Rigby
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9ced39421f
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Implements a World UID.
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2011-07-07 14:20:05 -04:00 |
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EvilSeph
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3789f61c7e
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Added PlayerFish event.
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2011-07-03 03:01:38 -04:00 |
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EvilSeph
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aacb95e275
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Fixed Sheep not firing EntityDeath event.
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2011-07-02 21:28:45 -04:00 |
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EvilSeph
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f7e17b68de
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Fixed PlayerPickupItem event returning wrong amount picked up and added function to get the amount remaining on the ground.
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2011-07-02 21:27:31 -04:00 |
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EvilSeph
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22097a9962
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Fixed NPE in BlockFurnace.
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2011-07-02 20:46:25 -04:00 |
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EvilSeph
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7cd03e65d1
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Improved FurnaceBurn event.
- Added the ability to set the burn time of the fuel.
- Added the ability to set if a fuel should burn or not.
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2011-07-01 18:55:40 -04:00 |
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Erik Broes
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1497eec04a
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Update for 1.7.2
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2011-07-01 14:07:34 +02:00 |
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EvilSeph
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25f72c9caa
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Fixed doors not updating their state to reflect any redstone currents when placed.
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2011-06-30 13:54:12 -04:00 |
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EvilSeph
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b530299759
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Made trapdoors fire BlockRedstone events.
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2011-06-30 13:51:42 -04:00 |
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Rigby
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1e209e8e11
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Improved PlayerMove event implementation.
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2011-06-30 13:42:18 -04:00 |
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EvilSeph
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8a521ec629
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Added reasons for entities regaining health.
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2011-06-30 13:42:18 -04:00 |
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EvilSeph
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f518ced9ad
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Fixed BlockRedstone event firing too many times under certain circumstances.
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2011-06-30 13:11:47 -04:00 |
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Dinnerbone
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61a7a0633c
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Update to minecraft 1.7_01
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2011-06-30 15:47:36 +01:00 |
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Dinnerbone
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a679e7f380
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Update to Minecraft 1.7
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2011-06-30 15:19:25 +01:00 |
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Erik Broes
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a98c7ba2c7
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Massive renaming update in nms. If you bypassed Bukkit, you will likely break.
Also minimized all the nms diffs and generic cleanups all around.
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2011-06-27 00:47:03 +02:00 |
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Erik Broes
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9e5dba8306
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Picking up arrows now also fires PlayerPickupItem
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2011-06-27 00:05:17 +02:00 |
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Erik Broes
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f0402d9d6c
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Fixed cancelling the PlayerPickup event, getAmount(), item duping issue.
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2011-06-26 05:04:14 -04:00 |
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EvilSeph
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b4c0492b15
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Fixed Explosion.setYield(0) still dropping blocks.
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2011-06-26 00:02:56 -04:00 |
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EvilSeph
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0b92a51ba7
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Fixed the fix of the EntityTame event.
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2011-06-23 20:07:34 -04:00 |
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Rigby
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a5dd42adb9
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Portals created by fire now trigger PortalCreateEvent.
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2011-06-23 20:02:00 -04:00 |
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EvilSeph
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22c28e593e
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We build for JDK 1.5.
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2011-06-23 15:41:07 -04:00 |
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EvilSeph
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ebfd973d09
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Fixed PlayerPickupItem event firing even if the player could not pick up the item.
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2011-06-23 01:25:08 -04:00 |
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Dinnerbone
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e73b10cf9e
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Fire WorldLoad events on default worlds for plugins who load:startup
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2011-06-22 18:33:23 +01:00 |
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Dinnerbone
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7f0126a364
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You may now set a generator to a default world using plugin.yml
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2011-06-22 18:27:52 +01:00 |
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Dinnerbone
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d647e2098e
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Implemented startup plugin loading
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2011-06-22 18:27:51 +01:00 |
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EvilSeph
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ff67eda4c4
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Fixed players not healing in other worlds when spawn-monsters is false.
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2011-06-22 12:52:02 -04:00 |
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Rigby
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7efaa1a02e
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Inform the client when a move event is cancelled.
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2011-06-22 12:49:50 -04:00 |
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Dinnerbone
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568731f29c
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Line endings.
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2011-06-22 16:55:04 +01:00 |
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EvilSeph
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79337d3aab
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Added SpawnReasons to CreatureSpawn events. Thanks winsock!
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2011-06-21 16:37:07 -04:00 |
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EvilSeph
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cd1c3858eb
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Fixed spawn location offset.
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2011-06-21 00:24:20 -04:00 |
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Rigby
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0648302078
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Implements isBedSpawn() to the PlayerRespawnEvent.
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2011-06-21 00:21:11 -04:00 |
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Rigby
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138c70183d
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Changed Nether portals to be handled by a customiseable PortalTravelAgent and updated the PlayerPortalEvent
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2011-06-20 18:33:21 -04:00 |
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EvilSeph
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8df3fe62f4
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Remove Squid spawning restriction as Squids seem to obey spawn flags.
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2011-06-20 12:45:33 -04:00 |
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EvilSeph
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5335508c2e
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Possible fix for furnaces leaving items behind.
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2011-06-20 01:40:11 -04:00 |
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EvilSeph
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918f488d23
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Added Furnace smelt and burn events.
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2011-06-20 00:15:32 -04:00 |
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EvilSeph
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7ac53dfc8b
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Fixed NPEs in infinite item loss fix
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2011-06-19 13:58:38 -04:00 |
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EvilSeph
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a6e5c97223
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Fixed losing an infinite item when interacting with an entity. Thanks for the help Rigby!
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2011-06-19 04:25:57 -04:00 |
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EvilSeph
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12b7499c4f
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Added Entity target events to EntityGhast. Thanks winsock!
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2011-06-19 01:44:42 -04:00 |
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EvilSeph
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98f05f7756
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Fixed hostile entities continuously targeting dead entities. Thanks Rigby!
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2011-06-19 00:53:45 -04:00 |
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EvilSeph
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b292a9dfbc
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Added more events for Wolves. Thanks Deaygo!
Added events for when wolf owner attacks an entity, or is attacked. Also added event for when a non-tame wolf targets a sheep.
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2011-06-18 22:37:52 -04:00 |
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sunkid
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155874eec9
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Implemented the concept of a projectile.
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2011-06-18 22:21:02 -04:00 |
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Rigby
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0ef0bdb61c
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I'm sorry Paintings... please come back...
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2011-06-19 09:05:28 +08:00 |
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sk89q
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a6b8b80fad
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Added PlayerToggleSneakEvent.isSneaking().
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2011-06-18 14:35:51 -07:00 |
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EvilSeph
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4cefee5be7
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Added world seed display to 'Preparing level' log message for each world
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2011-06-18 00:29:34 -04:00 |
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EvilSeph
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87b421767c
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Added wolf damage and target events. Thanks Deaygo!
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2011-06-18 00:12:47 -04:00 |
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EvilSeph
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b0fcbe7fca
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Fixed several NPEs within World. Thanks Deaygo!
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2011-06-18 00:12:47 -04:00 |
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EvilSeph
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68695fb9d6
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Fixed EntityTame event firing too many times.
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2011-06-17 23:06:20 -04:00 |
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EvilSeph
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d48e9c22f5
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Added BlockSpread, BlockForm and BlockFade events.
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2011-06-17 22:19:43 -04:00 |
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EvilSeph
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22f26895ec
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Added Redstone event support for detector rails.
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2011-06-17 20:11:16 -04:00 |
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EvilSeph
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b92f54639a
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Added recommended work-around for handling player movement in such a way that it doesn't trigger the movement speed check. Thanks for the help Rigby!
Plugins are advised to no longer teleport players in the PlayerMove event and to use setTo instead, as we now trigger a teleport when setTo is used.
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2011-06-17 19:22:57 -04:00 |
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