Commit graph

76 Commits

Autor SHA1 Nachricht Datum
kickash32
74bf22ad52 more patch organization
0383 was merged into async chunk io patch.
0316 might still be needed but its unlikely.
2020-06-27 21:19:04 -04:00
kickash32
5958abd63f delete ported patches 2020-06-27 14:40:54 -04:00
kickash32
989d44ebe3 organize patches 2020-06-27 11:41:45 -04:00
Spottedleaf
654f3e9d3e Re-Add per player mob spawning 2020-06-26 21:57:36 -07:00
MiniDigger
c3640b1dc0
[1.16] Make it run (#3626)
* She compiles!

Also readded the armorstand ticking patch, thanks cat

* Update mob goal api

* Misc fixes to make it run

drop per playing mob spawns for now
2020-06-26 05:04:38 -07:00
Aikar
68636aee72
Latest progress - restored patches, some issues resolved 2020-06-26 05:03:23 -04:00
Aikar
014b7f115d
Current non compilable status of all patches - THIS IS NOT READY
THERE IS STILL NO ETA. GOBLINS WILL EAT YOU.
2020-06-26 02:01:05 -04:00
Spottedleaf
c300745c8b even even even even more work 2020-06-25 16:38:24 -07:00
MiniDigger
03a53a63b6 even even even more work 2020-06-25 20:41:40 +02:00
Aikar
6c87b85dd1
1.16.1 prep 2020-06-24 22:00:02 -04:00
Aikar
a28f80090e
Initial prep for 1.16
Remove patcehs we know need to go
add comment on one im not sure should be dropped

go ahead and fix patched repos to turn off gpg signing, as this
helps rebase/apply --continue commands not suck.

Go ahead and prep the pom file change
2020-06-24 04:41:14 -04:00
Aikar
a8ef0a93b9
Drop remove leaked chunk patch - causing many issues
I'm hoping the other fix in 324 for the level map getting corrupted
fixes the real issue and this isn't needed anymore, but i suspect it is

will wait until more study can be done though.

Fixes #3469
2020-05-29 03:32:13 -04:00
Aikar
52cf890602
Remove some old removed 1.14 patches that are never going to be needed (fixed/already applied) 2020-04-02 00:42:15 -04:00
Omer Uddin
35472de2bc Port activation range improvement patch (#2763) 2020-01-20 15:54:57 +00:00
Omer Uddin
4151617d29 Update no chunk loads for hoppers and double chests patch (#2777) 2020-01-09 21:11:19 -06:00
Omer Uddin
3f5564f1bc Port Optimize-Hoppers.patch to 1.15 (#2765)
* port patch

* fix hoppers eating items
2019-12-22 02:28:35 +00:00
Shane Freeder
3cd952e225
Yank 0417-Avoid-Chunk-Lookups-for-Entity-TileEntity-Current-Ch.patch
Currently causing leaks
2019-12-16 19:02:26 +00:00
Shane Freeder
c47cf32c7c
Restore 0129-Optimize-World.isLoaded-BlockPosition-Z.patch 2019-12-16 02:58:14 +00:00
Shane Freeder
16071c7e1a
Remove applied oversized chunks patch 2019-12-16 02:50:21 +00:00
Shane Freeder
cd499c92a1
Restore Use-getChunkIfLoadedImmediately-in-places.patch 2019-12-16 02:47:46 +00:00
Callahhh
7986f57e5d Bring back Reduce-sync-loads.patch (#2761) 2019-12-16 01:43:21 +00:00
Omer Uddin
a133980223 port PlayerLaunchProjectileEvent patch to 1.15 (#2758) 2019-12-15 18:25:10 +00:00
Omer Uddin
f3c55f239a port TE chunk lookup patch to 1.15 (#2757) 2019-12-15 18:17:16 +00:00
Shane Freeder
7dbceea208
Restore zero-tick farms fix
They no longer directly call the tick method, so, one step forward...
2019-12-13 22:48:40 +00:00
Shane Freeder
55944bc6ff
Revert "Drop fix zero-tick farms (Fixes #2736)"
This reverts commit 3b93c5b112.
2019-12-13 22:41:00 +00:00
Shane Freeder
3b93c5b112
Drop fix zero-tick farms (Fixes #2736)
Fixed by mojang in 1.15, farm blocks are no longer in the next tick list

Also, add hopper optimization patch to the removed folder
2019-12-13 21:53:20 +00:00
MiniDigger
bd93836d4c Nuke IOWorker, make stuff compile (#2733)
* remove removed patch cause its not removed anymore

* Nuke IOWorker, oh, and also make it compile

* synchronize writes properly

* Remove note about IOWorker
2019-12-13 13:46:45 +00:00
Shane Freeder
b0dc983f21
More progression on patches 2019-12-12 21:01:16 +00:00
MiniDigger
44d032f1e9 Houston, we got a patch (#2731)
* Houston, we got a patch

* is this the end of the beginning or the beginning of the end
2019-12-12 16:20:43 +00:00
Zach Brown
01de058bf2
Little more progress
Keep getting interrupted so not as much as I'd like :(
2019-12-11 20:48:34 -06:00
MiniDigger
b00d871009 Patches 100-260 (#2729) 2019-12-11 17:43:22 -06:00
Zach Brown
f2ed239ead
More progress 2019-12-10 22:01:17 -06:00
Omer Uddin
6ccf0bda3b Reimplement hopper optimization patch (#2388)
Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
2019-08-07 19:08:22 +01:00
Spottedleaf
9fe63a1673 Update to 1.14.4 (#2333) 2019-07-19 23:01:24 -05:00
kickash32
fa726c3f76 Create 0402-Only-count-Natural-Spawned-mobs-towards-natural-spaw.patch
delete old patch

Comment didn't make sense

Use original header

use original date in header
2019-07-13 13:38:22 -07:00
Spottedleaf
ad757f967d
Delete 0335-Anti-Xray.patch 2019-06-25 22:14:23 -07:00
Shane Freeder
844eb92abf
Revert "Optimize Persistent Data loading" (Fixes #2229) 2019-06-25 05:14:30 +01:00
Zach Brown
eee4bcaec2
[CI-SKIP] Delete handled removed patches 2019-06-22 13:19:26 -05:00
Shane Freeder
c2aec55dce
remove old patch from removed 2019-05-24 11:21:50 +01:00
Spottedleaf
89a1469d3f Resolve memory leak involving TileEntities
Their chunk is set to null before removal, so we kept them around.
2019-05-14 17:19:58 -05:00
Spottedleaf
e9439e7655 It compiles 2019-05-06 12:30:27 -07:00
Spottedleaf
fede947c28 More 1.14 patches
now we can rebase
2019-05-05 10:19:34 -07:00
Spottedleaf
1fee2081f1 Correct patches 2019-05-05 04:33:40 -07:00
Shane Freeder
df6c35d757 Even more patches for 1.14 2019-04-30 02:20:24 +01:00
Spottedleaf
9d3524b908 More 1.14 patches 2019-04-28 20:14:31 -07:00
Spottedleaf
b4b181a1fb
More 1.14 work 2019-04-27 17:35:50 -04:00
Spottedleaf
36873bf2d6 More 1.14 updates (#1995) 2019-04-26 23:05:36 -04:00
Shane Freeder
818e88dbc5 More work for 1.14 2019-04-26 02:24:00 +01:00
Shane Freeder
7e6db27085 Aim towards real 1.14 2019-04-25 07:53:51 +01:00
Shane Freeder
9c79f489ed Don't try to read the data outside of the try-catch 2019-04-15 05:09:57 +01:00