Commit graph

4761 Commits

Autor SHA1 Nachricht Datum
Aikar
47b9a5d178
Optimize Small Entity Movement
Optimizes small movements by entities by merging the movement
into the entities next larger movement, until enough movement
velocity has been hit.

This reduces collision detection and able to reduce movement
cpu cost by 5-7%.

The default option of 0.75 seems to provide all the gains without
any noticable behavior change to entity movement.

We have to exclude slimes due to weird jumping animation bugs.
2018-11-01 20:11:31 -04:00
MisterVector
645cfad665
MC-136865: Pass original itemstack for enchantment checks on block break
When an itemstack runs out of durability, the amount is reduced to
0 which then marks the item as invalid. This causes the last unit
of durability to not apply enchantments as the enchantment level
check sees the item as a dud.

keep the clone of the item used to a non empty value so it represents
the item used.
2018-11-01 20:08:18 -04:00
Aikar
dc555f8478
Many major improvements to Async Chunk Loading
Fixes some bugs with urgent priority, improves priority all
around to optimize blocking chunk requests as much as possible.

fixes casing on the -Dpaper.maxchunkthreads to now be -Dpaper.maxChunkThreads

adds -Dpaper.genThreadPriority=3 -Dpaper.loadThreadPriority=4

lowering thread priorities will help ensure main has more
priority over chunk threads
2018-11-01 00:00:21 -04:00
Aikar
bbfef2d293
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
aed3aecb Make natural item dropping mimic Vanilla
2018-10-31 05:21:34 -04:00
Aikar
acd334793f
[Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
98d3f031 SPIGOT-4376: Add draft BlockDropItemEvent

CraftBukkit Changes:
1057710a SPIGOT-4376: Add draft BlockDropItemEvent
2018-10-31 05:01:59 -04:00
Daniel Ennis
f840af3e2b
[CI-SKIP] Update download link to website 2018-10-29 19:55:36 -04:00
Shane Freeder
fc68e73647
Fix resource pack api (Fixes #1634) 2018-10-29 13:02:56 +00:00
Zach Brown
d6033a37e5
Log system info and remove paperclip java 9 warn
Removes the paperclip Java 9+ warning and replaces it with general
JVM and Host OS information that will be more useful in finding issues
for end users and ourselves.

Also removes the "for development only" 1.13 warning that everyone has
been ignoring completely anyway.
2018-10-28 21:07:17 -04:00
Zach Brown
ece0b19c59
Update upstream B/CB/S 2018-10-28 18:08:08 -04:00
Shane Freeder
e6473fc520 Process chunks blocking main urgently (#1627)
A chunk load on the main thread will be added to the high priority queue, however, due to existing work on this queue, there was no guarantee that the load would occur within a reasonable amount of time, potentially causing a server to crash while waiting for a chunk in the queue

In order to counteract this, a new urgent priority has been added, allowing us to prioritize these tasks over standard chunk gen/loading

(#1625 #1615 #1575 #1558 (and probably more))
2018-10-28 10:40:30 -04:00
Zach Brown
c4865a6445
Update upstream B/CB/S 2018-10-27 00:07:20 -04:00
Zach Brown
b1ab9ad452
[CI-SKIP] Stop trying to standardize commit hashes
This appears to be creating more problems than its actually solving.
Oh and put my echo back in here just because I want it there.
2018-10-26 23:58:58 -04:00
Aikar
c187ef94c0
[Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
e6583aca SPIGOT-4443: Scoreboard RenderType API

CraftBukkit Changes:
a835b035 SPIGOT-4443: Scoreboard RenderType API
2018-10-26 04:41:47 -04:00
Aikar
6230d632e3
give EAR immunity to piston pushed entities
helps keep vanilla behavior with piston elevators
2018-10-25 23:26:29 -04:00
Shane Freeder
34ee08f240 fix "avoid hopper searches" and make it use an obfhelper 2018-10-25 21:27:54 +01:00
Shane Freeder
0696c672be Revert field order changes in AxisAlignedBB 2018-10-25 17:07:54 +01:00
Shane Freeder
4424130177 Fix javadoc issues 2018-10-25 14:38:19 +01:00
Aikar
80b6894798
[Auto] Updated Upstream (Bukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
162807b3 Remove some draft API designations
2018-10-25 06:01:38 -04:00
Aikar
238e5a2d1f
[Auto] Updated Upstream (Bukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
bc9c12c0 SPIGOT-4439: Allow minecraft:brand channel for use by plugins.
2018-10-25 05:41:45 -04:00
Zach Brown
6e7d90282b
[CI-SKIP] Have travis ensure openjdk11 builds run 2018-10-24 16:26:47 -04:00
BillyGalbreath
db9e33489b Use EntityTypes for living entities (#1533) 2018-10-24 16:26:00 -04:00
Shane Freeder
c6f7877de6
[CI-SKIP] Don't run animal sniffer by default
Changes upstream moved this to a profile a while back, however,
when updating (for some unknown reason) I kept it enabled by default,
however, leaving this enabled breaks building the server in newer
versions of java, which while this wasn't a concern before, is now
an issue for users.
2018-10-24 20:27:31 +01:00
Zach Brown
838a12b72b
\u0020 2018-10-24 15:06:44 -04:00
Zach Brown
719dae9595
Add version to watchdog early warning system
BECAUSE VERSIONING INFO
2018-10-24 15:01:17 -04:00
Zach Brown
4b45701372
Always write dimension NBT, even if we ignore it
DataPacks can use the dimension field for various things, so we should
still write this field to NBT, even if we ignore reading it ourselves.
2018-10-24 14:41:04 -04:00
Zach Brown
97960c6f28
Try and make zsh complain less
My turn to make "this cant possibly break" changes to the scripts.
2018-10-24 12:36:37 -04:00
Mark Vainomaa
b26af23d2d [CI-SKIP] Fix "grep: repetition-operator operand invalid" (#1612)
Some flavours of grep don't like '?' in their expressions (also `.*?` means "match zero or more times or maybe do not match at all" as far as I know).
2018-10-24 11:05:10 -04:00
Aikar
9e795dfe7f
Fix unloaded chunks movement setting 2018-10-24 08:38:34 -04:00
Aikar
d1ebaaf82b [CI-SKIP] use cross platform strategy for sed -i
BSD sed can DIAF.
2018-10-24 01:24:17 -04:00
Aikar
9212632516 [CI-SKIP] make rebuildPatches support BSD sed
because the world can't be a nice place where all seds are equal
2018-10-24 00:53:08 -04:00
Aikar
5f7c6d0d2a
Improve default thread counts for DataFix BootStrap
Spigot capped it to 2 threads. This bumps it back up to do
maxcores -2 with a max cap of 6.

A typical 4C8T system can use 6 threads and be done in 6 seconds.

Server owners can use system property to override, but this
improves the default.
2018-10-23 23:53:13 -04:00
Aikar
d07f7197f2
Use Last Access Cache for isLoaded calls
this should provide a pretty good across-the-board performance
improvement for the entire server, as it's very common for code
to check if (isLoaded(x, z)) { then do something on that chunk }

Previously, containsKey would not read or set the last access cache

By making it do get() != null, we gain the benefits of last access
and also improves thread safey for async isLoaded checks

This exact usage scenario is used in Entity movement, so that alone
saves us up to 5%~ of CPU time for Entity movement.
2018-10-23 23:50:51 -04:00
Aikar
e9305f96a3
Don't sleep after profile lookups if not needed
Mojang was sleeping even if we had no more requests to go after
the current one finished, resulting in 100ms lost per profile lookup
2018-10-23 21:14:11 -04:00
Aikar
eb38e51ee0
Fix "prevent players from moving into unloaded chunks"
it used public method instead of private, and moved to world config

also improved the implementation to not use obfuscated stuff

Also removed the Fix Double chest conversion patch since its
fixed in other ways in vanilla
2018-10-23 21:13:58 -04:00
Zach Brown
042ccbb9b2
Strip private area unicode characters from signs
It is not immediately clear how these characters ended up on signs in
previous versions. It is clear, however, that they now render as empty
unicode boxes in 1.13, whereas previously they rendered as invisible
characters.

When these signs are loaded in versions after this commit, these
characters from the private use area of the Unicode block will be
stripped. The sign will then be marked to ensure this conversion only
runs once.

There is a flag -DPaper.keepInvalidUnicode=true that can be used if you
do not want us to strip these characters from your signs, though I can
think of no reason to use it.

Fixes GH-1571
2018-10-23 20:59:08 -04:00
Aikar
d5357c3fd9
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
3359cb19 MC-137353: Don't go crazy on amount of bootstrap threads needed
2018-10-23 05:40:18 -04:00
Shane Freeder
1387cff4e8
Update for Minecraft 1.13.2 2018-10-23 00:16:21 +01:00
GreenMeanie
9b98a252d6 Reset players remainingAir on respawn (#1598)
As mentioned in #1597, your air level did not reset if you drown.

Now you get a full breath during respawn.
2018-10-22 15:25:48 -04:00
Gabriele C
ce7e1c14a6 Add option to prevent players from moving into unloaded chunks (#1608)
Resolves #1551
2018-10-22 15:25:16 -04:00
Aikar
7c5b5ce946
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
a639ae44 Remove outdated build delay.
2018-10-22 15:02:10 -04:00
Aikar
d066d8b926 Remove debug text
resolves #1606
2018-10-21 19:16:54 -04:00
BillyGalbreath
0db94d4fca Fix #1604 (#1605) 2018-10-21 20:39:21 +01:00
Aikar
3fa9c0b5c3
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-10-21 15:31:50 -04:00
Caleb Bassham
64840b3018 Fix NPE when setting a player's spectator target (#1596)
Fix NPE when setting a player's spectator target
2018-10-21 20:27:53 +01:00
Brokkonaut
4dc24e6c0f Don't modify item tag if interaction is canceled (#1589)
The item tag is stored before executing the interaction and restored before handling the
resulting events. If the event was not canceled and the ItemStack is not modified in the
event, the new tag is set back to the new one afterwards. This is similar to the handling
of the item amount.

This fixes a bug where tools lose durability when the interaction is canceled and another bug
where tools become completely repaired when they should break but the interaction was canceled.
2018-10-20 10:03:35 -04:00
kashike
f572d1e021
Merge pull request #1588 from BillyGalbreath/MC93764
Fix MC-93764
2018-10-19 17:46:56 -07:00
BillyGalbreath
8098020fd0 Fix MC-93764 2018-10-19 19:39:21 -05:00
Aikar
d9bd2d8440
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
db10914a Improve minecart spawners
2018-10-19 05:31:49 -04:00
BillyGalbreath
8c7f0e79ce Add more Witch API (#1564) 2018-10-18 23:24:09 -04:00
Aikar
0d1ca37436
Remove MOST Synchronization from Chunk Map
This will provide quite a major performance boost by avoiding
synchronizing on EVERY chunk lookup.

Synchronize, even without contention, incurs processor cache flushes.

Considering this is the 2nd hottest method in the code base, lets
avoid doing that...

Additionally, chunk conversion operations were occuring while
under synchronization which lead to deadlocks.

Now the conversion will occur outside of the lock, and fix
that issue, resolving #1586

Note, that the chunk map is still thread safe for get operations!

The chunk map was never intended to be modified async with our
changes, as we post to main to modify the map, however
we do still synchronize for write operations (put, remove)

We also synchronize for async get operations, ensuring that
async gets are safe.

We do not need to synchronize main thread gets as the processor
cache will be insync since the map is only updated on the main thread.

However, if someone does try to delete or put concurrently, we
will force their operation back to the main thread.
2018-10-18 22:41:23 -04:00