Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Spigot Changes:
2474d93d SPIGOT-4462: Catch async chunk regenerate
Fixes some bugs with urgent priority, improves priority all
around to optimize blocking chunk requests as much as possible.
fixes casing on the -Dpaper.maxchunkthreads to now be -Dpaper.maxChunkThreads
adds -Dpaper.genThreadPriority=3 -Dpaper.loadThreadPriority=4
lowering thread priorities will help ensure main has more
priority over chunk threads
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
9d0221aa API to get client side view distance.
9be7f0ea SPIGOT-4395: Additions to PlayerBedEnterEvent.
01e534c6 Minor cosmetic cleanups to imports etc
CraftBukkit Changes:
96c461b3 API to get client side view distance.
e2785f4e Remove note about development build
a8000588 SPIGOT-4395: Additions to PlayerBedEnterEvent.
Spigot Changes:
117d4f7e Rebuild patches
Fixes some bugs with urgent priority, improves priority all
around to optimize blocking chunk requests as much as possible.
fixes casing on the -Dpaper.maxchunkthreads to now be -Dpaper.maxChunkThreads
adds -Dpaper.genThreadPriority=3 -Dpaper.loadThreadPriority=4
lowering thread priorities will help ensure main has more
priority over chunk threads
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
aed3aecb Make natural item dropping mimic Vanilla
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
98d3f031 SPIGOT-4376: Add draft BlockDropItemEvent
CraftBukkit Changes:
1057710a SPIGOT-4376: Add draft BlockDropItemEvent
A chunk load on the main thread will be added to the high priority queue, however, due to existing work on this queue, there was no guarantee that the load would occur within a reasonable amount of time, potentially causing a server to crash while waiting for a chunk in the queue
In order to counteract this, a new urgent priority has been added, allowing us to prioritize these tasks over standard chunk gen/loading
(#1625#1615#1575#1558 (and probably more))
it used public method instead of private, and moved to world config
also improved the implementation to not use obfuscated stuff
Also removed the Fix Double chest conversion patch since its
fixed in other ways in vanilla