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194 Commits

Autor SHA1 Nachricht Datum
CraftBukkit/Spigot
d15575db91 #1325: Use CraftBlockType and CraftItemType instead of CraftMagicNumbers to convert between minecraft and bukkit block / item representation
By: DerFrZocker <derrieple@gmail.com>
2023-12-29 08:36:38 +11:00
CraftBukkit/Spigot
c90e518928 #1306: Centralize Bukkit and Minecraft entity conversion
By: DerFrZocker <derrieple@gmail.com>
2023-12-10 10:46:06 +11:00
CraftBukkit/Spigot
336afd230d #1299: Add new PersistentDataContainer methods and clean up docs
By: Jishuna <joshl5324@gmail.com>
2023-12-08 19:29:38 +11:00
CraftBukkit/Spigot
a5594be1c7 #1303: Create registry for banner pattern and cat type
By: Jishuna <joshl5324@gmail.com>
2023-12-08 19:26:30 +11:00
CraftBukkit/Spigot
5690a0ab1f #1309: Add tests for Bukkit Pose
By: Doc <nachito94@msn.com>
2023-12-07 08:21:33 +11:00
CraftBukkit/Spigot
dd8ca5c2dc SPIGOT-6026: Pull PotionEffectType and Enchantment from registry
By: DerFrZocker <derrieple@gmail.com>
2023-12-06 03:40:00 +11:00
CraftBukkit/Spigot
8398e12b34 Update to Minecraft 1.20.3
By: md_5 <git@md-5.net>
2023-12-06 03:40:00 +11:00
CraftBukkit/Spigot
e84271b31b #1279: Back Particle by a minecraft registry
By: DerFrZocker <derrieple@gmail.com>
2023-10-21 13:42:09 +11:00
CraftBukkit/Spigot
691d43eb42 SPIGOT-5753: Back PotionType by a minecraft registry
By: DerFrZocker <derrieple@gmail.com>
2023-10-09 20:22:53 +11:00
CraftBukkit/Spigot
0c90514858 SPIGOT-6400: Use Mockito instead of InvocationHandler
By: DerFrZocker <derrieple@gmail.com>
2023-10-07 15:42:18 +11:00
CraftBukkit/Spigot
b3ac8604eb #1264: Load Bukkit class before creating Registry item
This fixes a registry load order issue, which could cause that two different instances of the same registry item could exist, when the Bukkit class was not loaded before an item was queried.

By: DerFrZocker <derrieple@gmail.com>
2023-10-03 07:15:37 +11:00
CraftBukkit/Spigot
6e2503b658 #1265: Ensure UTF-8 used in new test resource
By: Doc <nachito94@msn.com>
2023-10-01 15:27:41 +11:00
CraftBukkit/Spigot
5692b3f59a #1230: Move unstructured PDC NBT serialisation to SNBT
The initial implementation of the CraftNBTTagConfigSerialiser attempted
to represent the entire NBT tree in yaml. While the tree structure
itself is nicely represented, the values and their respective types
become increasingly difficult to properly store in the context of
snakeyml/yml in general.

This is mainly due to the fact that nbt offers a lot of different types
compared to yaml, specifically the primitive arrays and different
floating point values are troublesome as they require parsing via mojang
parsers due to their custom format.

To build a future proof system for unstructured nbt in spigot yml,
this commit moves the entire serialisation fully into SNBT,
producing a single string as output rather than a full yml tree.
SNBT remains easily readable and editable for server owners, which was
one of the main criteria during the initial implementation of the
serialiser (preventing the use of bas64ed gzipped nbt bytes), while also
completely using mojangs parsing, eliminating any need for custom
parsing logic in spigot.

Additionally, a string allows for very straight forward handling of
legacy data by simply parsing strings as SNBT and maps/yml trees as
legacy content, depending on what type snakeyml produces after parsing
the yml content, removing the need for a versioning schema.

By: Bjarne Koll <lynxplay101@gmail.com>
2023-09-24 10:12:19 +10:00
CraftBukkit/Spigot
07002cbfcd #1256: Update tests to JUnit 5
By: DerFrZocker <derrieple@gmail.com>
2023-09-23 18:10:23 +10:00
CraftBukkit/Spigot
3ff2a7bc12 SPIGOT-7486: Alternate approach to null profile names
By: md_5 <git@md-5.net>
2023-09-22 07:36:30 +10:00
CraftBukkit/Spigot
4248b8a4d8 #1250: Standardize and centralize Bukkit / Minecraft registry conversion
By: DerFrZocker <derrieple@gmail.com>
2023-09-22 03:02:16 +10:00
CraftBukkit/Spigot
8a3c8cfcd4 Update to Minecraft 1.20.2
By: md_5 <git@md-5.net>
2023-09-22 02:40:00 +10:00
CraftBukkit/Spigot
c8a9b8d25c #1248: Load GameEvent and MusicInstrument from registry
By: DerFrZocker <derrieple@gmail.com>
2023-09-02 12:55:23 +10:00
CraftBukkit/Spigot
6fdc83ddd9 #1246: Add missing AbstractTestingBase to tests which need them
By: DerFrZocker <derrieple@gmail.com>
2023-08-25 19:33:11 +10:00
CraftBukkit/Spigot
5ff68bfbcb #1203: Test TrimMaterial and TrimPattern constants
By: Parker Hawke <hawkeboyz2@hotmail.com>
2023-06-12 10:06:51 +10:00
CraftBukkit/Spigot
9d740b84b0 Update to Minecraft 1.20
By: md_5 <git@md-5.net>
2023-06-08 01:30:00 +10:00
CraftBukkit/Spigot
355e9daf30 #1196: Test Registry instances more thoroughly
By: Parker Hawke <hawkeboyz2@hotmail.com>
2023-06-04 11:28:33 +10:00
CraftBukkit/Spigot
d58f895450 Add test for Chunk.LoadLevel mirroring
By: md_5 <git@md-5.net>
2023-04-29 17:44:42 +10:00
CraftBukkit/Spigot
6c852e65e7 #1147: Add experimental armor trim API
By: Parker Hawke <hawkeboyz2@hotmail.com>
2023-04-07 16:51:00 +10:00
CraftBukkit/Spigot
85db37be1b Fix availability of experimental datapack features in unit tests
By: md_5 <git@md-5.net>
2023-03-15 20:41:42 +11:00
CraftBukkit/Spigot
40076782ed Update to Minecraft 1.19.4
By: md_5 <git@md-5.net>
2023-03-15 03:30:00 +11:00
CraftBukkit/Spigot
412e157d39 SPIGOT-7267: Fix EntityType#getTranslationKey() and add unit test
By: Doc <nachito94@msn.com>
2023-02-20 19:35:39 +11:00
CraftBukkit/Spigot
d310f63995 SPIGOT-7034: Add methods for set/get instrument in Goat Horn
By: byquanton <32410361+byquanton@users.noreply.github.com>
2023-01-08 20:36:10 +11:00
CraftBukkit/Spigot
37d4b08ff4 #1121: Add unit test for spawn egg meta
By: Doc <nachito94@msn.com>
2022-12-13 19:04:30 +11:00
CraftBukkit/Spigot
8b26bb8f3e Update to Minecraft 1.19.3
By: md_5 <git@md-5.net>
2022-12-08 03:00:00 +11:00
CraftBukkit/Spigot
2f0d31aa17 SPIGOT-7083: Add Boat.WoodenType, Boat.Status; deprecate TreeSpecies
By: Doc <nachito94@msn.com>
2022-07-05 20:40:35 +10:00
CraftBukkit/Spigot
230282ea44 SPIGOT-7011, SPIGOT-7065: Overhaul of structures
By: DerFrZocker <derrieple@gmail.com>
2022-07-01 20:41:04 +10:00
CraftBukkit/Spigot
100bb8f120 #1052: Add option to use cached map color palette
This reduces the conversion time drastically with the cost of slightly more memory usage.

By: DerFrZocker <derrieple@gmail.com>
2022-06-18 21:13:42 +10:00
CraftBukkit/Spigot
25f3b50f6b Update to Minecraft 1.19
By: md_5 <git@md-5.net>
2022-06-08 02:00:00 +10:00
CraftBukkit/Spigot
43ec2cdacc #1055: Use correct tile entity for trapped chest in CraftBlockStates
By: DerFrZocker <derrieple@gmail.com>
2022-06-06 08:30:54 +10:00
CraftBukkit/Spigot
5fce26aed5 Add tests for material creative categories
By: md_5 <git@md-5.net>
2022-03-19 09:59:55 +11:00
CraftBukkit/Spigot
9ee989ea81 Update to Minecraft 1.18.2
By: md_5 <git@md-5.net>
2022-03-01 02:00:00 +11:00
CraftBukkit/Spigot
314b83ffae SPIGOT-6918: Add SpawnCategory API and configurations for Axolotls
By: Doc <nachito94@msn.com>
2022-02-07 18:47:27 +11:00
CraftBukkit/Spigot
08891a2e2f #1002: Add Player Profile API
Slight changes may occur as this API is stabilized.

This PR is based on work previously done by DerFrZocker in #938.

By: blablubbabc <lukas@wirsindwir.de>
2022-02-03 09:25:39 +11:00
CraftBukkit/Spigot
e55f7f5dc4 #962: Make PotionEffectType implement Keyed
By: coll1234567 <joshl5324@gmail.com>
2021-11-28 11:49:42 +11:00
CraftBukkit/Spigot
6992843028 Fix serializing unhandled NBT + add unit test with unhandled NBT
By: md_5 <git@md-5.net>
2021-11-23 12:35:42 +11:00
CraftBukkit/Spigot
e3c01e2bf0 #955: Add test for BlockData class of Material
By: BlackHole <black-hole@live.com>
2021-11-23 08:07:10 +11:00
CraftBukkit/Spigot
43702a9e10 Update to Minecraft 1.18-pre5
By: md_5 <git@md-5.net>
2021-11-22 09:00:00 +11:00
CraftBukkit/Spigot
f27c8f74f8 #877: Improve and simplify CraftBlockState
By: blablubbabc <lukas@wirsindwir.de>
2021-09-29 18:56:16 +10:00
CraftBukkit/Spigot
c2e4e91b1b SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API
## **Current API**
The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880.

## **New API**
With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators.

### **Changes in the new api**
**Extra generation steps:**
Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated.

**New class BiomeProvider**
The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft.
The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others.

**Deprecated isParallelCapable**
Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this.

**Base height method added**
This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end).

**WorldInfo Class**
The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world.

**BlockPopulator Changes**
Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used.

For common methods between the World and LimitedRegion a RegionAccessor was added.

By: DerFrZocker <derrieple@gmail.com>
2021-08-15 08:08:16 +10:00
CraftBukkit/Spigot
0c2fdaf521 SPIGOT-6527: Add AxolotlBucketMeta
By: Doc <nachito94@msn.com>
2021-07-04 09:32:25 +10:00
CraftBukkit/Spigot
02ebbcfc81 #855: Add HumanEntity#getItemInUse and Material#getSlipperiness
By: konsolas <vincentyntang@gmail.com>
2021-06-12 21:07:45 +01:00
CraftBukkit/Spigot
f359c7a3ec Fix new map colors rendering as transparent
By: DerFrZocker <derrieple@gmail.com>
2021-06-12 19:56:13 +10:00
CraftBukkit/Spigot
b3a8254758 Update to Minecraft 1.17
By: md_5 <git@md-5.net>
2021-06-11 15:00:00 +10:00
CraftBukkit/Spigot
8ce553209c #819: Implemented test for Material#getEquipmentSlot() method
By: Jakub Zacek <dawon.cz@gmail.com>
2021-04-13 19:16:32 +10:00