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8892 Commits

Autor SHA1 Nachricht Datum
Jason Penilla
9d9fcf7e62
fix timings patch field use 2023-12-05 15:25:25 -07:00
Jason Penilla
1a33343012
some more patches 2023-12-05 15:21:44 -07:00
Jason Penilla
a30aad98f7
some patches 2023-12-05 15:12:48 -07:00
Jake Potrebic
c3f3edea07
port UnknownCommandEvent patch 2023-12-05 13:51:34 -08:00
Jason Penilla
b89fff0490
Update generated API 2023-12-05 14:36:33 -07:00
Jason Penilla
dfac4f9df2
patches 2023-12-05 14:34:01 -07:00
Jason Penilla
fad3fa9bde
Update loot table and other patches 2023-12-05 14:20:44 -07:00
Nassim Jahnke
2a9a9c4cf0 Remove unnecessary import 2023-12-05 20:56:22 +01:00
Nassim Jahnke
2efd9bb99f More more more work 2023-12-05 20:54:55 +01:00
Nassim Jahnke
d7fc0c5ab2 More more work 2023-12-05 20:39:26 +01:00
Nassim Jahnke
603b32976b More work 2023-12-05 20:14:54 +01:00
Nassim Jahnke
9b56221762 Adventure (kind of) 2023-12-05 19:38:29 +01:00
Nassim Jahnke
8e8d6aeeb0 Finish API 2023-12-05 18:33:18 +01:00
Nassim Jahnke
2a1ace0cf2 Prepare for 1.20.3 dev 2023-12-05 18:20:55 +01:00
Jake Potrebic
931781c220
[ci skip] rebuild patches 2023-12-03 10:09:54 -08:00
Owen
9271ee7643
Dont resend blocks on interactions (#9413)
In general, the client now has an acknowledgment system that will cause block changes made by the client to be reverted correctly.

Essentially:

The client enters a "prediction" stage, where any block changes made will have its old blockstate captured (this is referred to as "server state").
If you update blocks during this stage, the client will update this captured server state as long as they're still currently predicting.
After prediction is done (via an ack packet) all captured blockstates are reverted to their captured server state.
This means that if the server actually updated a block and send a block update packet, it's correctly set, while if a block wasn't updated on the server but WAS updated on the client (server state wasn't updated), that change will be reverted.

It should be noted that this system does not yet support block entities, so those still need to be resynced when needed.

I discovered this when noticing that blocks broken outside of the player's valid interaction distance are still properly reverted, even though the server doesn't send any block updates, only an ack packet.
2023-12-02 22:41:35 -05:00
Jake Potrebic
8e061ce9c8
Add Structure check API (#9062) 2023-12-02 18:11:57 -08:00
Owen
5cbd5352b4
Fix Mushroom cow stew api (#9934) 2023-12-02 17:54:58 -08:00
Jake Potrebic
37bee09e3d
Restore vanilla entity drops behavior (#7650) 2023-12-02 17:35:10 -08:00
MrPowerGamerBR
ffa4115239
Configurable Dry and Wet Farmland Tick Rates (#9968)
* Configurable Dry and Wet Farm Land Nearby Water Tick Rates

* Rebase and squash

---------
2023-12-02 17:00:17 -08:00
hyper1423
40872ece07
Fix CraftMetaItem#addAttributeModifier duplication check (#9995) 2023-12-03 01:59:13 +01:00
Jake Potrebic
3766afadd5
[ci skip] Add mention of FQ imports (#9994) 2023-12-02 22:52:14 +01:00
Tamion
977a729eb0
[ci skip] Correct Windows requiring path to gradlew (#9976)
* [ci skip] Correct Windows requiring path to gradlew

* Update CONTRIBUTING.md
2023-12-02 13:32:46 -08:00
MrPowerGamerBR
8bda1f72a5
Remove unnecessary durability check in ItemStack#isSimilar (#9979)
* Optimize "ItemStack#isSimilar(...)" by removing the unnecessary durability check

* Change patch name and add a better commit message
2023-12-02 13:31:25 -08:00
Jake Potrebic
2184fbca00
Log correct recipes and advancement count on server start (#9978) 2023-12-02 13:17:35 -08:00
waterlily1
9993eb9d16
Updates documentation in EntityEquipment.java (#9992)
* Updates documentation in EntityEquopment.java to reflect behavior mentioned in issue #9867

* rebase and squash patches

---------

Co-authored-by: schwaa96 <schwaa96@mi.fu-berlin.de>
2023-12-02 12:29:47 -08:00
Jason Penilla
2182d47792
Update mapping-io (#9975) 2023-11-28 15:18:21 -07:00
Jake Potrebic
4d111a32bb
Un-experimentalize Entity TP APIs (#9964) 2023-11-28 11:40:25 -08:00
Jake Potrebic
b37bbcfd98
Use ? super in Consumer/Predicate API (#9939) 2023-11-25 15:03:02 -08:00
Gijs de Jong
f9938d3949
Fix plugin bootstrap dependency tree population (#9963)
This patch fixes a bug where the dependency tree used for classpath joining,
wasn't built using the bootstrap dependencies, for plugin bootstrappers.
2023-11-25 17:57:12 -05:00
Jake Potrebic
0b20f94297
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#9953)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
96340858 PR-938: Various Sound API improvements
cbfe0ff0 PR-937: Minor improvements to World#rayTrace documentation
e979ee95 PR-935: Change Consumer and Predicates to super
27ae46dc SPIGOT-3641, SPIGOT-7479, PR-931: Add missing values to EntityEffect
0616ec8b Add eclipse .factorypath file to .gitignore

CraftBukkit Changes:
8e162d008 PR-1301: Various Sound API improvements
eeb7dfc2d SPIGOT-7520: Attribute LootTableSeed missing for generated containers with attached LootTable
d433f086d PR-1297: Change Consumer and Predicates to super
864f616da SPIGOT-7518: Fix NullPointerException when calling Block#applyBoneMeal()
5a2d905af Add eclipse .factorypath file to .gitignore
7c6bf15d4 Fix SkullMeta configuration serialization / deserialization with note block sound

Spigot Changes:
7de1049b Rebuild patches
2023-11-25 14:34:42 -08:00
Jake Potrebic
8eac3e1b93
Don't fire EntityPotionEffectEvent during worldgen (#9965) 2023-11-25 14:18:37 -08:00
Warrior
8280211e52
Fix yaw being ignored for first spawn pos (#9959) 2023-11-25 14:09:26 -08:00
MrPowerGamerBR
faa2f475b0
Lazily create LootContext for criterions (#9969)
For each player on each tick, enter block triggers are invoked, and these create loot contexts that are promptly thrown away since the trigger doesn't pass the predicate

To avoid this, we now lazily create the LootContext if the criterion passes the predicate AND if any of the listener triggers require a loot context instance
2023-11-25 17:01:26 -05:00
TonytheMacaroni
334b2f20db
Fix max nearby entities class check (#9967) 2023-11-25 16:48:32 -05:00
Shane Freeder
ed753d34d2
Re-add missing vanilla safeMode arg 2023-11-25 09:49:48 +00:00
Jake Potrebic
96d5e6ca48
Code Generation for TypedKeys (#9233)
Currently includes generated key holder classes for types
used in the Registry Modification API
2023-11-22 20:56:28 -08:00
Jason Penilla
e1cd9e59e5
Update paperweight to 1.5.10 and Gradle to 8.4 (#9957) 2023-11-22 06:27:50 +01:00
Tamion
eda3d537d6
[ci skip] Improve PlayerChatEvent Deprecation Message (#9956) 2023-11-22 05:46:51 +01:00
Isaac - The456
250388defe
add getAdvancementProgress() to PlayerAdvancementCriterionGrantEvent (#9865)
this allows for simpler checks for if an advancement would be given to a player,
and denying it (as the advancement grant event is non-cancelable)
2023-11-18 20:18:48 -05:00
booky10
86117967db
Fix missing event call for entity teleport API (#9937)
* Fix missing event call for entity teleport API

Previously a plugin couldn't cancel or modify an entity-teleport from another plugin.

* rebase
2023-11-18 20:05:34 -05:00
TonytheMacaroni
581c7434be
Add API to retrieve an attribute modifier from a UUID (#9924)
* Add attribute modifier from UUID API

* Add method to remove by UUID

* Add overload for UnmodifiableAttributeInstance, better precondition messages

* rebase
2023-11-18 19:55:57 -05:00
Jake Potrebic
39dee1ab52
More paper config cleanup (#9938)
Also adds a warning and error message if a newer config version
was found signaling a downgrade.
2023-11-18 16:29:14 -08:00
Jake Potrebic
e5274eeac9
Fix spawners checking max nearby entities with correct type (#8945)
Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
2023-11-18 15:59:12 -08:00
Bjarne Koll
0a8c873722
Call LivingEntity#onItemPickup before mutation (#9948)
The existing EntityPickupItemEvent fixes patch moves the call to LivingEntity#onItemPickup for piglins after the respective EntityPickupItemEvent calls, which is correct.
However the patch moved the call so far down the line that the existing logic already mutated the picked up item entity, leading to faulty state being passed to the onItemPickup method.

To prevent logic in LivingEntity#onItemPickup to read from an ItemEntity that was already mutated, this commit moves the calls prior to the two respective mutations (either gold_nugget or rest).

This was chosen above taking a copy of the original item and restoring state later on to avoid a full item stack clone.
2023-11-17 07:43:25 +01:00
SoSeDiK
ce7f068095
Correct typo in javadoc (#9944) 2023-11-13 19:25:46 +01:00
Jake Potrebic
f186318a91
Run the chat callback on the main thread as expected (#9935) 2023-11-11 15:33:19 -08:00
Jake Potrebic
a506b48daa
Fix several issues with EntityBreedEvent (#8677)
Upstream did not account for different hands when storing
the breed item for later use in the event. Also they only
stored a reference to the stack, not a copy so if the stack
changed after love mode was started, the breed item in the event
also changed. Also in several places, the breed item was stored after
it was decreased by one to consume the item.
2023-11-11 15:23:02 -08:00
Jake Potrebic
aee3830763
Deprecate Material#isInteractable (#9216) 2023-11-11 17:21:22 -05:00
booky10
9548629853
Add hand to fish event for all player interactions (#9929) 2023-11-11 23:00:45 +01:00