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geforkt von Mirrors/Paper
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2 Commits

Autor SHA1 Nachricht Datum
Aikar
87e7ee7e79
Improve Async Login to avoid firing in middle of Entity Ticking
If a sync load was triggered, it would process pending join events,
causing them to be added to the world in the middle of the entity ticking
process.

This caused their add to be queued instead of immediate, causing
"Illegal Tracking" errors.

This schedules it to fire at the players next Connection Tick, which
is exactly where this entire process use to run anyways.

Also added missing tab complete and syntax for syncloadinfo debug command
2020-04-29 05:40:40 -04:00
Ytnoos
bf698865f7
Revert "Re-track players that dismount from other players" 2020-04-22 03:16:31 -04:00