Travis Watkins
83d29e461c
Update CraftBukkit to Minecraft 1.5
2013-03-15 13:28:59 -05:00
Travis Watkins
f6c574dd04
Implement PlayerItemConsumeEvent. Adds BUKKIT-2349
2013-03-02 00:33:46 -06:00
EdGruberman
d834ca4c6c
[Bleeding] Add experimental support for entity portal traveling
2013-01-19 06:20:33 -06:00
feildmaster
ced0646351
Implement entity max health methods. Adds BUKKIT-266
2012-12-23 07:29:06 -06:00
feildmaster
23b6764374
Update CraftBukkit to Minecraft 1.4.6
2012-12-20 10:43:00 -06:00
EdGruberman
f18b3cdc76
[Bleeding] Fix NPE with a null bedSpawnLocation. Fixes BUKKIT-1500
2012-12-10 01:40:20 -06:00
feildmaster
8e806550d7
Remove fire ticks if damage has been canceled. Fixes BUKKIT-2933
2012-11-15 19:26:39 -06:00
Travis Watkins
7f7192f8fd
Update CraftBukkit to Minecraft 1.4.4.
2012-11-13 16:09:52 -06:00
Travis Watkins
60819c6693
Update CraftBukkit to Minecraft 1.4(.2).
2012-10-27 22:19:03 -04:00
Travis Watkins
b8cc862083
Update to 1.3.2
2012-08-25 00:54:21 -04:00
Travis Watkins
164c066453
Fix "moved too quickly" detection.
2012-08-05 23:57:22 -05:00
feildmaster
a43d621c01
Update CraftBukkit to Minecraft 1.3.1
2012-08-02 04:58:50 -05:00
Wesley Wolfe
b00de5f176
Cleaned up CraftBukkit comments in NMS.
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Added newlines at the end of files
Fixed improper line endings on some files
Matched start - end comments
Added some missing comments for diffs
Fixed syntax on some spots
Minimized some diff
Removed some no longer used files
Added comment on some required files with no changes
Fixed imports of items used once
Added imports for items used more than once
2012-07-23 23:55:31 -05:00
EvilSeph
7594c91c84
Made item use when a player has the ability to instantly build not decrement the stack. Fixes BUKKIT-1439
2012-04-02 15:25:21 -04:00
feildmaster
bdccfd29ec
[Bleeding] Stop filtering out 0 damage for Humans. Fixes BUKKIT-1348
2012-03-26 16:32:42 -04:00
Nathan Adams
9d09e7d016
Updated to Minecraft version 1.2.4. Updated version string to 1.2.4-R0.1.
2012-03-22 20:39:39 +00:00
feildmaster
4503167283
Fixed EntityDamageByEntityEvent to call for every attackable entity. Fixes BUKKIT-1129, Fixes BUKKIT-1054 and Fixes BUKKIT-147.
2012-03-15 05:11:48 -04:00
feildmaster
77ef051095
[Bleeding] Added new target events. Fixes BUKKIT-935
2012-03-10 02:08:33 -05:00
Nathan Adams
543c4879fe
Updated CraftBukkit to 1.2
2012-03-01 14:38:31 +00:00
Erik Broes
33ba9f0a2f
Updated to rename revision 02
2012-03-01 01:12:41 +00:00
Celtic Minstrel
0842bab48b
[Bleeding] Implementation of inventory framework. Addresses BUKKIT-856
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See the corresponding Bukkit commit for details.
Implementation details:
- Any packets that include an itemstack will send air stacks as null; maybe this will even eliminate the client crash that occurs if the client receives an air stack
- Better handling of null itemstacks in general (ie less converting them to air stacks)
- Inventory.setContents() can now take an array smaller than the inventory without error
- Player.updateInventory() should now correctly update the result slot in a crafting inventory
Some small credit goes to Afforess (initial implementation of openInventory() methods) and Drakia (initial implementation of InventoryOpenEvent and InventoryCloseEvent).
2012-02-29 15:19:07 -05:00
EvilSeph
56741552e5
Made damaging EntityEnderCrystals fire EntityDamageByEntity. Fixes BUKKIT-724
2012-02-09 23:31:10 -05:00
Feildmaster
fa6fd24f2a
[Bleeding] Handle EntityHuman attack a bit more properly.
2012-02-09 20:17:03 -05:00
Nathan Adams
b0f29b1755
Throw PlayerLevelChangeEvent and PlayerExpChangeEvent events. Thanks to feildmaster for the PR.
2012-01-19 16:07:18 +00:00
Erik Broes
a4ce846d07
Fix formatting.
2012-01-15 10:54:57 +01:00
Erik Broes
61ec751ca1
Update for 1.1_01 renames.
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We know these updates (can) break plugins bypassing Bukkit. They are needed for
smooth updates however. There will be another one right before before 1.1-R1.
2012-01-15 10:52:37 +01:00
Erik Broes
7219d4dd85
Updated to Minecraft 1.1
2012-01-12 23:10:13 +01:00
Nathan Adams
897551e39e
Update to mc-dev rename revision 01
2012-01-12 15:27:39 +00:00
Erik Broes
7f079a0cd6
Fix CraftBukkit comments.
2012-01-12 12:07:38 +01:00
Andrew Ardill
67dbe71bd9
Fix calling CombustEvent caused by enchantment
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The CombustEvent created when an Entity attacks with a fire enchanted weapon
was never raised through the plugin manager. Thanks for pointing it out
EdGruberman!
2012-01-09 10:46:07 +11:00
sunkid
066a95769c
fixed double firing of EntityDamageByEntityEvent
2011-12-27 20:21:28 +01:00
Andrew Ardill
b1a3aa602a
Clean-up some events to maintain general style
2011-12-05 19:23:40 +11:00
Nathan Adams
8fbe78a2c3
Updated to use mc-dev rename revision 1
2011-11-30 21:46:19 +00:00
Andrew Ardill
3da00ee41a
Implementation of reworked EntityCombustEvents
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Also includes some extra comments, and a refactoring of the
PaintingBreakByEntity event that is raised when lighting strikes a painting.
2011-11-29 18:20:21 +11:00
Erik Broes
345ea36c7b
Update for 1.0.0
2011-11-20 00:01:33 -08:00
Nathan Adams
fd57c7111c
Fixed fauxSleeping check on leaving bed
2011-10-11 02:38:32 +01:00
EvilSeph
d532136903
Fixed bed spawns for multiworld worlds. Thanks Meaglin!
2011-10-01 13:37:20 -04:00
Dinnerbone
79e7ae85dd
Swapped an =="" for "".equals in EntityHuman
2011-09-25 01:36:05 +01:00
Dinnerbone
0118a20d6a
Update to mcdev rename revision 01 for 1.8.1
2011-09-24 22:05:22 +01:00
Erik Broes
75ac4e00b2
Cancel bed return method if entity is ignoring sleep. Thanks to EdGruberman.
2011-09-23 21:05:23 +02:00
EvilSeph
0a52c7f334
Made health regeneration only occur if difficulty is set to 0 (Peaceful).
2011-09-20 23:44:43 -04:00
Dinnerbone
2b5a61f03d
Rename revision 2
2011-09-15 17:39:17 +01:00
Dinnerbone
5b2c774edc
Update for Minecraft 1.8
2011-09-15 01:23:52 +01:00
EvilSeph
1e8bbbfbd5
Fixed PlayerDropItem event cancelling.
2011-08-27 01:18:36 -04:00
sunkid
7d4ec8b183
Retiring EntityDamageByProjectileEvent in favor of EntityDamageEvent.
2011-07-28 01:51:09 -04:00
EvilSeph
8a521ec629
Added reasons for entities regaining health.
2011-06-30 13:42:18 -04:00
Dinnerbone
a679e7f380
Update to Minecraft 1.7
2011-06-30 15:19:25 +01:00
Erik Broes
a98c7ba2c7
Massive renaming update in nms. If you bypassed Bukkit, you will likely break.
...
Also minimized all the nms diffs and generic cleanups all around.
2011-06-27 00:47:03 +02:00
EvilSeph
ff67eda4c4
Fixed players not healing in other worlds when spawn-monsters is false.
2011-06-22 12:52:02 -04:00
EvilSeph
a6e5c97223
Fixed losing an infinite item when interacting with an entity. Thanks for the help Rigby!
2011-06-19 04:25:57 -04:00