Commit graph

1071 Commits

Autor SHA1 Nachricht Datum
Thinkofdeath
b994904d84 Patch rebuild 2015-03-09 16:00:25 -05:00
Thinkofdeath
d049872b83 Disable hopper check configuring, breaks various hopper machines 2015-03-08 05:03:48 -05:00
Thinkofdeath
894b59c400 Rebuild patches 2015-03-08 05:03:38 -05:00
Thinkofdeath
b6536707d1 Fix null pointer issue with async skull converting 2015-03-08 05:03:31 -05:00
Thinkofdeath
09e2551bc1 Fix the player's uuid being null in Bungee mode/offline mode 2015-03-08 05:03:25 -05:00
Thinkofdeath
e5290a457a Update to Minecraft 1.8.3 2015-03-08 05:03:19 -05:00
Johannes Donath
89cb2c0a86 Fixed problems with World.getPlayers() 2015-02-28 00:35:07 -06:00
md_5
78f0bacf0a Patch rebuild. 2015-02-28 00:35:00 -06:00
Thinkofdeath
188acb8688 Fix a possible edge case with the ticking changes by delaying removal until next tick 2015-02-22 17:17:26 -06:00
md_5
a8ea02ef5a Use FastMatches for ItemStack Dirty Check
The check to find dirty itemstacks and send update packets each tick can be very intensive as it checks the entire itemstack, including the entire NBT map. To save on this, 19/20 times we will simply compare the basic count/data/type. If for some strange reason the NBT of an item already existing in an inventory is changes, it will take up to 1 second to show, with an average time of half a second. This odd 0.5 second delay is far preferable to lag every tick, and shouldn't be noticed by anyone.
2015-02-22 00:39:44 -06:00
md_5
ce48a8a139 Allow Capping (Tile)Entity Tick Time.
This patch adds world configuration options for max-tick-time.entity / max-tick-time.tile which allows setting a hard cap on the amount of time (in milliseconds) that a tick can consume. The default values of 50ms each are very conservative and mean this feature will not activate until the server is well below 15tps (minimum). Values of 20ms each have been reported to provide a good performance increase, however I personally think 25ms for entities and 10-15ms for tiles would give even more significant gains, assuming that these things are not a large priority on your server.

For tiles there is very little tradeoff for this option, as tile ticks are based on wall time for most things, however for entities setting this option too low could lead to jerkiness / lag. The gain however is a faster and more responsive server to other actions such as blocks, chat, combat etc.

This feature was commisioned by Chunkr.
2015-02-22 00:39:37 -06:00
Thinkofdeath
0b3670b5a1 SPIGOT-593: Fix a mistake with the EntitySlice patch 2015-02-20 21:47:05 -06:00
md_5
c39bee77cc Fix compile of activation range, oops 2015-02-20 21:46:50 -06:00
md_5
0e14ff9789 Use Standard List for EntitySlices. 2015-02-20 21:46:40 -06:00
Thinkofdeath
da7c9b23b0 Upstream merge 2015-02-19 16:44:53 -06:00
md_5
3ea2235dbd More conflict resolution. 2015-02-14 20:15:47 -06:00
md_5
6008bb8fab Fix merge conflicts. 2015-02-14 20:15:35 -06:00
Thinkofdeath
e1a6979f1a Fix entity activation range for fireworks and items 2015-02-14 20:15:26 -06:00
Thinkofdeath
450a0ff892 Upstream merge 2015-02-13 14:21:43 -06:00
Thinkofdeath
461353e2cb SPIGOT-522: Remove the global api cache option
This was useful when plugins first started upgrading to uuid because each
plugin would implement their own way for grabbing uuid's from mojang. Because
none of them shared the result they would quickly hit the limits on the api
causing the conversion to either fail or pause for long periods of time. The
global api cache was a (very hacky) way to force all plugins to share a cache
but caused a few issues with plugins that expected a full implementation of
the HTTPURLConnection. Due to the fact that most servers/plugins have updated
now it seems to be a good time to remove this as its usefulness mostly has
expired.
2015-02-06 09:03:19 -06:00
Thinkofdeath
4de67b82cf Fix the 'Remove uneeded validation' patch
Looks like it may have been broken during the 1.8 update (or it was always
broken)
2015-01-30 23:58:01 -06:00
Thinkofdeath
d7dbedcf72 Fix merge conflicts 2015-01-25 21:56:18 -06:00
Thinkofdeath
a131bfb513 SPIGOT-459: Update the structure saving warning 2015-01-25 21:56:09 -06:00
md_5
86c8d0492a Fix merge conflicts. 2015-01-25 02:02:43 -06:00
Thinkofdeath
5ed9079a1b Me and windows are not getting along 2015-01-18 12:40:31 -06:00
Thinkofdeath
a7339d5ed5 Whoops 2015-01-18 12:40:23 -06:00
Thinkofdeath
3c20eb4a97 Upstream merge 2015-01-18 12:40:16 -06:00
md_5
478838714f Merge 2015-01-16 10:46:27 -06:00
Thinkofdeath
d41f0754f0 SPIGOT-326: Fix an overflow issue which caused particles to only show in a 1 block radius 2015-01-16 10:46:15 -06:00
md_5
bfc8900321 Merge in changes. 2015-01-16 10:39:55 -06:00
md_5
88b3850470 Allow sun JVM classes for Spigot 2015-01-12 11:15:19 -06:00
md_5
3de5e003f5 Upstream merge. 2015-01-12 11:15:14 -06:00
md_5
fb6f1e914b SPIGOT-401: Add async catcher for mob effects. 2015-01-12 11:15:07 -06:00
md_5
35f381961d Fix patches 2015-01-08 21:52:40 -06:00
md_5
384699a51a Upstream merge. 2015-01-06 22:09:08 -06:00
Zach Brown
b360cf686f Update from upstream SpigotMC
eb39b4729ce
59b08be5833
a723278f74a
2015-01-04 20:01:24 -06:00
Zach Brown
3650ca36dd Update from upstream SpigotMC take 2: Update harder 2014-12-27 16:07:04 -06:00
Zach Brown
250c1711bd Update from upstream SpigotMC
f234263c871
9f2d587b97e
6d85d979798
24ca434ad3c
5ffe41c3910
13716d9d5ee
2014-12-27 15:39:37 -06:00
Zach Brown
c7f1eed0bf Update from upstream SpigotMC
3beb7729816
a77ed5758a7
52c130fc6d9
2014-12-20 19:09:49 -06:00
Zach Brown
6a5e553feb Update from upstream SpigotMC
a3168ab2ce4
9b45d9fa8d3
b43a31a5c25
a926b96d5d1
d6b5ba7ca03
bb782d07aed
5a74d55c678
47b1dff3e68 [M]
2014-12-18 17:33:08 -06:00
Zach Brown
8bbab87c6b Update from upstream SpigotMC
3e3ea0bd0d8
320ed92779f
612de468951
2014-12-14 15:54:10 -06:00
Zach Brown
74110558b2 Update from upstream SpigotMC
81e4ab71ca4
b023457499d
dc776bee32b
116e6fc98dc
2b97a3846f2
2014-12-12 22:47:57 -06:00
Zach Brown
690205b676 Update from upstream SpigotMC
44608631338 [M]
29dbaa783fe
edf691c2e93
da9bbdfaea9
330d66bfb62
2014-12-10 22:21:51 -06:00
Zach Brown
1c211713c6 Update from upstream SpigotMC
c5492f80081
d5bf8668b99
a93b19a04cd
2014-12-09 19:58:37 -06:00
Zach Brown
28414e7e28 Update from upstream SpigotMC
6669d6ecd2b
b2740df50bb
bf71dc61149
fba27a2ea80
92ee7e7f8ec
b28f0d3de23
4beb4ac3918
0ddb6f3dde8
afe301fe892
b8f6402bbbe
2014-12-07 13:26:30 -06:00
Zach Brown
c9daa16dac Update from upstream SpigotMC
72d33338f08
2a70ece9ab2 [M]
abcf7aa4a40
9a88a38258c [M]
8dc4297e34f
2014-12-05 21:33:40 -06:00
Zach Brown
2a30a76ac5 Merge with Spigot
da32fe1d549 <- Increase max scoreboard objective size
2014-12-03 18:13:06 -06:00
Zach Brown
c55b9c30d7 Update from upstream SpigotMC
66af3b310e0
a969bf6c85d
95d56229d8f
87c1d0c8b7c
baf01cc7f84
38b8866783d [M]
2014-12-02 00:02:15 -06:00
Zach Brown
19972e09b8 Update SpigotMC's patches
5a0150f586ed3eb15fe6f1f596d1a5a7d806f0f9 Fix ITEM_BREAK
e6a3911057bd94d8bd7021cbb4923fb84fb106d1 Upstream merge
d1cdcf8d4c3639f956474f02ed662517cffbe23e Remove old patch
068df64aeee368377e1673667bffc7a6dcf90554 Rebuild all patches
2014-11-30 16:16:48 -06:00
Zach Brown
1c49ff69f4 Update Spigot's Patches round 2?
The hell happened here.
:
Fix Build 2339ac14a8e
Regen the patches 89d3fcbdfaf

This new system breaks a lot :(
2014-11-28 18:06:26 -06:00