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2485 Commits

Autor SHA1 Nachricht Datum
EvilSeph
f1a35effb0 Added useExactLoginLocation(). Closes BUKKIT-145
useExactLoginLocation() looks for settings.use-exact-login-location within bukkit.yml.

If true, we will bypass Vanilla's behaviour of checking for collisions and moving the player if needed when they login.

If false, we will continue to follow Vanilla's behaviour and move players that 'collide' with objects when they login.
2012-01-29 12:33:05 -05:00
Erik Broes
c5a4bfd291 Use OO > new method 2012-01-29 16:06:11 +01:00
Erik Broes
3173b68bbe Filter null/AIR from items dropped on death. Fixes: BUKKIT-653 2012-01-29 13:37:32 +01:00
Erik Broes
4c2f57592d Add some testing 2012-01-29 11:22:11 +01:00
EvilSeph
1ea0037f49 Fixed maps crashing/disconnecting the client under certain circumstances. 2012-01-29 01:15:55 -05:00
Tahg
9b635aacc4 Moved BlockPlace event. 2012-01-28 03:09:48 -05:00
EvilSeph
7bdfea4820 Reverted onPlace changes. 2012-01-28 03:09:48 -05:00
Erik Broes
9d90839723 Put statement inside CraftBukkit block 2012-01-28 09:04:16 +01:00
EvilSeph
bb730f0ee7 Cleanup. 2012-01-27 18:23:58 -05:00
Erik Broes
38ad0ea5fd Prevent (Entity) null to be added to the entity list. 2012-01-27 19:42:14 +01:00
Erik Broes
16d3b705c5 Fix 'Block Transmute'. Bug where you could change the data of a block 'on demand'. 2012-01-27 19:29:33 +01:00
EvilSeph
98fd1a3606 Let's be a little less tricky to the client. Relates to BUKKIT-637 2012-01-26 20:35:20 -05:00
EvilSeph
5900268e7a Fixed the behaviour of fluid blocks. Fixes BUKKIT-629 2012-01-26 20:04:31 -05:00
EvilSeph
5bcb23502e Trick the client instead of modifying the world. Fixes BUKKIT-637 2012-01-26 19:36:27 -05:00
EvilSeph
5451788eb9 Updated version to 1.1-R2-SNAPSHOT for development towards next release. 2012-01-25 04:40:11 -05:00
EvilSeph
d01413653c Updated versions to 1.1-R1 in pom.xml for RB. 2012-01-25 01:12:09 -05:00
EvilSeph
b987d1b052 Really loosened the throttles strictness this time. 2012-01-24 23:43:23 -05:00
EvilSeph
3e0a26f270 Fixed redstone torches not updating indirect neighbors. Fixes BUKKIT-477 2012-01-24 23:38:15 -05:00
Tahg
989acd0afb Fix invalid data in pistons 2012-01-24 21:42:45 -05:00
EvilSeph
b416dd337f Loosen throttle strictness. 2012-01-24 18:45:30 -05:00
Tahg
39935eb3f2 Fix diodes not updating indirect neighbors. 2012-01-24 18:03:34 -05:00
Erik Broes
3b46222c54 Persist locking of an animal's age to disk 2012-01-24 22:06:37 +01:00
Mike Primm
94231f1ecf [Bleeding] Implemented EnchantmentTable API. 2012-01-24 06:15:34 -05:00
Tahg
c7716e1de4 [Bleeding] Audit of onPlace methods, Moved to postPlace as appropriate.
Closes BUKKIT-89
2012-01-24 05:18:23 -05:00
Sam Wilson
e92bdab57a Fixed CraftLivingEntity.damage when the entity is an EntityComplex.
Fixes BUKKIT-589: if you call damage on an instance of EnderDragon, no damage
is done.

Reason for bug: damage calls Entity.damageEntity.  But EntityComplex
overrides damageEntity to do nothing.

Fix: CraftComplexLiving should call EntityComplex.e instead of
Entity.damageEntity.  e is the method that actually does damage to an
instance of EntityComplex.
2012-01-24 04:10:47 -05:00
Zeerix
872dad5540 [Bleeding] Implemented PotionSplashEvent. Closes BUKKIT-307 2012-01-24 02:12:41 -05:00
Travis Watkins
74ead3abd1 Immediately tell client a block is broken, then process the event.
In order to avoid clients seeing blocks break, reappear, then break again due
to lag caused by plugins taking too long to process the BlockBreakEvent we
immediately tell the client the block is air then process the event. If the
event ends up being cancelled the client will get another packet telling them
the block still exists.
2012-01-23 23:59:36 -05:00
Travis Watkins
cf521b5a5c Only truncate player name when sending spawn packet. 2012-01-23 23:32:21 -05:00
EvilSeph
97ce5c4479 Implemented PlayerShearEntityEvent in EntityMushroomCow.
Due to the Vanilla client overzealously predicting things, shearing produces
client-side artifacts. See BUKKIT-611 for more information.
2012-01-23 22:41:34 -05:00
Aidan Matzko
93bc8ecd93 [Bleeding] Implemented Sheep, Shear and EntityChangeBlock API. Thanks
tips48! Closes BUKKIT-512
2012-01-23 18:58:37 -05:00
Mike Primm
229337bc8f Use BlockFadeEvents to signal fire blocks burning out 2012-01-22 18:20:01 +01:00
EvilSeph
51b29eff06 Removed accidentally committed change. Needs more investigating 2012-01-21 18:52:32 -05:00
EvilSeph
4f02563c63 Reverted changes to getItem(). Will be reimplemented after RB. 2012-01-20 14:52:32 -05:00
EvilSeph
1bbeec1f75 Accounted for NMS getItem() returning null in recent commit. 2012-01-20 11:46:24 -05:00
Nathan Adams
85ab95cec7 Nullcheck EntityItem's ItemStack where required. This fixes BUKKIT-552 2012-01-20 16:40:27 +00:00
Nathan Adams
51a056ecd5 Disallow colour names in offline-mode. This fixes BUKKIT-439. Thanks to cainfool for the discovery. 2012-01-20 16:03:15 +00:00
EvilSeph
76d7a1ce1d Properly handle null and air items. Fixes BUKKIT-435 and BUKKIT-550
We'll probably want to implement an ItemStack.EMPTY and return that
instead of NULL in the near future.
2012-01-20 05:40:10 -05:00
Tahg
4b0f819af2 Updated timing code for new event system 2012-01-19 18:50:39 -05:00
Erik Broes
1aa0847803 Add updated repos to pom.xml 2012-01-19 23:03:01 +01:00
Nathan Adams
28fcbec3b1 Prevent re-use of internal world dimension IDs. This fixes BUKKIT-448. Thanks to snowleo for the PR. 2012-01-19 16:10:52 +00:00
Nathan Adams
b0f29b1755 Throw PlayerLevelChangeEvent and PlayerExpChangeEvent events. Thanks to feildmaster for the PR. 2012-01-19 16:07:18 +00:00
Nathan Adams
1f1c9c0d4b Correctly take in ChatColor length when limiting player list size. This should fix BUKKIT-571 2012-01-19 15:10:00 +00:00
Erik Broes
737cf284e3 Fix giving wrong arguments to callEntityDamageEvent. Forgot to update after changing the signature :( 2012-01-18 08:16:38 +01:00
Erik Broes
112e0816b9 Actually close the inventory on a *cross*-world teleport. 2012-01-17 22:50:18 +01:00
Erik Broes
f5f268f939 Implement Player.setBedSpawnLocation(Location). Thanks md_5 2012-01-17 22:35:31 +01:00
Mike Primm
b22e727cda [Bleeding] Make BaseBiome to Biome mapping faster, detect missing mapping in future updates 2012-01-17 19:51:33 +01:00
Zeerix
bcf6440bc4 [Bleeding] Implement EntityShootBowEvent. Thanks Zeerix. 2012-01-17 19:51:06 +01:00
Erik Broes
edbb7358fc [Bleeding] Implementation of the brewing stand. 2012-01-17 19:50:29 +01:00
Tahg
387d7319bc [Bleeding] Prevent BlockSnow from recursively calling a physics update. 2012-01-17 19:50:10 +01:00
Erik Broes
1d4a9e1df5 [Bleeding] Make sure to close any open inventory windows before teleporting. Thanks md_5. 2012-01-17 19:49:52 +01:00