The worldgen thread will attempt to get structure references
via the world's getChunkAt method, which is fine if the gen is
not cancelled - but if the chunk was unloaded, the call will block
indefinitely. Instead of using the world state, we use the already
supplied generatoraccess which will always have the chunk available.
Missed patch from tuinity merge
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
808cb7ca PR-1023: Improve consistency of tag API
- Save level.dat first, in case the shutdown is killed later
- Force run minecraftserver tasks and the chunk source tasks
while waiting for the chunk system to empty, as there's simply
too much trash that could prevent them from executing during
the chunk source tick (i.e "time left in tick" logic).
Needs one for ItemStack and Entity. It looks like I missed
the entity one because Mojang defined it as being simple,
which it certainly isn't (they "missed" it too).
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
4ed5af5e SPIGOT-6956: Reduce differences caused by setKeepSpawnInMemory(false)
21fe78aa SPIGOT-6957: Bad default value for WorldCreator#generatorSettings
ce373be6 PR-1022: Fix get HighestBlockAt in chunk snapshot
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
e25c6a75 PR-638: Add CreativeCategory API for Materials
CraftBukkit Changes:
86292d3e0 PR-876: Add CreativeCategory API for Materials
Fixes infinite loading screens for dead players due to async chunk loading and player chunk loading patches and prevents players from missing messages and similar if chunk loading is slow
- Port player chunk loader patch
Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking.
Adds simulation distance API, deprecates old no-tick method.
- More collision optimisations
Ancient patch from tuinity that never could be pushed to master.
- Fix Optimise ArraySetSorted#removeIf patch
- Execute chunk tasks fairly for worlds while waiting for next tick
- Port Replace ticket level propagator
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
8d818032 PR-723: Add Furnace#getRecipesUsed
d7b5a313 PR-726: Add Particle dataTypes to javadocs
72fe8b71 PR-724: Add PDC to World
CraftBukkit Changes:
c0326c28 PR-1009: Add Furnace#getRecipesUsed
cc5ddd79 PR-1010: Add PDC to World
6a54e5d3 PR-1012: Always save as skull owner and not as internal data
Spigot Changes:
699290cd Rebuild patches
* Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
8085edde SPIGOT-6918: Add SpawnCategory API and configurations for Axolotls
04c7e13c PR-719: Add Player Profile API
71564210 SPIGOT-6910: Add BlockDamageAbortEvent
CraftBukkit Changes:
febaa1c6 SPIGOT-6918: Add SpawnCategory API and configurations for Axolotls
9dafd109 Don't send updates over large distances
bdac46b0 SPIGOT-6782: EntityPortalEvent should not destroy entity when setTo() uses same world as getFrom()
8f361ece PR-1002: Add Player Profile API
911875d4 Increase outdated build delay
e5f8a767 SPIGOT-6917: Use main scoreboard for /trigger
a672a531 Clean up callBlockDamageEvent
8e1bdeef SPIGOT-6910: Add BlockDamageAbortEvent
Spigot Changes:
6edb62f3 Rebuild patches
7fbc6a1e Rebuild patches
* Updated Upstream (CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
de951355 SPIGOT-6927: Fix default value of spawn-limits in Worlds
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
5c21a63f PR-717: Add PlayerHideEntityEvent and PlayerShowEntityEvent
CraftBukkit Changes:
c26a7b54d PR-1000: Add PlayerHideEntityEvent and PlayerShowEntityEvent
fixes a CME due to this collection being shared across threads
This patch was in 1.16.5 for a good while and noticed somebody
getting impacted by the same thing
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
af88996a SPIGOT-6890: Add repair cost amount in AnvilInventory
bc7bd363 PR-716: Fix scheduler javadocs (previously, the <b> tag broke the rendering)
6db1ab70 Improve item cooldown JavaDocs
CraftBukkit Changes:
13670b44 SPIGOT-6890: Add repair cost amount in AnvilInventory
0d109e86 PR-999: Prevent non-item cooldowns