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53 Commits

Autor SHA1 Nachricht Datum
md_5
7ea3c040bc
Update to Minecraft 1.16.1 2020-06-25 10:00:00 +10:00
Spottedleaf
fad2494af1 #673: Fix Craftworld#isChunkLoaded
The flag for getChunkAt(int, int, ChunkStatus, boolean)
is actually a flag for whether to bring the underlying
PlayerChunk up to the required ticket level to load the
chunk. So, if the chunk is already at the required level,
but has not yet loaded, the call will actually either
start the load if it has not already been started and
block until completion.

This behaviour is not suitable for just
checking if the chunk is loaded.
2020-06-06 19:23:46 +10:00
Phoenix616
fc24934098 SPIGOT-5484: Add more spawn tick settings 2020-03-08 19:43:47 +11:00
md_5
c2dc19d385 Craftbukkit -> CraftBukkit 2020-02-02 11:18:17 +11:00
md_5
6881a10803 Update to Minecraft 1.15.2 2020-01-22 08:00:00 +11:00
md_5
de42aa13f3 Update to Minecraft 1.15 2019-12-11 09:00:00 +11:00
md_5
da62a66ab7 SPIGOT-5225: World handle isn't closed if world is unloaded without saving 2019-07-29 16:37:48 +10:00
md_5
e73aabd666 Update to Minecraft 1.14.4 2019-07-20 09:00:00 +10:00
Irmo van den Berge
989f9b3daa SPIGOT-4849: Fix server crash when accessing chunks during chunk load/unload/populate events 2019-07-16 10:54:41 +10:00
md_5
fe3930ce00 Update to Minecraft 1.14.3-pre4 2019-06-21 20:00:00 +10:00
md_5
cb3d14c5a7 Update to Minecraft 1.14.2 2019-05-28 06:30:00 +10:00
blablubbabc
8d0f37228d SPIGOT-4752: Fixed inconsistency between isChunkLoaded and chunk load/unload events 2019-05-25 10:47:30 +10:00
md_5
89c52b7b0e Update to Minecraft 1.14.1 2019-05-14 10:00:00 +10:00
md_5
ed20842bcf Update to Minecraft 1.14 2019-04-25 12:00:00 +10:00
md_5
a2d787f6eb Update to Minecraft 1.14-pre5 2019-04-23 12:00:00 +10:00
md_5
d0a9130d24 SPIGOT-4563: Fix regenerating chunks saved to disk already 2019-01-03 15:44:06 +11:00
md_5
d05c8b1481 Mappings Update 2018-12-26 08:00:00 +11:00
md_5
aa36c8417b Mappings Update 2018-12-06 10:00:00 +11:00
md_5
b4230a9a7e Update to Minecraft 1.13.2 2018-10-23 06:00:00 +11:00
md_5
1a7f2d109e SPIGOT-4397: isChunkGenerated API 2018-09-26 17:19:16 +10:00
md_5
7033f180e0 Hoist out synchronisation from ChunkRegionLoader 2018-09-10 19:13:03 +10:00
md_5
ce1af0c348 Update to Minecraft 1.13.1 2018-08-26 12:00:00 +10:00
md_5
1ef1ffd664 SPIGOT-4137: Fix World.regenerateChunk 2018-07-25 19:32:06 +10:00
md_5
421c1728c8 Update to Minecraft 1.13-pre7 2018-07-15 10:00:00 +10:00
md_5
fb423b8f48 SPIGOT-3883: Better reloading of pending unload chunks 2018-04-04 16:12:32 +10:00
md_5
5195487ec6 Update to Minecraft 1.12-pre2 2017-05-14 12:00:00 +10:00
Geoff Crossland
6194f6cc49 Drop RegionFile.chunkExists() in favour of Mojang's own version 2017-04-27 21:25:33 +10:00
md_5
c25ddf063a Update to Minecraft 1.11 2016-11-17 12:41:03 +11:00
md_5
7f9fbe54ba Simplify a few diffs 2016-07-15 20:10:43 +10:00
md_5
0df416d679 SPIGOT-113: Add save status to ChunkUnloadEvent 2016-07-11 21:10:56 +10:00
Aikar
1953f52da1 SPIGOT-2439: Consistently fire Chunk(Load|Unload)Event
Clean up implementation and firing of both of these events by routing
both unload and load behaviors to consistent method calls.

This fixes issues where a few places would not call Load or Unload events
when it should have.

Additionally, reduces diff by moving the neighbor marking code into these
consistent points.

Additional benefits of the change include improving the neighbor marking
methods to use getChunkIfLoaded instead of getLoadedChunkAt in some places,
as the latter will cause chunks to be marked active and not unload.

Finally, this also updates CraftWorld.loadChunk to use the new methods, as the
previous logic did not properly handle the new unload queue.
2016-06-23 10:34:08 +10:00
md_5
1f507256e7 SPIGOT-2322: Chunks generating with missing / corrupted data. 2016-06-12 12:28:08 +10:00
md_5
a8a4bedd2a Update to Minecraft 1.10 2016-06-09 11:43:49 +10:00
md_5
8982e3f33e SPIGOT-2297: Reintroduce getChunkIfLoaded 2016-05-22 11:36:38 +10:00
md_5
6d133d5440 SPIGOT-2282: Get loaded chunk 2016-05-15 22:14:47 +10:00
md_5
23da8b0ab7 SPIGOT-2270: Retain Java 6 compat 2016-05-12 12:09:28 +10:00
md_5
e22506f964 Use direct chunk access for neighbour counts on unload 2016-05-11 16:01:17 +10:00
md_5
7e9122e74d Fix some [but not all] chunk unload issues 2016-05-11 15:34:16 +10:00
md_5
c5e9a169fa Minecraft 1.9.4 2016-05-10 21:47:39 +10:00
Thinkofname
b5a4d07141 SPIGOT-2014: Respect the spectatorsGenerateChunks gamerule 2016-04-20 11:00:35 +01:00
md_5
60f01ef304 SPIGOT-1626 / MC-98994: Fix slow chunk performance
Please see https://bugs.mojang.com/browse/MC-98994 for full explanation.
2016-03-05 18:50:38 +11:00
Thinkofdeath
8447e4f3ed SPIGOT-1659: Fix a mistake in ChunkProviderServer that sometimes caused recursive chunk loads 2016-03-02 21:29:11 +00:00
md_5
aa008dff0f Update to Minecraft 1.9 2016-03-01 09:32:45 +11:00
md_5
a65e45d889 [SPIGOT-946] Begin making use of access transforms to simplify patching. 2015-06-06 19:46:42 +10:00
md_5
d63abf6cf1 Cut fluff from patch headers. 2015-05-25 20:37:24 +10:00
Thinkofdeath
3fce0ec0f5 SPIGOT-729: Revert the entity slice move 2015-03-22 19:01:30 +00:00
Thinkofdeath
7f609b12b9 SPIGOT-705: Fix possible CME 2015-03-15 21:38:05 +00:00
Thinkofdeath
d8a9c7be42 Update to Minecraft 1.8.3 2015-03-04 09:48:58 +00:00
Thinkofdeath
90ac03522a Revert "Remove patch headers"
This reverts commit d6e3dff7d8.
2014-11-28 23:02:15 +00:00
GunfighterJ
d6e3dff7d8 Remove patch headers 2014-11-28 16:54:14 -06:00