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10 Commits

Autor SHA1 Nachricht Datum
Jason Penilla
4a3753dbb1
more compile fixes 2022-12-07 21:24:59 -07:00
Noah van der Aa
f207880ec8
Fix a handful of 1.19.3 compile issues (#8615) 2022-12-07 22:36:56 +01:00
Nassim Jahnke
7f3d2ff503
Patching patched patches 2022-12-07 20:22:28 +01:00
Nassim Jahnke
0edb5458e5
Patching patches 2022-12-07 19:32:25 +01:00
Nassim Jahnke
fd58a696cb
API patches 2022-12-07 17:46:46 +01:00
Jake Potrebic
b95d4b28b8
Moving ATs from the at file to individual patches (#8573) 2022-11-19 15:53:20 -08:00
Jake Potrebic
e22dacf4d2
update yarn param mappings (#8563) 2022-11-12 12:57:41 -08:00
Jason
519cb4b214
Move classes added to net.minecraft.server to paper packages (#8500) 2022-10-24 12:43:46 -07:00
Ilari Suhonen
8d69cfc6ce Reduce allocation rate for checkBlock
Use ObjectOpenHashSet instead of HashSet
Remove unnecessary chunkToSave modification
2022-09-29 09:04:52 -07:00
Spottedleaf
01a13871de
Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00