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Commit graph

2796 Commits

Autor SHA1 Nachricht Datum
md_5
b2f82f0f7f Remove now redundant code 2016-11-18 09:14:51 +11:00
md_5
64032adfd2 Remove unit test based on now incorrect assumptions 2016-11-18 09:11:17 +11:00
md_5
162e961326 SPIGOT-2772, SPIGOT-2780: Improve empty ItemStack handling 2016-11-18 09:04:07 +11:00
md_5
0dedba43d1 SPIGOT-2773: More fully implement ShulkerBox meta 2016-11-18 08:50:38 +11:00
md_5
54450b727e SPIGOT-2768: Fully implement map color 2016-11-17 17:32:50 +11:00
md_5
c25ddf063a Update to Minecraft 1.11 2016-11-17 12:41:03 +11:00
Senmori
51263e9718 Implement Entity Scoreboard Tags 2016-11-06 12:18:27 +11:00
md_5
cb2749768e SPIGOT-2757: Player#stopSound Stops All Sounds 2016-11-06 10:36:38 +11:00
md_5
33071ecfff SPIGOT-2752: Fix resetMaxHealth 2016-11-04 18:11:36 +11:00
Senmori
709783c131 Add Enchantment#isTreasure()Z
Determines if the enchantment is a treasure enchantment - only available via means other than the enchantment table.
2016-10-30 12:18:27 +11:00
hibo98
251a5b6382 Explicitly log exception from asynchronous tasks.
Previously an UnhandledException would be thrown and the stack trace / message would be printed to System.err in the default UncaughtExceptionHandler for ThreadGroup. This was undesirable as it meant that logging frameworks / exception monitors such as Sentry were unable to get the exception. Additionally it would cause the death of the thread in the ExecutorService. This change mimics the behaviour of exceptions occuring during synchronous tasks.
2016-10-24 18:49:06 +11:00
md_5
fd8d8cf404 SPIGOT-2737: Implement Statistic.PICKUP 2016-10-22 13:07:22 +11:00
Senmori
b6490dada5 SPIGOT-2706: Implement support for Lock NBT Tag
Containers may now implement the Lockable interface.
2016-10-21 16:35:55 +11:00
md_5
9558f31ebb SPIGOT-2711: CraftPlayer.getPlayerListName removes black colour 2016-10-05 19:33:33 +11:00
md_5
ae93d4fb49 SPIGOT-2705: Portal cooldown getter / setter. 2016-10-01 12:26:20 +10:00
md_5
6af9f5b84a SPIGOT-2679: Add meta for StructureBlock 2016-09-18 09:58:54 +10:00
AgentLV
75a8885d1f Run sync tasks scheduled for the same tick FIFO 2016-09-11 15:03:27 +10:00
md_5
48b88ed202 SPIGOT-2656: HumanEntity#isHandRaised()Z 2016-09-04 11:59:41 +10:00
md_5
4d87c3422c SPIGOT-2644: Clearer error for invalid hanging spawns 2016-08-31 17:25:37 +10:00
md_5
2f5bda8a67 SPIGOT-2630: Console tab complete 2016-08-26 08:06:06 +10:00
md_5
60c1719354 SPIGOT-2618: Register permissions before plugin enabled.
Brings behaviour in line with command registration, and won't affect plugins which don't already error.
2016-08-25 13:11:42 +10:00
DemonWav
c74e2a7301 SPIGOT-215: Implement infrastructure for Location tab completes 2016-08-25 09:48:52 +10:00
md_5
6053c5c8ac SPIGOT-2578: Method to get PotionEffect of specific type. 2016-08-07 10:53:39 +10:00
md_5
29e1d72893 SPIGOT-2574: BlockPopulators added twice. 2016-08-06 10:04:06 +10:00
md_5
83a9dbdef6 SPIGOT-2559: Kill all entities when called with setHealth(0) 2016-07-30 10:06:07 +10:00
md_5
8cc5958404 Deprecate and stop using Java15Compat class. 2016-07-29 17:28:51 +10:00
md_5
21e3b05522 SPIGOT-2552: Aliases for Vanilla commands 2016-07-26 09:05:08 +10:00
md_5
09f1a19609 Hook into World for light getters due to additional validation. 2016-07-25 19:04:06 +10:00
md_5
9ff3d7f51f SPIGOT-2548: Don't special case spawn locations of falling blocks 2016-07-23 16:23:31 +10:00
md_5
2a5461deb1 Enhance Beacon Block API 2016-07-23 10:55:43 +10:00
redwallhp
7655e38a47 Implement basic Beacon Block API 2016-07-23 10:49:05 +10:00
md_5
7ae605218b Fall back to name if skull has no uuid when getting player. 2016-07-22 12:02:16 +10:00
md_5
02d704b55a SPIGOT-2503: Optimize block set 2016-07-08 14:05:22 +10:00
md_5
9c02c12179 SPIGOT-2481: Implement EnchantmentTarget.BREAKABLE 2016-07-08 12:51:32 +10:00
md_5
d7c257e120 SPIGOT-2490: Villager farming event 2016-07-08 11:12:40 +10:00
md_5
67b242440b SPIGOT-1515: Use CUSTOM reason for GENERIC damage 2016-07-02 14:01:31 +10:00
md_5
1628ce6240 SPIGOT-2474: Use .die() to set entity remove status 2016-07-02 11:24:14 +10:00
md_5
d3507d2818 SPIGOT-1364: sendMap should update entire map 2016-07-01 11:24:11 +10:00
md_5
45038571f9 SPIGOT-1341: Cancelled cake interact decreases client hunger 2016-07-01 11:20:31 +10:00
md_5
939423a8f1 SPIGOT-1181: Ensure Minecart command updates visually 2016-06-30 13:33:26 +10:00
md_5
1fe19a83f9 SPIGOT-1129: Fix spawning leash hitch without adjacent block 2016-06-30 13:21:22 +10:00
md_5
4c43856621 SPIGOT-1599: Allow teleporting disconnected players 2016-06-30 13:01:37 +10:00
md_5
00359a18fa SPIGOT-2456: Don't wipe tiles if type is still the same 2016-06-27 11:25:49 +10:00
md_5
0ebb9c7afa BUILDTOOLS-251: Make much of Bukkit locale independent 2016-06-26 19:32:05 +10:00
md_5
568e27fbd0 Fix air setting block updates 2016-06-26 12:31:24 +10:00
md_5
4c1e9342cb SPIGOT-1039: Improve DoubleChest semantics 2016-06-25 21:21:55 +10:00
Pokechu22
f068c5e843 MC-100524: Fix log files getting overwritten
https://bugs.mojang.com/browse/MC-100524

Log files were previously overwritten when more than 7 were created on the same day.  This is caused by Log4J's default behavior with DefaultRolloverStrategy, which defaults to a max of 7.

While a max of 1000 doesn't fully stop this problem from happening, for 1000 log files in a single day to be reached the server would have to restart faster than once every 1.5 minutes, which is unlikely to happen.  So 1000 seems like a good limit.  A higher max isn't used because when it gets higher, there are performance hits due to the way Log4J checks for the next file.
2016-06-25 20:44:50 +10:00
md_5
341da0730b SPIGOT-611: Improve setBlock for tile->tile transitions 2016-06-25 20:16:48 +10:00
Aikar
1953f52da1 SPIGOT-2439: Consistently fire Chunk(Load|Unload)Event
Clean up implementation and firing of both of these events by routing
both unload and load behaviors to consistent method calls.

This fixes issues where a few places would not call Load or Unload events
when it should have.

Additionally, reduces diff by moving the neighbor marking code into these
consistent points.

Additional benefits of the change include improving the neighbor marking
methods to use getChunkIfLoaded instead of getLoadedChunkAt in some places,
as the latter will cause chunks to be marked active and not unload.

Finally, this also updates CraftWorld.loadChunk to use the new methods, as the
previous logic did not properly handle the new unload queue.
2016-06-23 10:34:08 +10:00
Ryan Michela
9af379fc47 SPIGOT-1319: Add EntityBreedEvent 2016-06-19 20:14:09 +10:00