md_5
ce85ede2bb
Optimize DataWatcher
...
Use primitive orientated collections, as well as more effective copies across collections.
2013-12-13 11:45:53 +11:00
md_5
704728d670
Split out the configuration of engine modes 1 and 2 to eliminate the block lag seen when mining stone or wood and using engine mode 1.
...
Now we maintain a new list of blocks to replace with ores in engine mode 2, to ensure that we only update when players mine blocks that are potentially not an ore. We could perhaps even elimate this slight lag from mode 2 by reducing the need for calling update(x,y,z)
2013-12-13 11:28:47 +11:00
md_5
269a2f7635
Pop anti xray patch to top
2013-12-13 11:10:33 +11:00
Thinkofdeath
5b756ab152
Fix new lines break URL matching
2013-12-11 18:09:41 +00:00
Thinkofdeath
dedbed0faf
Fix Orebfuscator
2013-12-11 09:37:27 +00:00
md_5
3860a7b228
Bring bungee support back in line with what the protocol update had
2013-12-11 11:25:32 +11:00
md_5
5c14b02d79
Upstream merge
2013-12-10 09:36:28 +11:00
Thinkofdeath
206ba33be5
Fix the "Faster UUID for entities" patch ( Fixes #81 )
2013-12-09 16:19:26 +00:00
TheUnnamedDude
653ca13f16
Fix TNT crashing servers when breaking item frames
2013-12-09 11:37:51 +00:00
Thinkofdeath
8374c041ac
Fix a possible error with links
2013-12-09 10:38:44 +00:00
md_5
74c808df0f
Upstream merge
2013-12-09 18:01:02 +11:00
md_5
75344a14e9
Remove OS X Special Chars from Signs
2013-12-08 16:52:54 +11:00
md_5
b51765cc5d
Fix crash caused by tnt destroying item frames
2013-12-06 20:32:13 +11:00
md_5
d8487572a0
Fix Jungle Tree Generation
2013-12-06 17:17:16 +11:00
md_5
50e8a5a766
Fix Jungle Tree Generation
2013-12-06 17:16:56 +11:00
ItsHarry
897d6a7ea5
Allow Teleportation of Vehicles and Passengers
2013-12-05 21:59:53 +01:00
md_5
83a93937f7
Fire EntityDamageByEntityEvent for ItemFrames. This allows them to be protected more effectively.
2013-12-05 18:41:50 +11:00
md_5
6ec37d4fe9
Dont let commands run async
2013-12-05 16:57:01 +11:00
md_5
a98a7ce919
Duplicate Disconnect Prevention. In 1.7 mojang removed the this.disconnected flag. We add it back to prevent users from forcibly disconnecting themselves in a short amount of time.
2013-12-05 16:33:50 +11:00
md_5
1e4407fd04
Fix broken async chat. Since Mojang introduced netty, but removed async packet handling, there are now only a few threads available to consume packets. Unfortunately we now have to maintain async chat support. In order to allow Async events to not kill these precious few threads, we do what we did in our Netty implementation, and offload these to their own, decoupled thread pool.
2013-12-05 13:57:12 +11:00
Thinkofdeath
0e1ef989f9
Fix color codes breaking urls
2013-12-04 14:41:40 +00:00
md_5
e770480d4b
Fix shade fix accidentally being unmerged
2013-12-04 19:57:08 +11:00
md_5
a01054711d
Take random light updates option into account before relighting a chunk on its first tick.
2013-12-03 15:51:04 +11:00
md_5
acf410d391
Address some chunk gen speed issues - see below for current reasoning.
...
As of 1.7, Mojang added a check to make sure that only chunks which have been lit are sent to the client. Unfortunately this interferes with our modified chunk ticking algorithm, which will only tick chunks distant from the player on a very infrequent basis. We cannot unfortunately do this lighting stage during chunk gen as it appears to put a lot more noticeable load on the server, than when it is done at play time. For now at least we will simply send all chunks, in accordance with pre 1.7 behaviour.
2013-12-03 15:43:02 +11:00
md_5
538ddc9cc4
Upstream merge
2013-12-03 15:13:39 +11:00
md_5
3190acce29
Fix Huge Mushroom Caps
2013-12-03 11:28:39 +11:00
md_5
dcb5fc4b1a
[Bukkit Bug] Clear flower pots on drop so that they are not dropped twice.
2013-12-03 11:10:10 +11:00
Thinkofdeath
651dc5f9c4
Fix some chunks not being sent to the client
2013-12-02 23:44:13 +00:00
md_5
9306e0ec10
Remove spurious patch going into final repo
2013-12-03 10:19:35 +11:00
md_5
c8145fb896
Actually fix division by 0 in growth
2013-12-03 09:05:49 +11:00
md_5
31572d6c20
Update maven shade plugin so that newer maven versions (ie travis) will compile.
2013-12-03 08:21:58 +11:00
md_5
af7cb96f76
Upstream merge
2013-12-03 08:21:46 +11:00
Dmck2b
910aa42a6a
Prevent crash from division by 0 in growth rates
2013-12-03 08:14:39 +11:00
Thinkofdeath
932161cd7d
Fix links missing the path once clicked
2013-12-02 11:27:23 +00:00
md_5
b388fe0ca1
Fix some recipe book bugs introduced in 1.7. The full PR can be seen at Bukkit/CraftBukkit#1270
2013-12-02 17:26:11 +11:00
md_5
6a02ab857b
[Bukkit Bug] Fix experience not being dropped by ores
2013-12-02 14:54:19 +11:00
md_5
cc7903bbf3
Upstream merge
2013-12-02 07:36:51 +11:00
Thinkofdeath
da6d6b1785
Fix links in chat
2013-12-01 10:49:18 +00:00
md_5
d8c4486016
Next tick list patch is causing odd speedups. Lets remove until @ammar2 or @mikeprimm can investigate.
2013-12-01 18:59:45 +11:00
md_5
341a7b2f60
More custom messages.
2013-12-01 18:40:51 +11:00
md_5
41d2c0bceb
BungeeCord Support
...
Provides support for IP forwarding via BungeeCord.
2013-12-01 18:18:51 +11:00
md_5
b5a469f97a
[Bukkit Bug] Fix packed ice generation crashing the server.
2013-12-01 17:52:29 +11:00
md_5
3395b38dfd
[Bukkit Bug] Fix doors being opened by redstone.
2013-12-01 17:29:03 +11:00
md_5
fa4078a2d6
"It Compiles" - Update Spigot to Minecraft 1.7.2 proper. See below for full release notes (MUST READ).
...
This is a lightly tested build. You are encouraged to keep backups at all times. Please attempt to report all issues to IRC. The following features are intentionally missing from this build and will be added as soon as humanly possible.
- BungeeCord IP forwarding
- Firing of AsyncLoginEvent in offline mode
- A few custom kick / other hardcoded messages
As always this build comes with no warranty.
Thanks for your support.
~md_5
2013-12-01 17:16:56 +11:00
md_5
6ba479d591
Stage two done
2013-12-01 16:17:16 +11:00
md_5
341ec013fe
Remove log formatting
2013-12-01 16:02:56 +11:00
md_5
233e23603a
More stuff
2013-12-01 16:00:50 +11:00
md_5
0e6412942d
Progress check
2013-12-01 15:36:32 +11:00
md_5
eb2ab6b421
Update mc-dev etc.
2013-12-01 15:14:03 +11:00
md_5
80da3f0c9b
Stage 1
2013-12-01 14:40:53 +11:00
md_5
71d3b3b5ad
Update orebfuscator on block update.
2013-11-27 22:01:50 +11:00
md_5
cdbe22b7c7
Update master to R2 as well.
2013-11-05 10:46:34 +11:00
md_5
f775c4dbd1
Upstream Merge
2013-10-24 21:23:24 +11:00
md_5
aabaa5c45e
Configure restart message
2013-10-16 19:38:15 +11:00
md_5
f018f1d73f
Arrow despawn rate is now configurable
2013-10-14 19:20:28 +11:00
md_5
d302efeeb7
Fix entity dead check in respawn API
2013-10-11 22:23:25 +11:00
md_5
39c6e1be1f
Properly validate blocks in particle api
2013-10-11 10:17:09 +11:00
md_5
8d428932b4
Fix up patch tree.
2013-10-09 18:22:37 +11:00
md_5
536ed49937
Fix BrewingStands Removing NBT / Potions
2013-10-09 18:20:59 +11:00
Ammar Askar
65e0f8e01f
Pull in respawn API, thanks @ninja-
2013-10-08 18:56:05 +05:00
md_5
8d12b82b81
Remove duplicate newline in report dumping
2013-10-08 16:50:05 +11:00
md_5
d5fa46f3f9
Silly git
2013-10-06 17:41:30 +11:00
md_5
9049cf8101
Better way of doing this without making plugins angry
2013-10-06 17:41:06 +11:00
md_5
f3d31bfdff
Don't Special Case X Move Value
2013-10-06 17:37:54 +11:00
mrapple
5b702d6b9c
Add a fix for clearing potion effects on respawn
2013-10-01 21:15:29 -05:00
md_5
46188f9d1c
Catch all cases of updating with regards to falling blocks and anti xray
2013-09-30 21:55:21 +10:00
Ammar Askar
b2df4dcb6a
Revert snapshot support for the time being
...
This reverts commit c04d3c5f80
.
2013-09-28 19:57:04 +05:00
md_5
c0e1d57c02
Stupid debug stuff
2013-09-28 19:50:25 +10:00
md_5
f6d479b736
Fix stat sending
2013-09-28 18:44:19 +10:00
md_5
c04d3c5f80
Snapshot protocol for latest snapshot
2013-09-28 18:36:05 +10:00
md_5
12f7c09853
Remove update physics patch as it causes issues with physics events
2013-09-25 08:49:47 +10:00
md_5
941af38ac7
Revert "Remove metrics now to avoid issues later on. TODO: Make own metrics."
...
This reverts commit 00dea91d64
.
2013-09-23 10:48:38 +10:00
md_5
00dea91d64
Remove metrics now to avoid issues later on. TODO: Make own metrics.
2013-09-22 19:16:15 +10:00
md_5
01c7aec9a5
Allow configuration of Item Despawn Rate
2013-09-22 19:11:09 +10:00
md_5
fb8af9e2bb
Upstream merge
2013-09-21 13:39:32 +10:00
md_5
b097614299
Don't let it manually re-register a map file
2013-09-21 12:58:36 +10:00
md_5
e116075866
Allow disabling of 1.6.3 structure saving. Use with caution!
2013-09-21 12:38:20 +10:00
md_5
4edd7598b8
Fix decompile error resulting in broken TNT!
2013-09-20 16:02:42 +10:00
md_5
7509839cdf
Update to CraftBukkit 1.6.4
2013-09-20 11:46:45 +10:00
md_5
9550383c78
Really update, thanks EvilTechie for the typo
2013-09-20 08:34:41 +10:00
md_5
30150fba59
Update to Minecraft 1.6.4 (protocol) - real update coming shortly. MOJANG!
2013-09-20 08:26:07 +10:00
md_5
58045e60d1
Fix custom outdated server/client messages
2013-09-19 17:59:24 +10:00
md_5
34677e38da
Finish 1.6.3 - needs testing, use at own risk!
2013-09-19 17:22:55 +10:00
md_5
6822ca0570
Update to Minecraft 1.6.3 - part 1
2013-09-19 17:15:49 +10:00
BlackHole
6d4063f6ef
Add event for fire arrows igniting TNT - pulls Bukkit/CraftBukkit#1203
2013-09-16 10:54:11 +10:00
Dylan Xaldin
3ab9109cdb
Nerf the Zombie Lag issues in MC 1.6 - Fixes MC-17630
2013-09-14 11:03:28 +10:00
md_5
414192b8ee
Update Inventory and Health for PlayerConsumeItemEvent
2013-09-14 10:16:46 +10:00
md_5
e7ca6faddb
Only update Attachable's when applyPhysics is true
2013-09-14 10:11:53 +10:00
Chad Waters
753cb006cc
Update Physics When Updating Attachables
2013-09-13 14:19:31 +10:00
md_5
1b854cbe28
Upstream merge + remove 3 pulled patches.
2013-09-12 10:20:02 +10:00
erocs
f4367af8f5
Re add hopper checks
2013-09-09 14:40:16 +10:00
md_5
378fc7a71f
Netty 4.0.9 is out
2013-09-08 08:45:06 +10:00
md_5
89720fa208
Upstream merge.
2013-09-08 08:42:56 +10:00
Nathan Adams
5c6d64a8b7
Prevent Duplicate Handshakes
2013-09-03 11:17:26 +10:00
Ammar Askar
8875760d7f
Remove Pool Login Verifier Threads patch
2013-09-02 15:41:33 +02:00
md_5
5026435e9a
Manually set nodelay so we can ignore errors
2013-09-01 18:23:51 +10:00
md_5
f99330b2ae
Revert "Fix issue with chunk caching patch"
...
This reverts commit 93d4dc070a
.
2013-08-27 19:22:44 +10:00
md_5
cfc141d731
Subsequently remove hopper check option
2013-08-25 12:25:40 +10:00
md_5
102438e3e7
Revert unjustified changes to hopper behaviour.
2013-08-25 12:22:37 +10:00
md_5
faa23b94b0
Pool Login Verifier Threads
...
dem threads are expensive to make
2013-08-23 17:41:15 +10:00
md_5
167757be21
Ensure main thread stack is dumped
2013-08-09 20:34:05 +10:00
md_5
e36ba8dd96
Upstream merge
2013-08-07 17:16:57 +10:00
md_5
cdd3c2f4e5
Oops, fix min speed patch
2013-08-07 07:19:06 +10:00
md_5
8b99287132
Cap min speed not velocity
2013-08-06 11:19:10 +10:00
md_5
5545a5473c
Cap Minimum Velcoity to 0.001. The client flips out at smaller values
2013-08-05 20:18:22 +10:00
Phillip Schichtel
b0888e8231
Update console command completion for improved thread safety
2013-08-04 20:01:08 +10:00
md_5
843c21ddf8
Upstream Merge
2013-08-04 08:51:09 +10:00
Ammar Askar
70a75c0b48
Guard entity list during ticking
2013-08-03 22:04:58 +05:00
Ammar Askar
93d4dc070a
Fix issue with chunk caching patch
2013-08-03 20:34:40 +05:00
Ammar Askar
69cbbd9844
Update entity count code with World.a(Class)'s new stuff
2013-08-03 20:24:33 +05:00
md_5
7db0f5eda8
Get rid of ambiguity
2013-08-03 20:01:12 +10:00
DerFlash
edd0d42995
Add Getter for Entity Invulnerability
2013-08-03 19:54:36 +10:00
md_5
5c9d00bad4
Add task class to timings for more in depth info
2013-08-03 19:39:35 +10:00
md_5
eb882d6111
Pop latest 2 patches to top
2013-08-03 19:35:01 +10:00
agentk20
8e1879bfb5
Fully disable snooper when not required
2013-08-03 19:29:28 +10:00
md_5
5eb704605d
Add Player Collision API. Thanks to @lazertester and @mrapple for the implementation.
2013-08-03 19:27:26 +10:00
md_5
f9c6a78ef4
Dump main server thread first for easier reading of the watchdog dumps and to reduce people unable to read and spamming our forums
2013-08-03 19:15:22 +10:00
md_5
401e57955a
Add more async safeguards
2013-08-03 19:09:09 +10:00
md_5
de06085d4f
Plug world unload memory leak. Thanks @riking for identifying the issue.
2013-08-03 19:03:14 +10:00
md_5
29b89513c5
Please don't use "null" as a spam exclusion. Guard against it anway.
2013-08-03 19:01:50 +10:00
md_5
31e1e0e950
Add outdated client / server messages to config
2013-08-03 18:59:36 +10:00
md_5
381a40a50a
Upstream merge
2013-08-03 18:45:50 +10:00
md_5
5462e4c2bb
Upstream merge
2013-07-30 07:27:59 +10:00
md_5
2fff7d15c5
Sigh. Back to good old fashioned whatever we had before. Can anyone recommend some xray client I can actually use to test this stuff?
2013-07-28 21:47:45 +10:00
md_5
cb44b83822
Damn I hate mode #2
2013-07-28 20:29:49 +10:00
md_5
a8269a5119
Fix engine mode 2, again
2013-07-28 15:58:10 +10:00
md_5
e5b7d37953
Fix engine mode 2
2013-07-28 08:23:08 +10:00
md_5
7e99854246
1,3 can only be expressed as an integer, not a byte! #logic
2013-07-27 11:56:56 +10:00
md_5
e6c808d887
Add new replacements config for use with anti xray mode 2
2013-07-27 11:48:43 +10:00
md_5
ea574d0315
Fix invalid username patch to disconnect correctly
2013-07-25 17:06:35 +10:00
md_5
5d31ee288a
Should probably do an upstream update.
2013-07-24 19:33:10 +10:00
md_5
32eb618d1c
Bump netty versions ._.
2013-07-24 17:43:12 +10:00
md_5
6139802e21
Update to Netty 4.0.3 final!
2013-07-19 19:45:54 +10:00
md_5
3e1ce88947
Update to latest CB
2013-07-19 19:35:05 +10:00
Ammar Askar
83732d4ce1
Simplify contains in LongHashSet along with some other minor tweaks
2013-07-19 13:16:32 +05:00
Ammar Askar
b1fafd6a88
Added simple entity ticking caching
2013-07-16 16:24:37 +05:00
md_5
a144cc905b
[Anti XRay] Don't trigger updates on the clicked block - fixes block lag caused when mining ores quickly.
2013-07-15 14:14:45 +10:00
md_5
e881f8990f
Reset default antixray blocks to remove 1 and 5, to fix block lag people have being seeing. Thanks @andrewkm for the report.
2013-07-13 11:37:21 +10:00
md_5
3005aa33e0
Add additional case for EntityDismountEvent
2013-07-11 16:59:26 +10:00
md_5
c7c08d81ae
Remove CraftHorse patch since it is now covered by upstream
2013-07-11 11:33:09 +10:00
md_5
6b60db4272
Update to latest CraftBukkit and refresh all patch hashes - somehow InventoryClickEvent patch got applied twice.
2013-07-11 11:31:30 +10:00
MonsieurApple
ed79b37aaa
Fix potion effects not being reset on death. Fixes
...
BUKKIT-4515
2013-07-11 10:28:04 +10:00
md_5
bc88549f20
Fix client crash with cannot send chat message
2013-07-10 23:46:31 +10:00
ItsHarry
d69d231845
Fixed StructureGrowEvent.getPlayer(); always returning null regardless of whether bone meal was used or not.
2013-07-10 13:48:26 +02:00
md_5
6b3632e736
Remove patch that prevents piston extend event firing twice - causes pistons to eat blocks on some occasions. Thanks Salaman and his team for debugging.
2013-07-09 13:16:16 +10:00
md_5
5a70ec4f37
PendingConnection.c() -> d()
2013-07-09 10:48:33 +10:00
md_5
9018b1d7ba
Update Spigot to Minecraft 1.6.2
2013-07-09 10:31:10 +10:00
md_5
3ec60528a2
Update Packet44 to take a snapshot of attributes to prevent concurrent modification leading to bad packets or CMEs. This is a REQURIED update to get support.
2013-07-09 08:29:39 +10:00
md_5
d06a613c2f
Change jar name to include 1.6.2
2013-07-08 21:38:44 +10:00
md_5
34c6423083
Minor code cleanup to snapshot protocol - nothing functional
2013-07-08 21:27:56 +10:00
md_5
14d833f8e2
Add missing packet
2013-07-08 21:19:55 +10:00
md_5
b0cbbf81cc
1.6.2 Protocol Support Enabled by Default
2013-07-08 21:17:32 +10:00
md_5
b5ee9871fb
Add 1.6 Potion Effects. Thanks @bloodsplat for pointing this out.
2013-07-08 12:37:44 +10:00
md_5
0bab96762d
Always call dismount events regardless of Vehicle or not
2013-07-08 09:22:29 +10:00
md_5
8674b1053d
Keep CraftServer init early, but make plugins load at approx the same time they do in CraftBukkit - thanks @aadnk for wanting this
2013-07-07 09:33:34 +10:00
md_5
df2ee3e398
Replace MessageList with list, see if we can catch issues.
2013-07-07 09:05:04 +10:00
md_5
a59da621da
Ensure packet hooks are called sync - thanks @aadnk for pointing this out
2013-07-07 09:02:13 +10:00
md_5
cd02250065
Did someone say console command completion? These commits were authored by @quickwango and come from Bukkit/Bukkit#868 and Bukkit/CraftBukkit#1151
2013-07-06 09:40:00 +10:00
md_5
87854c51ab
Add my "fix" for EntityPersistance, I do believe that removing this check is incorrect and the result of a slight hiccup by Bukkit.
2013-07-05 21:56:07 +10:00
md_5
124d4867c7
Add Type Safety checks for............. sanity....?
2013-07-05 13:19:45 +10:00
md_5
3601ca3da5
Pull a series of CraftBukkit patches - see below for summary and credits:
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Bukkit/CraftBukkit#1145 : @Zarius : Don't fire piston extend event twice
Bukkit/CraftBukkit#1174 : @millerkil : Prevent plugins causing ghost players
Bukkit/CraftBukkit#1177 : @jb-aero : Properly set ambient flag for potion effects
2013-07-05 12:22:04 +10:00
Alex Ciuba
693b2872b1
Properly Consume Bonemeal in Dispensers
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Don't consume bonemeal if there is no crop in front. Fixes BUKKIT-3790
Pulls Bukkit/CraftBukkit#1172
2013-07-05 12:22:01 +10:00
Mike Primm
a7014a3eb7
Create CraftHorse Instance for EntityHorse
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Handle creating instance of CraftHorse for EntityHorse instances and spawn()
Pulls Bukkit/CraftBukkit#1185
2013-07-05 12:22:01 +10:00
md_5
81aee9fec2
Prevent crash on dismount, thanks Salaman for the report!
2013-07-05 12:21:49 +10:00
md_5
bc16626761
Include only the bits of netty we need
2013-07-04 20:14:10 +10:00
md_5
26f85d2572
Update Depends
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- All of these changes have been reviewed to be binary compatible and in general contract compatible with previous versions of the libraries.
2013-07-04 20:05:41 +10:00
md_5
6cca81703a
Netty CR9
2013-07-04 19:58:09 +10:00
md_5
fec1763e6d
Switch index length check around to prevent crashes
2013-07-04 12:11:17 +10:00
md_5
1fbd057e42
Wouldn't it be nice if the console was coloured - actually colour console messages instead of just leaving colour codes.
2013-07-04 10:12:57 +10:00
md_5
3c872410f5
Update again - git isn't as smart as he looks
2013-07-03 14:16:28 +10:00
md_5
63116b317c
Update to latest upstream
2013-07-03 14:05:15 +10:00
md_5
d8a5e9ddfd
Close Horse Inventory on Disconnect
2013-07-03 08:35:21 +10:00
Benjamin James Harrison-Sims
3590fce0d3
Close horse inventory on logoff to prevent dupe
2013-07-03 08:31:43 +10:00
md_5
54195222b9
Update to latest CraftBukkit - is this more patches without credit I see?
2013-07-03 08:27:18 +10:00
md_5
ab1e1a2a5a
Add Entity Mount and Dismount Events - very useful for horses! Thanks @lazertester for the idea!
2013-07-02 20:33:10 +10:00
md_5
f76f65a837
[CraftBukkit] Use correct variable when migrating world so as not to screw up rcon and getServerIP
2013-07-02 20:11:09 +10:00
md_5
fe4ec4e7ad
Prevent buffer from being freed prematurely or twice.
2013-07-02 17:31:00 +10:00
md_5
6e333e5df4
Netty errors? What errors? I see no errors.....
2013-07-02 15:33:58 +10:00
md_5
2da1a22e64
Update to netty CR8
2013-07-02 15:31:49 +10:00
md_5
94d29288b5
Fix 1.5 pinging the server - its a bit hacky, but it works!
2013-07-02 15:27:31 +10:00
md_5
f1226f6e13
Fix /reload not functioning - thanks AlexM850 for the report.
2013-07-02 15:14:02 +10:00
md_5
b94f2b8159
Clean nibble arrays patch Packet51 to fix crash bug mentioned by Drumming102 on IRC.
2013-07-02 15:12:49 +10:00
md_5
79d9e36303
Return of the Netty... dun dun dun
2013-07-02 15:06:15 +10:00
md_5
0f94ebdabe
Disable netty always - it will be fixed ASAP
2013-07-02 14:30:13 +10:00
md_5
990b604a30
Fix CraftBukkit bug - Actually Use Results of PingEvent
2013-07-02 14:29:18 +10:00
md_5
0c1676e3d4
Update Spigot to 1.6.1 and disable Netty. Be sure to keep backups, we will not be held responsible for your loss!
2013-07-02 13:57:42 +10:00
md_5
667f4b4655
Spigot 1.6.1 - Those who are aware of the risks will figure out how to compile, testing is underway.
2013-07-02 13:45:51 +10:00
md_5
658ae8b3fa
Remove skeleton bow shoot patch - needs to be updated
2013-07-02 13:41:40 +10:00
md_5
8752e9f61f
Update netty and watchdog
2013-07-02 13:36:58 +10:00
md_5
40a2f5b7ad
Finish entity actviation range
2013-07-02 13:34:16 +10:00
md_5
ed6ba2a745
Fix mob spawn patch
2013-07-02 13:24:59 +10:00
md_5
744cbbd49f
Fix nibble array patch - we will need to stage Packet51 in the near future
2013-07-02 13:23:38 +10:00
md_5
11056f21c8
Remove patch #15 - optimized chunk unload
2013-07-02 13:21:57 +10:00
md_5
6c93b3cc48
Update particle api mc-dev staged things
2013-07-02 13:17:13 +10:00
md_5
4d2619f099
Remove LocalLanguage patch for now
2013-07-02 13:14:40 +10:00
md_5
5d790af909
Update to Minecraft 1.6.1 - Phase 1
2013-07-02 13:03:56 +10:00
md_5
d3f473de73
Split chunk compression to its own patch.
2013-07-02 09:08:07 +10:00
md_5
ad45efc6ce
Remove multiplexing server connection as we do not need it with 1.6
2013-07-02 09:05:40 +10:00
md_5
64a3e2baa5
Use startsWith for spam exclusions
2013-07-01 14:35:48 +10:00
md_5
fff3a4f3f9
No stack traces please
2013-06-30 08:38:54 +10:00
md_5
184ccfa363
Remove slow and complex pipelining and make our own packet writing system. Speed glorious speed.
2013-06-29 17:39:07 +10:00
md_5
b5047135c3
Even nicer throttling + encoding.
2013-06-29 16:27:52 +10:00
md_5
2332de0fda
Hey ma, look at my packet encoder!
2013-06-29 16:07:41 +10:00
md_5
d2bde0b68f
Update to Netty CR7 - boasts numerous bug fixes and improvements, is sex
2013-06-29 15:36:18 +10:00
md_5
df32b00c1e
Simplify close inventory patch
2013-06-29 13:46:41 +10:00
md_5
0bb0ba794f
Disallow Interaction With Self
2013-06-28 19:53:05 +10:00
md_5
4bf5a2ead4
Move close inventories patch up
2013-06-28 14:17:59 +10:00
md_5
a40b3f90c7
Properly Close Inventories
...
Properly close inventories when unloading and switching worlds.
2013-06-27 17:26:20 +10:00
md_5
a87b0db033
Fix potential errors when plugins log with a null message
2013-06-26 16:59:37 +10:00
md_5
26ed947128
Java 1.6 compile support
2013-06-25 18:12:27 +10:00
md_5
8c974b4f67
Always fire PreLoginEvent
2013-06-25 18:09:55 +10:00
md_5
fa4b1f668f
Throw exceptions when we can't bind
2013-06-24 12:24:38 +10:00
md_5
1aa048c61e
Use our throttle method, diff needs a little bit of work. May be buggy, use with care.
2013-06-24 07:42:20 +10:00
md_5
7b558570ea
Flip netty/non netty so correct setting is used, still looking into throttle
2013-06-24 07:35:42 +10:00
md_5
33a79925d8
Comment out unused per-listener throttle
2013-06-23 16:45:43 +10:00
md_5
bdf7193be3
Don't print bind notice twice; throw exception when unable to bind
2013-06-23 16:33:18 +10:00
md_5
7d3f731504
Pull Bukkit/CraftBukkit#1130 - Include result slot in CraftInventoryAnvil.getItem .Fixes BUKKIT-2788
2013-06-23 13:58:40 +10:00
md_5
777dddbc24
Customize server is full message
2013-06-23 11:06:30 +10:00
md_5
c6e50618a8
Add log filtering!
2013-06-23 10:38:51 +10:00
md_5
427d6df4cb
I found you, Mr Disable Random Light Updates!
2013-06-22 16:12:17 +10:00
md_5
c4163f30c6
Fix Bungee support
2013-06-22 15:48:42 +10:00
md_5
66a7394806
Add netty-threads option
2013-06-22 14:35:20 +10:00
md_5
6ec312912d
Cactus Cactus Cactus Cactus Cactus
2013-06-22 14:16:11 +10:00
md_5
5b3bd96325
Properly re-register commands on reload
2013-06-22 14:07:01 +10:00
md_5
a79c1fc577
Integer cannot be cast to Short :(
2013-06-22 13:59:56 +10:00
md_5
a18171d81c
Add a patch to allow configuring and editing some server messages.
2013-06-21 19:22:15 +10:00
md_5
9c2abd8b65
The server loads all settings correctly as far as I can tell. This marks the end of stage 2. Stage 3 (testing of all features and commands) will start tomorrow.
2013-06-21 19:17:26 +10:00
md_5
f6514125a3
Load from correct class
2013-06-21 19:10:58 +10:00
md_5
0962624397
Progress on actually getting stuff to load.
2013-06-21 19:08:32 +10:00
md_5
1e51504654
More static please
2013-06-21 18:57:20 +10:00
md_5
2b3dc8d5a8
*wipes sweat off brow, add /tps and /restart commands
2013-06-21 18:25:45 +10:00
md_5
257cc9648d
Add ability to register commands
2013-06-21 18:21:29 +10:00
md_5
1d3a0f7488
Reload support for spigot.yml
2013-06-21 18:14:27 +10:00
md_5
619e564093
Add our tab complete patch back
2013-06-21 18:06:04 +10:00
md_5
3fbe058033
Add our command logging disable patch
2013-06-21 18:01:41 +10:00
md_5
3abc02a4c8
Add our spam filter exclusions patch
2013-06-21 17:59:37 +10:00
md_5
382b024888
Add our enable foreign language in signs patch
2013-06-21 17:53:18 +10:00
md_5
20051065ad
Rename next tick list performance patch
2013-06-21 17:50:04 +10:00
md_5
4bda2412ce
Rename translation caching patch
2013-06-21 17:47:12 +10:00
md_5
eed7b85ce6
Rename close unloaded save files
2013-06-21 17:46:00 +10:00
md_5
3b7adf24b7
Rename invalid name filter patch
2013-06-21 17:45:10 +10:00
md_5
61dd3c6834
Experimentally remove another patch
2013-06-21 17:42:59 +10:00
md_5
e94f09ff80
Ping sending patch done
2013-06-21 17:41:26 +10:00
md_5
8a883922a8
Merge the two spawn calculation fixes
2013-06-21 17:35:08 +10:00
md_5
20e0c70bd8
More patches
2013-06-21 17:30:13 +10:00
md_5
dce45d252c
Redo longhash tweaks
2013-06-21 17:14:11 +10:00
md_5
8cbfcf995d
Compiling up to patch 10
2013-06-21 17:00:01 +10:00
md_5
d98522c69d
Remove some CraftBukkit pull requests that don't have any functional benefit at the moment.
2013-06-21 16:49:33 +10:00
md_5
c3faaa3d24
Rename Spigot changes patch to growth rates and simplify its contents
2013-06-21 16:47:56 +10:00
md_5
8def048446
Round 1 of Spigot.yml / Spigot Rewrite / Spigot Cleanup is complete!
2013-06-20 19:44:06 +10:00
md_5
4e5ba04a5b
Bungee
2013-06-20 19:37:15 +10:00
md_5
715a18a7d9
Netty
2013-06-20 19:23:30 +10:00
md_5
0503dd73fd
Metrics and watchdog
2013-06-20 19:07:32 +10:00
md_5
1176626e5e
Activation Range
2013-06-20 19:00:26 +10:00
md_5
9d2daf140b
Orebfuscator
2013-06-20 18:52:23 +10:00
md_5
9c9a514b77
Merge tweaks
2013-06-20 18:41:59 +10:00
md_5
df45aed819
Rough Spigot Changes
2013-06-20 18:21:31 +10:00
md_5
ba7c6ef6b0
Add more to the config
2013-06-20 18:16:28 +10:00
md_5
ccd447743e
Show off some WIP patches.
2013-06-20 17:52:17 +10:00
md_5
919070df83
Simplify
2013-06-20 17:36:06 +10:00
md_5
07b12237b5
Implement yaml load / save methods.
2013-06-20 17:31:40 +10:00
md_5
a36e58024a
Reduce packet antispammer as low as we can go.
2013-06-18 18:15:35 +10:00
Robin Lambertz
aa0f27bcd9
Fix Particle API. Fix an NPE occuring if effect.getData is null, and fix the constructor of the Packet63 not using the right arguments.
2013-06-18 12:12:43 +10:00
md_5
6944fc62b9
Downgrade network engine to fix reliability issues
2013-06-17 07:29:49 +10:00
md_5
0c7072f790
Refresh the hashes of all our patches so they are nicely in sync after our new RB.
2013-06-16 21:45:21 +10:00
TomyLobo
a59cfc6379
Fix compilation on Sun JDK (and any other strictly conforming compiler)
...
http://docs.oracle.com/javase/specs/jls/se7/html/jls-15.html#jls-15.12.1
http://ideone.com/MGCWja
2013-06-16 10:18:09 +10:00
md_5
8f3f548e7d
Do Not Search for Offline Players
...
By default we do not want to search as this leads to massive load times for plugins wanting to do mass data lookups.
2013-06-16 08:21:11 +10:00
md_5
2747aa6e49
Fix loading of per world settings
2013-06-15 22:01:15 +10:00
md_5
f126583c52
Add meta crash fix
2013-06-15 21:35:04 +10:00
Andy Shulman
468ea97414
Implemented Bukkit and CraftBukkit pulls #859 and #1137 respectively
2013-06-15 19:10:13 +10:00
md_5
2083a98e7b
Update versions.
2013-06-15 19:08:22 +10:00
md_5
8447f3ec63
Bracket hell, thanks @sleaker.
2013-06-13 15:56:15 +10:00
md_5
8ecb4f1961
Rename some patches to be more concise. More to come once we can think of better names :p
2013-06-11 14:11:48 +10:00
md_5
016520a89f
Remove redundant patch
2013-06-11 14:06:05 +10:00
md_5
14a70d4c94
Split out offline player lookups
2013-06-11 14:02:19 +10:00
md_5
45414bbf61
Finish refactoring configuration. The PAIN is over for now
2013-06-11 13:25:58 +10:00
md_5
c4a67b640b
Let the PAIN begin
2013-06-11 12:56:24 +10:00
md_5
d7b0d9b514
Split out getCubes patch
2013-06-11 12:18:55 +10:00
md_5
43f3c03491
Slightly prettier patch file
2013-06-11 12:13:28 +10:00
md_5
2fee804892
Split out the better save queue patch
2013-06-11 12:10:31 +10:00
md_5
2d52b62169
Split shutdown hang fix into own patch
2013-06-11 11:54:45 +10:00
md_5
40287791c8
Incorrect brackets....
2013-06-10 14:10:42 +10:00
md_5
1fd79fc87e
Null checks for the sake of nullchecks
2013-06-10 11:38:51 +10:00
md_5
e0ad90304f
Fix missing nullcheck in particle API
2013-06-10 10:58:26 +10:00
md_5
f6ecb2c9fa
Revert tick loop catch up TPS
2013-06-08 16:14:43 +10:00
md_5
09ec323cc3
Shuffle location of this small mc-dev change
2013-06-08 09:50:30 +10:00
md_5
4fbc447abd
Fix patch extras
2013-06-08 09:29:32 +10:00
Aikar
bcae8ccd4a
Fix Breeding issues with EAR
2013-06-08 09:27:14 +10:00
Aikar
55b7ca648b
Drill down detail of world - doTickRest
2013-06-08 09:21:38 +10:00
Aikar
84089dc4ae
Properly report TPS when catching up
2013-06-08 09:20:25 +10:00
md_5
fced81e629
Just under 2 months for CB to pull - new record!
2013-06-04 17:44:12 +10:00
md_5
8cb46db2f3
Yeah.png
...
Fix build
2013-06-03 17:58:18 +10:00
md_5
6033d89116
[Testing] improve oreobf performance / potentially fix errors (reverse-merged from commit 1d56399e16
)
2013-06-03 17:51:31 +10:00
md_5
3f52d8364c
Fix skeleton event
2013-06-02 16:47:46 +10:00
md_5
62a02a4422
Hopper cooldowns - patch #50 !
2013-06-02 16:24:20 +10:00
md_5
bb85281118
Add additional particle API. Thanks thinkofdeath!
2013-06-02 16:15:22 +10:00
md_5
fc6cfcb21a
Update Bungee support to new patch. This is breaking.
2013-06-02 15:22:22 +10:00
md_5
20f62305d1
Implement the arrow API
2013-06-02 15:16:19 +10:00
md_5
e9757fa533
Add a skeleton api impl to show how spigot specific APIs will be made
2013-06-02 15:15:15 +10:00
md_5
606c18471c
Fix entity shoot bow event with skeletons - thanks Sleaker!
2013-06-02 15:04:52 +10:00
md_5
aac00c190d
Add fix for health scaling - courtesy of Sleaker
2013-06-02 14:55:02 +10:00
md_5
9ae1c5ab77
Try and address the reliability of netty
2013-06-02 14:43:20 +10:00
md_5
f93f827d2d
Dont throttle twice
2013-06-02 11:52:13 +10:00
md_5
cbd0e009ee
Find + replace saves the day
2013-06-02 11:33:49 +10:00
md_5
723bd01ccb
Recipe Deconstruction
...
Some non API methods contributed by Asphodan to allow recipe deconstruction.
2013-06-01 16:34:52 +10:00
md_5
1d56399e16
[Testing] improve oreobf performance / potentially fix errors
2013-06-01 16:13:33 +10:00
md_5
53d9d1734b
Small cleanups to netty
2013-06-01 14:23:53 +10:00
md_5
fdd25ff498
Format netty patch
2013-06-01 13:57:16 +10:00
md_5
829a3e9181
Allow 0 entity trackign range. Use at own risk
2013-05-31 17:10:16 +10:00
md_5
e710c42e46
Fix issue with plugins sending plugin messages causing login to hang - often seen in bukkit->bungee plugins
2013-05-28 07:21:11 +10:00
md_5
0ee7a72ac8
Bump Netty version - it contains a fix for an issue some users have seen.
2013-05-27 16:26:02 +10:00
md_5
007aa958d2
Bump rate limit down to 3 (from 5)
2013-05-25 15:40:34 +10:00
md_5
05db99ce17
Add better APIs for bungee raw IP
2013-05-21 20:45:44 +10:00
md_5
950af1102e
[Experimental] Update to netty CR3.
2013-05-21 11:28:02 +10:00
md_5
e34a5fbdad
Remove -o Option
...
Serves no purpose other than to confuse users.
2013-05-19 18:44:45 +10:00
md_5
694dfbd313
Guard against NPE when getting real IP
2013-05-19 17:58:42 +10:00
md_5
9b7d8d544e
Downgrade to Netty CR1
2013-05-19 17:57:29 +10:00
md_5
3d4d83088b
Orebfuscator fully functioning, more effective, more efficient!
2013-05-16 20:05:49 +10:00
md_5
88be08f36a
Should use > instead of != for consistancy. There are a few more checks I want to optimize, but for now I will avoid them in case I have broken anything today
2013-05-16 19:34:00 +10:00
md_5
75c1783647
The following methods already handle these cases
2013-05-16 19:24:54 +10:00
md_5
b4dc7117c7
Reformat orebfuscator code / rework for easy reading
2013-05-16 19:21:46 +10:00
md_5
6d6ebe7c7c
Update orebfuscator
2013-05-16 18:51:25 +10:00
md_5
24da21efb1
Cleanup comments on orebfuscator patch
2013-05-16 18:16:30 +10:00
md_5
5aa5d164a2
Add javassist depend for better performance
2013-05-16 18:11:03 +10:00
md_5
2a4600c6f0
Implement changes to orebfuscator, including remove update radius configuration and update on player interact
2013-05-16 18:10:23 +10:00
md_5
03ddea9fb6
Revert changes to orebfuscator radius
2013-05-16 17:56:35 +10:00
md_5
195739fcd6
No memory leaks please
2013-05-16 16:58:18 +10:00
md_5
2bf8194e41
Update to latest Netty
2013-05-16 16:41:34 +10:00
md_5
6fd3486dab
Add IP for players raw IP address
2013-05-14 21:14:43 +10:00
md_5
4b7af7558c
Re order
2013-05-14 12:11:20 +10:00
md_5
f2d34e09b4
Add base patch for Spigot config
2013-05-14 12:08:11 +10:00
md_5
244f3cdf58
Set flushnow to true before writing kicks
2013-05-11 15:38:04 +10:00
Mike Primm
45cacdd49b
Reimpliment next-tick-list scale improvements
2013-05-08 09:59:08 -05:00
md_5
076af791cc
Fixed latest patch, thanks snowleo!
2013-05-08 18:57:48 +10:00
snowleo
f000c40643
Optimized version of LocaleLanguage
...
This patch reduces the memory footprint of each EntityPlayer by about 300 KB. The original class looks very unfinished and future versions might use the commented code.
2013-05-08 12:13:23 +10:00
snowleo
47948740e9
Stage LocalLanguage to mc-dev
2013-05-08 12:04:50 +10:00
md_5
c46e5feda8
*correct patch
2013-05-04 10:30:39 +10:00
md_5
88919fb452
Don't skip item ticks
2013-05-04 10:14:25 +10:00
md_5
12c6783767
Let frames be configured for tracking
2013-05-04 10:11:32 +10:00
md_5
51ed9f651d
Update to latest upstream
2013-05-04 09:24:53 +10:00
md_5
b27b79c7ac
Add async check we potentially missed
2013-05-01 16:40:23 +10:00
md_5
89c99e9d28
[CAUTION] Initial 1.5.2 update - I have NOT had time to TEST. DO NOT use on production server WITHOUT TESTING FIRST.
2013-05-01 08:40:33 +10:00
md_5
84a4f0033e
[Revert previous experimental commit] All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy.
2013-04-28 19:52:35 +10:00
md_5
f5a5b2bd76
Increment written bytes value
2013-04-28 08:31:08 +10:00
md_5
8a035561c6
[EXPERIMENTAL] Take #3 at an even better / faster buffering system, use at own peril!
2013-04-27 22:13:33 +10:00
Antony Riley
fb51e3066b
Fixes BUKKIT-3893 - Close world save files when world is
...
unloaded.
2013-04-26 20:35:16 +10:00
md_5
8cea336290
Remove snapshot protocol patch as it will be near impossible to emulate under 1.5
2013-04-26 18:02:57 +10:00
md_5
b56cd7fd98
Reduce flush time to 10
2013-04-25 10:28:05 +10:00
md_5
70436044aa
End login process for filtered IPs
2013-04-25 10:01:30 +10:00
md_5
206d24fadd
Remove flush time setter up
2013-04-25 09:55:05 +10:00
md_5
9a8d24e247
Use spoofed addresses for events
2013-04-25 09:42:40 +10:00
md_5
846f75ccea
Perfect outbound rate limiter.
2013-04-25 09:33:14 +10:00
md_5
391a4159dd
Clean up imports in the Spigot class.
2013-04-25 09:01:05 +10:00
md_5
3dcab711e3
Fix disabled netty again
2013-04-24 21:40:18 +10:00
md_5
3d29043ccb
Correctly register pending connection when using legacy network handler.
2013-04-23 19:07:40 +10:00
md_5
57cabfb59d
Set TCP nodelay to false for Netty
2013-04-23 18:45:12 +10:00
md_5
8614adffd3
Add thread naes to their own patch.
2013-04-23 11:50:42 +10:00
md_5
18520d21b2
Remove extra inventory close event patch, because despite being a legitimate bug fix, it will not be pulled by Bukkit, so plugins must resort to other means to catch this last event.
2013-04-23 11:37:51 +10:00
md_5
7c8c784aab
FIx spacing
2013-04-23 11:35:18 +10:00
md_5
ce45aa074e
Move version resolve check to initial POM patch
2013-04-23 11:32:07 +10:00
md_5
7f8fbc165b
Move IP filter to own patch and (messily) fix merge conflicts as a result.
2013-04-23 11:27:55 +10:00
Ammar Askar
e393db48e6
Go back to the chunk based count caching for now to avoid mob spawning issues
2013-04-22 03:47:35 +05:00
md_5
699a27f6bc
Fix world info showing world as always obfuscated
2013-04-21 20:02:08 +10:00
md_5
83ded01371
Revert "Readd previous Netty tweaks, the memory leak has been fixed"
...
This reverts commit d7ccd34e50
.
2013-04-21 10:21:35 +10:00
md_5
d7ccd34e50
Readd previous Netty tweaks, the memory leak has been fixed
2013-04-21 08:53:15 +10:00
md_5
160e82139d
Revert "Dramatically reduce the idle network activity by collecting and framing packets for a max of 10 milliseconds. This reduces bandwidth consumption as much as possible whilst not generating network garbage and other nasties."
...
This reverts commit 95cd0996c0
.
2013-04-21 08:39:39 +10:00
md_5
ceccdbcc80
Revert "20 ms works too, anything higher is a bit shifty"
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This reverts commit 2471de6147
.
2013-04-21 08:39:36 +10:00
Ammar Askar
0436193bc8
Take the count mapping one step further by removing chunk traversal for count seeking altogether
2013-04-21 00:26:53 +05:00
md_5
2471de6147
20 ms works too, anything higher is a bit shifty
2013-04-20 19:50:59 +10:00
md_5
95cd0996c0
Dramatically reduce the idle network activity by collecting and framing packets for a max of 10 milliseconds. This reduces bandwidth consumption as much as possible whilst not generating network garbage and other nasties.
2013-04-20 19:42:04 +10:00
Ammar Askar
713fe4fb2d
Store creature counts to avoid repeated assignable checks and traversal of entity slices
2013-04-20 13:50:09 +05:00
md_5
f962379477
Java 5/6 compat. NETBEANS!
2013-04-20 17:14:54 +10:00
md_5
fc6f817452
Oops.
2013-04-19 21:08:35 +10:00
md_5
566e67a188
Welcome back snapshot protocol patch! Now 30% more reliable than a leading brand of car cleaner! Testers welcome <3
2013-04-19 19:14:11 +10:00
md_5
b9d0fab579
[Experimental] Add connection multiplexer to allow many listen blocks. Secondary listen blocks are configured in bukkit.yml
2013-04-19 17:46:00 +10:00
SuPaH sPii
296620b306
Implement a "proper" connection throttle for netty.
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Proper meaning a simple portover from CraftBukkit's implementation.
The last implementation had a few issues:
- For each server ping, the connection was getting throttled.
- ConcurrentHashMap is heavy (More of an opinion but don't judge)
From the last implementation, the connection throttle entry (your IP) wasn't getting removed from the list after a server ping, which is supposed to happen according to the original implementation.
2013-04-19 17:45:59 +10:00
md_5
165164f5ab
Yet another CraftBukkit pulled patch.
2013-04-16 18:44:58 +10:00
Ammar Askar
9d524e7755
Changed minimum characters to 2 for validity check
2013-04-14 21:37:40 +05:00
md_5
7955ab6342
Fix first connect mostly failing because it is apparently that big of an issue for some people.
2013-04-14 19:34:10 +10:00
Benjamin James Harrison-Sims
9a75a123f5
Use Pattern
2013-04-14 03:25:35 +01:00
Benjamin James Harrison-Sims
4cc6854a67
Prevent handshake spam from invalid names.
2013-04-14 03:09:29 +01:00
md_5
079dc61259
Now that thats out the way..
2013-04-13 17:14:56 +10:00
md_5
5f4cf224b6
Re add ping sending patch
2013-04-13 17:11:24 +10:00
md_5
010f3ea2b0
Remove a fair chunk of existing patches now applied to CraftBukkit
2013-04-13 17:06:23 +10:00
md_5
c7cc53537f
Update netty & kindof hacky fix for anvil mishaps
2013-04-12 14:07:22 +10:00
md_5
7db53a4407
Add @hidendra 's pulls
2013-04-10 17:03:17 +10:00
md_5
db79d01b57
Add written bytes tracking for @bergerkiller
2013-04-10 16:37:43 +10:00
md_5
d9c76252eb
Remove stats completely from patches.
2013-04-10 14:08:33 +10:00
md_5
9d224f6036
Fix patches.
2013-04-10 14:06:41 +10:00
md_5
0e9aa34299
[Cosmetic] Update patches to be generated with latest stable git.
2013-04-10 12:36:11 +10:00
Bestle
8276f54c06
Update 0038-Entity-Tracking-Ranges.patch
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monsterEntityActivationRange -> monsterTrackingRange
2013-04-09 02:00:09 +02:00
Benjamin James Harrison-Sims
f36ab707b8
Fixes boat dupe
2013-04-05 18:53:24 +01:00
Ammar Askar
3cf9b00282
Fix oreobfuscator patch
2013-04-04 16:08:00 +05:00
Ammar Askar
1fdfed1fb9
Update for upstream version change
2013-04-04 15:58:51 +05:00
SuPaH sPii
c77d70f8ea
Fix update radius, so I can update my radius to see ores
...
very far away for no apparent reason I type this very long
commit message that serves nobody elses purpose except
Bacon ipsum dolor sit amet pancetta kielbasa turducken
boudin. Andouille fatback doner hamburger t-bone beef
brisket chicken turkey. Prosciutto sausage drumstick
kielbasa, jerky ham tongue brisket venison pork loin
fatback chuck. Drumstick short loin biltong tenderloin,
tongue hamburger swine chicken bresaola doner filet mignon.
Kielbasa jowl filet mignon boudin shankle pork. Capicola
tri-tip venison, ham hock sirloin filet mignon chuck ham
pork belly pastrami jerky prosciutto.
2013-04-03 17:10:41 -05:00
Hudson
acc7e2172b
revert changes to disabled plugins and scheduler.
...
sorry for messy commit,doing via tablet on ssh
md_5
2013-04-03 02:20:29 -05:00
Ammar Askar
cd0d93011a
Revert commit 08297bfb47
. Needs more testing.
2013-03-29 14:07:46 +05:00
Agaricus
1062104604
Fix lightened nibble array getChunkSnapshot on extended block IDs
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Fix out-of-bounds error in chunks with extended (4096) block IDs:
13:34:12 [SEVERE] [dynmap] Exception while fetching chunks:
java.lang.ArrayIndexOutOfBoundsException: 4096
at org.bukkit.craftbukkit.v1_4_R1.CraftChunk.getChunkSnapshot(CraftChunk.java:1
http://pastie.org/6368930
Thanks to mikeprimm for this fix.
Original MCPC+ commit:
MinecraftPortCentral/MCPC-Plus@7902767397
2013-03-28 22:15:38 -07:00
md_5
b8cbe00de0
Just send kick packet + dc players on restart. Don't actually kick them
2013-03-28 18:38:42 +11:00
Benjamin James Harrison-Sims
08297bfb47
Implement connection throttling in netty.
2013-03-27 04:02:52 +00:00
md_5
4044f7b7e0
Check connected state before handling packets.
2013-03-26 12:09:44 +11:00
md_5
dda49a9d05
Update to latest CB upstream.
2013-03-25 19:04:51 +11:00
md_5
284847cd81
Close Minecart containers on Entity portal.
2013-03-24 18:53:01 +11:00
md_5
2314af8cb0
Remove upstream pulled patch.
2013-03-24 12:01:40 +11:00
md_5
6eebb4f371
Revert second addition to boat sending patch.
2013-03-24 08:20:01 +11:00
Ammar Askar
fbf4580cd2
Remove patch for upstream merge
2013-03-23 23:37:23 +05:00
totokaka
148b8e111b
Made the world info possible to turn off.
2013-03-23 20:15:20 +11:00
md_5
9009752f7c
No need to hard disable. Also tweak check to allow for 1 renderer customs
2013-03-23 20:10:13 +11:00
md_5
338d2617e7
Compensate for CB always having its own renderer
2013-03-23 19:41:36 +11:00
md_5
271ebc28ba
Also allow outright disabling them - we need to clean up all map patches at some point.
2013-03-23 19:32:46 +11:00
md_5
625b08c947
Remove extra import.
2013-03-23 19:09:47 +11:00
md_5
7ded14ad0a
Limit Custom Map Rendering
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The default CraftBukkit render sequence for maps is ridiculously slow. By only using it when a custom renderer has been added (rarely in most cases), we can fallback to the Vanilla renderer for general usage. This leads to a much higher effiency overall, especially if no plugins are rendering such maps.
2013-03-23 19:08:49 +11:00
md_5
ab31621dc0
Additions to the async operation catching patch.
2013-03-23 18:27:02 +11:00
md_5
cca2920506
Move async checks to their own patch so we can add more of them.
2013-03-23 18:05:22 +11:00
md_5
a028c277bf
Bump thread safety patch up.
2013-03-23 17:56:28 +11:00
md_5
e4e3f4e172
CraftBukkit has added this patch, so we can remove it.
2013-03-23 15:41:55 +11:00
md_5
a10802976f
Tweak boat sending even more - might backfire
2013-03-23 13:38:21 +11:00
md_5
d3ae3c4575
Entity Tracking Intervals
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Send boats at the same speed as their player to remove the illusion of lag / jerkiness.
2013-03-23 13:31:33 +11:00
md_5
62361b1359
Texture pack resolutions - Fix issues when specifiying a server texture pack URL with resolution != 16.
2013-03-23 13:05:01 +11:00
md_5
03d244eef1
Don't aggregate sapling ticks - causes issues.
2013-03-23 12:44:28 +11:00
md_5
b28b270dcd
BungeeCord support - Allows BungeeCord to set the players real IP address very early in the login process, so that the BungeeCord proxy IP is never even seen by a plugin.
2013-03-23 11:15:28 +11:00
md_5
f05fd55bcc
Add setSocketAddress to InetworkManager
2013-03-23 11:06:00 +11:00
md_5
c57fa19eea
Remove broken saddle pig event
2013-03-23 11:01:00 +11:00
md_5
d9f3cf3f2c
Allow orebfuscated blocks to be specified by the server admin.
2013-03-23 10:58:55 +11:00
James Clarke
2420de3be3
Re add ANSI console fixes now that colour stripped logs work correctly
2013-03-23 10:32:52 +11:00
TheCryoknight
4d4d0ef929
Pull CB PR #1073 by @TheCryoknight - Adds BUKKIT-3821 - Fires vehicle events for saddled pigs
2013-03-23 10:23:23 +11:00
me4502
2db4c72233
Fix BUKKIT-3831, don't call vehicle enter events for unloaded chunks
2013-03-23 10:16:32 +11:00
Aikar
365305a580
Entity Tracking Ranges
2013-03-23 10:12:04 +11:00
md_5
ec3ddef746
Migrate the crop fixes by @Aikar to the core patch.
2013-03-23 10:08:09 +11:00
md_5
3f493d0785
Add per world view distance which got lost along the way.
2013-03-23 09:55:21 +11:00
md_5
6b53aa10e3
[Cleanup] Update merge patches.
2013-03-23 09:48:22 +11:00
md_5
dca885cdb8
[Cleanup] Split the long hash changes into their own patch.
2013-03-23 09:31:28 +11:00
md_5
ef3a64eea4
Stage DataWatcher & WatchableObject.
...
So that we may identify the exact cause of exceptions originating from these classes.
2013-03-21 17:01:03 +11:00
Benjamin James Harrison-Sims
49fd03bf60
Update to 1.5.1
2013-03-20 22:13:12 +00:00
md_5
5eed8ed8f0
Update le patches so that they may henceforth apply cleanly without errors due to the last upstream commit.
2013-03-19 16:51:45 +11:00
md_5
218385995f
We should return "" not null for 'corrupt' signs.
2013-03-18 20:33:22 +11:00
md_5
f0360d468e
Prevent NPE in CraftSign
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This commit prevents the constructor of CraftSign throwing an NPE when it cannot get the sign tile entity. Instead it will fallback to a 4 empty lined sign, and not try to do anything to those lines on .update().
@TheDgtl
2013-03-18 20:03:09 +11:00
md_5
92e0c1e9af
Faster UUID for entities
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It is overkill to create a new SecureRandom on each entity create and then use it to make a new Entity ID for every entity instance created. Instead we will just use a pseudo random UUID based off the random instance we already have.
2013-03-17 19:02:58 +11:00
md_5
a97c5a42d6
Deploy server again. wot eva
2013-03-17 12:27:37 +11:00
md_5
33c2a517ec
Update Netty to 4.0.0-Beta3 + reapply patches for new index info.
2013-03-17 09:14:16 +11:00
md_5
184d1801e6
Fix isDamaged check for backwards compat
2013-03-16 11:57:39 +11:00
md_5
75f3e084ad
Update Spigot to version 1.5. By using this build you agree to the following terms: (read next line)
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1) You will not hold SpigotMC responsible for any losses or damages incurred to you by using this build
2) You will report ALL bugs to SpigotMC and not other parties
Thanks for all the support and all parties who made this update possible; especially the awesome Spigot community. Sorry for the delay, but we had to fix some crucial bugs.
Regressions in this commit:
@mikeprimm's smarter chunk ticking patch has been removed as it prevents proper redstone and other block ticking logic.
2013-03-16 10:24:13 +11:00
md_5
4c8d497932
Cleanup patch
2013-03-16 10:11:01 +11:00
md_5
b8cb45d88d
Finish up the patches for 1.5. Now to test.
2013-03-16 09:09:32 +11:00
md_5
6e1c16aed8
Phase 1 of MC 1.5 update. No this is not meant to compile, don't get your hopes up :p
2013-03-16 08:35:56 +11:00
md_5
c297cddeb3
Remove ANSI patch from @jrtc27 for now, breaks log strip colours.
2013-03-15 20:49:12 +11:00
md_5
71978f3a0e
Strip colours from logs when enabled.
2013-03-15 20:46:16 +11:00
md_5
ac5e97d4e5
Fix stripping colours in console logs.
2013-03-14 19:15:38 +11:00
md_5
e2cf0f7076
Rename ambiguous methods.
2013-03-14 16:32:15 +11:00
md_5
cd442c75db
Reapply Container.java CraftBukkit patches, but with 1.5 logic. This fixes crafting and other issues.
2013-03-14 16:25:03 +11:00
Runemoro
a3978b527d
Restart even if restart script is not found
2013-03-13 18:29:08 +11:00
md_5
a5cd0b0255
Undo all that encryption faff - NioBuffers arent for the job.
2013-03-12 17:26:16 +11:00
md_5
8ef8327c62
Another shot at encryption - thanks to all those testers, getting this right is important for BungeeCord!
2013-03-12 07:29:37 +11:00
md_5
bb34dba455
Take #12312 at faster encryption - a brave soul who doesnt mind a minute or 2 of downtime should try
2013-03-11 20:30:38 +11:00
md_5
825ae6c6ba
Fix patch name.
2013-03-11 20:08:41 +11:00
md_5
72123ab9a3
Update snapshot version.
2013-03-11 19:14:10 +11:00
md_5
c8b552e908
Revert "Use blazingly fast encryption."
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This reverts commit 3d85d6b42f
.
2013-03-11 18:45:25 +11:00
md_5
3d85d6b42f
Use blazingly fast encryption.
2013-03-11 09:53:34 +11:00
md_5
9c18df62b7
Thread safety.
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Adds thread safety for chunk load / unload methods.
2013-03-07 20:12:53 +11:00
md_5
3c54fa95be
Rename generated repo, and only deploy API, not server.
2013-03-07 17:49:54 +11:00
md-5
6a61d27c10
Quick fix damage event
2013-03-05 07:22:03 +11:00
md_5
2faef00909
Implement PlayerItemDamageEvent. @Sleaker @Kainzo - if you could kindly tell me why you add code to prevent Heroes from running on a **now supported** platform, I would love to know, maybe we can resolve this once and for all. Unless of course it is simply part of your plan to make people use your rise against CraftBukkit fork with only 1 tiny feature which can and will be replicated in a plugin if need be.
2013-03-04 18:49:59 +11:00
md_5
c1b617ddc8
Fix errors in command block commands crashing the server.
2013-03-03 20:23:04 +11:00
md_5
0edbf1f0d8
CB has now merged the commits we pulled, so they can be removed.
2013-03-03 09:38:38 +11:00
md_5
36cebc5b7c
Fix snapshot support.
2013-03-02 17:27:44 +11:00
md_5
ef9bf59cb6
Add configurable 13w09c protocol support.
2013-03-02 13:34:52 +11:00
md_5
6164c0bd18
Rename connection timing to accurately reflect what is actually being timed.
2013-03-02 10:40:13 +11:00
md_5
3345b8b177
Pull CraftBukkit #1007 from @jrtc27 - console formatting now replicates Minecraft properly.
2013-03-02 10:07:29 +11:00
md_5
0920b554f4
Pull CraftBukkit #1043 by @YLivay - addresses incorrect info returned to plugins in the dispense event.
2013-03-02 09:47:17 +11:00
md_5
0c77bff298
Pull CraftBukkit #1042 by @YLivay - addresses players glitching when the sleep whilst being marked as faux sleepers.
2013-03-02 09:43:59 +11:00
md_5
08fef878fa
Pull CraftBukkit #1041 by @YLivay - address missing event for paintings breaking due to movement.
2013-03-02 09:38:27 +11:00
md_5
c454326dbf
Pull CraftBukkit PR #1037 by @EdGruberman - fixes issues with plugins and items dropped by clicking outside an inventory.
2013-03-02 09:25:48 +11:00
md_5
287b636b66
Pull CraftBukkit #1028 by @EdGruberman to address a few issues with plugins and beds.
2013-03-02 09:17:52 +11:00
md_5
1c84a5dd8c
When I add code to prevent server crashes, I expect it to stay there.
2013-03-02 09:09:10 +11:00
md_5
e2ca1b4c97
Pull CraftBukkit #1024 by @evilmidget38 - Correct the CB object used for Brewing Stands. Fixes BUKKIT-3357
2013-03-02 09:05:30 +11:00
Aikar
4a97306f92
Sanity check for naughty plugins
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Naughty plugins like DisguiseCraft hook into NMS and create entities with a null world.
So ensuring world is set or else defaulting to false
2013-02-27 10:10:07 -05:00
Aikar
577140d9ab
Optimize checkIfActive to only check if chunks are loaded if entity is active
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This will cut down on the call to areChunksLoaded drastically, which is pretty slow
2013-02-27 19:10:22 +11:00
md-5
adc47e13e1
*crosses fingers for sneaky web edit
2013-02-27 17:14:37 +11:00
md_5
d191b1171b
Bump netty version. Why they so no pull my PR yet?
2013-02-27 16:51:57 +11:00
md_5
e8de702f14
Netty has to be done with -D options to the JVM. Sorry!
2013-02-27 16:48:20 +11:00
Aikar
b5230a3857
Do not include task id in timings handler name
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Plugins that spam use repeating task timers are filling up the CustomTimingHandler list, which can degrade performance over time
Considering Essentials does this, and many servers use Essentials... def need to stop this.
2013-02-27 16:43:21 +11:00
md_5
44927fdaa6
Increase default watchdog time
2013-02-27 12:04:04 +11:00
Aikar
e9950b70d3
Overhaul to Timings and Entity Activation Range
...
This greatly extends the timings improvements I've done in recent commits, and brings timings to fully cover the entire tick.
The timings system also now tracks when specific timings causes the server to lose TPS.
The timings are also able to be turned on "on demand", meaning you do not need to restart the server to enable them.
This commit also overhauls the Entity Activation Range feature, fixing bugs, adding more immunities, and improving the performance of it.
It also fixes a regression with a recent Spigot commit that broke the entire Entity Activation Range feature.
This commit had to move the Tick Loop patch before timings because there was a change done there to time the entire tick, so lots of renames.
These 2 commits had to be bundled together to simplify applying them and reduce redundant conflict resolution.
2013-02-27 07:29:33 +11:00
SuPaH sPii
952580285d
Fix ores from bouncing off walls
2013-02-26 11:43:00 +11:00
md_5
b5b668aae7
Allow small view distances.
2013-02-26 11:31:37 +11:00
md_5
035204aad2
Add missing config options.
2013-02-26 11:19:08 +11:00
md_5
d852f744a0
Add PR #7 - improve ping sending.
2013-02-24 20:47:26 +11:00
md_5
7bba9c7354
Pull CraftBukkit PR 1021 - Prevent exploitation of custom plugin channels
2013-02-24 17:28:42 +11:00
md_5
a179158f34
Fix metrics, I hope.
2013-02-24 13:57:54 +11:00
Aikar
8237774639
Try new way of handling maps in frames
2013-02-24 13:37:20 +11:00
md_5
1bd64e3e7a
Use native Java ciphers in favour of BouncyCastle. Cookie to whoever can try and use the native byte buffer backing the Netty buffers for encryption / decryption.
2013-02-24 12:38:41 +11:00
md_5
d95c162605
Fix NPE on start
2013-02-24 12:19:34 +11:00
md_5
7baf714b5d
Tweaks + extra config concerning the network subsystem
2013-02-24 12:01:33 +11:00
md_5
0c82f07a42
Pop Netty patch to the top.
2013-02-24 11:31:54 +11:00
Keir Nellyer
9d8bd67e07
Make restart more reliable
2013-02-24 11:30:30 +11:00
md_5
f7687b0c20
[[Experimental]] Rewrite Watchdog thread / crash detector.
2013-02-24 11:25:38 +11:00
md_5
421ce6cf7d
Prepare for restart / crash detection rewrite.
2013-02-24 11:25:01 +11:00
md_5
6e73bed17b
Start metrics only once
2013-02-23 09:59:26 +11:00
md_5
aa42a15d01
Rerwrite the metrics code to be closer to the Bukkit version.
2013-02-23 08:58:55 +11:00
md_5
125729df15
Remove TagAPI patches.
2013-02-22 19:30:23 +11:00
md_5
d08be2dbc9
Add highPriorityQueue
2013-02-22 19:29:36 +11:00
md_5
bca23f750e
Allow provisionally disabling chunk GC
2013-02-22 19:11:59 +11:00
shakytom
274a38539d
Improved tile entity lookup for chunk sending
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We already have direct access to the chunks tile entities, there is no reason to look them up again.
2013-02-21 00:40:48 -06:00
Mike Primm
afba75b6cb
Optimize getTileEntities
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Avoid traversing tile entities for every loaded chunk
2013-02-21 00:40:28 -06:00
md_5
f64b42a456
TagAPI won't load anyway - no need to manually disable it.
2013-02-20 20:20:27 +11:00
md_5
069706b11b
Implement the rest of TagAPI
2013-02-20 19:08:43 +11:00
SuPaH sPii
52dc8edc39
Fix falling sand entities with orebfuscator.
2013-02-20 12:04:22 +11:00
md_5
55f1b26ae2
This is what I call the balancing game - use 2 NIO threads
2013-02-20 07:34:18 +11:00
Aikar
d1070f3cdb
Remove extra chunkGC call left over after CraftBukkit merge
2013-02-20 07:29:18 +11:00
Aikar
8fa6448620
Fix logic error with living entity collision reduction.
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The previous version missed the entire point of the change and made it only skip collision on NON living entities... which is not often at all.
It was meant to only Skip Living->Living, or else we won't get any gain...
2013-02-20 07:28:58 +11:00
md_5
3f62bda4a9
Name that thread too
2013-02-19 20:30:26 +11:00
md_5
1dd5a318d7
Dont disable tagAPI for now
2013-02-19 20:28:30 +11:00
md_5
ad40d85a05
Few fixes, tweaks for Netty
2013-02-19 19:38:18 +11:00
md_5
a89be1da7d
Implement TagAPI into Spigot - much more efficient and only a dozen lines of code.
2013-02-19 18:30:34 +11:00
md_5
fe20a581bc
Change field name for backwards support
2013-02-19 18:01:42 +11:00
md_5
1b070c62c6
Oops
2013-02-18 18:30:25 +11:00
md_5
d948300c35
Bit nicer for TagAPI
2013-02-18 17:46:31 +11:00
md_5
6546568a17
Move protocol lib threads around - and reduce netty threads a lot.
2013-02-17 20:47:27 +11:00
md_5
fb324452c2
Update to actually compile with netty beta
2013-02-17 20:15:48 +11:00
md_5
b92c8190a2
Use correct depend
2013-02-17 20:10:50 +11:00
md_5
7ae39f39cb
Use release Netty to avoid performance regressions.
2013-02-17 20:06:57 +11:00
md_5
4f6246addd
Handle vanished players in tab list
2013-02-17 17:31:52 +11:00
md_5
57e025bb17
Use more threads for netty to help with lag.
2013-02-17 16:35:11 +11:00
md_5
e942bf6641
Use tab list name to prevent duplicates.
2013-02-16 19:46:56 +11:00
md_5
c83471b860
Keep a definsive copy of players for entity activation
2013-02-16 19:46:08 +11:00
md_5
60b7ce9918
Use vanilla method - just with toggle
2013-02-16 19:05:26 +11:00
md_5
ecf56eb38f
Allow to occasionally send tab list updates
2013-02-16 17:56:39 +11:00
md_5
d9639eb91d
Use a compression level of 4 for chunk packets
2013-02-16 13:33:46 +11:00
md_5
1999f357bc
And chests...
2013-02-16 10:24:25 +11:00
md_5
c79ce8ec88
Don't use ender chests or stone as hiding materials
2013-02-16 10:19:31 +11:00
SuPaH sPii
41c3037566
Add engine mode 2
2013-02-16 10:13:00 +11:00
md_5
5bfd44a991
Make map send speed configurable.
2013-02-15 18:34:42 +11:00
md_5
5e025e3b9f
Please don't spam console every ping.
2013-02-15 18:25:53 +11:00
md_5
44e5fd627f
Remove extra disconnect info - confuses people into thinking something is wrong
2013-02-14 17:33:09 +11:00
md_5
3bbde30ab0
Remove locking in favour of a volatile state variable.
2013-02-13 18:07:26 +11:00
md_5
58689d2251
Break packet reading into states to reduce object churn.
2013-02-13 18:06:03 +11:00
md_5
38fce03c91
Reorder check for isEmpty, on a ConcurrentLinkedQueue its
...
more expensive than would appear.
2013-02-12 16:29:15 +11:00
md_5
e68c3ad981
Switch back to unbounded queue.
2013-02-12 16:23:43 +11:00
Agaricus
e49c07587e
Fix orebfuscator enabled log message
2013-02-11 19:32:57 +11:00
md_5
9258faff3f
Apply entity activation range, the most over hyped commit ever.
2013-02-11 19:32:14 +11:00
md_5
b7ffd83675
Add proper thread safety. Please let me know if this deadlocks your server.
2013-02-10 18:35:09 +11:00
md_5
36f3a7a7f2
If you are a server list owner, and you have not fixed your shit, I kindly request that you do so NOW. I will not waste another 5 hours of my life covering up for you. 4 months is more than long enough for 3 lines of code change.
2013-02-10 16:50:54 +11:00
md_5
cb11c55f81
Add volatile to be sure the JVM wont cache the value
2013-02-10 15:12:35 +11:00
md_5
4b4eea9e4b
Fix occasionally showing as 1.3
2013-02-10 15:04:27 +11:00
md_5
27bed04351
Revert "Reduce legacy ping threshold to 1000ms"
...
This reverts commit d2bb5e9ad6
.
2013-02-10 14:52:14 +11:00
md_5
d2bb5e9ad6
Reduce legacy ping threshold to 1000ms
2013-02-10 14:35:13 +11:00
md_5
7a9eda4b61
Fix legacy pinging with some uber ninja coding.
2013-02-10 14:26:59 +11:00
md_5
4542cc4a23
Fix support for windows xp / server 2003
2013-02-10 12:35:52 +11:00
md_5
b3e5c97f6b
It came to me in a dream - literally. This should fix all known issues.
2013-02-10 11:54:49 +11:00
md_5
60cb2f461b
Tweak to thread pool and safety.
2013-02-10 10:30:58 +11:00
md_5
86bb33ece7
Clearing the queue when they are disconnected might actually fix some issues.
2013-02-10 09:33:31 +11:00
md_5
ff911e1872
Add extra info regarding why a user is disconnected. Should help us troubleshoot these errors - please post the full DC line if reporting a bug.
2013-02-10 08:55:18 +11:00
md_5
0dd4f55fd9
*break when dc'd
2013-02-09 23:00:03 +11:00
md_5
3e21bba4ee
Remove debug code now that we know it can be called.
2013-02-09 22:54:14 +11:00
md_5
0dd0ebb15f
Run disconnect code on the main thread.
2013-02-09 21:55:33 +11:00
md_5
9bca4e4b70
Add debug to see if statement is ever true
2013-02-09 21:28:34 +11:00
md_5
5e80c9de0b
Give a pot shot at bringing network logic a bit closer to CB/Vanilla
2013-02-09 21:05:34 +11:00
md_5
3302eedef5
Small cleanup to netty code, no functional changes.
2013-02-09 20:58:03 +11:00
md_5
a2ffb31ddb
Don't scare users with debug mode.
2013-02-09 20:42:08 +11:00
md_5
41579ff315
Add debug logging + more cleanup
2013-02-09 20:27:25 +11:00
md_5
f4572d5786
Nullcheck channel just in case, only null channel on disconnect.
2013-02-09 20:16:23 +11:00
md_5
56d3bd5f39
Use a synced arraylist
2013-02-09 20:10:34 +11:00
md_5
d212863aa7
Implement an uber efficient network engine based on the Java NIO framework Netty. This is basically a complete rewrite of the Minecraft network engine with many distinct advantages. First and foremost, there will no longer be the horrid, and redundant case of 2, or even at times, 3 threads per a connection. Instead low level select/epoll based NIO is used. The number of threads used for network reading and writing will scale automatically to the number of cores for use on your server. In most cases this will be around 8 threads for a 4 core server, much better than the up to 1000 threads that could be in use at one time with the old engine. To facilitate asynchronous packet sending or receiving (currently only chat), a cached thread pool is kept handy. Currently this pool is unbounded, however at this stage we do not need to worry about servers being resource starved due to excessive spam or chat.
...
== Plugin incompatibilities
As a side effect of this change, plugins which rely on very specific implementation level details within Minecraft are broken. At this point in time, TagAPI and ProtocolLib are affected. If you are a user of ProtocolLib you are advised to update to the latest build, where full support is enabled. If you are a user of TagAPI, support has not yet been added, so you will need to install the updated ProtocolLib so that TagAPI may use its functions.
== Stability
The code within this commit has been very lightly tested in production (300 players for approximately 24 hours), however it is not guaranteed to be free from all bugs. If you experence weird connection behaviour, reporting the bug and steps to reproduce are advised. You are also free to downgrade to the latest recommend build, which is guaranteed to be stable.
== Summary
This commit provides a reduction in threads, which gives the CPU / operating system more time to allocate to the main server threads, as well as various other side benefits such as chat thread pooling and a slight reduction in latency.
This commit is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported license.
2013-02-09 17:16:27 +11:00
md_5
ed84749d6e
Split TPS patch out correctly.
2013-02-08 17:09:51 +11:00
md_5
a1e8ebf5b9
Please people, report to Spigot, not me
2013-02-07 20:23:31 +11:00
md_5
9a4bc05358
Send maps even less often, still causing lag. Appreciate if anyone can PR a config option for this, bit busy atm.
2013-02-06 21:08:58 +11:00
md_5
72acec7f20
Move tick loop changes to own patch with a few optimizations.
2013-02-03 12:28:39 +11:00
md_5
7b4bba6b3b
Actually use the parent pom.
2013-02-03 09:54:16 +11:00
md_5
5853e18f40
Just use the parent pom.
2013-02-03 09:48:23 +11:00
md_5
277b59e4b9
Update POM changes to individual patches.
2013-02-03 09:38:54 +11:00
md_5
841693a0c0
Detect, remove and warn about null tile entities. This prevents odd server crashes, caused by unknown reasons.
2013-02-03 09:21:35 +11:00
md_5
7d858839a7
Send maps, just a lot less often.
2013-02-02 19:41:11 +11:00
md_5
87ac58c259
Another attempt at 'fixing' the mob spawn issues present in CraftBukkit.
2013-02-02 09:02:14 +11:00
md_5
cd35b5e5b0
Update to CraftBukkit 1.4.7-R1
2013-01-31 16:56:47 +11:00
md_5
a65fedb3f8
Mob spawning issues - 'fix'. See below for ideal reasoning from MikePrimm, however until ideal reasoning we must live with the CraftBukkit / Vanilla behaviour since this causes far too many issues.
...
IIRC, the main item I was driving towards was a consequence of persistent passive mobs - specifically, the fact that allowing a population limit of N (independent of view distance, which is what vanilla does) when your view distance limits actual loaded chunks to a much smaller area than default (say a view of 4, which would be 9 x 9 chunks loaded per player - and spawnable - versus default, which is 8 radius spawn, or 17 x 17 chunks) tends to result in more mobs per chunk. For persistent mobs, this is bad - since they count for server load and for population just by being loaded, versus being despawned beyond 128 blocks (8 chunk radius - unconditional of view distance, as well) - so they can cause the population limit to be reached more easily, cutting off spawning nearer to players. The goal was to make it so that the mobs-per-loaded-chunk was about the same for all view distances, versus having low view distances cause higher mob concentrations.
Now, all of this assumes that loaded chunks beyond those around players are modest (since they could contain passive mobs that would count towards the limits) - which they should be, except that recent CBs leak chunks like mad, from what I can see (chunk-gc has become more required than optional), and I think there may be some issues with even hostile mobs "lurking" around - possibly even after their chunks are unloaded. Anything that causes more mobs to be in places players don't see them is going to drive population limit issues, and resulting low spawn behaviors. The trick for us, trying to make big servers as practical as possible, is to shift the math the other way - given low view distances, how to best make sure that folks get reasonable spawn behavior while minimizing the time/resources spent on the server on mobs that don't help that. Realistically, I think we need to analyse the mob demographics better - especially as it relates to lower view distances (our changes have no net impact on view distances above 7) - particularly to understand how the proportion of "useful" mobs is working out (ones close enough to players to be considered contributing to game play). One thought is to manage the population limit based on mobs that are 'tickable' - if they aren't close enough to be ticking, they aren't interesting. This is likely a big issue for view distance 5 folks, since mobs cannot spawn closer than 24 (approx 1 chunk radius, given that middle chunk is 0), and don't tick when any of the chunks within a 2 chunk radius aren't loaded) - so, effectively, they "live" within a zone of 7 x 7 with the middle 3 x 3 removed (so, about 40 chunks) out of a total load zone of 11 x 11 (121) - so about 2/3 of the area containing mobs has idle mobs. Normal view distance would result in mobs ticking as far out as they can spawn (radius 8 versus a load radius of 11), so 100% of the mobs that spawn are ticking when they spawn, and all hostile mobs that are loaded are ticking (since they always despawn beyond 128 blocks / 8 chunks from a player). One interesting thought would be to limit the chunks we spawn mobs in to those where they would be ticking initially (that is, view-distance minus 2 or 3).
2013-01-29 16:57:06 +11:00
md_5
2124e746b7
10 years later...
2013-01-28 09:46:19 +11:00
md_5
3faf5e20e5
Fix tripwires + minecarts
2013-01-26 08:33:09 +11:00
md_5
5742900e16
Fix exp merging, oops
2013-01-25 18:25:18 +11:00
md_5
01b495fd02
Update patch fluff + only record sync times.
2013-01-25 14:00:20 +11:00
md_5
5dba601889
Add anti xray timings.
2013-01-25 13:27:22 +11:00
md_5
4f044403de
Handle patches merged to craftbukkit
2013-01-24 21:09:10 +11:00
md_5
21a8ef9729
Fix AIOOBE
2013-01-24 19:28:22 +11:00
md_5
059fcbc8bd
Quick fix for oreobf crash, @lishid
2013-01-24 09:13:53 +11:00
md_5
6b463d9614
Fix lightning - use vanilla lightning code.
2013-01-22 15:58:34 +11:00
Aikar
38a24558c2
Disable the ability to disable chunk-gc
2013-01-22 15:07:30 +11:00
Aikar
7cdf470eab
Move Spigot config initialization code into its own class, and use it for /reload.
2013-01-22 14:38:30 +11:00
md_5
17af62c898
Reduce number of collision checks for living entities.
2013-01-22 10:04:57 +11:00
md_5
205b31cfa2
Add @EddGruberman's patch to fix nether portals when the nether is disabled.
2013-01-22 09:58:57 +11:00
md_5
43dc376b03
Check if chunk is loading before obfuscating.
2013-01-22 09:57:22 +11:00
md_5
7dcc1ceac4
Notify all adjacent blocks, thanks Aikar
2013-01-21 17:51:34 +11:00
md_5
c22ab4c897
Fix obfuscator being a little too effective.
2013-01-21 17:38:13 +11:00
md_5
3d4920ebd6
Add oreobfuscator by @lishid for Spigot. Please report bugs and use with caution until stability can be verified.
2013-01-21 17:00:31 +11:00
md_5
c9bd55724e
Better item merging
2013-01-21 14:32:12 +11:00
md_5
b31a31a6a8
Fix conflicts to update to latest Bukkit, yay fluff.
2013-01-20 14:52:20 +11:00
md_5
84f611144b
Add Aikar's timings patches.
2013-01-19 19:28:14 +11:00
md_5
f23a5fd90a
Update patch fluff.
2013-01-19 19:22:25 +11:00
md_5
22bb4da32a
Sync free, but still safe reference cache for chunk loading.
2013-01-19 19:22:07 +11:00
md_5
cfd861ca46
Skip entity move if we aren't moving anywhere (aikar)
2013-01-19 19:20:35 +11:00
md_5
c45ba0bcd8
Add experimental patch to unload chunks more efficiently from the client by not grabbing them and compressing, instead just sending some predefined bytes
2013-01-18 22:28:03 +11:00
md_5
48f3195237
Phew. I think that is 1.4.7 done
2013-01-18 09:27:26 +11:00