Shane Freeder
a693cb21ab
Update B/CB/S
2017-12-05 01:34:10 +00:00
Zach Brown
066f383b95
Update upstream B/CB/S
2017-05-27 23:25:17 -05:00
Zach Brown
720769bf30
Update upstream B/S
2017-05-23 17:11:28 -05:00
Zach Brown
828d600143
Update API patches to MC 1.12pre2
2017-05-14 08:46:44 -05:00
Zach Brown
e4a071f6e4
Update upstream B/CB
2017-03-31 23:24:42 -05:00
Zach Brown
ae98591b8c
Update upstream B/CB/S
2017-02-17 20:03:38 -06:00
Zach Brown
63130fd2aa
Update upstream B/CB
...
Closes GH-569
2017-01-06 15:45:59 -06:00
Zach Brown
1d8b7e2ecc
Update upstream B/CB
2016-12-16 15:00:16 -06:00
Aikar
9725050889
Update Upstream
2016-11-18 23:58:56 -05:00
Zach Brown
14ffaf5d2c
Update upstream B/CB
2016-06-11 22:22:27 -05:00
Aikar
c2f872aed3
Add Minimal FastUtil int/long collections.
...
Importing the full library would double the jar size... its way too large.
So lets just import the basic int/long based collections to then use
to improve performance on these kind of collections.
2016-03-30 01:57:56 -04:00
Zach Brown
99fec76702
Paper 1.9
2016-03-03 03:46:49 -06:00
Byteflux
8de3946478
Nerfed spawner mobs should use PathfinderGoalFloat to swim if available
2015-07-14 10:51:38 -07:00
Byteflux
c17e209dc1
Rebuild patches
2015-07-14 08:59:57 -07:00
Zach Brown
5d7c5da500
Rebuild patches
2015-06-20 22:05:36 -05:00
Zach Brown
6b6eb8f7f7
Rebuild patches for upstream API addition
...
Removes ArmorStand Marker API as that was added to Bukkit
2015-06-10 22:35:26 -05:00
Zach Brown
a193a0a898
Rebuild patch
2015-05-28 20:38:53 -05:00
Zach Brown
11b53f20cf
Rebuild our patches for upstream changes
2014-12-14 16:25:11 -06:00
Zach Brown
99e3002266
Regen our patches
2014-11-30 16:21:39 -06:00
Zach Brown
de86706b70
Update PaperSpigot to Minecraft 1.8
2014-11-28 15:01:21 -06:00
Zach Brown
39fef35e10
Rebuild an API patch we missed
2014-11-28 14:19:09 -06:00
drXor
d95ac585d4
Configurable hanging tick
...
EntityHangings make a somewhat extensive calculation ever 100 ticks to check if they should die (obstruction etc). This patch makes this magic number configurable, allowing server owners to pick how often they want EntityHangings (e.g. ItemFrames) to tick. Higher values may provide a performance boost for Hanging-heavy servers.
2014-08-09 17:28:09 -05:00
Jedediah Smith
9fdc6b05f9
Add player affects spawning API
...
Test plugin here: https://github.com/Zbob750/AffectsSpawning
I believe this originated with SportBukkit, slightly modified for our (and potentially upstream's) usage
2014-08-08 23:27:47 -05:00