Upstream has released updates that appear to apply compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing.
Bukkit Changes:
d2834556 SPIGOT-4219: Event for PigZombies angering.
CraftBukkit Changes:
a9c796f1 SPIGOT-4184: Fix furnaces not matching Vanilla smelt or animations
195f071e SPIGOT-4219: Event for PigZombies angering.
5e3082c7 SPIGOT-4230: Improve legacy block types
* master:
MC-135506: Experience should save as Integers
Fix EXP orb merging causing values to go negative - Closes#1169
Add "Safe Regen" Duplicate UUID resolver and make default
After witnessing behavior of the regeneration logs, its clear that Vanilla
has had bugs with saving duplicate entities for a while....
Some entities are saved in multiple chunks, and now we are bringing those duplicates
out that use to never surface.
This mode will analyze if the entity appears to be a duplicate (near the other dupe uuid)
and delete the entity instead.
This should reduce regenerations to entities that are nowhere near each other, and
therefore more likely to be subject to real UUID collisions due to our
previous bug, and therefor should survive the chunk load.
ideally this should of never mattered, as it will only
be hit if you teleport out of an unloaded chunk...
But apparently some people are triggering this.
See #1223
Should fix#1280
Citizens hijacks entity map, and im guessing under the right conditions
the result might actually be null during entity creation
Pre the cache patch, the id is looked up on save, so it was fine.
Now, if its null and the save ID is requested, we will try to look
it up again and cache it if found.
* master:
Add some debug for entity slices
Mark chunk dirty on entity changes
Reduce and improve dupe uuid resolve message
Add more entity debug info
Bring some 1.13 authors to master
Fixed more stuff
Remove unsed method
Extend player profile API to support skin changes
Extend player profile API to support skin changes