Due to some complexity in mojangs complicated chain of juggling
whether or not a chunk should be unloaded when the last ticket is
removed, many chunks are remaining around in the cache.
These chunks are never being targetted for unload because they are
vastly out of view distance range and have no reason to be looked at.
This is a huge issue for performance because we have to iterate these
chunks EVERY TICK... This is what's been leading to high SELF time in
Ticking Chunks timings/profiler results.
We will now detect these chunks in that iteration, and automatically
add it to the unload queue when the chunk is found without any tickets.
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
ffc8e4ca SPIGOT-5716: Clarify documentation of MultipleFacing
CraftBukkit Changes:
d07a78b1 SPIGOT-5716: Clarify documentation of MultipleFacing
46a13860 SPIGOT-5718: Block.BreakBlockNaturally does not reflect tool used
214ffea9 SPIGOT-5727: GameRule doImmediateRespawn cannot be set per-world
Spigot Changes:
2f5d615f SPIGOT-5730: Modernise inventory patch
a2bdb119 SPIGOT-5679: Add config option for end portal activation sound
Closes#3352
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots
3abebc9f #492: Let Tameable extend Animals rather than Entity
941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent
4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME
CraftBukkit Changes:
933e9094#664: Add methods to get/set ItemStacks in EquipmentSlots
18722312#662: Expose ItemStack and hand used in PlayerShearEntityEvent