Commit graph

18 Commits

Autor SHA1 Nachricht Datum
Wesley Wolfe
e79d26d7d7 Fixed NPE in BrewingStand 2013-07-01 22:29:43 -05:00
Nate Mortensen
6c09066e22 Update CraftBukkit to 1.6.1 2013-07-01 12:10:06 -05:00
Travis Watkins
3bbfb41798 Fix things using wall time running too fast. Fixes BUKKIT-4155
When converting things in Minecraft to use wall time instead of ticks I
realized we'd run into integer division rounding issues and could have
updates that end up counting as zero ticks. To compensate for this the
code ensures we always process at least one tick. However, every time we
end up with zero ticks the next time we have an extra tick due to rounding
the other way with the leftovers. This means we are going far too fast and
should not have this at least one tick logic at all.

On top of this some potions rely on the number of ticks they run and not
just the amount of time they last and so potions were put back to running
with ticks entirely.
2013-04-27 10:42:25 -05:00
Travis Watkins
1c18834b7d Use wall time instead of ticks for several things. Fixes BUKKIT-4059
Currently furnace smelting and the item pickup delay timer use wall time
(aka actual time passed) to emulate a constant tick rate so run at the
same speed regardless of the server's actual tick rate. There are several
other places this makes sense so this commit converts them.

The item despawn timer is converted so now always takes 5 minutes. Users
know this 5 minute number well so keeping this constant helps to avoid
confusion. This also helps alleviate lag because if a large number of item
drops is the reason your server is running slowly having them stay around
longer just means your server is slow longer.

Potion brewing and the zombie villager conversion timer are now constant.
These match the furnace criteria of being useful for hiding lag and not
having a detrimental effect on gameplay.

Potion effects are now also using wall time. The client is told about effect
times in ticks and displays this information to the user as minutes and
seconds assuming a solid 20 ticks per second. The server does have
code for updating the client with the current time remaining to help
avoid skew due to differing tick rates but making this a constant makes
sense due to this display.
2013-04-13 00:31:08 -05:00
Travis Watkins
5f089137ee Cleanup comments, formatting, etc 2013-03-25 00:51:36 -05:00
Travis Watkins
696543cf3f Update CraftBukkit to Minecraft 1.5.1 2013-03-20 15:09:23 -05:00
Travis Watkins
83d29e461c Update CraftBukkit to Minecraft 1.5 2013-03-15 13:28:59 -05:00
feildmaster
e59af9908b Update CraftBukkit to Minecraft 1.4.7 2013-01-17 03:50:24 -06:00
Travis Watkins
7f7192f8fd Update CraftBukkit to Minecraft 1.4.4. 2012-11-13 16:09:52 -06:00
Travis Watkins
60819c6693 Update CraftBukkit to Minecraft 1.4(.2). 2012-10-27 22:19:03 -04:00
feildmaster
a43d621c01 Update CraftBukkit to Minecraft 1.3.1 2012-08-02 04:58:50 -05:00
Wesley Wolfe
b00de5f176 Cleaned up CraftBukkit comments in NMS.
Added newlines at the end of files
Fixed improper line endings on some files
Matched start - end comments
Added some missing comments for diffs
Fixed syntax on some spots
Minimized some diff
Removed some no longer used files
Added comment on some required files with no changes
Fixed imports of items used once
Added imports for items used more than once
2012-07-23 23:55:31 -05:00
Travis Watkins
53ed0dad48 Don't call event if getOwner is null. Fixes BUKKIT-1545 2012-04-25 22:43:15 -04:00
Celtic Minstrel
5c8fd4995f [Bleeding] Implemented Inventory.{get,set}MaxStackSize(). Addresses BUKKIT-1076
- Custom inventories also respect this setting now.
2012-03-15 22:44:10 -04:00
Nathan Adams
543c4879fe Updated CraftBukkit to 1.2 2012-03-01 14:38:31 +00:00
Erik Broes
33ba9f0a2f Updated to rename revision 02 2012-03-01 01:12:41 +00:00
Celtic Minstrel
0842bab48b [Bleeding] Implementation of inventory framework. Addresses BUKKIT-856
See the corresponding Bukkit commit for details.

Implementation details:
- Any packets that include an itemstack will send air stacks as null; maybe this will even eliminate the client crash that occurs if the client receives an air stack
- Better handling of null itemstacks in general (ie less converting them to air stacks)
- Inventory.setContents() can now take an array smaller than the inventory without error
- Player.updateInventory() should now correctly update the result slot in a crafting inventory

Some small credit goes to Afforess (initial implementation of openInventory() methods) and Drakia (initial implementation of InventoryOpenEvent and InventoryCloseEvent).
2012-02-29 15:19:07 -05:00
Erik Broes
edbb7358fc [Bleeding] Implementation of the brewing stand. 2012-01-17 19:50:29 +01:00