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3283 Commits

Autor SHA1 Nachricht Datum
Aikar
dddd41ac34 Expand Explosions API
Add Entity as a Source capability, and add more API choices, and on Location.

Co-authored-by: Esoteric Enderman <90862990+EsotericEnderman@users.noreply.github.com>
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
2018-06-20 23:17:24 -04:00
Brokkonaut
991875920d Add entity knockback events
- EntityKnockbackEvent
- EntityPushedByEntityAttackEvent
- EntityKnockbackByEntityEvent

Co-authored-by: aerulion <aerulion@gmail.com>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2018-06-18 15:46:23 +02:00
BillyGalbreath
2d9d74f9a9 Make shield blocking delay configurable 2018-06-16 01:18:16 -05:00
Nassim Jahnke
a70953dfb0 Improve CraftEntity and CraftPlayer equals and hashCode
Make sure the hash code does not change and also remove outdated
equals logic from CraftPlayer. Long-term, the override there should
be entirely removed, but this is good enough for now.

Replacing some getHandle method calls with direct field access will
also reduce overhead from casts that the overridden methods come with,
at least until those are changed later on as well.
2024-11-09 21:10:45 +01:00
Aikar
0efee74644 ItemStack#getMaxItemUseDuration
Allows you to determine how long it takes to use a usable/consumable item
2018-06-05 23:00:29 -04:00
Aikar
b64e7f96d3 WitchReadyPotionEvent 2018-06-05 22:47:26 -04:00
Aikar
634b639098 Expand World.spawnParticle API and add Builder
Adds ability to control who receives it and who is the source/sender (vanish API)
the standard API is to send the packet to everyone in the world, which is ineffecient.
Adds an option to control the force mode of the particle.

This adds a new Builder API which is much friendlier to use.
2017-08-15 22:29:12 -04:00
Aikar
eeea3358ab Enderman.teleportRandomly()
Ability to trigger the vanilla "teleport randomly" mechanic of an enderman.
2018-04-30 13:29:44 -04:00
Mark Vainomaa
4b7a93d5e1 Add openSign method to HumanEntity 2018-04-01 02:29:37 +03:00
Shane Freeder
ce2c1367af Flag to disable the channel limit
In some enviroments, the channel limit set by spigot can cause issues,
e.g. servers which allow and support the usage of mod packs.

provide an optional flag to disable this check, at your own risk.
2018-03-31 17:04:26 +01:00
Minecrell
0511551203 Call PaperServerListPingEvent for legacy pings 2017-10-11 19:30:51 +02:00
Aikar
a13afc05a6 Improved Async Task Scheduler
The Craft Scheduler still uses the primary thread for task scheduling.
This results in the main thread still having to do work as part of the
dispatching of async tasks.

If plugins make use of lots of async tasks, such as particle emitters
that want to keep the logic off the main thread, the main thread still
receives quite a bit of load from processing all of these queued tasks.

Additionally, resizing and managing the pending entries for all of
these asynchronous tasks takes up time on the main thread too.

This commit replaces the implementation of the scheduler when working
with asynchronous tasks, by forwarding calls to the new scheduler.

The Async Scheduler uses a single thread executor for "management" tasks.
The Management Thread is responsible for all adding and dispatching of
scheduled tasks.

The mainThreadHeartbeat will send a heartbeat task to the management thread
with the currentTick value, so that it can find which tasks to execute.

Scheduling of an async tasks also dispatches a management task, ensuring
that any Queue resizing operation occurs off of the main thread.

The async queue uses a complete separate PriorityQueue, ensuring that resize
operations are decoupled from the sync tasks queue.
2018-03-16 22:59:43 -04:00
Aikar
3f0a574e10 getPlayerUniqueId API
Gets the unique ID of the player currently known as the specified player name
In Offline Mode, will return an Offline UUID

This is a more performant way to obtain a UUID for a name than loading an OfflinePlayer
2018-03-22 01:40:24 -04:00
Aikar
d0d0b1a21e Player.setPlayerProfile API
This can be useful for changing name or skins after a player has logged in.

== AT ==
public-f net.minecraft.world.entity.player.Player gameProfile
2018-03-18 12:29:48 -04:00
Minecrell
ac0c06a72f Implement extended PaperServerListPingEvent 2017-10-11 15:56:26 +02:00
Aikar
4b38f09815 Tameable#getOwnerUniqueId API
This is faster if all you need is the UUID, as .getOwner() will cause
an OfflinePlayer to be loaded from disk.
2018-02-24 01:14:55 -05:00
Zach Brown
e3dd06b7c1 Add ArmorStand Item Meta
This is adds basic item meta for armor stands. It does not add all
possible metadata however.

There are armor, hand, and equipment types, as well as position data
that can also be added here. This initial addition should serve a
starting point for future additions in this area.

Fixes GH-559
2018-01-27 17:04:14 -05:00
Aikar
4f248b1b5b Fill Profile Property Events
Allows plugins to populate profile properties from local sources to avoid calls out to Mojang API
to fill in textures for example.

If Mojang API does need to be hit, event fire so you can get the results.

This is useful for implementing a ProfileCache for Player Skulls
2018-01-02 00:31:26 -05:00
Aikar
3620489699 Add setPlayerProfile API for Skulls
This allows you to create already filled textures on Skulls to avoid texture lookups
which commonly cause rate limit issues with Mojang API
2018-01-19 00:36:25 -05:00
Aikar
b96c237fc4 Ability to apply mending to XP API
This allows plugins that give players the ability to apply the experience
points to the Item Mending formula, which will repair an item instead
of giving the player experience points.

Both an API To standalone mend, and apply mending logic to .giveExp has been added.

== AT ==
public net.minecraft.world.entity.ExperienceOrb durabilityToXp(I)I
public net.minecraft.world.entity.ExperienceOrb xpToDurability(I)I
2017-12-20 17:36:49 -05:00
Jason Penilla
ed76af5637 AsyncTabCompleteEvent
Let plugins be able to control tab completion of commands and chat async.

This will be useful for frameworks like ACF so we can define async safe completion handlers,
and avoid going to main for tab completions.

Especially useful if you need to query a database in order to obtain the results for tab
completion, such as offline players.

Also adds isCommand and getLocation to the sync TabCompleteEvent

Co-authored-by: Aikar <aikar@aikar.co>
2017-11-26 13:19:58 -05:00
Aikar
eb20b0b160 API to get a BlockState without a snapshot
This allows you to get a BlockState without creating a snapshot, operating
on the real tile entity.

This is useful for where performance is needed

also Avoid NPE during CraftBlockEntityState load if could not get TE

If Tile Entity was null, correct Sign to return empty lines instead of null
2017-11-06 21:08:22 -05:00
pkt77
540274bcf2 Add PlayerArmorChangeEvent 2017-11-10 23:46:34 -05:00
Minecrell
8838089321 Expose client protocol version and virtual host 2017-10-10 18:45:20 +02:00
BillyGalbreath
c2f10d08a9 LivingEntity#setKiller
== AT ==
public net.minecraft.world.entity.LivingEntity lastHurtByPlayerTime
2017-07-31 01:49:48 -05:00
Kyle Wood
0dcb203960 Fix this stupid bullshit
Disable the 15 second sleep when the server jar hasn't been rebuilt within a period of time.

modified in order to prevent merge conflicts when Spigot changes/disables the warning,
and to provide some level of hint without being disruptive.
2017-08-06 17:17:53 -05:00
Aikar
07e40cd7d4 Implement getI18NDisplayName
Gets the Display name as seen in the Client.
Currently the server only supports the English language. To override this,
You must replace the language file embedded in the server jar.
2016-05-04 23:59:38 -04:00
Aikar
11a5eaf367 ensureServerConversions API
This will take a Bukkit ItemStack and run it through any conversions a server process would perform on it,
to ensure it meets latest minecraft expectations.
2016-05-04 22:43:12 -04:00
Aikar
90c776d3aa Improve the Saddle API for Horses
Not all horses with Saddles have armor. This lets us break up the horses with saddles
and access their saddle state separately from an interface shared with Armor.
2016-12-10 16:24:06 -05:00
BillyGalbreath
760d9e300f Entity#fromMobSpawner() 2017-06-18 18:17:05 -05:00
Aikar
a229776460 Profile Lookup Events
Adds a Pre Lookup Event and a Post Lookup Event so that plugins may prefill in profile data, and cache the responses from
profiles that had to be looked up.
2017-06-17 17:00:32 -04:00
Aikar
aab7ec1655 Shoulder Entities Release API 2017-06-17 15:18:30 -04:00
Sweepyoface
551d6ee71e Add UnknownCommandEvent
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2017-06-17 18:48:21 -04:00
Aikar
bb90110894 Basic PlayerProfile API
Establishes base extension of profile systems for future edits too

== AT ==
public org.bukkit.craftbukkit.profile.CraftProfileProperty
public org.bukkit.craftbukkit.profile.CraftPlayerTextures
public org.bukkit.craftbukkit.profile.CraftPlayerTextures copyFrom(Lorg/bukkit/profile/PlayerTextures;)V
public org.bukkit.craftbukkit.profile.CraftPlayerTextures rebuildPropertyIfDirty()V
public org.bukkit.craftbukkit.profile.CraftPlayerProfile toString(Lcom/mojang/authlib/properties/PropertyMap;)Ljava/lang/String;
public org.bukkit.craftbukkit.profile.CraftPlayerProfile getProperty(Ljava/lang/String;)Lcom/mojang/authlib/properties/Property;
public org.bukkit.craftbukkit.profile.CraftPlayerProfile setProperty(Ljava/lang/String;Lcom/mojang/authlib/properties/Property;)V
2018-01-15 22:11:48 -05:00
Spottedleaf
40654111d1 Do not submit profile lookups to worldgen threads
They block. On network I/O.

If enough tasks are submitted the server will eventually stall
out due to a sync load, as the worldgen threads will be
stalling on profile lookups.
2021-08-08 16:26:46 -07:00
BillyGalbreath
b41abcdb68 Item#canEntityPickup 2017-05-05 03:57:17 -05:00
Riley Park
52c71f2edc Add configuration option to prevent player names from being suggested 2017-06-09 07:24:34 -07:00
Zach Brown
2f74bdb56b Properly handle async calls to restart the server
The watchdog thread calls the server restart function asynchronously. Prior to
this change, it attempted to do several non-safe operations from the watchdog
thread, rather than the main. Specifically, because of a separate upstream change,
it causes player entities to be ticked asynchronously, among other things.

This is dangerous.

This patch moves the old handling into a synchronous variant, for calls from the
restart command, and adds separate handling for async calls, such as those from
the watchdog thread.

When calling from the watchdog thread, we cannot assume the main thread is in a
tickable state; it may be completely deadlocked. In order to handle this, we mark
the server as stopping, in order to account for situations where the server should
complete a tick reasonbly soon, i.e. 99% of cases.

Should the server not enter a state where it is stopping within 10 seconds, We
will assume that the server has in fact deadlocked and will proceed to force
kill the server.

This modification does not force restart the server should we actually enter a
deadlocked state where the server is stopping, whereas this will in most cases
exit within a reasonable amount of time, to put a fixed limit on a process that
will have plugins and worlds saving to the disk has a high potential to result
in corruption/dataloss.
2017-05-12 23:34:11 -05:00
Aikar
5a81bf12ef Remove CraftScheduler Async Task Debugger
I have not once ever seen this system help debug a crash.
One report of a suspected memory leak with the system.

This adds additional overhead to asynchronous task dispatching
2017-02-05 00:04:04 -05:00
Aikar
110bcadcdf ExperienceOrbs API for Reason/Source/Triggering player
Adds lots of information about why this orb exists.

Replaces isFromBottle() with logic that persists entity reloads too.
2017-12-19 16:31:46 -05:00
Aikar
4ca188a20e Provide E/TE/Chunk count stat methods
Provides counts without the ineffeciency of using .getEntities().size()
which creates copy of the collections.
2017-01-07 15:24:46 -05:00
Aikar
746f540e81 Firework API's
== AT ==
public net.minecraft.world.entity.projectile.FireworkRocketEntity attachedToEntity
2016-12-28 07:18:33 +01:00
Aikar
1c531f852f String based Action Bar API 2016-12-27 15:02:42 -05:00
Riley Park
e27e53d201 Add API methods to control if armor stands can move 2016-12-21 11:47:25 -06:00
Techcable
68a47b98c6 Add ProjectileCollideEvent
Deprecated now and replaced with ProjectileHitEvent
2016-12-16 21:25:39 -06:00
AlphaBlend
087a701e69 Add source to PlayerExpChangeEvent 2016-09-08 08:48:33 -07:00
willies952002
76de1e898e Allow Reloading of Command Aliases
Reload the aliases stored in commands.yml
2016-11-28 10:21:52 -05:00
AlphaBlend
472983f423 Add EntityZapEvent 2016-10-16 23:19:30 -07:00
Gabriele C
f7ae11f984 Add setting for proxy online mode status
TODO: Add isProxyOnlineMode check to Metrics
2016-08-05 01:03:08 +02:00
Martin Panzer
2a69b8dd1a Add server-name parameter 2016-05-28 16:54:03 +02:00