I mistakenly thought .complete() also checked for textures, which was not the case
So the logic was not working as desired.
Also some undesired logic paths lead to textures of the logging in player being dropped, forcing
us to always load the textures immediately again on login, leading to rate limits.
Everythings now good
the .complete() api now will default specify to also complete textures, but you may
pass false to it to skip loading textures.
This ensures we look up the name for ID only Profiles
If the profile is in the UserCache, we can get those details quickly
This should avoid some unnecessary round trips.
Additionally, handle profiles for offline mode to use offline UUID's
- Lots of itemstack cloning removed. Only clone if the item is actually moved
- Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items.
However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on.
- Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory
- Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration