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925 Commits

Autor SHA1 Nachricht Datum
md_5
53d24e2b22 [Bleeding] Fix mistranslation affecting time of the server vs time of day.
Fixes BUKKIT-2797
2012-11-02 16:36:43 -04:00
Travis Watkins
87d25c4cc6 Fix compile issue with chunk generation. 2012-11-02 00:12:49 -05:00
feildmaster
a4892dfa72 Delegate recreateStructures to nms provider. Fixes BUKKIT-2760
This was a miss when updating to 1.4.2
2012-11-01 21:32:28 -05:00
Wesley Wolfe
1c14586c49 Add CraftArt mappings for Wither. Fixes BUKKIT-2667.
The static assertions are not normally evaluated in the JVM, and failed
to fail when the enums went from size 25 to size 26. This meant missing
values would not be detected at runtime and instead return null,
compounding problems later. The switches should never evaluate to null
so will instead throw runtime assertion errors.

Additional unit tests were added to detect new paintings and assure they
have proper, unique mappings. The test checks both that a mapping
exists, is not null, and does not duplicate another mapping.
2012-11-01 03:06:47 -05:00
Wesley Wolfe
9a88e615d4 Change ItemFrame to actually provide a defensive copy. Fixes BUKKIT-2784
If a defensive copy is not used in the API, changes to the item are
reflected in memory, but never updated to the client. It also goes
against the general contract provided in Bukkit, where setItem should be
the only way to change the underlying item frame.
2012-11-01 01:34:54 -05:00
Travis Watkins
87a1cd3d43 Add inventory and slot types for new containers. Fixes BUKKIT-2741 2012-10-31 13:25:53 -04:00
Travis Watkins
f479aa84a4 Implement API for ambient mob spawn limit. Add spawn-limit.ambient to
bukkit.yml. Adds BUKKIT-2765
2012-10-31 13:01:48 -04:00
Travis Watkins
46d7cd1e05 Use BlockCommandSender for dispatching Command block commands
Also allow commands that don't start with a / to match vanilla behavior
2012-10-31 06:37:46 -05:00
feildmaster
9e4e2c62af Expose API for managing and using GameRules. Adds BUKKIT-2757 2012-10-31 03:40:43 -04:00
h31ix
63eaf74d44 Implement the API for ItemFrames. Adds BUKKIT-2668 2012-10-31 01:18:59 -05:00
EvilSeph
6bf705dd08 Expose API for clearing a player's inventory with a successful count
return. Adds BUKKIT-2745
2012-10-30 04:55:02 -04:00
EvilSeph
3047a424bb Expose API for giving and taking experience levels for use with ExpCommand's new behaviour with Minecraft 1.4. Adds BUKKIT-2739 2012-10-29 23:18:37 -04:00
feildmaster
aba7e2faf1 Revert changing EntityType.FIREBALL to LARGE_FIREBALL 2012-10-29 20:17:52 -05:00
Travis Watkins
216cddb2ab Get skull data before destroying block. Fixes BUKKIT-2723
Skull blocks store their type in a tile entity and use their block data
as rotation. When breaking a block the block data is used for determining
what item to drop. Simply changing this to use the skull method for getting
their drop data is not enough because their tile entity is already gone.
Therefore we have to special case skulls to get the correct data _and_ get
that data before breaking the block.
2012-10-29 12:54:16 -05:00
EvilSeph
f4cdf8fe98 Add isHardcore API to check if the server is in hardcore mode or not. Adds BUKKIT-2707 2012-10-29 01:46:14 -04:00
Travis Watkins
d97d193b91 Add new entities to World.spawn method. Fixes BUKKIT-2658 2012-10-28 02:21:34 -05:00
EvilSeph
784f9e31a8 Remove spawn-radius setting in bukkit.yml in favour of spawn-protection in
server.properties. Fixes BUKKIT-2657
2012-10-28 01:55:27 -04:00
Travis Watkins
60819c6693 Update CraftBukkit to Minecraft 1.4(.2). 2012-10-27 22:19:03 -04:00
Wesley Wolfe
4166af1d3a Implement chat tab completion API. Fixes BUKKIT-2608. Adds BUKKIT-2607.
The chat tab completion implementation also includes a sanity check to
assure type-safety in the list.
2012-10-17 04:31:36 -05:00
Score_Under
3ce954bb86 Delegate tab-completion. Fixes BUKKIT-2181. Adds BUKKIT-2602
CommandMap now contains the functionality for tab completion. This
commit replaces the vanilla implementation and simply delegates it to
the Bukkit API.
2012-10-15 03:18:59 -05:00
Wesley Wolfe
05e889f346 Queue tasks from secondary threads. Fixes BUKKIT-2546 and BUKKIT-2600
This change affects the old chat compatibility layer from an
implementation only standpoint. It does not queue the 'event' to fire,
but rather queues a runnable that allows the calling thread to wait for
execution to finish.

The other effect of this change is that rcon connects now have their
commands queued to be run on next server tick using the same
implementation.

The internal implementation is in org.bukkit.craftbukkit.util.Waitable.
It is very similar to a Future<T> task, but only contains minimal
implementation with object.wait() and object.notify() calls
under the hood of waitable.get() and waitable.run().

PlayerPreLoginEvent now properly implements thread-safe event execution
by queuing the events similar to chat and rcon. This is still a poor way
albeit proper way to implement thread-safety; PlayerPreLoginEvent will
stay deprecated.
2012-10-14 17:26:53 -05:00
Wesley Wolfe
93a79cd0e6 Implement new scheduler API. Adds BUKKIT-836
The implementation for the new methods mimics the old methods. The final
call for the old methods now maps to the new methods with an additional
call to get id.
2012-10-14 01:21:58 -05:00
Travis Watkins
506a1a0765 Ensure entity isn't destroyed when trying to show it. Fixes BUKKIT-2038
If two players (or a player and any other entity) are teleported to the
same location in the same tick they will both get added to the other's
destroy queue then have a new entity spawn packet sent. Next tick the
destroy queue will be processed and they will then be invisible to each
other. To prevent this situation we remove the entity from the destroy
queue when sending out a spawn packet for them.
2012-10-13 15:27:45 -05:00
Travis Watkins
b5580b6d95 Remove player from destroy queue when they go visible. Fixes BUKKIT-2071
If a plugin calls player.hidePlayer(other); then player.showPlayer(other);
in the same tick the other player will be added to the entity destroy queue
then a spawn packet will be sent. On the next tick the queue will be
processed and a destroy packet will be sent that renders the other player
invisible. To correct this we ensure the destroy queue is in sync with use
of the vanish API.
2012-09-28 14:53:28 -05:00
Wesley Wolfe
fc0e35a67c Fix typo causing a task to be repeated in debug. Addresses BUKKIT-2549
An internal method for making the debug output for CraftScheduler's
async tasks was erroneously using the 'this' reference when the loop
should be referencing the current task.
2012-09-28 02:39:22 -05:00
Wesley Wolfe
03f12497b2 Map org.bukkit.Sound to String values for sending to client.
This change was done to remove the internal sound names from the API.
Along with moving the internal names into CraftBukkit, a unit test was
added for any new sounds added in the API to assure they have a non-null
mapping.
2012-09-26 19:02:05 -04:00
Travis Watkins
74b3be57b7 Replace LongObjectHashMap with a more efficient implementation
After further testing it appears that while the original LongHashtable
has issues with object creation churn and is severly slower than even
java.util.HashMap in general case benchmarks it is in fact very efficient
for our use case.

With this in mind I wrote a replacement LongObjectHashMap modeled after
LongHashtable. Unlike the original implementation this one does not use
Entry objects for storage so does not have the same object creation churn.
It also uses a 2D array instead of a 3D one and does not use a cache as
benchmarking shows this is more efficient. The "bucket size" was chosen
based on benchmarking performance of the HashMap with contents that would
be plausible for a 200+ player server. This means it uses a little extra
memory for smaller servers but almost always uses less than the normal
java.util.HashMap.

To make up for the original LongHashtable being a poor choice for generic
datasets I added a mixer to the new implementation based on code from
MurmurHash. While this has no noticable effect positive or negative with
our normal use of chunk coordinates it makes the HashMap perform just as
well with nearly any kind of dataset.

After these changes ChunkProviderServer.isChunkLoaded() goes from using
20% CPU time while sampling to not even showing up after 45 minutes of
sampling due to the CPU usage being too low to be noticed.
2012-09-21 11:20:10 -05:00
Mike Primm
beee3ce2da [Bleeding] Add autosave interval setting in bukkit.yml. Adds BUKKIT-2507
The new setting is located at "ticks-per.autosave". By changing this
value, it affects how often a full save is automatically executed,
measured in ticks.

This value is defaulting to 0 (off) because we believe that the vast
majority of servers already have a third-party solution to automatically
saving the server at set intervals. Having the built in auto-save disabled
by default ensures that we are not saving things twice; doing so leads to
absolutely no benefits, but results in detrimental and noticeable
unnecessary performance decrease.

For servers that do not use an automated external script to perform saves,
this setting can be turned on by setting the value higher than 0, with 900
being the value used in vanilla.
2012-09-12 22:05:52 -04:00
Wesley Wolfe
e2b1514daf Bulk pending cleanup. 2012-09-09 23:19:28 -05:00
Luke Granger-Brown
b1f6d16bfa Change local jline checks to not use String literals. Fixes BUKKIT-2455.
Refactoring dependencies 'changes' the string literal in the code. This
commit changes the literal to instead use a char[] to initialize a new
String. On a bytecode level, there will not exist a String literal for these
two values; the shade plugin will no longer refactor them.

Refactoring jline also changes the other String literals we use for
notifying jline of the current state. To insure that our local code reflects
the inner logic in jline, the key value was changed to the static final
variable located in TerminalFactory. Likewise, UnsupportedTerminal uses the
explicit class name (as reflection is used later with the value that has
been set).
2012-09-09 17:02:48 -05:00
Wesley Wolfe
27d58a299c Add information about async tasks to CrashReports. Addresses BUKKIT-2491
Async tasks are notorious for causing CMEs and corrupted data when
accessing the API. This change makes a linked list to track recent tasks
that may no longer be running. It is accessed via the toString method on
the scheduler. This behavior is not guaranteed, but it is accessible as
such currently.

Although toString is located in the scheduler, its contract does not
guarantee an accurate or up to date call when accessed from a second
thread.
2012-09-09 00:34:41 -05:00
Wesley Wolfe
4d5894e4cb Fix crash from console-commands throwing exception. Fixes BUKKIT-2479
When 1.3.1 was released, a try-catch block was removed from the tick
loop that called the method in NMS to handle commands. This restores a
try-catch to prevent the console from crashing the server.
2012-09-06 22:11:17 -05:00
Wesley Wolfe
3307d489da Fix Future task waiting logic. Fixes BUKKIT-2408
Previously, the timeout would erroneously get converted to milliseconds
twice. The second conversion was removed.

Spurious wakeups were not handled properly, and would instead throw a
TimeoutException even if the waited time was not reached..
2012-08-26 10:25:11 -05:00
Wesley Wolfe
dcd01bf0c0 Rewrite scheduler. Fixes BUKKIT-1831, and BUKKIT-845
The new scheduler uses a non-blocking methodology. Combining volatile
references to make a linked reference chain, with the atomic reference
handling the tail, tasks are queued without waiting for locks. The main
thread will no longer limit the length of time spend for scheduled tasks,
but no task will run twice in the same tick. Scheduling a new task inside of
a synchronous task will always run the new task during the same tick,
assuming there is no supplied delay > 0.

Asynchronous tasks are now run using a thread pool. Any thread-local
implemenation should now account for threads being reused between
executions.

Race conditions were carefully examined and the order of logic is now very
important. Each task is placed in a secondary collection before removal from
primary collections. Thus, by reading tasks from the collections in the same
order they travel, it retains state-safety. This does make modifications
less responsive in some situations, as the task may be transitioning before
the modifier accesses it. This cost outweighs the requirement to synchronize
on the scheduler; previously any conflict would be first-come-first-serve,
with the main thread backing out arbitrarily.
2012-08-22 16:41:46 -05:00
V10lator
e3ae188ed2 Fix instances where Signs have null lines. Addresses BUKKIT-684 2012-08-21 20:17:29 -05:00
EdGruberman
450edc3004 Use standard format function to format logs. Addresses BUKKIT-2246
Also fix "excess" Log Levels.
2012-08-21 19:17:29 -05:00
feildmaster
161ab5edc6 Implement API for Sound, and playing the sounds for Worlds and Players. Adds BUKKIT-1430, BUKKIT-1226 and BUKKIT-2019 2012-08-21 19:13:19 -05:00
Travis Watkins
ccc760d629 Use a dynamic pool size for the iterator cache
Many codepaths only end up with one iterator being used at a time and
most of the rest only get up to two being used so using a static pool of
three is wasteful. This also allows us to efficiently handle cases that
exceed 3 iterators in use. Overall this dramatically increases the hit rate
and results in less iterators being created.
2012-08-20 18:44:07 -05:00
feildmaster
e7e643d83a Implement API to retrieve and open EnderChests. Adds BUKKIT-2016 2012-08-20 16:00:53 -05:00
Mike Primm
627cf2ef8b [Bleeding] Remove redundant chunkList from ChunkProviderServer
This ArrayList duplicates part of the functionality of the much more
efficient chunk map so can be removed as the map can be used in the few
places this was needed.
2012-08-19 09:51:00 -05:00
Travis Watkins
97ac0a3f14 Add LongObjectHashMap and LongHashSet
Replace uses of LongHashtable and LongHashset with new implementations.
Remove EntryBase, LongBaseHashtable, LongHashset, and LongHashtable as they
are no longer used.

LongObjectHashMap does not use Entry or EntryBase classes internally for
storage so has much lower object churn and greater performance. LongHashSet
is not as much of performance win for our use case but for general use is
up to seventeen times faster than the old implementation and is in fact
faster than alternatives from "high performance" java libraries. This is
being added so that if someone tries to use it in the future in a place
unrelated to its current use they don't accidentally end up with something
slower than the Java collections HashSet implementation.
2012-08-19 09:51:00 -05:00
Travis Watkins
858d36efc9 Add iterator cache to UnsafeList and use it in hotspots
Adds a specialized iterator for the list and a pool of iterators to avoid
object churn. Also optimizes the clear() method to reduce object creation.
2012-08-19 09:50:57 -05:00
Mike Primm
5254993510 Fix issues with chunk saving. Fixes BUKKIT-2158, BUKKIT-2018 and BUKKIT-2229 2012-08-19 08:36:47 -04:00
Wesley Wolfe
cacfc71b46 Add more detailed CrashReport for CraftBukkit. Addresses BUKKIT-2319 2012-08-17 23:18:22 -05:00
feildmaster
fc35d000e4 Use correct SlotType's for merchants. Fixes BUKKIT-2257 2012-08-15 06:00:55 -05:00
feildmaster
b059962a5c Implement methods for spawning FallingBlocks and add various FallingBlock methods. Adds BUKKIT-2282 2012-08-14 07:38:23 -05:00
feildmaster
aa92f0e313 Update CreatureSpawner.setSpawnedType(EntityType) to 1.3
They can spawn any valid entities now. What is a "valid" entity? A "valid" entity is an EntityType with a non-null getName(). (for example: PRIMED_TNT, FALLING_BLOCK)
2012-08-12 14:11:36 -05:00
Wesley Wolfe
342f9c3bd3 Implement player speed API. Addresses BUKKIT-2205 2012-08-10 00:00:04 -05:00
Wesley Wolfe
2bb7a5f94d Implement new deprecated warning state configuration option 2012-08-06 23:52:49 -05:00
Travis Watkins
a574ec54cc Put forceChunkLoad back to its original value. 2012-08-05 20:03:12 -05:00
Wesley Wolfe
02d6703da7 Implement new AsyncPlayerChatEvent. Addresses BUKKIT-2064
Added two utility collections for use with PlayerChatEvents allowing lazier
initialization of events and less need to synchronize against the player
list.

Provided a hidden queue system for similar logic to pre-1.3 chat. When a
plugin is listening for the deprecated PlayerChatEvent, all chat will be
delayed to be mirror executed from the main thread. All developers are
encouraged to immediately update to the developmental Bukkit chat API as a
minimum transition for server stability.

Additionally, changes were required to bring thread-safety to the flow
logic. CopyOnWriteArrayList is the only viable means to produce thread
safety with minimal diff; using a sane pre-implemented collection would
require reworking of sections of NMS logic.

As a minor change, implemented expected functionality for
PlayerCommandPreProcessEvent. Setting the player should now change the
player executing the command.
2012-08-03 23:44:45 -05:00
Mike Primm
c711827e94 Fix mapping of ChunkSection nibble data to snapshot. Fixes BUKKIT-1977 2012-08-02 21:45:54 -05:00
Luke Granger-Brown
35a3d701a9 Add trailing / to BukkitDL URLs. Fixes BUKKIT-2015.
Also adds CraftBukkit version number to user agent when communicating with
BukkitDL.
2012-08-02 21:38:32 -05:00
feildmaster
a43d621c01 Update CraftBukkit to Minecraft 1.3.1 2012-08-02 04:58:50 -05:00
feildmaster
46125dc6cf Implement getExpToLevel method. Fixes BUKKIT-1906 2012-07-11 17:14:07 -05:00
Mike Primm
08740d7f91 [Bleeding] Include chunk biome data for refresh chunk. Fixes BUKKIT-1166 2012-07-08 19:11:51 -05:00
feildmaster
dba9349ed4 Factor invulnerableTicks into getNoDamageTicks. Fixes BUKKIT-1324 2012-07-04 15:12:29 -05:00
feildmaster
d7272f42ef Implement getMotd, and reload the motd. Adds BUKKIT-1799 2012-07-03 18:00:37 -05:00
feildmaster
00efc8c464 Apply setLastDamageCause after processing events and the event has not been canceled. Fixes BUKKIT-1881
This allows previous causes to be available during the event, as well as making the damage cause a valid one. If EntityDamageEvent is canceled, then it's not the last DamageCause.

Also prevents setting DamageCause involuntarily through construction.
2012-07-02 22:22:03 -05:00
feildmaster
e4e994f710 Treat ComplexParts as proxies for setLastDamageCause. Fixes BUKKIT-1821 2012-07-02 22:22:03 -05:00
feildmaster
0a0d5ebf20 Clean entity.damage functions. Fixes BUKKIT-1822 2012-07-02 22:22:03 -05:00
Wesley Wolfe
ff09ff07f9 Fix deprecated spawnCreature. Fixes BUKKIT-1880 2012-07-02 15:36:49 -05:00
Travis Watkins
a21f038fc3 Mark entities as invalid when they get despawned. Addresses BUKKIT-810 2012-06-28 19:34:31 -05:00
TomyLobo
412b7eaa12 Implement LivingEntity.hasLineOfSight. Addresses BUKKIT-1255 2012-06-23 10:48:08 -05:00
V10lator
ea4d3662be Deprecate spawnCreature and add spawnEntity. Addresses BUKKIT-1168 2012-06-23 10:18:50 -05:00
feildmaster
568fae2e86 Trigger EntityBlockChangeEvent for Silverfish. Adds BUKKIT-1560 and BUKKIT-1593 2012-06-23 06:42:08 -05:00
Wesley Wolfe
57763845d0 Implement plugin channel events. Addresses BUKKIT-1844 2012-06-21 02:39:59 -05:00
Travis Ralston
9f37f70527 Fire PlayerItemBreakEvent. Addresses BUKKIT-1600 2012-06-21 01:10:30 -05:00
Ammar Askar
8bc42ba8c9 Clear animal owner when untamed. Fixes BUKKIT-1482 2012-06-20 12:45:17 -05:00
H31IX
0095add08c Add query-plugins setting. Addresses BUKKIT-1781 2012-06-20 12:40:12 -05:00
Jeff Wardian
ae98a6f051 Changes '/whitelist list' to ignore comments. Addresses BUKKIT-1804 2012-06-14 23:33:21 -05:00
Jeff Wardian
ae94a3308d Preserve whitelist ordering. Addresses BUKKIT-1805 2012-06-14 23:33:13 -05:00
obnoxint
e35f6f2526 Fire NotePlayEvent. Fixes BUKKIT-1779 2012-06-14 20:58:57 -05:00
Wesley Wolfe
ed6d4c7759 Support asynchronous events; Addresses BUKKIT-1212 2012-06-13 23:00:46 -05:00
Wesley Wolfe
478654351a Check world before checking distance. Fixes BUKKIT-1792 2012-06-12 16:37:47 -04:00
feildmaster
f15785669a Launch fireballs at eye location. Fixes BUKKIT-1155 2012-06-03 05:34:58 -05:00
Travis Watkins
13fcb9e371 Make log-strip-color a simple flag instead of a boolean. 2012-06-02 14:43:38 -05:00
Travis Watkins
70c91c161e Resize UnsafeList to initial capacity when cleared and implement clone. 2012-06-01 13:03:59 -05:00
Wesley Wolfe
266212f9f8 Fix bold states while printing; Fixes BUKKIT-1716 2012-05-26 15:32:38 -05:00
Wesley Wolfe
25cfdfa05e Change mapping of Gold from yellow bold to yellow; Addresses BUKKIT-1717 2012-05-26 15:27:55 -05:00
Wesley Wolfe
5d3c8bfaa4 Removed AnimalTamer cache, fixes BUKKIT-1628 2012-05-24 23:02:02 -05:00
Wesley Wolfe
c43012ef1c Fixed broken hashCode() 2012-05-24 23:01:33 -05:00
Travis Watkins
c1bc0df718 Add in checks for potential NPEs. Fixes BUKKIT-1706 and BUKKIT-1590. 2012-05-24 19:12:56 -05:00
Score_Under
0f984dd9a5 Re-implement World.getTemperature and World.getHumidity 2012-05-23 04:02:15 -05:00
Travis Watkins
3ee75ab6d3 Replace TextWrapper with simple newline splitting. Fixes BUKKIT-1662
TextWrapper used to try to ensure a message would wrap correctly on the
client by counting the width of the characters in pixels and wrapping
before hitting that limit. This was needed because the client would lose
color information when wrapping and could not handle long lines of text.

Now that both of these problems are solved in the client we can replace
TextWrapper with simple code to split the message into multiple packets on
newlines and ensure chat colors carry across to the new packet.
2012-05-16 23:47:14 -05:00
feildmaster
1d361c2f48 Fix block place protection using a larger radius. Fixes BUKKIT-1617 2012-05-16 18:43:44 -05:00
Travis Watkins
4c8f6f2caa Add option to strip color codes from server.log file 2012-05-16 13:21:23 -05:00
EdGruberman
31d488a386 Update to jline 2. Fixes BUKKIT-717
JLine 2 allows for better color matching in the console and support for
colors in console on Windows. Hopefully provides better performance as well.
2012-05-15 23:27:51 -05:00
feildmaster
2f976705be Revert "Fix potential NPE in vanish API. Fixes BUKKIT-1541"
This reverts commit ebf121800bd3161e4af0f6d9229ccb39c31fc278.

If the handle ever becomes null we need to know about it so we can debug it further.
2012-04-27 12:48:40 -05:00
feildmaster
99aeb32d0d Remove Player cache and edit CraftPlayer.equals to account for EntityID. Fixes BUKKIT-1541 and Addresses BUKKIT-761 2012-04-27 12:33:40 -05:00
Travis Watkins
73ae279e8d Update players when potion effects are moved from them. Fixes BUKKIT-789 2012-04-24 21:58:35 -04:00
Travis Watkins
9c12dc0ef8 Fix potential NPE in vanish API. Fixes BUKKIT-1541 2012-04-24 21:57:54 -04:00
feildmaster
0220c1ff74 Remove legacy Chunk cache. Fixes BUKKIT-1400 2012-04-24 15:06:11 -05:00
EvilSeph
e61a316815 We build for Java 1.5. 2012-04-23 23:05:57 -04:00
Travis Watkins
edfc8ba92f Add per-world spawn limits with fallback to server-wide bukkit.yml settings.
Fixes BUKKIT-1565
2012-04-23 22:54:43 -04:00
Travis Watkins
b7376e0865 Avoid doing unnecessary range checks when we're looping from start to end.
Make EntityLiving call AI logic every tick again.
Rework PathfinderGoalSelector logic.

Adds UnsafeList for use in places where we use ArrayList and know we won't
get index out of range errors. Added usage to World's tickEntities, Chunk's
entitySlices to speed up searching for entities, and to PathfinderGoalSelector
to speed up dealing with AI goals.

Reworked logic in PathfinderGoalSelector with help from fullwall. This code
no longer uses an extra ArrayList for setting up goals and only updates which
goals should be run every other time it is called.

Removed only calling PathfinderGoalSelector every other tick from EntityLiving
as we now only setup new goals every other tick. This ensures existing goals
run every tick to properly update mob movement.
2012-04-23 21:52:08 -04:00
Wesley Wolfe
2e646d2809 Made permissions.yml registration easier; Addresses BUKKIT-1499
The permissions.yml now behaves similar to a plugin.yml
2012-04-15 13:24:38 -05:00
feildmaster
748ebae550 Properly call EntityDeathEvent for mobs. Fixes BUKKIT-1519 2012-04-15 09:16:43 -05:00
feildmaster
1dcb39074d Persist PlayerDeathEvent values. Fixes BUKKIT-1521 2012-04-14 00:30:39 -05:00
feildmaster
52d9473e6b SpawnRadius should only apply to main world. Fixes BUKKIT-1427 2012-04-02 16:40:45 -05:00