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14 Commits

Autor SHA1 Nachricht Datum
Spottedleaf
b5b481da62 Fix more runtime stuff
Remove chunk neighbour system until we can figure out the chunk system
2019-05-06 17:05:41 -07:00
Zach Brown
27c7749f42
More compile fixes
- Re-removes Bukkit#getServerName - This was (hopefully?) only added back
  for Timings v2. It should be kept in that scope.

- Intend to let PlayerViewDistance API slip. Given the scope of the
  changes in this area it seems best to let this slip past initial
  release. It can be re-added when there is additional time to focus on it
  and the changed systems it relies on. If it is fixed prior to release
  this is implemented as a single shim patch that can be dropped.
2019-05-06 03:20:16 -04:00
Spottedleaf
eeb2ecd789 Update Upstream 2019-05-05 19:58:04 -07:00
Shane Freeder
6c3f04049d Initial work on 1.14 pre-5 2019-04-23 10:35:52 +01:00
Shane Freeder
fb25dc17c6 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
da08d022 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN
0cef14e4 Remove draft API from selectEntities

CraftBukkit Changes:
a46fdbc6 Remove outdated build delay.
3697519b SPIGOT-4708: Fix ExactChoice recipes neglecting material
9ead7009 SPIGOT-4677: Add minecraft.admin.command_feedback permission
c3749a23 Remove the Damage tag from items when it is 0.
f74c7b95 SPIGOT-4706: Can't interact with active item
494eef45 Mention requirement of JIRA ticket for bug fixes
51d62dec SPIGOT-4702: Exception when middle clicking certain slots
be557e69 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN
2019-04-22 22:36:14 +01:00
Aikar
747e70a90d
Try to improve Timings stack management
I can't reproduce issues locally, but this should be even more 'stable'
2019-04-02 23:25:48 -04:00
Aikar
4d3f9e2033
Fix issue in last build with null task timings 2019-03-26 01:31:59 -04:00
Aikar
e055103d3d
Improve Timings stack protection more
Ensures in more places that exceptions will not corrupt the Timings stack.

Timings will now better report stack corruption and auto repair itself too.
2019-03-26 00:58:23 -04:00
Shane Freeder
364a53e37a Ensure that TimedEventExecutor timings are closed (Fixes #1918)
pre this, any event handler firing an exception would leave the timings
open, causing the timings stack to be corrupted
2019-03-26 00:56:16 +00:00
Aikar
b1777724a5
Add the unnecessary annotation
cmon, that wasn't even API.

i've updated my IDE to now not skip tests :(
2019-03-24 18:32:08 -04:00
Aikar
4c807f929e
Timings Improvements
use a better stack for managing timing tree relationships
remove unnecessary synchronization (i forgot HANDLERS is only touched on main)

this should hopefully resolve any data integrity concerns
2019-03-24 17:47:23 -04:00
Shane Freeder
0976d52bbd Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Please note that this build includes changes to meet upstreams
requirements for nullability annotations. While we aim for a level of
accuracy, these might not be 100% correct, if there are any issues,
please speak to us on discord, or open an issue on the tracker to
discuss.

Bukkit Changes:
9a6a1de3 Remove nullability annotations from enum constructors
3f0591ea SPIGOT-2540: Add nullability annotations to entire Bukkit API

CraftBukkit Changes:
8d8475fc SPIGOT-4666: Force parameter in HumanEntity#sleep
8b1588e2 Fix ExplosionPrimeEvent#setFire not working with EnderCrystals
39a287b7 Don't ignore newlines in PlayerListHeader/Footer

Spigot Changes:
cf694d87 Add nullability annotations
2019-03-20 00:31:18 +00:00
Aikar
d1b6d22eac
Improvements to Timings concurrency and lookup performance
ConcurrentHashMap synchronizes on .computeIfAbsent even on hits,
so this does a .get(key) first, which most of our use should
be hits, and then falls back to the CHM computeIfAbsent for thread safe puts.

Also improve concurrency on handler and group collections to use a synchronized
list instead of an array deque for concurrency safety.
2019-02-23 16:18:34 -05:00
Aikar
17b58d00d8
Unwrap Event Exceptions
This was a useless exception wrapper that ends up making
stack traces harder to read as well as the JVM cutting off
the important parts

Nothing catches this exception, so its safe to just get rid
of it and let the REAL exception bubble down
2019-02-23 12:17:41 -05:00