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geforkt von Mirrors/Paper
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3 Commits

Autor SHA1 Nachricht Datum
Aikar
6b3f3d8d8c Improve Async Login to avoid firing in middle of Entity Ticking
If a sync load was triggered, it would process pending join events,
causing them to be added to the world in the middle of the entity ticking
process.

This caused their add to be queued instead of immediate, causing
"Illegal Tracking" errors.

This schedules it to fire at the players next Connection Tick, which
is exactly where this entire process use to run anyways.

Also added missing tab complete and syntax for syncloadinfo debug command
2020-04-29 04:14:47 -04:00
Aikar
6578a2d659 Fix some issues with async login as well another source of sync loads 2020-04-22 02:52:17 -04:00
Mariell Hoversholm
a530d9d70d Allow sleeping players to float
This change lets players who are in their bed have a position which is above
ground for a longer period of time. This is because of the server not setting
their position to the ground/exit location when entering the bed, resulting in
the server believing they're still in the air.
2020-04-19 12:26:07 +02:00