Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
607ce370 SPIGOT-7069: Material.BARREL has Directional data class, should also be Openable
f14cea82 SPIGOT-7070: Material.SCULK_VEIN has Waterlogged data class, should also be MultipleFacing
8e43b278 PR-767: Add support checking/survivability methods for BlockData
b3dee151 SPIGOT-7083: Add Boat.WoodenType, Boat.Status; deprecate TreeSpecies
CraftBukkit Changes:
9a8e08010 SPIGOT-7069: Material.BARREL has Directional data class, should also be Openable
26bd88ccd SPIGOT-7070: Material.SCULK_VEIN has Waterlogged data class, should also be MultipleFacing
7ba06e15b SPIGOT-7095: StructureGrowEvent doesn't fire for mangrove propagules growing to a tree
163e35c91 PR-1079: Add support checking/survivability methods for BlockData
4230f8f0e SPIGOT-7083: Add Boat.WoodenType, Boat.Status; deprecate TreeSpecies
Spigot Changes:
14a2382f Rebuild patches
* Refactor paper command
* Improve paper dumpitem output
* Register paper command permissions
Would be nice to add descriptions for these too, but that's an enhancement for another time
* Update MobcapsCommandTest fail message
* Notify on bad radius for fix light
* fixup rebase
We need chunks to actually have their light status future done to relight them, an imposter with for example only the empty future complete but with a light status cannot be relit.
getChunkForLighting gives the desired behavior and is the method used by the light engine, so updating fixlight to use it as well fixes#8115
The ZombieVillager#setConversionTime API method internally calls
startConversion which always broadcasts the entity event responsible for
playing the respective sound at the beginning of a conversion.
This is not always wanted by developers when modifying already
converting zombies in particular.
This commit expands the ZombieVillager interface with another overload
of the setConversionTime method that also takes a simple toggle flag
indicating whether or not the entity event should be published to the
world.
I do wanna add some leeway to the kick, if message was sent within 30-60
seconds of the last message, assume clock drift and just ignore the kick
(send a message? just silently ignore?), but, I'm not 100% on this one
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
d41796de SPIGOT-7071: Add Player#stopSound(SoundCategory category)
61dae5b2 SPIGOT-7011, SPIGOT-7065: Overhaul of structures
CraftBukkit Changes:
991aeda12 SPIGOT-1729, SPIGOT-7090: Keep precision in teleportation between worlds
5c9a5f628 SPIGOT-7071: Add Player#stopSound(SoundCategory category)
68f888ded SPIGOT-7011, SPIGOT-7065: Overhaul of structures
0231a3746 Remove outdated build delay.
Spigot Changes:
475f6008 Rebuild patches
8ce1761f Rebuild patches
These can be called while an entity is being added to the world,
and if the entity is being added from a chunk load context the
sync load will block indefinitely (because the chunk load context
is for completing the chunk to FULL).
This does raise questions about the current system for these
dynamic registrations, as it looks like there is _zero_ logic
to account for the case where the chunk is _not_ currently loaded
and then later loaded.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
d5a777e7 SPIGOT-7078: Add EntityPotionEffectEvent.Cause#WARDEN
CraftBukkit Changes:
82f757467 SPIGOT-7078: Add EntityPotionEffectEvent.Cause#WARDEN
c924fa531 SPIGOT-7072: Call events for stepping on sculk sensors and sculk shriekers
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
05ae036c PR-746: Add option to use cached map color palette
57849c1b PR-759: Add preview chat option in ServerListPingEvent
0169e65d PR-758: Add missing server properties methods from 1.19
CraftBukkit Changes:
622dbe6c2 SPIGOT-7068: SKULK and SKULK_VEIN BlockSpreadEvents Still do not reference the correct source (SKULK_CATALYST)
6c61b73f3 PR-1052: Add option to use cached map color palette
c882f38ea SPIGOT-7066: Fix custom END worlds not generating DragonBattle
6866aab59 SPIGOT-2420: Can't set exp drops for EnderDragon death
9dcd46530 PR-1067: Add preview chat option in ServerListPingEvent
36c2681af PR-1066: Add missing server properties methods from 1.19
031eaadd0 Increase outdated build delay
8fda4b12f SPIGOT-7060: SCULK and SCULK_VEIN BlockSpreadEvents do not reference the correct source
The previous solution caused a bunch of bandaid fixes inorder to resolve edge cases where minecraft/the api might spawn items that are air.
Just simply prevent them from being added to the world instead.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
4d37bf30 PR-762: Add SpawnReason and TransformReason for Tadpole metamorphosis into Frog
788174ae PR-761: Add Hangable interface to MangrovePropagule
CraftBukkit Changes:
3571ca8d1 PR-1070: Add SpawnReason and TransformReason for Tadpole metamorphosis into Frog
8f097b92f PR-1068: Add Hangable interface to MangrovePropagule
Spigot Changes:
56be6a84 Rebuild patches
c6c8886d PR-118: Add config option to disable hopper-chunk-loading
This is strictly not needed, however, I wanted to write this in part
to test the new forwarding logic, parsing and advertising the latest
featureset is also not exactly a bad thing
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
cc7edd6bc SPIGOT-7051: Worldgen API does not run vanilla noise generation when shouldGenerateNoise is true
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
45d9c73c SPIGOT-7043: EnderChest does not implement Lidded
86b95f34 SPIGOT-7047: Add Player#getLastDeathLocation
CraftBukkit Changes:
b2557f6ac SPIGOT-7041: Custom BiomeProvider not used when world set to type FLAT
732c50cab SPIGOT-7043: EnderChest does not implement Lidded
6209029ea SPIGOT-7048: addPassenger() not working when vehicle is player
3aa7836df SPIGOT-7047: Add Player#getLastDeathLocation
7d522cd26 SPIGOT-7050: Enchantment data of items will not be saved correctly when saved in YAML configuration file
Spigot Changes:
1dffefb4 Rebuild patches
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
0a4b84d6 SPIGOT-7003: Add missing PlayerAnimationType
830db7d5 SPIGOT-5984: Add non deprecated / magic value way to set pixel in MapCanvas
20caf8ff PR-754: Add DamageCause.SONIC_BOOM
CraftBukkit Changes:
576a03704 SPIGOT-7003: Add missing PlayerAnimationType
0dcc5fdd0 SPIGOT-5984: Add non deprecated / magic value way to set pixel in MapCanvas
d75aacb43 Update Netty version
3b34c6bea SPIGOT-7044: Modified RandomSourceWrapper to ensure random is not null before setting seed
4b60bfd18 PR-1059: Add DamageCause.SONIC_BOOM
Vanilla technically allows chat messages with starting slashes now,
Spigot still accepts them as commands, most likely due to being too
lazy to properly differentiate between chat and command intent in
their implementation. This disallows modified clients to send chat
messages with slashes and makes sure chat validation always happens
on the netty event loop, rather than there and possibly being moved
to the main thread, thus having the delayed handling cause a bad
process order of message ids.
Currently not needed at all with chunk rewrites not yet updated, but considering it's only actually needed for dead players, no need to fuck up a chunk without the future applied patch
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
4b08dbc5 PR-752: Make Leaves Waterlogged
de323fc9 Downgrade dependency version
CraftBukkit Changes:
c3f219edb Fix missing abstract in CraftLeaves
886e6d8c8 SPIGOT-7038: Setting title or subtitle to empty string causes the player to disconnect
6c302a5e3 Make Leaves Waterlogged
53b681be5 Downgrade dependency version
Spigot Changes:
ee737122 Fixed system messages shown in action bar
f343df82 SPIGOT-7036: Don't use CHAT message type
63a06049 SPIGOT-7035: Actionbar Sending in Main Chat