13
0
geforkt von Mirrors/Paper
Commit graph

3270 Commits

Autor SHA1 Nachricht Datum
SoSeDiK
1f6969e350 Allow getting/setting the sign's editor uuid (#10637)
* Allow getting/setting the sign's editor uuid

* rebased

---------

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2024-08-18 00:36:27 +03:00
Tamion
0f622bb732 Fix CraftBukkit drag system (#10703) 2024-08-17 23:31:38 +02:00
Isaac - The456
659f0f2fd0 Fix Selector Arguments not working with permission (#11286) 2024-08-17 22:20:21 +01:00
Lulu13022002
6da54bd440 Leashable API (#10961) 2024-08-17 23:17:18 +02:00
Jake Potrebic
0df31bdeb3 Add even more Enchantment API (#11115) 2024-08-17 13:58:36 -07:00
Lulu13022002
0a041c951d Update item data sanitization (#11227) 2024-08-17 22:30:21 +02:00
Jake Potrebic
c10949d863 Updated Upstream (Bukkit/CraftBukkit/Spigot) (#11284)
Updated Upstream (Bukkit/CraftBukkit/Spigot)

Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
4068c6aa PR-1053: Change docs for max power in FireworkMeta
6b3c241b SPIGOT-7783, SPIGOT-7784, PR-1051: Add Trial Vault & Spawner event API
5fe300ec PR-1052: Fix broken links and minor improvement for checkstyle.xml

CraftBukkit Changes:
7548afcf2 SPIGOT-7872: Fix crash with event-modified teleports
93480d5d6 SPIGOT-7868, PR-1463: Fix default and max power in FireworkMeta
5060d1a84 SPIGOT-7783, SPIGOT-7784, PR-1460: Add Trial Vault & Spawner event API
11dfcae71 PR-1462: Fix broken links and minor improvement for checkstyle.xml

Spigot Changes:
ca581228 Rebuild patches
2024-08-17 12:39:11 -07:00
Tamion
da11f251cd Add Configuration for vertical Despawn Ranges (#11279) 2024-08-17 21:13:10 +02:00
Shane Freeder
d0221fe540 Migrate ArmorStand meta to using entity tag (#11107) 2024-08-16 23:30:11 +01:00
Lulu13022002
f011be78fc Implement more methods for horse inventories (#11147) 2024-08-17 00:27:47 +02:00
Lulu13022002
d44aa26792 Handle custom registry elements properly (#11230)
* Handle custom registry elements properly

* update error message

Datapack made painting variant support is added in https://github.com/PaperMC/Paper/pull/11244

* change msg for art conversion

---------

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2024-08-16 23:21:35 +02:00
Lulu13022002
0c47bf87a2 Re-implement portalCreateRadius world config (#11267) 2024-08-16 22:59:46 +02:00
Mart
d0fb407064 Allow skipping of world symlink validation (#11250) 2024-08-16 16:36:30 -04:00
Bjarne Koll
8ffc76800a [ci-skip] Revert "Add Configuration for vertical Despawn Ranges (#10440)" (#11278)
This reverts commit 258b830f5e.
2024-08-16 22:33:52 +02:00
Tamion
258b830f5e Add Configuration for vertical Despawn Ranges (#10440) 2024-08-16 22:29:53 +02:00
Abel
c1b2a34de3 Fix indestructable light blocks (#11275)
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
2024-08-16 22:13:00 +02:00
Lulu13022002
42dae8d83e Fix scanForLegacyEnderDragon world config (#11262) 2024-08-16 21:45:07 +02:00
Spottedleaf
1d4d2dc5f9 Apply optimise collision checking in move packet handling patch 2024-08-16 06:56:13 -07:00
Lulu13022002
fee33bd1e2 Fix NPE for PlayerPostRespawnEvent#getRespawnedLocation (#11268) 2024-08-16 09:20:57 +02:00
Lulu13022002
815149208d Fix disableEndCredits world config (#11261) 2024-08-14 21:26:38 +02:00
hyperdefined
fe4996a080 Fix TooltipContext.create being wrong(#11254)
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2024-08-14 08:39:45 -04:00
Nassim Jahnke
f05a7d0a96 Improve standard messenger logging 2024-08-12 18:42:08 +02:00
Jake Potrebic
23550ec960 Fix BasicCommand suggestion arg count (#11241) 2024-08-12 00:40:39 -07:00
hyperdefined
dada30ee8a Fix setSendViewDistance's return (#11247) 2024-08-12 03:27:27 -04:00
Jake Potrebic
0625ce9d09 [ci skip] Fix Effect javadocs (#11182) 2024-08-11 15:35:45 -07:00
Lulu13022002
4c7b6f5c05 Remove arbitrary book page limit (#11228) 2024-08-12 00:30:23 +02:00
Newwind
794e2754b5 Configuration for horizontal-only item merging (#11219) 2024-08-11 23:16:20 +01:00
Jake Potrebic
3cb3616012 Re-add patches for can-place/can-destroy API (#11238)
* Re-add patches for can-place/can-destroy API

This API is all deprecated for removal and has to be replaced
as the structure of it has too radically changed

* update patches

* add link to MaterialRerouting

* Deprecation

---------

Co-authored-by: Bjarne Koll <git@lynxplay.dev>
2024-08-11 13:51:37 -07:00
Jake Potrebic
b366872963 Fix teleport event getTo returning null (#11239) 2024-08-11 13:42:39 -07:00
Jake Potrebic
e574dc326d Correctly check enchants for ItemStack#damage (#11240) 2024-08-11 13:27:24 -07:00
Lulu13022002
e0bec73f14 Fix wrong spawn reason for trial spawners (#11229) 2024-08-11 00:19:54 +02:00
Lulu13022002
5e68331cc3 Fix tag key generator output inconsistencies (#11218)
* Fix tag key generator output inconsistencies

* use NonNull instead of NotNull for generated api

---------

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2024-08-11 00:11:57 +02:00
Lulu13022002
1569c093c5 Fix CraftMetaShield equality (#11232) 2024-08-10 15:08:00 +02:00
Nassim Jahnke
ec79de82ca Update to 1.21.1 2024-08-10 12:24:38 +02:00
Nassim Jahnke
f117e53094 Check shooter in configurable projectile relative velocity patch 2024-08-10 11:55:08 +02:00
Joo200
bc48955246 Fix source of knockback for spigot events (#11176) 2024-08-09 22:57:55 +02:00
Bjarne Koll
b819030e31 Updated Upstream (Bukkit/CraftBukkit/Spigot) (#11197)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
2ec53f49 PR-1050: Fix empty result check for Complex Recipes
10671012 PR-1044: Add CrafterCraftEvent
4d87ffe0 Use correct method in JavaDoc
ae5e5817 SPIGOT-7850: Add API for Bogged shear state
46b6d445 SPIGOT-7837: Support data pack banner patterns
d5d0cefc Fix JavaDoc error
b3c2b83d PR-1036: Add API for InventoryView derivatives
1fe2c75a SPIGOT-7809: Add ShieldMeta

CraftBukkit Changes:
8ee6fd1b8 SPIGOT-7857: Improve ItemMeta block data deserialization
8f26c30c6 SPIGOT-7857: Fix spurious internal NBT tag when deserializing BlockStateMeta
759061b93 SPIGOT-7855: Fire does not spread or burn blocks
00fc9fb64 SPIGOT-7853: AnvilInventory#getRepairCost() always returns 0
7501e2e04 PR-1450: Add CrafterCraftEvent
8c51673e7 SPIGOT-5731: PortalCreateEvent#getEntity returns null for nether portals ignited by flint and steel
d53d0d0b1 PR-1456: Fix inverted logic in CraftCrafterView#setSlotDisabled
682a678c8 SPIGOT-7850: Add API for Bogged shear state
fccf5243a SPIGOT-7837: Support data pack banner patterns
9c3bd4390 PR-1431: Add API for InventoryView derivatives
0cc6acbc4 SPIGOT-7849: Fix FoodComponent serialize with "using-converts-to" using null
2c5474952 Don't rely on tags for CraftItemMetas
20d107e46 SPIGOT-7846: Fix ItemMeta for hanging signs
76f59e315 Remove redundant clone in Dropper InventoryMoveItemEvent
e61a53d25 SPIGOT-7817: Call InventoryMoveItemEvent for Crafters
894682e2d SPIGOT-7839: Remove redundant Java version checks
2c12b2187 SPIGOT-7809: Add ShieldMeta and fix setting shield base colours

Spigot Changes:
fb8fb722 Rebuild patches
34bd42b7 SPIGOT-7835: Fix issue with custom hopper settings
2024-08-09 22:05:50 +02:00
Nassim Jahnke
35fd8fb960 Check for block type in SculkSensorBlock#canActivate 2024-08-07 14:34:12 +02:00
metabrix
f8f2bd7db7 Fix wrong assumption about locale being null in the login phase (#11204)
Fixes #11203
2024-08-06 00:02:19 +05:00
Nassim Jahnke
36c41877b6 Remove chunk unload trace debug
The issue the patch was initially added for has already been fixed and filling stacktraces can be expensive
2024-08-05 19:57:34 +02:00
Spottedleaf
842831a3cf ConcurrentUtil: Fix concurrent long map resize chain pull function
The function assumed that the current resize chain pointed to
the previous table, when in fact it pointed to the current table.

The function is supposed to restore the resize chain to the previous
table, previous increment, and previous index + new increment.
2024-08-01 16:55:33 -07:00
Spottedleaf
bad7a89384 Make loadChunksForMoveAsync use new chunk system load calls
This is to allow the call to work properly when on Folia,
as Folia does not have a main thread.
2024-07-30 19:50:14 -07:00
Jason Penilla
86d0c737cc Preserve command node when re-registering modern commands through old API (#11184)
* Preserve command node when re-registering modern commands through old API

* make fix more targeted

mainly because it didn't work for vanilla commands :)
2024-07-30 11:42:55 -07:00
Jason Penilla
301caeb6d0 Allow plugin aliases to override vanilla commands (#11186)
fixes #11035
2024-07-30 11:28:05 -07:00
Spottedleaf
5bb7bd0f66 Move TickThread changes from Moonrise patch to MCUtils
The common changes from Moonrise should be entirely in MCUtils
2024-07-30 05:32:20 -07:00
Shane Freeder
c58d918886 Don't entirely die just because a plugin jar was bad 2024-07-29 16:54:46 +01:00
Shane Freeder
c2b2de43cf Shutdown L4J cordially if the server stops before it's even started (#11172)
primarily, this allows us to ensure that appenders are flushed, console, log files
before the JVM exits to avoid issues such as error messages disappearing
2024-07-29 16:10:53 +01:00
Spottedleaf
e9a408f93f Add mob bucket items to item id to entity map in DataConverter
Mojang missed these in their mapping. Since the entity data
is used when spawning the bucketed mob, we need to have these
inside the id map to ensure that the entity data is converted
correctly if the entity id is missing.
2024-07-28 17:36:53 -07:00
Spottedleaf
78866a364d Do not allow chunk unloading outside of the regular tick loop
Allowing chunk loading to occur at any point via purgeUnload()
introduces possible undesirable behavior to occur recursively
inside the chunk system.
2024-07-28 16:18:25 -07:00
Spottedleaf
ce8b79d47e Null check tracker in Entity#resendPossiblyDesyncedEntityData
Accidentally dropped this check last commit. It is possible
that this is called while the entity is not tracked.
2024-07-28 15:49:38 -07:00
Spottedleaf
3badc8385a Copy missed changes to chunk system from Folia 2024-07-28 15:34:07 -07:00
Spottedleaf
08e9cfb799 Remove Entity tracker field
Now the only tracker field is from the entity tracker
optimisations.
2024-07-28 15:28:28 -07:00
Jake Potrebic
d34db05237 Add argument for FinePosition to brig API (#11094) 2024-07-28 11:23:18 -07:00
powercas_gamer
5257a97fb3 Fix Owen's typos (#11179) 2024-07-28 19:58:57 +02:00
Tamion
b624a6526d Fix PickupStatus getting reset (#11154) 2024-07-27 16:37:51 +02:00
Newwind
fff73fa4c4 Make max interaction range configurable (#11164)
The server validates incoming interaction packets by ensuring the player
sending them is inside their interaction range. For this, the server adds
a magic value, by default 1.0, to the original interaction range to
account for latency issues.

This value however may be too low in high latency environments.
The patch exposes a new configuration option to configure said value.
2024-07-27 13:18:16 +01:00
Shane Freeder
7c88512287 Bump MCUtils#asyncExecutor core size
Long ago we discovered that the default thread pools would not increase
the number of threads running the pool until queue addition failed.
Bumping the core size mitigates an issue with spark-paper, and in general,
keeping async threads around generally beats having to spin new ones
everytime we want to execute a periodic async task.
2024-07-26 13:43:48 +01:00
Lulu13022002
61ad933f4d Fix a couple of ItemMeta related NPEs (#11149) 2024-07-23 10:11:00 +02:00
Lulu13022002
1f88247729 Fix horse inventories indices (#11139) 2024-07-22 15:17:25 +02:00
Tamion
cb5526fec2 Fix EntityUnleashEvent cancellation on distance cause (#11131) 2024-07-21 12:33:37 +02:00
Riley Park
e09fea294f Deprecate more Timings things for removal (#11126) 2024-07-20 19:40:41 -07:00
Riley Park
1ef619aa34 Update the bundled spark version 2024-07-20 13:56:37 -07:00
Riley Park
5ff87e597f Properly lookup plugin classes when looked up by spark
fixes #11124
2024-07-20 13:00:29 -07:00
Riley Park
de456328de Improve server startup logging (#11110)
* Improve server startup logging

* Add plugin info at startup

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2024-07-20 10:36:52 -07:00
Riley Park
574485b5bd Move configuration option to a system property 2024-07-20 10:14:55 -07:00
Riley Park
bb682e9548 Bundle spark (#11093) 2024-07-20 09:35:39 -07:00
Jason Penilla
2b8d0d6df8 Adjust done message again (#11118)
what paper now shows as level loading time is the time displayed by vanilla or spigot in the 'done' message

the time in the done message is now the actual time since the servers Main class was initialized
2024-07-19 12:36:09 -07:00
Bjarne Koll
71e3c51538 Make CraftComplexRecipe extend CraftingRecipe (#11114) 2024-07-19 19:29:31 +02:00
Nassim Jahnke
66dc0ac979 Call PlayerChunkUnloadEvent 2024-07-19 13:50:38 +02:00
Nassim Jahnke
40dfd62e54 Fixup startup time log message 2024-07-19 13:38:43 +02:00
Nassim Jahnke
203314faf8 Split rewriting flag into paper.disableOldApiSupport and paper.disablePluginRemapping (#11108) 2024-07-19 13:08:08 +02:00
Bjarne Koll
4c38b7496b Add CrafterCraftEvent (#11082)
Ports the proposed CrafterCraftEvent proposed in an
open upstream PR.

See: https://hub.spigotmc.org/stash/projects/SPIGOT/repos/bukkit/pull-requests/1044
2024-07-19 11:21:26 +02:00
Jason Penilla
870239b8a4 Add total time to done message (#11109)
* Add total time to done message

Previously it would only show the world load time which is misleading

* Add comments
2024-07-18 15:33:14 -07:00
Nassim Jahnke
dc136446fb Even more cleanup of mcutil patch 2024-07-18 16:50:16 +02:00
granny
0b2291042a Re-add missing chunk event calls (#11104) 2024-07-18 04:34:34 -07:00
Nassim Jahnke
30285e7121 Updated Upstream (Bukkit/CraftBukkit/Spigot) (#11102)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
3a3bea52 SPIGOT-7829: Increase maximum outgoing plugin message size to match Vanilla intention
5cd1c8cb SPIGOT-7831: Add CreatureSpawnEvent.SpawnReason#POTION_EFFECT
a8e278f0 SPIGOT-7827: Sync EntityPortalEvent with PlayerPortalEvent since non-players can now create portals
53729d12 Remove spurious ApiStatus.Internal annotation
b9f57486 SPIGOT-7799, PR-1039: Expose explosion world interaction in EntityExplodeEvent and BlockExplodeEvent
7983b966 PR-1029: Trial changing a small number of inner enums to classes/interfaces to better support custom values

CraftBukkit Changes:
403accd56 SPIGOT-7831: Add CreatureSpawnEvent.SpawnReason#POTION_EFFECT
812761660 Increase outdated build delay
bed1e3ff6 SPIGOT-7827: Sync EntityPortalEvent with PlayerPortalEvent since non-players can now create portals
2444c8b23 SPIGOT-7823: Suspicious sand and gravel material are not marked as having gravity correctly
aceddcd0b SPIGOT-7820: Enum changes - duplicate method name
a0d2d6a84 SPIGOT-7813: Material#isInteractable() always returns false
8fd64b091 SPIGOT-7806: Handle both loot and inventory item drop behaviour in PlayerDeathEvent
a4ee40b74 SPIGOT-7799, PR-1436: Expose explosion world interaction in EntityExplodeEvent and BlockExplodeEvent
082aa51c5 PR-1424: Trial changing a small number of inner enums to classes/interfaces to better support custom values
66e78a96b SPIGOT-7815: Consider EntityDamageEvent status for Wolf armor damage

Spigot Changes:
5bbef5ad SPIGOT-7834: Modify max value for generic.max_absorption
2024-07-18 10:13:20 +02:00
Jake Potrebic
a507e91bb3 fix exact choice shapeless recipes (#10973) 2024-07-17 12:48:31 -07:00
Spottedleaf
f9a133bd33 Log throwable when failing to save chunk/poi/entity data 2024-07-17 11:48:24 -07:00
Spottedleaf
e43b9191b2 Finish chunk tick iteration optimisation port from Moonrise 2024-07-17 11:33:13 -07:00
Spottedleaf
077f411288 Remove unused chunk system hooks in MCUtils 2024-07-17 11:08:28 -07:00
Spottedleaf
cc8d4390d4 Remove Moonrise utils to MCUtils, remove duplicated/unused utils 2024-07-17 10:24:53 -07:00
Spottedleaf
e2a85cf6d9 Optimise chunk tick checking during chunk tick
We don't need to check for this with the chunk system, as
ticking chunks are actually guaranteed to ticking. Additionally,
ticking chunks may only become non-ticking during the chunk holder
manager tick - which will not happen during chunk ticking.
2024-07-17 07:43:49 -07:00
Spottedleaf
efa4155840 Fix priority scheduling logic
This resolves sync loads not being properly prioritised.
2024-07-17 07:39:30 -07:00
Riley Park
e922317eaa Disable timings by default (#11095) 2024-07-16 17:33:40 -07:00
Jake Potrebic
412a28a37a Don't store removed components in multiple places (#11091) 2024-07-16 16:39:57 -07:00
Jake Potrebic
2a8b311dfb distinguish between null and empty map in API (#10829) 2024-07-16 11:36:07 -07:00
Tamion
ad2de918bf Fire EntityChangeBlockEvent for weaving potion effect (#11087) 2024-07-16 10:15:18 +02:00
Jakub Zacek
9e17c2c800 Add OMINOUS_ITEM_SPAWNER SpawnReason (#10897) 2024-07-15 23:35:51 +02:00
Spottedleaf
e3d92c508f Do not try to stop main thread during watchdog shutdown
In Java 21, Thread#stop is no longer implemented and wiill throw
an exception when called. As a result, we simply cannot halt
the main thread during shutdown anymore.
2024-07-15 12:46:23 -07:00
Spottedleaf
043559513c Apply automatic regionfile header recalculation patch 2024-07-15 12:20:47 -07:00
Spottedleaf
900c617ae5 Apply incremental player/level saving patch 2024-07-15 11:57:56 -07:00
Spottedleaf
479ca6ef4d Port random ticking optimisation from Moonrise 2024-07-15 11:11:04 -07:00
Spottedleaf
e08de25a2a Avoid collision shapes outside world border in findFreePosition
This is to correctly adhere to Vanilla behavior.
2024-07-15 09:56:17 -07:00
Lulu13022002
084923b9ac Call PlayerLaunchProjectileEvent for wind charge (#10911) 2024-07-15 17:07:07 +02:00
Jake Potrebic
14b789b68a Add ItemType#getItemRarity (#11049) 2024-07-15 07:38:20 -07:00
powercas_gamer
5e9272f83c Add Plugin#getDataPath (#11080) 2024-07-15 14:07:17 +02:00
Tamion
137019f867 Fix HelpCommand searching (#11066)
Prevent a IOB exception when querying topic
suggestions on query string `/`.

Additionally hide help topics indices if no topics
are visible to the player requesting them.
2024-07-15 12:42:10 +02:00
Malfrador
656cc3915f Add AttributeModifier constructor without EquipmentSlotGroup (#11079) 2024-07-15 12:31:41 +02:00
Lulu13022002
b8af72fa88 Don't require author and title to be set on signed book meta (#11068) 2024-07-14 15:33:52 +02:00
Nassim Jahnke
c1d9a67e3f Add default canUse and permission methods to BasicCommand (#11047) 2024-07-14 14:04:38 +02:00
Nassim Jahnke
13940e5a97 Make watchdog thread extend TickThread again 2024-07-14 13:58:27 +02:00
Spottedleaf
7c3194af85 Update last chunk position in findSupportingBlock
Fixes fetching chunks needlessly multiple times.

Thanks Lulu13022002 for pointing this out
2024-07-13 11:44:52 -07:00
Bjarne Koll
1b20e12355 Bulk bugfixes for itemstack damage API (#11063)
A general set of bugfixes for itemstack damage related logic.

1. Prevent NPE when calling deprecated ItemStack#getMaxItemUseDuration()
2. Do not apply enchantments when damaging items via API
3. Do not error when passing a null equipment slot to hurtAndBreak
4. Correctly call PlayerItemBreakEvent
2024-07-12 20:47:08 +02:00
Nassim Jahnke
32d0bfcdea Readd async saveddata io 2024-07-12 17:58:54 +02:00
Bjarne Koll
cb518f9878 Only skip damage tick if damage is unmodified zero (#11058)
Only skip the damage tick logic on player entities if the original
damage was zero and was not modified by plugins down the line.

This way all the following three scenarios trigger the damage tick

  a) vanilla damage was 0, plugin set it to non zero
  b) vanilla damage was non zero, plugin did not modify it
  c) vanilla damage was non zero, plugin set it to zero.

Regarding case c, the argument here is that EntityDamageEvent#setDamage
should not modify the damage tick logic.
2024-07-12 09:47:50 +02:00
Nassim Jahnke
be464edaf2 Add light block to indestructible block list 2024-07-12 09:24:37 +02:00
Shane Freeder
12356fbe77 Fix explosions calculation getting stuck (#11061)
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
2024-07-12 08:16:03 +01:00
Spottedleaf
467c178970 Port watchdog detail patch 2024-07-11 12:28:27 -07:00
Spottedleaf
235d6cc2dd Port lag compensation patch 2024-07-11 12:22:59 -07:00
Spottedleaf
8a7d58d082 Drop unapplied patches
1012-Use-distance-map-to-optimise-entity-tracker.patch:
1025-Collision-optimisations.patch:
1034-Actually-optimise-explosions.patch:
1039-Send-full-pos-packets-for-hard-colliding-entities.patch:
Implemented in Moonrise patch

1037-Distance-manager-tick-timings.patch:
Not needed

0668-Implement-regenerateChunk.patch:
API does not appear to be used, and it is a real pain to
implement this properly. The old patch did not handle
populators correctly, for example.
2024-07-11 12:11:49 -07:00
Spottedleaf
1237931f88 Port collision optimisation patch from Moonrise
Drop random ticking optimisation for now
2024-07-11 12:09:15 -07:00
Spottedleaf
bde31b3ce4 Optimise entity tracker
Patch is ported from Folia
2024-07-11 09:23:56 -07:00
Spottedleaf
68cacfe830 Increment ChunkHolderManager current tick
This is an oversight from copying from Folia. The current tick
should be incremented so that incremental autosave can properly
occur.
2024-07-11 08:57:31 -07:00
Spottedleaf
eea4ab322d Fix entities not being visible to clients when teleporting
When teleporting, the spawn position packet will contain the
old position. Then the following tracking update will send a
teleport packet, but the client will lerp the position change
over 3 ticks. However, the client does not tick entities in
unloaded chunks - resulting in the lerp never occuring.

We fix this by sending the current position in the spawn packet.
2024-07-11 08:32:15 -07:00
Spottedleaf
14eb93fb65 Apply entity tracker desync patch 2024-07-11 08:15:36 -07:00
Spottedleaf
ed3350e66e Fix recursive chunk loading in chunk unload event
Since the chunk may not even be at a loaded ticket level, the
getChunk call may invoke a sync load. To prevent this, we can
retrieve the full loaded chunk first which is guaranteed to be
non-null when unloading.
2024-07-11 07:16:42 -07:00
Nassim Jahnke
76d8369ad4 Fix method reflection remapping with null parameter types passed
Fixes #11052
2024-07-10 18:21:33 +02:00
Bjarne Koll
360b879fa0 Only call EntityDamageEvents before actuallyHurt (#11045)
The recent upstream update moved around the event logic for
EntiyDamageEvent and its derivatives.
However, the event was called on every call to #hurt as it was moved out
of actuallyHurt.

This patch moves the invocation directly before the #actuallyHurt calls,
respective invulnerable timings.
2024-07-09 17:13:51 +02:00
Bjarne Koll
9300b8714a Properly apply damage tick after absorption (#11043)
The logic in place to prevent players from processing a damage
tick/knockback/etc when hit with 0 damage incorrectly used the damage
events final damage value, which is reduced by absorption.

Instead, use the event's "raw damage", e.g. the amount passed to hurt,
in order to determine if the damage tick should be skipped.
This still allows plugins to change the damage to a non-zero value and
properly damage ticks the player in such a case, but correctly processes
the damage tick in cases where the original damage is non zero but the
actual damage is.
2024-07-08 21:20:18 +02:00
Nassim Jahnke
f3655a41ab Fix entity distance check when applying knockback
Fixes #11036
2024-07-07 19:27:45 +02:00
Jake Potrebic
eb450b6025 Fix horse inventories (#11028) 2024-07-06 14:25:23 -07:00
Bjarne Koll
980b33a6d0 Updated Upstream (Bukkit/CraftBukkit/Spigot) (#11024)
* Updated Upstream (Bukkit/CraftBukkit/Spigot)

Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
e86f4dc4 PR-1041: Improve getPlayer(String) docs to clarify it matches the name
9738f005 Fix spawner API documentation
69ebd9fd PR-1034: Add TrialSpawnerSpawnEvent
23cffd9c PR-973: Improve spawner API and add API for Trial Spawners
8bf19163 PR-1038: Clarify HumanEntity#openInventory(InventoryView) JavaDoc
1ff76351 SPIGOT-7732, SPIGOT-7786: Add freezing damage modifier
02161cb4 PR-1034: Add CreatureSpawnEvent.SpawnReason#TRIAL_SPAWNER
f9cb6f34 SPIGOT-7777: All entity potion effects are removed on death
25d548eb PR-1031: Expose Creeper igniter
ccbf0915 SPIGOT-7770: Reserve spaces in shaped recipes for blank ingredients
17f7097c Clarify ambiguity around what is API
71714f0c Remove note from InventoryView JavaDoc
aaf49731 PR-1030: Deprecate more unused methods in UnsafeValues
3a9dc689 SPIGOT-7771: Material.getDefaultAttributes always returns an empty map

CraftBukkit Changes:
c3ceeb6f7 SPIGOT-7814: Call PlayerShearEntityEvent for Bogged
97b1e4f58 Fix wolf armor not dropping from use of shears
fd2ef563a SPIGOT-7812: Revert "SPIGOT-7809: Restore shield/banner conversion for base colours"
f672c351b SPIGOT-7811: Enchantments are applied on sweeping attack even if damage event is cancelled
cfe29350b SPIGOT-7808: Fix implementation of Enchantment#getName() for bad name return
19335f69e SPIGOT-7809: Restore shield/banner conversion for base colours
ae4f5a0be SPIGOT-7805: Fix jukebox deserialization
62e3b73a4 SPIGOT-7804: Fix written book serialization
aac911d26 SPIGOT-7800, SPIGOT-7801: Keep vanilla behaviour for items dropped on player death
13ece474f PR-1429: Implement TrialSpawnerSpawnEvent
bf13e9113 PR-1354: Improve spawner API and add API for Trial Spawners
515fe49e1 Increase outdated build delay
9cd5a19a0 SPIGOT-7794: Cancelling InventoryItemMoveEvent destroys items
ce40c7b14 SPIGOT-7796: Kickplayer newlines not working
5167256ff SPIGOT-7795: Fix damage/stats ignore the invulnerable damage time
f993563ee Improve cross-world teleportation handling
ab29122cf PR-1433: HumanEntity#openInventory(InventoryView) should only support views belonging to the player
764a541c5 SPIGOT-7732: Issue with the "hurt()" method of EntityLiving and invulnerable time
820084b5f SPIGOT-7791: Skull BlockState with null profile causes NullPointerException
5e46f1c82 SPIGOT-7785: Teleporting a player at the right moment can mess up vanilla teleportation
cbd95a6b3 SPIGOT-7772: Include hidden / non-sampled players in player count
3153debc5 SPIGOT-7790: Server crashes after bee nest is forced to update
e77bb26bb SPIGOT-7788: The healing power of friendship advancement is never granted
ee3d7258a SPIGOT-7789: Fix NPE in CraftMetaFirework applyToItem
2889b3a11 PR-1429: Add CreatureSpawnEvent.SpawnReason#TRIAL_SPAWNER
cdd05bc7f SPIGOT-7777: Speed attribute stays after death; missing EntityPotionEffectEvent call
d0e6af2d4 PR-1428: Expose Creeper igniter
d01c70e93 PR-1425: Fix bytecode transformation taking care of class-to-interface compatibility.
b2b08f68c SPIGOT-7770: Fix certain shaped recipes not registering
3f8e4161f PR-1426: Deprecate more unused methods in UnsafeValues
2c9dd879e SPIGOT-7771: Material.getDefaultAttributes always returns an empty map

Spigot Changes:
491f3675 Rebuild patches
0a642bd7 Rebuild patches
8897571b Rebuild patches
cb8cf80c Fix newlines in custom restart message
1aabe506 Rebuild patches
2024-07-06 21:19:14 +02:00
Jason Penilla
5cc2489fef Prioritize vanilla commands in function parsing (#11011)
* Prioritize vanilla commands in function parsing

* Handle command blocks as well
2024-07-04 11:49:00 -07:00
Nassim Jahnke
9253ea8b42 Fix respawn error due to null location
Closes #11017
2024-07-04 16:20:03 +02:00
Nassim Jahnke
37b7551e48 Readd more patches 2024-07-04 12:34:11 +02:00
Spottedleaf
7058cbc1aa Execute chunk tasks mid-tick
If the server tick length is high, then the amount of time
available to process chunk tasks inbetween ticks is low. As a
result, chunk loading and generation may appear to slow down.

To ensure that chunk tasks are always processed, we add logic to
execute chunk tasks during tile entity tick, entity tick, chunk
random ticking, and scheduled block/fluid ticking. The mid-tick task
execution is timed so that it is not prioritised over the server
tick.
2024-07-03 19:22:00 -07:00
powercas_gamer
ce499f57d6 [ci skip] add adventure-key javadoc (#11014) 2024-07-02 22:52:04 +02:00
granny
ad222d4ad1 Fix summon_entity effect attempting to add incorrect entity (#11004) 2024-07-01 01:16:07 -07:00
Nassim Jahnke
f148164419 Add forRemoval to material data deprecations (#10996)
2018 is calling
2024-06-29 10:58:37 +02:00
Nassim Jahnke
d097e7cec1 Change item/xp merge and entity tracking range defaults (#10986) 2024-06-27 22:08:34 +02:00
Spottedleaf
17824b557c Fix NPE when retrieving an entity with a null UUID
While the null UUID is almost certainly an error, the old
implementation did not NPE as it used a plain HashMap for lookup
by UUID, whereas we use a ConcurrentHashMap which will NPE on
null keys.
2024-06-23 18:58:31 -07:00
Jake Potrebic
eaaeed5041 bump reflection-rewriter to 0.0.3 (#10969) 2024-06-23 16:39:45 -07:00
Lulu13022002
acbaa46a96 Swap some nullable annotations (#10960) 2024-06-24 00:42:44 +02:00
Jake Potrebic
fed26cf9a8 Bump reflection-rewriter to 0.0.2 (#10927) 2024-06-23 15:29:50 -07:00
Jake Potrebic
e015c297db Call EntityPortalEnterEvent on endgateways and make cancellable (#10892) 2024-06-23 15:01:12 -07:00
Lulu13022002
35acc5b73b Fix speed for launched trident using api (#10936) 2024-06-23 23:37:20 +02:00
Lulu13022002
189504bc7f Fix StackOverflowError for new dispenser interaction (#10949) 2024-06-23 22:24:17 +02:00
SoSeDiK
079105010e Expose LivingEntity#canUseSlot (#10930) 2024-06-23 23:11:39 +03:00
Lulu13022002
2891c40adb Add missing effect cause and deprecate PATROL_CAPTAIN cause (#10958) 2024-06-23 22:08:13 +02:00
scarfacered
ef2ce51913 Fix SoundEffects only to players diff (#10966)
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
2024-06-23 16:03:32 -04:00
Shane Freeder
69258a8c33 Do not crash when an exp orb attempts to mend an unrepairable item 2024-06-23 14:04:58 +01:00
Lulu13022002
8c6ba348c9 Fix wrong diff applying delta twice (#10959) 2024-06-22 20:11:34 +02:00
Pedro
f5e0f69e72 Fix PlayerShearBlockEvent drops ignored for Pumpkin (#10956) 2024-06-22 09:50:47 -04:00
Spottedleaf
89961bad94 Fix unload queue storing chunks in wrong sections
The unload queue stored the chunks in the same section as
the chunk coordinate, when it needed to apply the unload shift.

Additionally, change the default region shift to the ticket
propagator shift as there is no benefit to using a low region
shift since no regionizing is occuring. This makes the unload
queue shift 6, which should reduce the number of sections to deal
with while processing unloads.
2024-06-21 11:57:03 -07:00
Lulu13022002
31ddf26e18 Preserve velocity for fireball (#10934) 2024-06-21 20:06:31 +02:00
Lulu13022002
ffff490cc8 deprecate and update some entity tags (#10932) 2024-06-21 18:51:00 +02:00
Lulu13022002
58268601ac Validate using_converts_to for food component (#10931) 2024-06-21 18:48:48 +02:00
Lulu13022002
22e64d8059 Fix NPE of AbstractArrow#getWeapon (#10933) 2024-06-21 18:48:29 +02:00
Lulu13022002
5c5a5fb93c Fix base damage for trident (#10948) 2024-06-21 18:48:18 +02:00
Shane Freeder
28238907c1 Revert "Fixes exception log messages getting dropped during bootstrap (#10935)" (Closes #10945)
This reverts commit 05dd6c2bec.
2024-06-21 10:05:27 +01:00
Shane Freeder
71f3228b5c Fix diff in sprint interruption option (Closes #10939) 2024-06-21 01:21:23 +01:00
Jake Potrebic
05dd6c2bec Fixes exception log messages getting dropped during bootstrap (#10935) 2024-06-20 11:26:07 -07:00
Lulu13022002
26fd1c1b56 Validate speed for tool component rule (#10923) 2024-06-20 18:32:32 +02:00
Lulu13022002
461f02dce2 Experimental annotation changes (#10914)
* Experimental annotation changes

* wind charge damage type is not experimental anymore
2024-06-20 18:03:09 +02:00
Lulu13022002
a362e724b2 Fix jukebox playable component not being applied on item meta (#10922) 2024-06-20 17:57:56 +02:00
Spottedleaf
72883ff600 Re-add chunk system debug commands
Re-adds the 'chunkinfo', 'holderinfo' and 'debug chunks' commands.

Additionally, this re-adds chunk debug dumping during watchdog
long timeouts.
2024-06-19 12:11:21 -07:00
Spottedleaf
287baeab18 Add debug for chunk system unload crash
Somehow, a chunkholder is present in the unload queue after
it has been unloaded. It is likely that this is a result of
adding the chunk holder to the unload queue while it is
unloading. However, that should not be possible.

To find out where it is being added to the unload queue, track
the last stacktrace which adds to the unload queue and check
on chunk holder remove if the holder is present in the unload queue
and log the stacktrace.
2024-06-19 10:55:04 -07:00
Spottedleaf
e985ffabb2 Fix ChunkHolder#getFullChunkNow returning non-null when it should not
In the new chunk system, the chunk is only at FULL when either
the FULL callbacks have been invoked or during the FULL callbacks.
2024-06-19 10:42:48 -07:00
Spottedleaf
3c4ca08b26 Cleanup MCUtils patch for chunk system
Remove utilities that are unused, as well as replacing
the full chunk map with a concurrentutil implementation.

Additionally, fix the addition/removal of chunks to/from the
full chunk map so that getChunkIfLoaded correctly returns a
non-null chunk when calling the load or unload events.
2024-06-19 10:29:03 -07:00
Spottedleaf
45ae3a360b Copy missing diff from old chunk system patch
Fixes:
- EntitiesLoadEvent/EntitiesUnloadEvent not firing
- Chunks not saving properly in a lot of cases
2024-06-19 09:27:15 -07:00
Spottedleaf
311fbf4a30 Re-add fixlight command 2024-06-19 08:37:12 -07:00
Jason Penilla
2475b329fa Add ticket for chunk load in isChunkGenerated 2024-06-18 21:15:20 -07:00
Jason Penilla
15c0e90d6e Execute chunk tasks while waiting for chunk load in isChunkGenerated
this shouldn't be needed as we are requesting EMPTY status, however there is a deeper issue that we will just work around for now

fixes #10916
2024-06-18 21:04:13 -07:00
Jason Penilla
6ae5176a52 Add missing null check to getFullChunkIfLoaded
fixes #10915
2024-06-18 18:27:50 -07:00
Jason Penilla
acc349cf7d Remove getUnloadingChunkHolder check
It always returns null now. So it could NPE and is not useful.
2024-06-18 12:51:40 -07:00
Jason Penilla
aaf37cb47d Fix CraftWorld#isChunkGenerated
The upstream implementation is returning true for non-full chunks.

This fix is not ideal since the new chunk system doesn't have a region file/chunk status patch. May want to be revisited before a non-experimental release.
2024-06-18 12:44:07 -07:00
Nassim Jahnke
97bd52887e Use ItemStack.empty() when air is passed into constructor 2024-06-18 15:31:30 +02:00
Bjarne Koll
8d4decb590 Correct duplicate attribute check (#10901)
Brackets got lost during the update, leading to an incorrect
precondition call.
2024-06-18 11:11:14 +02:00
Jake Potrebic
59da9d1a80 Fix NPE for Jukebox#setRecord
Fallback to the global registry if no level exists
Fixes #10899
2024-06-17 17:42:48 -07:00
Emilia Kond
ffa51cc8b0 [ci skip] Fix javadoc mistake in EnchantmentRegistryEntry.Builder (#10898)
The javadoc for EnchantmentRegistryEntry.Builder accidentally refers to
GameEventRegistryEntry, which is a different buildable registry entry.
2024-06-18 00:54:49 +03:00
willkroboth
7887bddbae Fix hasFiredAsync parameter when AsyncPlayerSendCommandsEvent is called (#10896) 2024-06-17 21:16:55 +02:00
Jake Potrebic
70f3730d25 Delegate ItemStack (#10852) 2024-06-17 12:12:42 -07:00
Nassim Jahnke
27a9efdca5 Make chunk system loggers calm down a bit 2024-06-17 13:43:21 +02:00
Nassim Jahnke
08a87667f7 Add back improved watchdog support patch 2024-06-17 13:36:43 +02:00
Jake Potrebic
a9fdf73f2e make EntityPortalReadyEvent#setTargetWorld work again 2024-06-16 15:48:38 -07:00
Jake Potrebic
1862266320 remove remaining reference to 'pgive' 2024-06-16 15:38:59 -07:00
Jake Potrebic
bb6b0b4cb1 Enchantment and GameEvent Registry builders (#10889)
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
2024-06-16 15:00:12 -07:00
Nassim Jahnke
e816087107 Fix legacy cb version in remapper 2024-06-16 23:23:50 +02:00
Spottedleaf
50fedea85f Fix implementations of ChunkHolder#getChunkIfPresent
Implementations for ChunkStatuses below FULL are supposed to always
return ProtoChunk instances. However, since we used the last completed
status, it could return LevelChunk.

To resolve this, follow Vanilla behavior of tracking chunk
completions by status and replace old ProtoChunk statuses with
ImposterProtoChunk when the chunk generates to FULL.

Additionally, implement an optimisation for retrieving full chunks
by storing a map of pos -> LevelChunk. This requires only a simple
map lookup to occur for full chunks which are loaded.
2024-06-16 14:09:44 -07:00
Jake Potrebic
25c3a98398 Registry Modification API (#10893)
* Registry Modification API

* some fixes

* even more fixes
2024-06-16 12:39:59 -07:00
Nassim Jahnke
c675152a56 Fix getAddress connection check 2024-06-16 21:31:39 +02:00
Jake Potrebic
bff551166c call EntityDamageItemEvent for thorns 2024-06-16 09:47:53 -07:00
Bjarne Koll
07e821664d Update Wither#canTravelThroughPortals 2024-06-16 18:04:11 +02:00
Bjarne Koll
d04e9fafa4 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
2b4b6d14 PR-1023: Convert InventoryView to interface

CraftBukkit Changes:
68603b1c1 Use expanded interaction ranges for traced interact events
eae9f760c PR-1414: Convert InventoryView to interface
ee9eafe67 Fix Implementation for DamageSource#isIndirect for internal custom causing entity
2024-06-16 17:21:14 +02:00
Jake Potrebic
35a678ddb3 update 'improve mass craft perf' patch 2024-06-16 08:08:06 -07:00
Jakub Zacek
b6b5a57b8b Add Adventure API to ServerLinks (#10891) 2024-06-16 13:54:38 +02:00
Nassim Jahnke
78a67f00ea Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00
Nassim Jahnke
fc90ea0624 Add back more patches 2024-06-16 12:47:57 +02:00
Bjarne Koll
3753d8b292 De-deprecate BlockData#getDestroySpeed 2024-06-16 12:44:22 +02:00
Yannick Lamprecht
f594b47eda address compile and test issue (#10890) 2024-06-16 11:47:44 +02:00
Spottedleaf
f63023a6ac Fix NPE in V3808
The armor items may not exist, so we need to null check it.
2024-06-15 22:57:01 -07:00
Owen1212055
c4a1f15d70 Restore functionality to sand dupe setting 2024-06-15 22:04:02 -04:00
Owen1212055
0410d79c1d Owen fixing stuff!!! 2024-06-15 21:43:06 -04:00
Spottedleaf
f679845d59 Remove unnecessary changes from chunk status fix 2024-06-15 15:31:04 -07:00
Bjarne Koll
a2c7a9b490 Deprecate BlockData#getDestroySpeed for removal
The method sadly is not usable in 1.21 without a player as all of an
enchantments attribtue modifiers rely on a base value supplied by a
player. The method could only offer a rough estimate based on some
default values, however a better method for this should be added down
the line rather than trying to force such logic into the existing one.
2024-06-16 00:19:10 +02:00
Bjarne Koll
26f246b908 Properly forward DispenseEvent #getItem to saddle
Correctly use the DispenseEvent's #getItem ItemStack when placing the
saddle on entities during a dispense behaviour instead of the original
stack.
2024-06-16 00:01:55 +02:00
Bjarne Koll
cffcda2bc7 Configurable damage tick when blocking with shield (#10877)
A long standing bug in spigot and its derivatives was the fact that
players taking damage while blocking with a shield would not receive
invulnerability, while they do in vanilla.

This enabled the pvp technique of disabling a shield and immediately
attacking again to knock a player into the air.
While upstream fixed this and properly aligned itself with vanilla
damage logic (in this specific case) changing such long standing
behaviour has some downsides.

To allow players used to this specific bug to still use it, this patch
introduces a configuration option to re-introduce said bug.
As there is no easy way to *only* re-add this bug, the option is found
in the unsupported section as it may introduce other damage related
disparity from vanilla.
2024-06-15 23:09:34 +02:00
Aya
87aea64a44 Add back RecipeIterator fixes patch (#10887) 2024-06-15 20:49:08 +01:00
Jake Potrebic
80cb0a621b correctly change enchantment registry to a 'delayed' version 2024-06-15 12:04:06 -07:00
Nassim Jahnke
3a74801788 Fix max chunk status checks 2024-06-15 19:57:59 +02:00
Nassim Jahnke
b81fffb934 Add back more optimization patches 2024-06-15 19:24:11 +02:00
Bjarne Koll
128085ba3e Improve enchantWithLevels logic
Previously would stream and optionally filter out all entries in the
enchantment registry.
Moves it to using the empty optional if treasure is allowed, leaving the
logic to EnchantmentHelper.
2024-06-15 19:08:11 +02:00
Nassim Jahnke
967ee0c7b1 Merge remote-tracking branch 'origin/dev/1.21' into dev/1.21 2024-06-15 18:52:19 +02:00
Bjarne Koll
22595ec4c0 Revert DamageSource#getCausingEntity to vanilla 2024-06-15 18:39:55 +02:00
Nassim Jahnke
efb91589dc Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
e2160a18 Make MapCursor#type not depends on deprecated values

CraftBukkit Changes:
6ce172642 SPIGOT-7761: Ender pearl does not damage or spawn endermites
f5a63f734 SPIGOT-7759: Chunk not there when requested in ChunkUnloadEvent
28287259c Remove unused import
eb9a7dde0 SPIGOT-7757: Cannot set item in Stonecutter Inventory
f8be9d752 Move deserialized removed unhandled tags to dedicated removedTags
a7e576186 Fix potential mutability issue with CraftMetaItem copy constructor
995885452 SPIGOT-7741: Vanilla ItemComponent in commands can't remove components
9ef69aa0b PR-1284: Move ItemType <-> ItemMeta linking to a centralized place
3e82eafbe PR-1420: Fix DirectEntity and CausingEntity Damager for Creepers ignited by Player
c23daa71f SPIGOT-7751: Fix crash caused by arrows from trial spawners
Make MapCursor#type not depends on deprecated values
SPIGOT-7761: Ender pearl does not damage or spawn endermites
2024-06-15 18:28:18 +02:00
Ghast
4c472e3401 Fix ItemMeta#removeEnchantments (#10886) 2024-06-15 17:26:55 +02:00
Jake Potrebic
87f8c7ca9b Fix Player#sendBlockState (#10855) 2024-06-15 08:05:21 -07:00
Jake Potrebic
2053f3bd83 Update AbstractArrow item method implementations for 1.20.6 (#10885) 2024-06-15 16:40:29 +02:00
Nassim Jahnke
9b3cf41d7a Update more optimization patches 2024-06-15 14:12:22 +02:00
Spottedleaf
fddfa624cf Chunk System and Starlight WIP
Chunk system patch was refactored to take advantage of
newer ConcurrentUtil's concurrent long hash table (which
fixes hash collisions caused by chaining fastutil's long hash
and CHM's hash) plus some other minor improvements.

The chunk system was also merged with Starlight, which mostly
provides a small improvement to ThreadedLevelLightEngine#checkBlock
as the scheduling was rewritten.
2024-06-14 17:19:25 -07:00
Jake Potrebic
9b34dc14d9 remove api that was scheduled for removal 2024-06-14 14:07:44 -07:00
Spottedleaf
2bfea35de3 Update ConcurrentUtil
Mostly for the primitive long to reference hashtable impl
2024-06-14 10:47:33 -07:00
Spottedleaf
6b1346c1f6 DataConverter 1.21 2024-06-14 10:34:45 -07:00
Spottedleaf
e9068d28c6 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
befcf86d SPIGOT-7740: Fix using new map cursor types
09229095 Add EntityDamageEvent.DamageCause#CAMPFIRE

CraftBukkit Changes:
a1d2cd152 SPIGOT-7747: Mob head is not dropped when mob was blown up by a charged creeper
8078294bc SPIGOT-7746: Server Crashing when Players Getting into End Portals
8d842e250 SPIGOT-7744: Fix exception for shooting projectiles with flame enchantment
64e0ad129 SPIGOT-7744: Fix crash when shooting arrows in creative mode
819f7a10a Fix player items not dropping on death
0a0229bb5 Implement DamageCause#CAMPFIRE and minor improvement in exception for Unhandled block damage
2024-06-14 10:15:52 -07:00
Nassim Jahnke
3f581a6024 Fix body equipmentslot and effect enum 2024-06-14 18:53:32 +02:00
Nassim Jahnke
1aee096320 Fixup and deprecate player profiles in ping event
The player sample uses game profile internally, but discards everything but the name and uuid and does not follow player profile restrictions, so it doesn't make sense to use that in the event.
2024-06-14 18:14:55 +02:00
Nassim Jahnke
201427a880 Make it compile 2024-06-14 18:02:15 +02:00
Bjarne Koll
492de57f77 Adopt previous commit changes in API 2024-06-14 16:02:59 +02:00
Bjarne Koll
f548e7fbd5 Some work on the ItemMend events 2024-06-14 16:01:00 +02:00
Bjarne Koll
be8b9314b4 Pretend to fix compile errors 2024-06-14 15:16:29 +02:00
Nassim Jahnke
d29210d668 Fix more compile issues 2024-06-14 14:28:06 +02:00
Nassim Jahnke
bcdf841f2d Fix more compile issues 2024-06-14 14:11:52 +02:00
Nassim Jahnke
9206b1ea14 Fix a few compile errors 2024-06-14 13:07:50 +02:00
Bjarne Koll
7289589315 988 2024-06-14 11:59:44 +02:00
Bjarne Koll
8a6e31ec59 960 2024-06-14 11:07:50 +02:00
Bjarne Koll
2b73df0fd7 956 2024-06-14 10:56:28 +02:00
Bjarne Koll
4eaa335676 922 2024-06-14 10:17:11 +02:00
Jason Penilla
0785c29a37 update some patches 2024-06-13 20:41:44 -07:00
Jake Potrebic
a0f4d303eb 788/1053 2024-06-13 18:30:23 -07:00
Jake Potrebic
4ff15b38e5 650/1053 2024-06-13 17:08:12 -07:00
Jake Potrebic
dfa326fc2f 585/1053 2024-06-13 16:32:45 -07:00
Bjarne Koll
e0f5e2a1d5 538 2024-06-14 00:44:26 +02:00
Jake Potrebic
02d989b548 531/1053 2024-06-13 14:42:02 -07:00
Jake Potrebic
29e69c49da 487/1053 2024-06-13 13:57:13 -07:00
Jake Potrebic
7bcc1a4674 385 2024-06-13 13:14:13 -07:00
Jake Potrebic
e07671b7df 279 2024-06-13 12:04:27 -07:00
Jake Potrebic
9120ce5d4b 194 2024-06-13 11:09:28 -07:00
Jake Potrebic
6a05c85176 117 2024-06-13 10:30:39 -07:00
Jake Potrebic
79da0788dd 62 2024-06-13 10:12:48 -07:00
Jake Potrebic
0ef31547a1 Finish API patches 2024-06-13 08:45:43 -07:00
Bjarne Koll
b52915b54e Update upstream (Bukkit/CraftBukkit/Spigot) (#10875)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
376e37db SPIGOT-7677: Update which entities are marked as spawnable
06c4add3 SPIGOT-7737: Add separate TreeType.MEGA_PINE
19b7caaa SPIGOT-7731: Spawn eggs cannot have damage
e585297e PR-1022: Add force option to Player#spawnParticle
d26e0094 PR-1018: Add methods to get players seeing specific chunks
8df1ed18 PR-978: Add Material#isCompostable and Material#getCompostChance
4b9b59c7 SPIGOT-7676: Enforce locale parameter in toLowerCase and toUpperCase method calls and always use root locale
8d1e700a PR-1020: Cast instead of using #typed when getting BlockType and ItemType to better work with testing / mocks
fa28607a PR-1016: Fix incorrect assumption of Fireball having constant speed
4c6c8586 PR-1015: Add a tool component to ItemMeta
6f6b2123 PR-1014: Add PotionEffectTypeCategory to distinguish between beneficial and harmful effects
f511cfe1 PR-1013, SPIGOT-4288, SPIGOT-6202: Add material rerouting in preparation for the switch to ItemType and BlockType
def44cbf SPIGOT-7669: Fix typo in ProjectileHitEvent#getHitBlockFace documentation
53fa4f72 PR-1011: Throw an exception if a RecipeChoice is ever supplied air

CraftBukkit Changes:
ee95e171a SPIGOT-7737: Add separate TreeType.MEGA_PINE
0dae4c62c Fix spawn egg equality check and copy constructor
ab59e847c Fix spawn eggs with no entity creating invalid stacks and disconnect creative clients
3b6093b28 SPIGOT-7736: Creative spawn egg use loses components
c6b4d5a87 SPIGOT-7731: Spawn eggs cannot have damage
340ccd57f SPIGOT-7735: Fix serialization of player heads with note block sound
fd2f41834 SPIGOT-7734: Can't register a custom advancement using unsafe()
02456e2a5 PR-1413: Add force option to Player#spawnParticle
6a61f38b2 SPIGOT-7680: Per-world weather command
58c41cebb PR-1409: Add methods to get players seeing specific chunks
16c976797 PR-1412: Fix shipwreck loot tables not being set for BlockTransformers
7189ba636 PR-1360: Add Material#isCompostable and Material#getCompostChance
900384556 SPIGOT-7676: Enforce locale parameter in toLowerCase and toUpperCase method calls and always use root locale
bdb40c5f1 Increase outdated build delay
d6607c7dd SPIGOT-7675: Fix FoodComponent config deserialization
b148ed332 PR-1406: Fix incorrect assumption of Fireball having constant speed
3ec31ca75 PR-1405: Add a tool component to ItemMeta
5d7d675b9 PR-1404: Add PotionEffectTypeCategory to distinguish between beneficial and harmful effects
960827981 PR-1403, SPIGOT-4288, SPIGOT-6202: Add material rerouting in preparation for the switch to ItemType and BlockType
94e44ec93 PR-1401: Add a config option to accept old keys in registry get calls
a43701920 PR-1402: Fix ChunkSnapshot#isSectionEmpty() is always false
87d0a3368 SPIGOT-7668: Move NONE Registry updater to FieldRename to avoid some class loader issues
2ea1e7ac2 PR-1399: Fix regression preventing positive .setDamage value from causing knockback for 0 damage events
ba2d49d21 Increase outdated build delay

Spigot Changes:
fcd94e21 Rebuild patches
342f4939 SPIGOT-7661: Add experimental unload-frozen-chunks option
2024-06-13 16:45:27 +02:00
Bjarne Koll
5df0660d63 Prevent internal NPE on ItemStack#damage (#10836)
ItemStack#damage internally uses ItemStack#hurtAndBreak, which
previously would call a Consumer in case the item broke.
Since 1.20.5 the break game event logic however resides in said method
and was using the equipment slot passed, which is null in the case of
the API ItemStack#damage method.

This commit prevents the NPE by first null checking the slot.
Addittionally, hurtAndBreak also now checks if the player has infinite
materials, e.g. is in creative mode, to prevent damaging the item.

As such as filter is undesirable for API calls, this commit also skips
this logic in case of an API invocation.
2024-06-10 08:24:52 +02:00
Lulu13022002
bd9e2e7fe8 Handle alpha channel from potion_contents component (#10808) 2024-06-04 22:55:29 +02:00
Jake Potrebic
1eacf97f18 Make Bogged implement Shearable (#10844) 2024-06-04 13:26:40 -07:00
Jake Potrebic
a992033d60 Add since to deprecated for removals (#10848) 2024-06-04 12:40:18 -07:00
Spottedleaf
3df0d9a457 Do not perform chunk existance check for I/O scheduling
In order to check if a chunk exists, the RegionFile lock
(if the RegionFile is opened) will be acquired. However,
the RegionFile may be performing I/O operations, in which
case will stall the acquire operation.

To ensure that threads scheduling loads do not incur a stall,
we can avoid this check entirely - the RegionFile I/O
thread(s) will eventually perform the exist check itself.
2024-06-03 13:28:31 -07:00
Bjarne Koll
ca07564e47 Only assign blockstate data if super ctor did not (#10841)
The CraftBlockStateMeta constructor CraftBlockStateMeta(Map) invokes its
parent constructor, which itself invokes deserializeInternal, which is
implemented on CraftBlockStateMeta to read the components and block
entity tag from the passed map.

Field initialization happens after the call to the super constructor,
meaning the current code overwrites the parsed internal data with the
EMPTY defaults.

This is prevented by moving the initialization into its own code block
that can null check the fields prior to defaulting their value to EMPTY.
2024-06-03 19:39:20 +02:00
Jake Potrebic
a69530eb66 clarify what getEntityId actually returns (#10839) 2024-06-03 10:20:43 -07:00
Jake Potrebic
5db39ab195 Use RegistryOps in the correct places (#10843) 2024-06-02 15:19:17 -07:00
Bjarne Koll
97ed3762cf Fix CommandSourceStack#bypassSelectorPermissions (#10837)
The previous implementation would throw a command exception if the
CommandSourceStack had its bypassSelectorPermissions flag set to true,
which is the incorrect behaviour.

Instead, it should only throw an exception if the flag is set to false
and all its other checks "fail" too.
2024-06-01 16:26:11 +02:00