- Re-removes Bukkit#getServerName - This was (hopefully?) only added back
for Timings v2. It should be kept in that scope.
- Intend to let PlayerViewDistance API slip. Given the scope of the
changes in this area it seems best to let this slip past initial
release. It can be re-added when there is additional time to focus on it
and the changed systems it relies on. If it is fixed prior to release
this is implemented as a single shim patch that can be dropped.
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
da08d022 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN
0cef14e4 Remove draft API from selectEntities
CraftBukkit Changes:
a46fdbc6 Remove outdated build delay.
3697519b SPIGOT-4708: Fix ExactChoice recipes neglecting material
9ead7009 SPIGOT-4677: Add minecraft.admin.command_feedback permission
c3749a23 Remove the Damage tag from items when it is 0.
f74c7b95 SPIGOT-4706: Can't interact with active item
494eef45 Mention requirement of JIRA ticket for bug fixes
51d62dec SPIGOT-4702: Exception when middle clicking certain slots
be557e69 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN
CraftBukkit uses vanillas DimensionManager, but does not actually
register its own dimension types, etc, due to vanilla
This causes issues because anything, e.g. command feedback, trying
to print information about the world will often attempt to print out
the dimension name, which ends up throwing an NPE due to the lack of
a registered type, we work around this by just returning the world name,
this is not super elegant, but is the only route that promises not to
break stuff.
This fixes issues with upstreams changes to solve a private issue on
their side, as signs are placed, they may replace existing blocks, e.g.
grass, which breaks upstreams assumption that the sign is always placed
adjacent to a surface
Brought this patch back from the graveyard, 1.13.x changed how chunks
where loaded and the patch was dropped.
Prior to this change the server would crash when attempting to load a
chunk from a region with bad data.
After this change the server will defer back to vanilla behavior. At
this time, that means attempting to generate a chunk in its place
(and occasionally just not generating anything and leaving small
holes in the world (This might not be accurate as of 1.13.x)).
Should Mojang choose to alter this behavior in the future, this change
will simply defer to whatever that new behavior is.