Benjamin James Harrison-Sims
3590fce0d3
Close horse inventory on logoff to prevent dupe
2013-07-03 08:31:43 +10:00
md_5
54195222b9
Update to latest CraftBukkit - is this more patches without credit I see?
2013-07-03 08:27:18 +10:00
md_5
ab1e1a2a5a
Add Entity Mount and Dismount Events - very useful for horses! Thanks @lazertester for the idea!
2013-07-02 20:33:10 +10:00
md_5
f76f65a837
[CraftBukkit] Use correct variable when migrating world so as not to screw up rcon and getServerIP
2013-07-02 20:11:09 +10:00
md_5
fe4ec4e7ad
Prevent buffer from being freed prematurely or twice.
2013-07-02 17:31:00 +10:00
md_5
6e333e5df4
Netty errors? What errors? I see no errors.....
2013-07-02 15:33:58 +10:00
md_5
2da1a22e64
Update to netty CR8
2013-07-02 15:31:49 +10:00
md_5
94d29288b5
Fix 1.5 pinging the server - its a bit hacky, but it works!
2013-07-02 15:27:31 +10:00
md_5
f1226f6e13
Fix /reload not functioning - thanks AlexM850 for the report.
2013-07-02 15:14:02 +10:00
md_5
b94f2b8159
Clean nibble arrays patch Packet51 to fix crash bug mentioned by Drumming102 on IRC.
2013-07-02 15:12:49 +10:00
md_5
79d9e36303
Return of the Netty... dun dun dun
2013-07-02 15:06:15 +10:00
md_5
0f94ebdabe
Disable netty always - it will be fixed ASAP
2013-07-02 14:30:13 +10:00
md_5
990b604a30
Fix CraftBukkit bug - Actually Use Results of PingEvent
2013-07-02 14:29:18 +10:00
md_5
0c1676e3d4
Update Spigot to 1.6.1 and disable Netty. Be sure to keep backups, we will not be held responsible for your loss!
2013-07-02 13:57:42 +10:00
md_5
667f4b4655
Spigot 1.6.1 - Those who are aware of the risks will figure out how to compile, testing is underway.
2013-07-02 13:45:51 +10:00
md_5
658ae8b3fa
Remove skeleton bow shoot patch - needs to be updated
2013-07-02 13:41:40 +10:00
md_5
8752e9f61f
Update netty and watchdog
2013-07-02 13:36:58 +10:00
md_5
40a2f5b7ad
Finish entity actviation range
2013-07-02 13:34:16 +10:00
md_5
ed6ba2a745
Fix mob spawn patch
2013-07-02 13:24:59 +10:00
md_5
744cbbd49f
Fix nibble array patch - we will need to stage Packet51 in the near future
2013-07-02 13:23:38 +10:00
md_5
11056f21c8
Remove patch #15 - optimized chunk unload
2013-07-02 13:21:57 +10:00
md_5
6c93b3cc48
Update particle api mc-dev staged things
2013-07-02 13:17:13 +10:00
md_5
4d2619f099
Remove LocalLanguage patch for now
2013-07-02 13:14:40 +10:00
md_5
5d790af909
Update to Minecraft 1.6.1 - Phase 1
2013-07-02 13:03:56 +10:00
md_5
d3f473de73
Split chunk compression to its own patch.
2013-07-02 09:08:07 +10:00
md_5
ad45efc6ce
Remove multiplexing server connection as we do not need it with 1.6
2013-07-02 09:05:40 +10:00
md_5
64a3e2baa5
Use startsWith for spam exclusions
2013-07-01 14:35:48 +10:00
md_5
fff3a4f3f9
No stack traces please
2013-06-30 08:38:54 +10:00
md_5
184ccfa363
Remove slow and complex pipelining and make our own packet writing system. Speed glorious speed.
2013-06-29 17:39:07 +10:00
md_5
b5047135c3
Even nicer throttling + encoding.
2013-06-29 16:27:52 +10:00
md_5
2332de0fda
Hey ma, look at my packet encoder!
2013-06-29 16:07:41 +10:00
md_5
d2bde0b68f
Update to Netty CR7 - boasts numerous bug fixes and improvements, is sex
2013-06-29 15:36:18 +10:00
md_5
df32b00c1e
Simplify close inventory patch
2013-06-29 13:46:41 +10:00
md_5
0bb0ba794f
Disallow Interaction With Self
2013-06-28 19:53:05 +10:00
md_5
4bf5a2ead4
Move close inventories patch up
2013-06-28 14:17:59 +10:00
md_5
a40b3f90c7
Properly Close Inventories
...
Properly close inventories when unloading and switching worlds.
2013-06-27 17:26:20 +10:00
md_5
a87b0db033
Fix potential errors when plugins log with a null message
2013-06-26 16:59:37 +10:00
md_5
26ed947128
Java 1.6 compile support
2013-06-25 18:12:27 +10:00
md_5
8c974b4f67
Always fire PreLoginEvent
2013-06-25 18:09:55 +10:00
md_5
fa4b1f668f
Throw exceptions when we can't bind
2013-06-24 12:24:38 +10:00
md_5
1aa048c61e
Use our throttle method, diff needs a little bit of work. May be buggy, use with care.
2013-06-24 07:42:20 +10:00
md_5
7b558570ea
Flip netty/non netty so correct setting is used, still looking into throttle
2013-06-24 07:35:42 +10:00
md_5
33a79925d8
Comment out unused per-listener throttle
2013-06-23 16:45:43 +10:00
md_5
bdf7193be3
Don't print bind notice twice; throw exception when unable to bind
2013-06-23 16:33:18 +10:00
md_5
7d3f731504
Pull Bukkit/CraftBukkit#1130 - Include result slot in CraftInventoryAnvil.getItem .Fixes BUKKIT-2788
2013-06-23 13:58:40 +10:00
md_5
777dddbc24
Customize server is full message
2013-06-23 11:06:30 +10:00
md_5
c6e50618a8
Add log filtering!
2013-06-23 10:38:51 +10:00
md_5
427d6df4cb
I found you, Mr Disable Random Light Updates!
2013-06-22 16:12:17 +10:00
md_5
c4163f30c6
Fix Bungee support
2013-06-22 15:48:42 +10:00
md_5
66a7394806
Add netty-threads option
2013-06-22 14:35:20 +10:00
md_5
6ec312912d
Cactus Cactus Cactus Cactus Cactus
2013-06-22 14:16:11 +10:00
md_5
5b3bd96325
Properly re-register commands on reload
2013-06-22 14:07:01 +10:00
md_5
a79c1fc577
Integer cannot be cast to Short :(
2013-06-22 13:59:56 +10:00
md_5
a18171d81c
Add a patch to allow configuring and editing some server messages.
2013-06-21 19:22:15 +10:00
md_5
9c2abd8b65
The server loads all settings correctly as far as I can tell. This marks the end of stage 2. Stage 3 (testing of all features and commands) will start tomorrow.
2013-06-21 19:17:26 +10:00
md_5
f6514125a3
Load from correct class
2013-06-21 19:10:58 +10:00
md_5
0962624397
Progress on actually getting stuff to load.
2013-06-21 19:08:32 +10:00
md_5
1e51504654
More static please
2013-06-21 18:57:20 +10:00
md_5
2b3dc8d5a8
*wipes sweat off brow, add /tps and /restart commands
2013-06-21 18:25:45 +10:00
md_5
257cc9648d
Add ability to register commands
2013-06-21 18:21:29 +10:00
md_5
1d3a0f7488
Reload support for spigot.yml
2013-06-21 18:14:27 +10:00
md_5
619e564093
Add our tab complete patch back
2013-06-21 18:06:04 +10:00
md_5
3fbe058033
Add our command logging disable patch
2013-06-21 18:01:41 +10:00
md_5
3abc02a4c8
Add our spam filter exclusions patch
2013-06-21 17:59:37 +10:00
md_5
382b024888
Add our enable foreign language in signs patch
2013-06-21 17:53:18 +10:00
md_5
20051065ad
Rename next tick list performance patch
2013-06-21 17:50:04 +10:00
md_5
4bda2412ce
Rename translation caching patch
2013-06-21 17:47:12 +10:00
md_5
eed7b85ce6
Rename close unloaded save files
2013-06-21 17:46:00 +10:00
md_5
3b7adf24b7
Rename invalid name filter patch
2013-06-21 17:45:10 +10:00
md_5
61dd3c6834
Experimentally remove another patch
2013-06-21 17:42:59 +10:00
md_5
e94f09ff80
Ping sending patch done
2013-06-21 17:41:26 +10:00
md_5
8a883922a8
Merge the two spawn calculation fixes
2013-06-21 17:35:08 +10:00
md_5
20e0c70bd8
More patches
2013-06-21 17:30:13 +10:00
md_5
dce45d252c
Redo longhash tweaks
2013-06-21 17:14:11 +10:00
md_5
8cbfcf995d
Compiling up to patch 10
2013-06-21 17:00:01 +10:00
md_5
d98522c69d
Remove some CraftBukkit pull requests that don't have any functional benefit at the moment.
2013-06-21 16:49:33 +10:00
md_5
c3faaa3d24
Rename Spigot changes patch to growth rates and simplify its contents
2013-06-21 16:47:56 +10:00
md_5
8def048446
Round 1 of Spigot.yml / Spigot Rewrite / Spigot Cleanup is complete!
2013-06-20 19:44:06 +10:00
md_5
4e5ba04a5b
Bungee
2013-06-20 19:37:15 +10:00
md_5
715a18a7d9
Netty
2013-06-20 19:23:30 +10:00
md_5
0503dd73fd
Metrics and watchdog
2013-06-20 19:07:32 +10:00
md_5
1176626e5e
Activation Range
2013-06-20 19:00:26 +10:00
md_5
9d2daf140b
Orebfuscator
2013-06-20 18:52:23 +10:00
md_5
9c9a514b77
Merge tweaks
2013-06-20 18:41:59 +10:00
md_5
df45aed819
Rough Spigot Changes
2013-06-20 18:21:31 +10:00
md_5
ba7c6ef6b0
Add more to the config
2013-06-20 18:16:28 +10:00
md_5
ccd447743e
Show off some WIP patches.
2013-06-20 17:52:17 +10:00
md_5
919070df83
Simplify
2013-06-20 17:36:06 +10:00
md_5
07b12237b5
Implement yaml load / save methods.
2013-06-20 17:31:40 +10:00
md_5
a36e58024a
Reduce packet antispammer as low as we can go.
2013-06-18 18:15:35 +10:00
Robin Lambertz
aa0f27bcd9
Fix Particle API. Fix an NPE occuring if effect.getData is null, and fix the constructor of the Packet63 not using the right arguments.
2013-06-18 12:12:43 +10:00
md_5
6944fc62b9
Downgrade network engine to fix reliability issues
2013-06-17 07:29:49 +10:00
md_5
0c7072f790
Refresh the hashes of all our patches so they are nicely in sync after our new RB.
2013-06-16 21:45:21 +10:00
TomyLobo
a59cfc6379
Fix compilation on Sun JDK (and any other strictly conforming compiler)
...
http://docs.oracle.com/javase/specs/jls/se7/html/jls-15.html#jls-15.12.1
http://ideone.com/MGCWja
2013-06-16 10:18:09 +10:00
md_5
8f3f548e7d
Do Not Search for Offline Players
...
By default we do not want to search as this leads to massive load times for plugins wanting to do mass data lookups.
2013-06-16 08:21:11 +10:00
md_5
2747aa6e49
Fix loading of per world settings
2013-06-15 22:01:15 +10:00
md_5
f126583c52
Add meta crash fix
2013-06-15 21:35:04 +10:00
Andy Shulman
468ea97414
Implemented Bukkit and CraftBukkit pulls #859 and #1137 respectively
2013-06-15 19:10:13 +10:00
md_5
2083a98e7b
Update versions.
2013-06-15 19:08:22 +10:00
md_5
8447f3ec63
Bracket hell, thanks @sleaker.
2013-06-13 15:56:15 +10:00
md_5
8ecb4f1961
Rename some patches to be more concise. More to come once we can think of better names :p
2013-06-11 14:11:48 +10:00
md_5
016520a89f
Remove redundant patch
2013-06-11 14:06:05 +10:00
md_5
14a70d4c94
Split out offline player lookups
2013-06-11 14:02:19 +10:00
md_5
45414bbf61
Finish refactoring configuration. The PAIN is over for now
2013-06-11 13:25:58 +10:00
md_5
c4a67b640b
Let the PAIN begin
2013-06-11 12:56:24 +10:00
md_5
d7b0d9b514
Split out getCubes patch
2013-06-11 12:18:55 +10:00
md_5
43f3c03491
Slightly prettier patch file
2013-06-11 12:13:28 +10:00
md_5
2fee804892
Split out the better save queue patch
2013-06-11 12:10:31 +10:00
md_5
2d52b62169
Split shutdown hang fix into own patch
2013-06-11 11:54:45 +10:00
md_5
40287791c8
Incorrect brackets....
2013-06-10 14:10:42 +10:00
md_5
1fd79fc87e
Null checks for the sake of nullchecks
2013-06-10 11:38:51 +10:00
md_5
e0ad90304f
Fix missing nullcheck in particle API
2013-06-10 10:58:26 +10:00
md_5
f6ecb2c9fa
Revert tick loop catch up TPS
2013-06-08 16:14:43 +10:00
md_5
09ec323cc3
Shuffle location of this small mc-dev change
2013-06-08 09:50:30 +10:00
md_5
4fbc447abd
Fix patch extras
2013-06-08 09:29:32 +10:00
Aikar
bcae8ccd4a
Fix Breeding issues with EAR
2013-06-08 09:27:14 +10:00
Aikar
55b7ca648b
Drill down detail of world - doTickRest
2013-06-08 09:21:38 +10:00
Aikar
84089dc4ae
Properly report TPS when catching up
2013-06-08 09:20:25 +10:00
md_5
fced81e629
Just under 2 months for CB to pull - new record!
2013-06-04 17:44:12 +10:00
md_5
8cb46db2f3
Yeah.png
...
Fix build
2013-06-03 17:58:18 +10:00
md_5
6033d89116
[Testing] improve oreobf performance / potentially fix errors (reverse-merged from commit 1d56399e16
)
2013-06-03 17:51:31 +10:00
md_5
3f52d8364c
Fix skeleton event
2013-06-02 16:47:46 +10:00
md_5
62a02a4422
Hopper cooldowns - patch #50 !
2013-06-02 16:24:20 +10:00
md_5
bb85281118
Add additional particle API. Thanks thinkofdeath!
2013-06-02 16:15:22 +10:00
md_5
fc6cfcb21a
Update Bungee support to new patch. This is breaking.
2013-06-02 15:22:22 +10:00
md_5
20f62305d1
Implement the arrow API
2013-06-02 15:16:19 +10:00
md_5
e9757fa533
Add a skeleton api impl to show how spigot specific APIs will be made
2013-06-02 15:15:15 +10:00
md_5
606c18471c
Fix entity shoot bow event with skeletons - thanks Sleaker!
2013-06-02 15:04:52 +10:00
md_5
aac00c190d
Add fix for health scaling - courtesy of Sleaker
2013-06-02 14:55:02 +10:00
md_5
9ae1c5ab77
Try and address the reliability of netty
2013-06-02 14:43:20 +10:00
md_5
f93f827d2d
Dont throttle twice
2013-06-02 11:52:13 +10:00
md_5
cbd0e009ee
Find + replace saves the day
2013-06-02 11:33:49 +10:00
md_5
723bd01ccb
Recipe Deconstruction
...
Some non API methods contributed by Asphodan to allow recipe deconstruction.
2013-06-01 16:34:52 +10:00
md_5
1d56399e16
[Testing] improve oreobf performance / potentially fix errors
2013-06-01 16:13:33 +10:00
md_5
53d9d1734b
Small cleanups to netty
2013-06-01 14:23:53 +10:00
md_5
fdd25ff498
Format netty patch
2013-06-01 13:57:16 +10:00
md_5
829a3e9181
Allow 0 entity trackign range. Use at own risk
2013-05-31 17:10:16 +10:00
md_5
e710c42e46
Fix issue with plugins sending plugin messages causing login to hang - often seen in bukkit->bungee plugins
2013-05-28 07:21:11 +10:00
md_5
0ee7a72ac8
Bump Netty version - it contains a fix for an issue some users have seen.
2013-05-27 16:26:02 +10:00
md_5
007aa958d2
Bump rate limit down to 3 (from 5)
2013-05-25 15:40:34 +10:00
md_5
05db99ce17
Add better APIs for bungee raw IP
2013-05-21 20:45:44 +10:00
md_5
950af1102e
[Experimental] Update to netty CR3.
2013-05-21 11:28:02 +10:00
md_5
e34a5fbdad
Remove -o Option
...
Serves no purpose other than to confuse users.
2013-05-19 18:44:45 +10:00
md_5
694dfbd313
Guard against NPE when getting real IP
2013-05-19 17:58:42 +10:00
md_5
9b7d8d544e
Downgrade to Netty CR1
2013-05-19 17:57:29 +10:00
md_5
3d4d83088b
Orebfuscator fully functioning, more effective, more efficient!
2013-05-16 20:05:49 +10:00
md_5
88be08f36a
Should use > instead of != for consistancy. There are a few more checks I want to optimize, but for now I will avoid them in case I have broken anything today
2013-05-16 19:34:00 +10:00
md_5
75c1783647
The following methods already handle these cases
2013-05-16 19:24:54 +10:00
md_5
b4dc7117c7
Reformat orebfuscator code / rework for easy reading
2013-05-16 19:21:46 +10:00
md_5
6d6ebe7c7c
Update orebfuscator
2013-05-16 18:51:25 +10:00
md_5
24da21efb1
Cleanup comments on orebfuscator patch
2013-05-16 18:16:30 +10:00
md_5
5aa5d164a2
Add javassist depend for better performance
2013-05-16 18:11:03 +10:00
md_5
2a4600c6f0
Implement changes to orebfuscator, including remove update radius configuration and update on player interact
2013-05-16 18:10:23 +10:00
md_5
03ddea9fb6
Revert changes to orebfuscator radius
2013-05-16 17:56:35 +10:00
md_5
195739fcd6
No memory leaks please
2013-05-16 16:58:18 +10:00
md_5
2bf8194e41
Update to latest Netty
2013-05-16 16:41:34 +10:00
md_5
6fd3486dab
Add IP for players raw IP address
2013-05-14 21:14:43 +10:00
md_5
4b7af7558c
Re order
2013-05-14 12:11:20 +10:00
md_5
f2d34e09b4
Add base patch for Spigot config
2013-05-14 12:08:11 +10:00
md_5
244f3cdf58
Set flushnow to true before writing kicks
2013-05-11 15:38:04 +10:00
Mike Primm
45cacdd49b
Reimpliment next-tick-list scale improvements
2013-05-08 09:59:08 -05:00
md_5
076af791cc
Fixed latest patch, thanks snowleo!
2013-05-08 18:57:48 +10:00
snowleo
f000c40643
Optimized version of LocaleLanguage
...
This patch reduces the memory footprint of each EntityPlayer by about 300 KB. The original class looks very unfinished and future versions might use the commented code.
2013-05-08 12:13:23 +10:00
snowleo
47948740e9
Stage LocalLanguage to mc-dev
2013-05-08 12:04:50 +10:00
md_5
c46e5feda8
*correct patch
2013-05-04 10:30:39 +10:00
md_5
88919fb452
Don't skip item ticks
2013-05-04 10:14:25 +10:00
md_5
12c6783767
Let frames be configured for tracking
2013-05-04 10:11:32 +10:00
md_5
51ed9f651d
Update to latest upstream
2013-05-04 09:24:53 +10:00
md_5
b27b79c7ac
Add async check we potentially missed
2013-05-01 16:40:23 +10:00
md_5
89c99e9d28
[CAUTION] Initial 1.5.2 update - I have NOT had time to TEST. DO NOT use on production server WITHOUT TESTING FIRST.
2013-05-01 08:40:33 +10:00
md_5
84a4f0033e
[Revert previous experimental commit] All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy.
2013-04-28 19:52:35 +10:00
md_5
f5a5b2bd76
Increment written bytes value
2013-04-28 08:31:08 +10:00
md_5
8a035561c6
[EXPERIMENTAL] Take #3 at an even better / faster buffering system, use at own peril!
2013-04-27 22:13:33 +10:00
Antony Riley
fb51e3066b
Fixes BUKKIT-3893 - Close world save files when world is
...
unloaded.
2013-04-26 20:35:16 +10:00
md_5
8cea336290
Remove snapshot protocol patch as it will be near impossible to emulate under 1.5
2013-04-26 18:02:57 +10:00
md_5
b56cd7fd98
Reduce flush time to 10
2013-04-25 10:28:05 +10:00
md_5
70436044aa
End login process for filtered IPs
2013-04-25 10:01:30 +10:00
md_5
206d24fadd
Remove flush time setter up
2013-04-25 09:55:05 +10:00
md_5
9a8d24e247
Use spoofed addresses for events
2013-04-25 09:42:40 +10:00
md_5
846f75ccea
Perfect outbound rate limiter.
2013-04-25 09:33:14 +10:00
md_5
391a4159dd
Clean up imports in the Spigot class.
2013-04-25 09:01:05 +10:00
md_5
3dcab711e3
Fix disabled netty again
2013-04-24 21:40:18 +10:00
md_5
3d29043ccb
Correctly register pending connection when using legacy network handler.
2013-04-23 19:07:40 +10:00
md_5
57cabfb59d
Set TCP nodelay to false for Netty
2013-04-23 18:45:12 +10:00
md_5
8614adffd3
Add thread naes to their own patch.
2013-04-23 11:50:42 +10:00
md_5
18520d21b2
Remove extra inventory close event patch, because despite being a legitimate bug fix, it will not be pulled by Bukkit, so plugins must resort to other means to catch this last event.
2013-04-23 11:37:51 +10:00
md_5
7c8c784aab
FIx spacing
2013-04-23 11:35:18 +10:00
md_5
ce45aa074e
Move version resolve check to initial POM patch
2013-04-23 11:32:07 +10:00
md_5
7f8fbc165b
Move IP filter to own patch and (messily) fix merge conflicts as a result.
2013-04-23 11:27:55 +10:00
Ammar Askar
e393db48e6
Go back to the chunk based count caching for now to avoid mob spawning issues
2013-04-22 03:47:35 +05:00
md_5
699a27f6bc
Fix world info showing world as always obfuscated
2013-04-21 20:02:08 +10:00
md_5
83ded01371
Revert "Readd previous Netty tweaks, the memory leak has been fixed"
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This reverts commit d7ccd34e50
.
2013-04-21 10:21:35 +10:00
md_5
d7ccd34e50
Readd previous Netty tweaks, the memory leak has been fixed
2013-04-21 08:53:15 +10:00
md_5
160e82139d
Revert "Dramatically reduce the idle network activity by collecting and framing packets for a max of 10 milliseconds. This reduces bandwidth consumption as much as possible whilst not generating network garbage and other nasties."
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This reverts commit 95cd0996c0
.
2013-04-21 08:39:39 +10:00
md_5
ceccdbcc80
Revert "20 ms works too, anything higher is a bit shifty"
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This reverts commit 2471de6147
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2013-04-21 08:39:36 +10:00
Ammar Askar
0436193bc8
Take the count mapping one step further by removing chunk traversal for count seeking altogether
2013-04-21 00:26:53 +05:00
md_5
2471de6147
20 ms works too, anything higher is a bit shifty
2013-04-20 19:50:59 +10:00
md_5
95cd0996c0
Dramatically reduce the idle network activity by collecting and framing packets for a max of 10 milliseconds. This reduces bandwidth consumption as much as possible whilst not generating network garbage and other nasties.
2013-04-20 19:42:04 +10:00
Ammar Askar
713fe4fb2d
Store creature counts to avoid repeated assignable checks and traversal of entity slices
2013-04-20 13:50:09 +05:00
md_5
f962379477
Java 5/6 compat. NETBEANS!
2013-04-20 17:14:54 +10:00