EvilSeph
8d35caf070
Kick for invalid carried item.
2012-03-22 02:55:50 -04:00
Celtic Minstrel
43001ca2a8
[Bleeding] Only fire CraftItemEvent if there's actually an item there to craft (ie, don't fire it for a click on an empty result slot). Fixes BUKKIT-1250
2012-03-20 21:18:14 -04:00
Celtic Minstrel
db5f804482
[Bleeding] Check top inventory type when determining whether a click event is a craft event. Fixes BUKKIT-1112
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- Credit to Taufiq Hoven for locating the root cause of the issue.
2012-03-15 23:24:54 -04:00
EvilSeph
b37872c1a6
Made PlayerInteractEvent fire for digging within spawn for informational purposes only. Fixes BUKKIT-1086
2012-03-13 19:15:20 -04:00
EvilSeph
08bd33a3ed
Made entering an end portal from The End move the player to their bed spawn if it exists. Fixes BUKKIT-1061
2012-03-10 01:52:45 -05:00
EvilSeph
43a00954f5
Made PlayerPortalEvent fire when leaving The End. Fixes BUKKIT-478
2012-03-08 19:50:01 -05:00
EvilSeph
7a8ef4f6a4
Extremely hackish fix for the entity interactivity issue. Fixes BUKKIT-960
2012-03-07 23:51:55 -05:00
Nathan Adams
543c4879fe
Updated CraftBukkit to 1.2
2012-03-01 14:38:31 +00:00
rmichela
1161de3f63
[Bleeding] Added Conversations API. Addresses BUKKIT-864
2012-03-01 04:33:59 -05:00
Erik Broes
33ba9f0a2f
Updated to rename revision 02
2012-03-01 01:12:41 +00:00
Celtic Minstrel
0842bab48b
[Bleeding] Implementation of inventory framework. Addresses BUKKIT-856
...
See the corresponding Bukkit commit for details.
Implementation details:
- Any packets that include an itemstack will send air stacks as null; maybe this will even eliminate the client crash that occurs if the client receives an air stack
- Better handling of null itemstacks in general (ie less converting them to air stacks)
- Inventory.setContents() can now take an array smaller than the inventory without error
- Player.updateInventory() should now correctly update the result slot in a crafting inventory
Some small credit goes to Afforess (initial implementation of openInventory() methods) and Drakia (initial implementation of InventoryOpenEvent and InventoryCloseEvent).
2012-02-29 15:19:07 -05:00
EvilSeph
5901a74565
Fixed changes made to PlayerCommandPreprocess events having no effect. Fixes BUKKIT-376
2012-02-25 16:53:54 -05:00
EvilSeph
1c28c946fa
Fixed sprinting while breaking a painting edge case. Fixes BUKKIT-740
2012-02-13 00:40:32 -05:00
Erik Broes
c5a4bfd291
Use OO > new method
2012-01-29 16:06:11 +01:00
Nathan Adams
25050e38eb
Disallow people spawning invalid entities using monster eggs. Thanks to md-5 for the PR.
2012-01-15 10:01:49 +00:00
Erik Broes
a4ce846d07
Fix formatting.
2012-01-15 10:54:57 +01:00
Erik Broes
61ec751ca1
Update for 1.1_01 renames.
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We know these updates (can) break plugins bypassing Bukkit. They are needed for
smooth updates however. There will be another one right before before 1.1-R1.
2012-01-15 10:52:37 +01:00
Nathan Adams
b369805590
Don't allow players with modded clients to send empty (0 char) chat messages. Thanks to a PR by robin0van0der0v
2012-01-15 05:52:46 +00:00
Nathan Adams
dfbcd36ab7
Fixed a further exploit with players attacking more things that they shouldn't.
2012-01-14 18:12:59 +00:00
Nathan Adams
3d31c27864
Fixed players attempting to attack item entities - This fixes BUKKIT-341
2012-01-14 13:27:15 +00:00
Nathan Adams
b4f215e913
Implemented new Plugin Message API - see http://dinnerbone.com/blog/2012/01/13/minecraft-plugin-channels-messaging/
2012-01-13 08:53:39 +00:00
Erik Broes
7219d4dd85
Updated to Minecraft 1.1
2012-01-12 23:10:13 +01:00
Nathan Adams
897551e39e
Update to mc-dev rename revision 01
2012-01-12 15:27:39 +00:00
Erik Broes
7f079a0cd6
Fix CraftBukkit comments.
2012-01-12 12:07:38 +01:00
EvilSeph
194f54a90e
Revert "Improved our handling of player interactions."
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This reverts commit b4d325e0efe44bc74e69371fb11e7c3e1124b2a3.
2012-01-10 22:19:23 -05:00
EvilSeph
bff4d0f696
Improved our handling of player interactions.
2012-01-10 01:17:19 -05:00
EvilSeph
8b21a0eeef
Disconnected means disconnected.
2011-12-27 19:57:54 -05:00
Tahg
299a0d0919
Fixed signs being editable after placement. Fix for BUKKIT-364
2011-12-20 18:02:39 -05:00
EvilSeph
14754c71a2
Added missing CraftBukkit comments in previous commit.
2011-12-12 03:16:50 -05:00
EvilSeph
322330e942
Fixed players not receiving movement packets after trying to leave The End. Fixes BUKKIT-289.
2011-12-12 02:55:20 -05:00
Nathan Adams
55a532c251
Indicate when a teleport event was triggered by ender pearls or unknown internal teleports
2011-12-04 11:04:14 +00:00
Nathan Adams
8fbe78a2c3
Updated to use mc-dev rename revision 1
2011-11-30 21:46:19 +00:00
Nathan Adams
91b673e375
Ignore empty messages (not just null) for join and quit
2011-11-28 06:21:35 +00:00
Erik Broes
345ea36c7b
Update for 1.0.0
2011-11-20 00:01:33 -08:00
EvilSeph
d53a155e4c
Packet handling improvements.
2011-10-01 01:40:08 -04:00
Dinnerbone
0118a20d6a
Update to mcdev rename revision 01 for 1.8.1
2011-09-24 22:05:22 +01:00
Rigby
e6e9cec1e9
Added PlayerToggleSprint event and sprinting related API.
2011-09-21 16:25:26 -04:00
Dinnerbone
900c541246
Bunchafixes which may or may not have any end result
2011-09-16 20:10:11 +01:00
EvilSeph
76493f9c76
Fixed fall distance accumulating while being in Creative mode.
2011-09-16 05:48:05 -04:00
EvilSeph
e85c99289c
Fixed latency update issues.
2011-09-16 05:19:06 -04:00
Dinnerbone
ca57a1a1af
1.8 rename fixes
2011-09-15 04:44:32 +01:00
EvilSeph
6e44626d0a
Fixed item drop protection.
2011-09-14 22:29:26 -04:00
EvilSeph
d71e83d8d2
Possible fix for flying.
2011-09-14 22:12:32 -04:00
Dinnerbone
5b2c774edc
Update for Minecraft 1.8
2011-09-15 01:23:52 +01:00
Dinnerbone
59babb2c31
Fixed issue with console being subscribed multiple times to permissions
2011-09-04 00:24:32 +01:00
Rigby
a6c03ded28
Movement handling cleanup.
2011-08-12 23:06:02 -04:00
Dinnerbone
e6876a97da
Added permissions for each vanilla command - see http://wiki.bukkit.org/Vanilla_permissions . Removed op requirement for all server commands :o
2011-08-13 03:15:32 +01:00
EvilSeph
27f7a99512
Item drop handling changes.
2011-08-12 21:20:44 -04:00
Rigby
587b9662c9
More PlayerMove fixes.
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Revert the 'from' location changes.
Only fire a PlayerMoveEvent if the movement is going to be processed.
Attempt to catch Teleporting within the event better.
Fixed issue where PlayerMove would not fire as often as expected. Thanks EvenPrime!
2011-08-08 21:54:42 -04:00
Rigby
6ae23e3f03
Chunk Compression on seperate thread. Thanks to Zeerix.
2011-08-03 20:55:44 -04:00