Spigot
367618e408
Add Spigot links.
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By: md_5 <git@md-5.net>
2014-01-23 13:17:47 +11:00
Spigot
df37e6e342
Move watchdog and timings code to tick method, not tick loop itself.
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By: md_5 <git@md-5.net>
2014-01-22 19:23:59 +11:00
Spigot
975187b00f
Pop tick loop patch to top
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By: md_5 <git@md-5.net>
2014-01-22 19:19:39 +11:00
Spigot
2053478e45
Reapply tick loop patch.
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By: md_5 <git@md-5.net>
2014-01-22 19:16:12 +11:00
Spigot
f6c7a83b9b
Fix missing colons
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By: Dmck2b <dmck2b+github@gmail.com>
2014-01-21 21:34:03 +00:00
Spigot
ed286940f1
Don't disconnect player when we have no vanilla tab completions.
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By: md_5 <git@md-5.net>
2014-01-21 15:32:54 +11:00
Spigot
9cfff2b246
Don't let trees replace any block when growing
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-20 20:44:11 +00:00
Spigot
769d4de755
Allow disabling of ZombiePigmen spawning in portals
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By: Dmck2b <dmck2b+github@gmail.com>
2014-01-20 20:20:00 +00:00
Spigot
c20ce49de1
Check j, not i
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By: md_5 <git@md-5.net>
2014-01-20 15:42:52 +11:00
Spigot
0c8f0a801b
Reduce memory of hiddenPlayers map.
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By: md_5 <git@md-5.net>
2014-01-20 13:50:37 +11:00
Spigot
14d0eb5b67
Remove NextTickList processing whilst we look into an issue.
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http://www.spigotmc.org/threads/lwc-locks-randomly-going-missing-after-using-1249.10505/
Catch stalling on corrupted map data / NBT arrays.
By: md_5 <git@md-5.net>
2014-01-20 13:44:41 +11:00
Spigot
c842e73cdb
Merge pull request #95 from SpigotMC/optimize-nextticklist
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Port Optimize NextTickList processing patch for 1.7.x
By: mikeprimm <mike@primmhome.com>
2014-01-18 18:18:31 -08:00
Spigot
c3350d3a67
Port Optimize NextTickList processing patch for 1.7.x
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By: Mike Primm <mike@primmhome.com>
2014-01-18 13:57:03 -06:00
Spigot
d9c45724f6
Update chat link fix to use Bukkit's current system instead of the old one
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-18 19:36:47 +00:00
Spigot
6af626749d
Support vanilla's direction tag on fireballs
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-18 14:30:50 +00:00
Spigot
34fd794015
Add /tellraw to the vanilla commands defaults
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-18 13:21:13 +00:00
Spigot
f5ab503112
Add getRawAddress back
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By: md_5 <git@md-5.net>
2014-01-17 09:46:50 +11:00
Spigot
9942e61680
Block data values that crash the client
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-15 22:13:08 +00:00
Spigot
1180c5cc83
Upstream merge
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By: md_5 <git@md-5.net>
2014-01-15 20:28:26 +11:00
Spigot
e4f2987e65
Move replace-commands to commands.replace-commands
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-15 09:20:19 +00:00
Spigot
b5cf4ed39d
Fix ConcurrentModificationException while being idle kicked in a vehicle
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-14 20:14:36 +00:00
Spigot
cd2ca0fee0
Revert previous change to clear chunk list on the end of each tick, make it configurable instead.
...
Whilst the new behaviour was technically correct as it prevented the possibility of the chunk tick list actually increasing over time, it introduced a few issues, namely the fact that it slowed growth to unreasonable levels, and interfered with the values which server admins have finally tuned, and come to enjoy over the last few years.
If it is absolutely essential that growth be halted and ticking reduced as much as possible, the config option is there for power users.
If we wish to 'fix' this by default in the future, a new chunk ticking algorithm, which actually has meaningful config options should be designed.
By: md_5 <git@md-5.net>
2014-01-14 19:16:43 +11:00
Spigot
7cc82556e3
Tweak tab complete disabled to only disable completion of the /command section, and not any subsequent arguments to the command, such as player names or plugin provided completions.
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By: md_5 <git@md-5.net>
2014-01-13 08:57:22 +11:00
Spigot
25cedf3056
Remove accidentally added code
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By: md_5 <git@md-5.net>
2014-01-13 08:28:17 +11:00
Spigot
c264381f25
Replace AutoSave Mechanism
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The problem here is that MinecraftServer.save(..), will attempt to sleep whilst all pending chunks are written to disk, however due to various and complicated bugs, it will wait for an incorrect amount of chunks, which may cause it to sleep for an overly long amount of time. Instead we will mimic the save-all command in its behaviour, which is both safe and performant.
By: md_5 <git@md-5.net>
2014-01-12 21:07:27 +11:00
Spigot
a15ec9e415
Add more code to try and Debug [Mojang] Crash Reports Crashing
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By: md_5 <git@md-5.net>
2014-01-12 20:56:59 +11:00
Spigot
bfbfa6fc75
Take 2 at fixing unbreakable code
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By: md_5 <git@md-5.net>
2014-01-10 15:39:36 +11:00
Spigot
e5cfd144eb
Fix ItemStack Unbreakable Code.
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This code needs brackets to be compiled correctly.
By: md_5 <git@md-5.net>
2014-01-10 15:16:18 +11:00
Spigot
63e137c5f0
Fix anvil collisions
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This fixes the server incorrectly moving the player out of an anvil when touching it on the side. The server used the rotation of the last placed anvil instead the of the rotation of the anvil the player was touching.
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-09 14:28:04 +00:00
Spigot
34acf177c9
Allow statistics to be disabled/forced
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-08 22:00:00 +00:00
Spigot
1bd8195a1b
Update Client's Hand when BlockPlaceEvent Cancelled
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Send a Packet103SetSlot to client when a BlockPlaceEvent is cancelled.
Fixes BUKKIT-5284
Currently, whenever a player places a block in a protected area the
equipped itemstack size on client is never updated properly since the
client thinks the block was placed. The reason this happens is because
ItemStack.matches returns true since the server does not decrement stack
size if a BlockPlaceEvent is cancelled. This causes
PlayerConnection.a(handlePlace) not to send the appropriate packet to
client which causes the bug.
By: md_5 <git@md-5.net>
2014-01-08 14:45:45 +11:00
Spigot
26ba98c875
Update Chest Animation when Cancelling Event
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Update chest animation after cancelling InventoryOpenEvent. Fixes BUKKIT-1440
Currently if a plugin cancels an InventoryOpenEvent for vanilla chests,
the chest animation for clients is stuck in the open state since
IInventory's closeChest method is never called. To fix the issue, closeChest
is called before exiting the display GUI method.
More info can be found here
https://bukkit.atlassian.net/browse/BUKKIT-1440
By: md_5 <git@md-5.net>
2014-01-08 14:44:50 +11:00
Spigot
e25e9553b1
Clear chunkTickList at the end of every tick.
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By: md_5 <git@md-5.net>
2014-01-08 14:38:38 +11:00
Spigot
a7ba50b65d
Fix orebfuscator startup message showing hide blocks instead of replace blocks
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By: md_5 <git@md-5.net>
2014-01-06 11:38:59 +11:00
Spigot
a3160ad8a5
Fix Biome Decoration Crashes
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We don't really know what affect this will have on the terrain generation, but its better than crashing and not having terrain generate at all!
By: md_5 <git@md-5.net>
2014-01-05 09:35:15 +11:00
Spigot
5974c1d8e1
Disconnect for spam in the main thread
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-03 17:32:20 +00:00
Spigot
29ab75468d
Handle different sizes (G,K) for the PermGen warning
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2013-12-28 23:54:44 +00:00
Spigot
1cf67ea855
Revert "Use Entity.teleportTo in CraftEntity.teleport"
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This reverts commit f192df4023
.
By: md_5 <git@md-5.net>
2013-12-24 14:52:45 +11:00
Spigot
d6dcaceca3
Add Late Bind Option
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Add late-bind config option to delay binding until loading is done.
By: slide23 <me@slide.ws>
2013-12-24 10:22:53 +11:00
Spigot
f192df4023
Use Entity.teleportTo in CraftEntity.teleport
...
Entity.teleportTo is largely stable and correct. CraftEntity.teleport,
however, still cannot properly handle cross-world teleportation. Fix it
to defer to the better code in core Minecraft.
By: Andrew Krieger <Slizyboy@hotmail.com>
2013-12-24 10:18:01 +11:00
Spigot
59ef7aefd5
Revert the revert for now.
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By: md_5 <git@md-5.net>
2013-12-23 21:03:39 +11:00
Spigot
ae3407bbd5
Increase verbosity of watchdog dumps
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By: md_5 <git@md-5.net>
2013-12-23 21:01:45 +11:00
Spigot
b8d5260367
Revert check pending blocks patch as it (may) be causing some crash issues
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By: md_5 <git@md-5.net>
2013-12-23 20:19:37 +11:00
Spigot
036da35bdf
Disable connected check on setScoreboard. Mojang's semi async Netty implementation can lead to race conditions, and this exception being thrown when it really shouldn't.
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By: md_5 <git@md-5.net>
2013-12-23 15:58:41 +11:00
Spigot
c9a666e78e
Fix missing bitshifts
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By: md_5 <git@md-5.net>
2013-12-23 15:43:33 +11:00
Spigot
dd91bed703
Warn if PermGen may be insufficient. Since 1.7 Mojang added a lot of new classes to their jar. This, coupled with plugins, may cause the loaded classes to exceed the default perm gem of 64mb. As such we will print a small warning advising users to set a higher PermGen if they haven't already.
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By: md_5 <git@md-5.net>
2013-12-23 14:08:28 +11:00
Spigot
c8fe541778
Fix Biome Decoration Crashes
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By: Dan Mulloy <dmulloy2@live.com>
2013-12-23 11:18:44 +11:00
Spigot
f8fe98c65f
Add option to nerfs mobs from spawners. When this option is enabled, mobs which originate from a mob spawner will not have any AI, ie: brains. They will generally only be affected by water movement, with the exception of blazes which will still emit fireballs and float up and down.
...
This is disabled by default as it has a strong behavioural impact.
By: md_5 <git@md-5.net>
2013-12-22 21:00:50 +11:00
Spigot
20401f69c2
Add the getCubes patch back. Turns out the user with lockups had 23k+ entities in a single chunk.
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By: md_5 <git@md-5.net>
2013-12-22 10:41:48 +11:00
Spigot
fe21d2887d
Fix patch tree.
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By: md_5 <git@md-5.net>
2013-12-22 10:06:06 +11:00
Spigot
79590b808a
Redo previous getCubes removal.
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By: md_5 <git@md-5.net>
2013-12-22 10:05:27 +11:00
Spigot
790cb1348c
Fix patches some more.
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By: md_5 <git@md-5.net>
2013-12-22 10:04:44 +11:00
Spigot
7d692a40aa
Revert "Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time."
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This reverts commit 5261962003
.
By: md_5 <git@md-5.net>
2013-12-22 10:03:57 +11:00
Spigot
7de62a057d
Save ticks lived to nbttag
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By: DerFlash <bte@freenet.de>
2013-12-22 10:00:13 +11:00
Spigot
5261962003
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
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By: md_5 <git@md-5.net>
2013-12-22 09:59:17 +11:00
Spigot
3d37af4544
Force Load Chunks for Biome Decoration. May solve some random.nextInt() crashes people have been seeing.
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By: md_5 <git@md-5.net>
2013-12-21 20:08:42 +11:00
Spigot
4ddeed1993
Fix accidentally reverted mc-dev imports.
...
By: md_5 <git@md-5.net>
2013-12-21 19:14:34 +11:00
Spigot
2c6428f4b1
Upstream merge, nothing major.
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By: md_5 <git@md-5.net>
2013-12-21 19:13:39 +11:00
Spigot
c14cb5a15b
Re-add the particle API
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2013-12-20 21:37:22 +00:00
Spigot
e715887ac8
Stage BiomeDecorator so we can get line numbers to match for stack traces.
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By: md_5 <git@md-5.net>
2013-12-19 17:44:57 +11:00
Spigot
3361b3f92a
Allow the console to use vanilla commands
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2013-12-18 11:40:35 +00:00
Spigot
384711f512
Fall back to our own URL clicking method as it works with more cases.
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By: md_5 <git@md-5.net>
2013-12-18 20:41:42 +11:00
Spigot
72cde1fd01
Upstream merge
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By: md_5 <git@md-5.net>
2013-12-18 17:48:18 +11:00
Spigot
be8c216be7
Invert command complete check
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By: md_5 <git@md-5.net>
2013-12-18 17:24:24 +11:00
Spigot
0b64be883f
Log Cause of Unexpected Exceptions
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By: md_5 <git@md-5.net>
2013-12-18 13:39:28 +11:00
Spigot
a8fee4cba9
Fire PreLogin Events in Offline Mode
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By: md_5 <git@md-5.net>
2013-12-18 13:32:30 +11:00
Spigot
823793d899
Add VanillaCommandWrapper which allows use of vanilla commands instead of Bukkit's versions
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2013-12-17 13:56:38 +00:00
Spigot
6eb0be4005
Remove references to chunklist
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Commit c576054539790bdeb35285f62863d74b48c0782d removed the chunklist collection stored in ChunkProviderServer, however it has been partially restored in some places by 7e1ac0a77129b169704c1e222ff2deb3ab6cd2d2. As not all references to this were restored, this has caused the chunklist and chunks collections to become out of sync, resulting in a memory leak.
By: frymaster <frymaster@12700.org>
2013-12-18 09:29:51 +11:00
Spigot
1b7eeff884
Revert processed disconnect change - the flag is not set as reliably as it was in previous server versions.
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By: md_5 <git@md-5.net>
2013-12-18 08:44:28 +11:00
Spigot
367452637f
Use the processedDisconnect flag for disconnects. This means that we will only say the player has disconnected once the server tick look has processed them as such. Fixes some issues with players quitting during join.
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By: md_5 <git@md-5.net>
2013-12-17 18:25:05 +11:00
Spigot
90d8ee9bea
Allow Bungee to pass through UUIDs. This will be added to bungee in a few days, so people get a chance to update Spigot first.
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By: md_5 <git@md-5.net>
2013-12-16 22:39:18 +11:00
Spigot
31a53ff7dd
Delay creation of serverconnection until needed so that our settings can take effect.
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By: md_5 <git@md-5.net>
2013-12-16 11:47:23 +11:00
Spigot
33386be72f
Don't box / rebox on object addition
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By: md_5 <git@md-5.net>
2013-12-14 19:50:33 +11:00
Spigot
a6351f2271
Add an attempt at backwards compatability for (broken) NMS plugins. Also set negative no entry values as these cannot occur.
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cc @aadnk
By: md_5 <git@md-5.net>
2013-12-14 19:48:13 +11:00
Spigot
5cd48cf621
Merge in some stuff
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By: md_5 <git@md-5.net>
2013-12-14 17:58:22 +11:00
Spigot
098db09224
Prevent Mineshaft Structure Saving.
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There is very little reason to keep track of Mineshafts as the only persistent behaviour within them is through the use of mob spawners, which are of course stored within the map itself. As such we can disable them from being saved, indefinitely, until there is reason to do so.
By: md_5 <git@md-5.net>
2013-12-13 15:22:51 +11:00
Spigot
1b918f4450
Configurable Amount of Netty Threads, defaulting to 4
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This brings back the option that the Spigot version of netty saw. By default Netty will try and use cores*2 threads, however if running multiple servers on the same machine, this can be too many threads. Additionally some people have 16 core servers. If 32 Netty threads are allowed in this setup, then the lock contention, and thus blocking between threads becomes much greater, leading to decreased performance.
By: md_5 <git@md-5.net>
2013-12-13 11:59:09 +11:00
Spigot
6858924931
*aggression
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By: md_5 <git@md-5.net>
2013-12-13 11:54:00 +11:00
Spigot
d8325893c7
Allow Disabling Zombie Villager Agression.
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Useful for larger servers who want a nice performance boost at the expense of a little bit of gameplay mechanic changes. I believe this brings the mechanics of zombie vs villager back in line with 1.5.
By: md_5 <git@md-5.net>
2013-12-13 11:48:56 +11:00
Spigot
ec82d3b06b
Optimize DataWatcher
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Use primitive orientated collections, as well as more effective copies across collections.
By: md_5 <git@md-5.net>
2013-12-13 11:45:53 +11:00
Spigot
9a3140c935
Split out the configuration of engine modes 1 and 2 to eliminate the block lag seen when mining stone or wood and using engine mode 1.
...
Now we maintain a new list of blocks to replace with ores in engine mode 2, to ensure that we only update when players mine blocks that are potentially not an ore. We could perhaps even elimate this slight lag from mode 2 by reducing the need for calling update(x,y,z)
By: md_5 <git@md-5.net>
2013-12-13 11:28:47 +11:00
Spigot
9f9133e482
Pop anti xray patch to top
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By: md_5 <git@md-5.net>
2013-12-13 11:10:33 +11:00
Spigot
b8bcd2ec69
Fix new lines break URL matching
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2013-12-11 18:09:41 +00:00
Spigot
d024ff3570
Fix Orebfuscator
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2013-12-11 09:37:27 +00:00
Spigot
130d646157
Bring bungee support back in line with what the protocol update had
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By: md_5 <md_5@live.com.au>
2013-12-11 11:25:32 +11:00
Spigot
4761aaf833
Upstream merge
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By: md_5 <md_5@live.com.au>
2013-12-10 09:36:25 +11:00
Spigot
17ee35372b
Fix the "Faster UUID for entities" patch ( Fixes #81 )
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2013-12-09 16:19:26 +00:00
Spigot
0e7e70dccb
Fix TNT crashing servers when breaking item frames
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By: TheUnnamedDude <kevin.sillerud@gmail.com>
2013-12-09 11:37:51 +00:00
Spigot
1b892806b8
Fix a possible error with links
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2013-12-09 10:38:44 +00:00
Spigot
a6e7c7a91e
Upstream merge
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By: md_5 <md_5@live.com.au>
2013-12-09 18:00:58 +11:00
Spigot
987080283a
Remove OS X Special Chars from Signs
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By: md_5 <md_5@live.com.au>
2013-12-08 16:52:54 +11:00
Spigot
6c25641115
Fix crash caused by tnt destroying item frames
...
By: md_5 <md_5@live.com.au>
2013-12-06 20:32:13 +11:00
Spigot
320a37f9d5
Fix Jungle Tree Generation
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By: md_5 <md_5@live.com.au>
2013-12-06 17:17:16 +11:00
Spigot
a4f5d8752a
Fix Jungle Tree Generation
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By: md_5 <md_5@live.com.au>
2013-12-06 17:16:42 +11:00
Spigot
9c9293377a
Allow Teleportation of Vehicles and Passengers
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By: ItsHarry <info@itsjerryandharry.com>
2013-12-05 21:59:53 +01:00
Spigot
c9d51dff33
Fire EntityDamageByEntityEvent for ItemFrames. This allows them to be protected more effectively.
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By: md_5 <md_5@live.com.au>
2013-12-05 18:41:50 +11:00
Spigot
da70799bc2
Dont let commands run async
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By: md_5 <md_5@live.com.au>
2013-12-05 16:57:01 +11:00
Spigot
d5ccd44b77
Duplicate Disconnect Prevention. In 1.7 mojang removed the this.disconnected flag. We add it back to prevent users from forcibly disconnecting themselves in a short amount of time.
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By: md_5 <md_5@live.com.au>
2013-12-05 16:33:50 +11:00
Spigot
6a269ffdfc
Fix broken async chat. Since Mojang introduced netty, but removed async packet handling, there are now only a few threads available to consume packets. Unfortunately we now have to maintain async chat support. In order to allow Async events to not kill these precious few threads, we do what we did in our Netty implementation, and offload these to their own, decoupled thread pool.
...
By: md_5 <md_5@live.com.au>
2013-12-05 13:57:12 +11:00
Spigot
50bfdebcde
Fix color codes breaking urls
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2013-12-04 14:41:40 +00:00