Byteflux
69337ef9ee
Fix remove-unloaded.enderpearls option not being respected
2015-04-18 14:48:55 -05:00
Byteflux
0b2de42a41
Better msysgit support in rebuildPatches
2015-04-18 14:47:53 -05:00
Byteflux
8bd77dff5a
Add FallingBlock source location API
2015-04-18 14:46:35 -05:00
Zach Brown
83fc0d21e7
Rebuild patches
2015-04-16 15:38:30 -05:00
Thinkofdeath
ee319fcbb2
Improve NBTReadLimiter
2015-04-16 15:36:08 -05:00
Thinkofdeath
fbc208645c
Upstream merge
2015-04-16 15:36:01 -05:00
Zach Brown
e62cf21c8f
Rebuild patches
2015-04-13 15:48:16 -05:00
Zach Brown
9a77c8ec95
Always tick falling blocks - Exclude from EAR
2015-04-10 18:07:59 -05:00
Zach Brown
232c6f8387
Patch rebuild
2015-04-08 22:47:58 -05:00
md_5
7a214c95e6
Rebuild #3
2015-04-08 22:47:37 -05:00
md_5
8b5be7ad8e
Rebuild #2
2015-04-08 22:47:31 -05:00
md_5
1bd341bf82
Rebuild #2
2015-04-08 22:47:25 -05:00
md_5
222fd361e3
Hash rebuild
2015-04-08 22:28:28 -05:00
md_5
335170cdb2
SPIGOT-750: Barrier blocks are transparent for xray purposes
2015-04-08 21:48:49 -05:00
Zach Brown
0091c86379
Rebuild patch
2015-04-06 17:29:04 -05:00
Thinkofdeath
aa1203137a
Patch rebuild
2015-04-06 17:27:54 -05:00
Thinkofdeath
0b9296ab07
Upstream merge
2015-03-28 17:51:29 -05:00
Roman Alexander
5a49816bef
How about we actually make that tickNextTickList cap configurable
...
*glances at Z*
2015-03-24 18:28:50 -05:00
Zach Brown
7cbda258cc
Allow users to configure the tickNextTickList cap
2015-03-23 14:40:52 -05:00
Zach Brown
d22f14e933
Rebuild patches
2015-03-23 14:23:25 -05:00
Thinkofdeath
3aef9e976f
Upstream merge
2015-03-23 14:22:01 -05:00
Zach Brown
f1c39a0f62
Remove patch that kept the player on world changes
2015-03-20 21:39:37 -05:00
Zach Brown
6be3dc0d50
Rebuild Patches
2015-03-19 19:41:36 -05:00
Thinkofdeath
9fa5ccba94
Upstream merge
2015-03-19 19:29:22 -05:00
Thinkofdeath
4c22e13cf9
Upstream merge
2015-03-19 19:29:08 -05:00
Thinkofdeath
a34dea5aed
Upstream merge
2015-03-19 19:28:57 -05:00
Thinkofdeath
fdaf03d521
Upstream merge
2015-03-19 19:28:50 -05:00
Thinkofdeath
ab519bd34b
Upstream merge
2015-03-19 19:28:42 -05:00
Thinkofdeath
4b61cd6e60
Add missing mc-dev import
2015-03-19 19:28:35 -05:00
Thinkofdeath
0969fa97c6
SPIGOT-709: Extend the block place limit to arm swings
2015-03-19 19:28:27 -05:00
Thinkofdeath
77959421f4
Upstream merge
2015-03-19 19:28:18 -05:00
md_5
6602a253c2
SPIGOT-660 remove unrequired patch.
2015-03-13 21:20:36 -05:00
Zach Brown
ad93cd940f
Rebuild patches
2015-03-09 16:02:50 -05:00
Thinkofdeath
b994904d84
Patch rebuild
2015-03-09 16:00:25 -05:00
Zach Brown
78fa2af57a
Update PaperSpigot to Minecraft 1.8.3
2015-03-08 05:17:04 -05:00
Thinkofdeath
d049872b83
Disable hopper check configuring, breaks various hopper machines
2015-03-08 05:03:48 -05:00
Thinkofdeath
894b59c400
Rebuild patches
2015-03-08 05:03:38 -05:00
Thinkofdeath
b6536707d1
Fix null pointer issue with async skull converting
2015-03-08 05:03:31 -05:00
Thinkofdeath
09e2551bc1
Fix the player's uuid being null in Bungee mode/offline mode
2015-03-08 05:03:25 -05:00
Thinkofdeath
e5290a457a
Update to Minecraft 1.8.3
2015-03-08 05:03:19 -05:00
Zach Brown
9b05d00764
Check online mode before converting and renaming player data
2015-03-05 15:30:48 -06:00
Zach Brown
e9ce2f6a10
Rebuild Patches
2015-02-28 00:43:40 -06:00
Johannes Donath
89cb2c0a86
Fixed problems with World.getPlayers()
2015-02-28 00:35:07 -06:00
md_5
78f0bacf0a
Patch rebuild.
2015-02-28 00:35:00 -06:00
Zach Brown
9cb1661979
Manually bump the config version since git won't
2015-02-23 16:59:00 -06:00
Zach Brown
d28dd3edbd
PaperSpigot TNT Changes
...
Brought our multiple TNT change patches into a single patch and
configuraiton section.
You /will/ need to update your configs, sorry.
Adds additional configuration and features as well.
2015-02-23 16:36:47 -06:00
Thinkofdeath
188acb8688
Fix a possible edge case with the ticking changes by delaying removal until next tick
2015-02-22 17:17:26 -06:00
Zach Brown
d871bd8d00
(Temporarily?) Disable Spigot's TE changes in favor of our own
...
Pending proper benchmarks and a potential rewrite, this appears to be a
good short-term solution
2015-02-22 02:38:45 -06:00
Zach Brown
b2f0432d2e
Rebuild patches
2015-02-22 00:43:08 -06:00
md_5
a8ea02ef5a
Use FastMatches for ItemStack Dirty Check
...
The check to find dirty itemstacks and send update packets each tick can be very intensive as it checks the entire itemstack, including the entire NBT map. To save on this, 19/20 times we will simply compare the basic count/data/type. If for some strange reason the NBT of an item already existing in an inventory is changes, it will take up to 1 second to show, with an average time of half a second. This odd 0.5 second delay is far preferable to lag every tick, and shouldn't be noticed by anyone.
2015-02-22 00:39:44 -06:00