Commit graph

11 Commits

Autor SHA1 Nachricht Datum
Aikar
7c7f8b83ab Optimized Light Level Comparisons
Use an optimized method to test if a block position meets a desired light level.

This method benefits from returning as soon as the desired light level matches.

Also Optimize Grass more
2016-03-18 23:55:31 -04:00
Aikar
ef251a8f81 Remove checkIfActive timings
Unneeded and adds extra timings cost to every entity tick
2016-03-18 17:11:53 -04:00
Zach Brown
30f02fe6e5 Fix the end credits toggle
I think its pretty clear that no one uses this given that it didn't work at all before
2016-03-16 02:41:38 -05:00
Aikar
06def38a47 Re-add chunk save queue improvements 2016-03-12 14:23:17 -06:00
kashike
dcb7708f0c Don't nest if we don't need to when cerealising text components 2016-03-08 18:29:39 -08:00
Aikar
354ed8ed65 Improve NavigationListener patches.
reduces diff and cleans up implementation of goals greatly.
2016-03-08 21:01:33 -05:00
kashike
9a9033c6c1 Add BaseComponent sendMessage methods to CommandSender 2016-03-08 13:16:54 -08:00
Zach Brown
a05bf5ab9f Rebuild patches 2016-03-07 15:54:14 -06:00
Zach Brown
46d8cd6ca7 Rebuild patches 2016-03-07 00:57:19 -06:00
Zach Brown
f429e9e043 Update and rebuild patches 2016-03-06 14:59:17 -06:00
Aikar
417017308c Chunk save queue improvements 2016-03-04 20:24:42 -06:00