Minecraft now uses resource packs instead of texture packs.
This commit adds a new method specific for resource packs, and deprecates
setTexturePack.
By: Nate Mortensen <nate.richard.mortensen@gmail.com>
API has been added to interface with Horses and to modify their inventories. A new event, HorseJumpEvent, has been added to be fired whenever a horse jumps.
This commit fixes BUKKIT-4393.
By: h31ix <zero_gravity@outlook.com>
The implementation is designed around having both a main scoreboard and
numberous plugin managed scoreboards that can be displayed to specific
players.
Plugin managed scoreboards are active so long as a reference is kept by a
plugin, or it has been registered as a player's active scoreboard. Objects
specific to a scoreboard remain active until unregistered (which remove a
reference to the owning scoreboard), but quickly fail if accessed
post-unregistration.
By: mbax <github@phozop.net>
This change is breaking for the new API for 1.5, including the interfaces for
the three new Minecart types and the name of the previously TNT_MINECART
material.
This change also deprecates the two previous specific minecart types located
in the org.bukkit.entity package. This deprecation is not a breaking change
and will still be internally supported.
Each minecart type has new javadoc to be slightly more descriptive. Included
with this are specific references to the interface for each respective
EntityType entry. Another package-info.java file has been included as well.
All specific minecart types extend minecart, each with a more descriptive
name. The naming will also follow the old convention. In addition, the
minecart with no specific designation is now more closely referred to as a
rideable minecart.
By: Wesley Wolfe <weswolf@aol.com>
The setTexturePack method causes the player's client to
download and switch to a texture pack specified by a URL.
Note: Players can disable server textures on their client, in which
case this API would not affect them.
By: Wojciech Stryjewski <thvortex@gmail.com>
Currently when a plugin wants to get the location of something it calls
getLocation() which returns a new Location object. In some scenarios this
can cause enough object creation/destruction churn to be a significant
overhead. For this cases we add a method that updates a provided Location
object so there is no object creation done. This allows well written code
to work on several locations with only a single Location object getting
created.
Providing a more efficient way to set a location was also looked at but
the current solution is the fastest we can provide. You are not required
to create a new Location object every time you want to set something's
location so, with proper design, you can set locations with only a single
Location object being created.
By: Travis Watkins <amaranth@ubuntu.com>
As well as adding methods for ItemFrames, this moves some methods
previously contained in Painting to Hanging, as they are shared by both
classes.
An enum was added that represents rotations, similar to a clock-face.
This is needed as a contrast to cardinal direction based rotations.
By: h31ix <effectsdude@gmail.com>