Previously, Entity Activation Range only applied to the root entity of a vehicle chain.
If that vehicle is active, every entity as it's passenger would then tick.
This creates scenarios where EAR does not apply your desired ranges to passengers.
Additionally, any entity that was a passenger never had its inactiveTick method called
when the parent was inactive, creating behavioral desyncs.
This could of been a source of many villager issues when those villagers were in minecarts
as players commonly do.
Now we will process passengers checking their activation state independently of their vehicle
and if they are inactive, call their inactiveTick() method to ensure state remains consistent.
This also helps improve any desync issues with entity position of passengers too.
This also removes immunity for passenger/vehicles, so it should improve performance
of these minecart villagers too for EAR.
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
b56e8160 #519: Add ArrowBodyCountChangeEvent
CraftBukkit Changes:
39806409e#697: Add ArrowBodyCountChangeEvent
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
565a5727 #533: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent
CraftBukkit Changes:
927200a9#718: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent