Commit graph

13 Commits

Autor SHA1 Nachricht Datum
Travis Watkins
7f7192f8fd Update CraftBukkit to Minecraft 1.4.4. 2012-11-13 16:09:52 -06:00
Travis Watkins
60819c6693 Update CraftBukkit to Minecraft 1.4(.2). 2012-10-27 22:19:03 -04:00
Wesley Wolfe
e2b1514daf Bulk pending cleanup. 2012-09-09 23:19:28 -05:00
Travis Watkins
ccc760d629 Use a dynamic pool size for the iterator cache
Many codepaths only end up with one iterator being used at a time and
most of the rest only get up to two being used so using a static pool of
three is wasteful. This also allows us to efficiently handle cases that
exceed 3 iterators in use. Overall this dramatically increases the hit rate
and results in less iterators being created.
2012-08-20 18:44:07 -05:00
Travis Watkins
d628c886d2 Optimize entity AI goal selector
Remove redundant ArrayList to avoid excessive object creation and CPU
overhead, the entries are added to the list then immediately iterated through
to run so just run them directly.

Swap order of some conditionals to perform the more efficient check first
as if it fails the list lookup will not be executed.

Remove profiling hooks including some rather expensive calls to getSimpleName.
2012-08-19 09:50:57 -05:00
Travis Watkins
858d36efc9 Add iterator cache to UnsafeList and use it in hotspots
Adds a specialized iterator for the list and a pool of iterators to avoid
object churn. Also optimizes the clear() method to reduce object creation.
2012-08-19 09:50:57 -05:00
Mike Primm
852602e430 Add files from mc-dev for diff visibility 2012-08-19 09:19:28 -05:00
feildmaster
a43d621c01 Update CraftBukkit to Minecraft 1.3.1 2012-08-02 04:58:50 -05:00
Wesley Wolfe
b00de5f176 Cleaned up CraftBukkit comments in NMS.
Added newlines at the end of files
Fixed improper line endings on some files
Matched start - end comments
Added some missing comments for diffs
Fixed syntax on some spots
Minimized some diff
Removed some no longer used files
Added comment on some required files with no changes
Fixed imports of items used once
Added imports for items used more than once
2012-07-23 23:55:31 -05:00
Travis Watkins
40be9c8403 Optimized a little too much. Update goals every tick again to avoid AI oddness. 2012-04-24 23:20:29 -04:00
Travis Watkins
b7376e0865 Avoid doing unnecessary range checks when we're looping from start to end.
Make EntityLiving call AI logic every tick again.
Rework PathfinderGoalSelector logic.

Adds UnsafeList for use in places where we use ArrayList and know we won't
get index out of range errors. Added usage to World's tickEntities, Chunk's
entitySlices to speed up searching for entities, and to PathfinderGoalSelector
to speed up dealing with AI goals.

Reworked logic in PathfinderGoalSelector with help from fullwall. This code
no longer uses an extra ArrayList for setting up goals and only updates which
goals should be run every other time it is called.

Removed only calling PathfinderGoalSelector every other tick from EntityLiving
as we now only setup new goals every other tick. This ensures existing goals
run every tick to properly update mob movement.
2012-04-23 21:52:08 -04:00
Travis Watkins
e8459c1ff6 Optimize AI and EntityLiving ticking
Reduce usage of getCubes as it is an expensive call.
Remove iterator usage and object creation from PathfinderGoalSelector
methods as these are called very often.
Update EntityLiving goal selectors less often as this is still quite an
expensive task.
2012-04-21 23:53:10 -04:00
Travis Watkins
343f39b2b3 Add PathfinderGoalSelector for diff visibility 2012-04-21 23:52:38 -04:00