* Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
45690fe9 SPIGOT-5047: Correct slot types for 1.14 inventories
CraftBukkit Changes:
4090d01f SPIGOT-5047: Correct slot types for 1.14 inventories
e8c08362 SPIGOT-5046: World#getLoadedChunks returning inaccessible cached chunks.
d445af3b SPIGOT-5067: Add item meta for 1.14 spawn eggs
* Bring Chunk load checks in-line with spigot
As of the last upstream merge spigot now checks ticket level status
when returning loaded chunks for a world from api. Now our checks
will respect that decision.
* Fix spawn ticket levels
Vanilla would keep the inner chunks of spawn available for ticking,
however my changes made all chunks non-ticking. Resolve by changing
ticket levels for spawn chunks inside the border to respect this
behavior.
* Make World#getChunkIfLoadedImmediately return only entity ticking chunks
Mojang appears to be using chunks with level > 33 (non-ticking chunks)
as cached chunks and not actually loaded chunks.
* Bring all loaded checks in line with spigot
Loaded chunks must be at least border chunks, or level <= 33
--- work/Bukkit
Submodule work/Bukkit 6eac6d70..1ef8b9d9:
> Add Player#openBook(ItemStack) method
--- work/CraftBukkit
Submodule work/CraftBukkit 17543ecf..649921e5:
> Add Player#openBook(ItemStack) method
> SPIGOT-2000: Picking up items to shield slot working inconsistently when inventory is full
> SPIGOT-5037: Player.openMerchant does not show merchant level
> SPIGOT-5038: Inventory.getHolder returns null for wandering traders
--- work/Spigot
Submodule work/Spigot baafee91..df0eb250:
> SPIGOT-5043: Desync if world is changed in PlayerSpawnLocationEvent
> Rebuild patches
Implementation developer note:
This patch adds a "pre-source" patch system for fixing malformed patches
from upstream directly. This seems to keep happening so it's best we
have some way to deal with them. This system brings those issues into
our domain rather than needing to wait for upstream to fix their
malformed files.
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
17543ecf SPIGOT-5035: Error Using Virtual Merchant GUI
0fc6922b SPIGOT-5028: Villager#setVillagerExperience() doesn't work
bdbdbe44 SPIGOT-5024: Fox error - Unknown target reason
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Please note that this build includes changes to meet upstreams
requirements for nullability annotations. While we aim for a level of
accuracy, these might not be 100% correct, if there are any issues,
please speak to us on discord, or open an issue on the tracker to
discuss.
Bukkit Changes:
9a6a1de3 Remove nullability annotations from enum constructors
3f0591ea SPIGOT-2540: Add nullability annotations to entire Bukkit API
CraftBukkit Changes:
8d8475fc SPIGOT-4666: Force parameter in HumanEntity#sleep
8b1588e2 Fix ExplosionPrimeEvent#setFire not working with EnderCrystals
39a287b7 Don't ignore newlines in PlayerListHeader/Footer
Spigot Changes:
cf694d87 Add nullability annotations
This was a useless exception wrapper that ends up making
stack traces harder to read as well as the JVM cutting off
the important parts
Nothing catches this exception, so its safe to just get rid
of it and let the REAL exception bubble down
This branch/commit is only useful to those who purely use a clean Bukkit/Spigot/Paper API
and does not use NMS/OBC references.
This will let you start updating your plugin to the latest 1.13 builds of Bukkit Preview (4 as of now)
Note that this release is not final!!! API breakages may occur!
It is up to you if you find use out of this work.
Importing the full library would double the jar size... its way too large.
So lets just import the basic int/long based collections to then use
to improve performance on these kind of collections.