Rigby
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4cab8635db
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Made maps support MultiWorld worlds.
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2011-07-07 14:40:27 -04:00 |
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Rigby
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9ced39421f
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Implements a World UID.
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2011-07-07 14:20:05 -04:00 |
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EvilSeph
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3789f61c7e
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Added PlayerFish event.
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2011-07-03 03:01:38 -04:00 |
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EvilSeph
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aacb95e275
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Fixed Sheep not firing EntityDeath event.
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2011-07-02 21:28:45 -04:00 |
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EvilSeph
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f7e17b68de
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Fixed PlayerPickupItem event returning wrong amount picked up and added function to get the amount remaining on the ground.
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2011-07-02 21:27:31 -04:00 |
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EvilSeph
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22097a9962
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Fixed NPE in BlockFurnace.
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2011-07-02 20:46:25 -04:00 |
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EvilSeph
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7cd03e65d1
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Improved FurnaceBurn event.
- Added the ability to set the burn time of the fuel.
- Added the ability to set if a fuel should burn or not.
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2011-07-01 18:55:40 -04:00 |
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Erik Broes
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1497eec04a
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Update for 1.7.2
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2011-07-01 14:07:34 +02:00 |
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EvilSeph
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25f72c9caa
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Fixed doors not updating their state to reflect any redstone currents when placed.
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2011-06-30 13:54:12 -04:00 |
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EvilSeph
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b530299759
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Made trapdoors fire BlockRedstone events.
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2011-06-30 13:51:42 -04:00 |
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Rigby
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1e209e8e11
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Improved PlayerMove event implementation.
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2011-06-30 13:42:18 -04:00 |
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EvilSeph
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8a521ec629
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Added reasons for entities regaining health.
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2011-06-30 13:42:18 -04:00 |
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EvilSeph
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f518ced9ad
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Fixed BlockRedstone event firing too many times under certain circumstances.
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2011-06-30 13:11:47 -04:00 |
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Dinnerbone
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61a7a0633c
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Update to minecraft 1.7_01
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2011-06-30 15:47:36 +01:00 |
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Dinnerbone
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a679e7f380
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Update to Minecraft 1.7
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2011-06-30 15:19:25 +01:00 |
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Erik Broes
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a98c7ba2c7
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Massive renaming update in nms. If you bypassed Bukkit, you will likely break.
Also minimized all the nms diffs and generic cleanups all around.
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2011-06-27 00:47:03 +02:00 |
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Erik Broes
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9e5dba8306
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Picking up arrows now also fires PlayerPickupItem
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2011-06-27 00:05:17 +02:00 |
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Erik Broes
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f0402d9d6c
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Fixed cancelling the PlayerPickup event, getAmount(), item duping issue.
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2011-06-26 05:04:14 -04:00 |
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EvilSeph
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b4c0492b15
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Fixed Explosion.setYield(0) still dropping blocks.
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2011-06-26 00:02:56 -04:00 |
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EvilSeph
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0b92a51ba7
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Fixed the fix of the EntityTame event.
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2011-06-23 20:07:34 -04:00 |
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Rigby
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a5dd42adb9
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Portals created by fire now trigger PortalCreateEvent.
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2011-06-23 20:02:00 -04:00 |
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EvilSeph
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22c28e593e
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We build for JDK 1.5.
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2011-06-23 15:41:07 -04:00 |
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EvilSeph
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ebfd973d09
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Fixed PlayerPickupItem event firing even if the player could not pick up the item.
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2011-06-23 01:25:08 -04:00 |
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Dinnerbone
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e73b10cf9e
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Fire WorldLoad events on default worlds for plugins who load:startup
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2011-06-22 18:33:23 +01:00 |
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Dinnerbone
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7f0126a364
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You may now set a generator to a default world using plugin.yml
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2011-06-22 18:27:52 +01:00 |
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Dinnerbone
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d647e2098e
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Implemented startup plugin loading
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2011-06-22 18:27:51 +01:00 |
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EvilSeph
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ff67eda4c4
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Fixed players not healing in other worlds when spawn-monsters is false.
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2011-06-22 12:52:02 -04:00 |
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Rigby
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7efaa1a02e
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Inform the client when a move event is cancelled.
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2011-06-22 12:49:50 -04:00 |
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Dinnerbone
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568731f29c
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Line endings.
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2011-06-22 16:55:04 +01:00 |
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EvilSeph
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79337d3aab
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Added SpawnReasons to CreatureSpawn events. Thanks winsock!
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2011-06-21 16:37:07 -04:00 |
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EvilSeph
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cd1c3858eb
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Fixed spawn location offset.
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2011-06-21 00:24:20 -04:00 |
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Rigby
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0648302078
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Implements isBedSpawn() to the PlayerRespawnEvent.
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2011-06-21 00:21:11 -04:00 |
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Rigby
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138c70183d
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Changed Nether portals to be handled by a customiseable PortalTravelAgent and updated the PlayerPortalEvent
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2011-06-20 18:33:21 -04:00 |
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EvilSeph
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8df3fe62f4
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Remove Squid spawning restriction as Squids seem to obey spawn flags.
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2011-06-20 12:45:33 -04:00 |
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EvilSeph
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5335508c2e
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Possible fix for furnaces leaving items behind.
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2011-06-20 01:40:11 -04:00 |
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EvilSeph
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918f488d23
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Added Furnace smelt and burn events.
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2011-06-20 00:15:32 -04:00 |
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EvilSeph
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7ac53dfc8b
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Fixed NPEs in infinite item loss fix
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2011-06-19 13:58:38 -04:00 |
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EvilSeph
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a6e5c97223
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Fixed losing an infinite item when interacting with an entity. Thanks for the help Rigby!
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2011-06-19 04:25:57 -04:00 |
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EvilSeph
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12b7499c4f
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Added Entity target events to EntityGhast. Thanks winsock!
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2011-06-19 01:44:42 -04:00 |
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EvilSeph
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98f05f7756
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Fixed hostile entities continuously targeting dead entities. Thanks Rigby!
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2011-06-19 00:53:45 -04:00 |
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EvilSeph
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b292a9dfbc
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Added more events for Wolves. Thanks Deaygo!
Added events for when wolf owner attacks an entity, or is attacked. Also added event for when a non-tame wolf targets a sheep.
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2011-06-18 22:37:52 -04:00 |
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sunkid
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155874eec9
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Implemented the concept of a projectile.
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2011-06-18 22:21:02 -04:00 |
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Rigby
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0ef0bdb61c
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I'm sorry Paintings... please come back...
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2011-06-19 09:05:28 +08:00 |
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sk89q
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a6b8b80fad
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Added PlayerToggleSneakEvent.isSneaking().
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2011-06-18 14:35:51 -07:00 |
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EvilSeph
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4cefee5be7
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Added world seed display to 'Preparing level' log message for each world
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2011-06-18 00:29:34 -04:00 |
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EvilSeph
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87b421767c
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Added wolf damage and target events. Thanks Deaygo!
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2011-06-18 00:12:47 -04:00 |
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EvilSeph
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b0fcbe7fca
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Fixed several NPEs within World. Thanks Deaygo!
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2011-06-18 00:12:47 -04:00 |
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EvilSeph
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68695fb9d6
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Fixed EntityTame event firing too many times.
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2011-06-17 23:06:20 -04:00 |
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EvilSeph
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d48e9c22f5
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Added BlockSpread, BlockForm and BlockFade events.
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2011-06-17 22:19:43 -04:00 |
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EvilSeph
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22f26895ec
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Added Redstone event support for detector rails.
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2011-06-17 20:11:16 -04:00 |
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