targeted is based on how many tickable blocks
are in the chunk.
This means that while block ticks are spread out less, the
total number of blocks ticked per world tick remains the same.
Therefore, the chance of a random tickable block being ticked
remains the same.
2020-02-12 05:49:53 -08:00
Zach Brown
00156eda4d Stop stripping private use block Unicode from signs
Fixes GH-2943
2020-02-10 22:35:46 -06:00
BillyGalbreath
de672475b1 Add ThrownEggHatchEvent (#1982)
Add a new event similar to PlayerEggThrowEvent but without the Player
requirement (dispensers can throw eggs to hatch as well).
2020-02-09 00:32:29 -06:00