Commit graph

1074 Commits

Autor SHA1 Nachricht Datum
Dinnerbone
a9b3a90dc9 Implemented gamemode methods 2011-09-15 02:22:20 +01:00
Dinnerbone
5b2c774edc Update for Minecraft 1.8 2011-09-15 01:23:52 +01:00
Top-Cat
54bcd1c1f3 Indentation is important, ok? 2011-09-12 19:40:30 +08:00
Dinnerbone
f36bca9fb7 Implemented new GameMode methods (hint: You can't set game mode yet. Sorry.) 2011-09-09 01:19:23 +01:00
Dinnerbone
59babb2c31 Fixed issue with console being subscribed multiple times to permissions 2011-09-04 00:24:32 +01:00
Dinnerbone
c8d77561b1 Added new Server.getPlayerExact() method, added whitelist methods and don't use vanilla commands 2011-09-03 15:57:54 +01:00
Dinnerbone
09d90e639b Implemented new ban and unban methods 2011-09-03 02:13:07 +01:00
Dinnerbone
598be22800 Implemented IP-banning methods 2011-09-03 01:59:28 +01:00
Dinnerbone
2547c46099 Actually push the CraftOfflinePlayer implementation! 2011-09-03 00:49:10 +01:00
Dinnerbone
0206757029 Implemented OfflinePlayer 2011-09-03 00:41:48 +01:00
Dinnerbone
fe0cd5405b Implemented new broadcast method 2011-09-02 22:24:28 +01:00
Dinnerbone
db691ff5c8 Fixed player.setOp not deopping players 2011-09-02 21:30:16 +01:00
Dinnerbone
7c491b7bc7 Fixed world.save, implemented autosave methods 2011-09-02 20:46:26 +01:00
Dinnerbone
0c20045964 Implemented Server.shutdown() 2011-09-02 20:18:35 +01:00
Dinnerbone
d69bbd38c2 Commands are now "bukkit.command.x" instead of "craftbukkit.command.x", added legacy perms for compat 2011-09-02 19:19:50 +01:00
Dinnerbone
3915c15ef5 Version message doesn't need to be printed manually now 2011-09-02 16:56:10 +01:00
Dinnerbone
f165d4082d Refactored some code from nms to ob for minimal diffs 2011-08-29 16:09:13 +01:00
EvilSeph
1e8bbbfbd5 Fixed PlayerDropItem event cancelling. 2011-08-27 01:18:36 -04:00
EvilSeph
e4a2177281 Fixed memory leak Chunk Compression handling. Thanks Zeerix! 2011-08-27 01:16:53 -04:00
EvilSeph
6f8d4c3a52 Fixed using custom PTAs for PlayerPortal event. 2011-08-27 01:16:53 -04:00
Tahg
6e4b12cdf1 safety check (and hopeful fix) for chunk saving 2011-08-19 23:17:48 -04:00
Dinnerbone
90d1afb748 Refactored default permission registration. Added "craftbukkit" and "craftbukkit.command" parent perms, and fixed whitelist adding 2011-08-18 14:04:59 +01:00
EvilSeph
26bd45c233 Made suiciding through the /kill command not reliant on pvp being allowed. 2011-08-15 14:30:27 -04:00
EvilSeph
8ea590bbcc Revert "Implements interface for changing the view distance." 2011-08-15 14:27:02 -04:00
Andrew Ardill
12e377501e Implements interface for changing the view distance.
Uses default view distance if player's view distance is not set

Throws an illegal argument exception if view distance is set too high
or too low.

Pushes notifications of server and world view distance changes to the player.
Move view distance functions from PlayerManger to WorldServer.
Set player minimum view distance to 1 for now.
Reset player's 'last known' position when recalculating visible chunks.

Use per-player view distance in chunk distance checks
2011-08-15 14:57:25 +10:00
Rigby
a6c03ded28 Movement handling cleanup. 2011-08-12 23:06:02 -04:00
EvilSeph
748a6288e4 Added API for manipulating map items. Thanks SpaceManiac, codename_B, sk89q and dested! 2011-08-12 23:06:02 -04:00
Dinnerbone
e6876a97da Added permissions for each vanilla command - see http://wiki.bukkit.org/Vanilla_permissions. Removed op requirement for all server commands :o 2011-08-13 03:15:32 +01:00
EvilSeph
27f7a99512 Item drop handling changes. 2011-08-12 21:20:44 -04:00
Rigby
96a0e87068 Fixed chunks being overwritten with empty chunks when the memory setting is immediately changed after a world loads. 2011-08-12 21:19:53 -04:00
EvilSeph
f795055012 Fixed a piston crash (AIOOBE). 2011-08-12 21:19:53 -04:00
EvilSeph
c1e85002b6 Added missed colors to ColouredConsoleSender. Thanks flames! 2011-08-12 21:19:52 -04:00
Rigby
587b9662c9 More PlayerMove fixes.
Revert the 'from' location changes.
Only fire a PlayerMoveEvent if the movement is going to be processed.
Attempt to catch Teleporting within the event better.
Fixed issue where PlayerMove would not fire as often as expected. Thanks EvenPrime!
2011-08-08 21:54:42 -04:00
EvilSeph
28b3c9b0d7 Fixed new type reporting in BlockFade event for snow and ice. Thanks DiddiZ! 2011-08-08 16:01:35 -04:00
EvilSeph
831d97c8de Added "getViewDistance()", "getAllowNether()", "hasWhitelist()" and "getAllowFlight()". Thanks robin0van0der0v! 2011-08-08 16:01:34 -04:00
Dinnerbone
47453c6055 Extremely experimental fix to the tile-entity wipe, thanks to Wug 2011-08-08 18:30:57 +01:00
tahg
effc6c8559 Fix placement of scheduler tick 2011-08-07 00:45:56 -03:00
Rigby
bb89847632 Map handling improvements.
Fixed an NPE occurring under certain circumstances.
Made it possible for maps to exist without having to associate them with a world.
2011-08-05 16:02:02 -04:00
Rigby
ae43b837b0 Prevent Nether Portals from teleporting the player from Bukkit worlds to the Nether.
Plugins would need to provide a To Location for Nether Portals to work in Bukkit Worlds.
2011-08-05 16:01:27 -04:00
EvilSeph
a7f2798862 Made PlayerPortal event fire regardless of allow-nether setting. 2011-08-05 15:52:39 -04:00
Rigby
4117d6b65e Implemented per world setting to keep the spawn in memory or not. 2011-08-05 15:52:38 -04:00
Rigby
6ae23e3f03 Chunk Compression on seperate thread. Thanks to Zeerix. 2011-08-03 20:55:44 -04:00
EvilSeph
85805e53a3 Added ServerCommandEvent. Thanks celticminstrel! 2011-08-03 12:10:09 -04:00
EvilSeph
817cd83f0b Made PlayerAnimation cancellable. Thanks desmin88! 2011-08-03 12:10:08 -04:00
sunkid
7d4ec8b183 Retiring EntityDamageByProjectileEvent in favor of EntityDamageEvent. 2011-07-28 01:51:09 -04:00
EvilSeph
e2e4d7f4ca Added PlayerVelocityEvent. Thanks Evenprime! 2011-07-28 01:17:31 -04:00
EvilSeph
57e0a106fe Fixed BlockPlace event for doublesteps. Thanks DiddiZ! 2011-07-28 01:05:07 -04:00
EvilSeph
a8df829a8b Made /kill trigger a damage event. Thanks hollic! 2011-07-28 00:58:50 -04:00
EvilSeph
6b9c7fa678 Added Version startup argument to Main. Thanks cyberdudedk! 2011-07-28 00:58:37 -04:00
EvilSeph
5b7b46593c Added various utility methods to make chunk handling easier. Thanks Meaglin! 2011-07-28 00:32:58 -04:00
EvilSeph
226318d8af Removed deprecated methods.
getNote() that returns a byte has been replaced by getRawNote().
teleportTo(Location) has been replaced by teleport(location).
teleportTo(Entity) has been replaced by teleport(Entity).
SnowForm event has been replaced by BlockForm event.
2011-07-27 23:25:21 -04:00
EvilSeph
4fdc225528 Fixed crash caused by Jukeboxes under certain circumstances. 2011-07-27 13:04:34 -04:00
EvilSeph
f4a789b48a Fixed NPE in BlockFurnace. 2011-07-22 23:04:57 -04:00
EvilSeph
a5f85b6f1a Fixed map render distance when view-distance < 7. 2011-07-22 01:25:07 -04:00
EvilSeph
97a6534ee6 Fixed maps crashing/disconnecting the client under certain circumstances. 2011-07-21 22:35:58 -04:00
Dinnerbone
7ad853a51b Implemented maxheight 2011-07-20 00:03:47 +01:00
Dinnerbone
5d2a195835 Implemented new permission system 2011-07-17 17:19:41 +01:00
Erik Broes
cc9ccc8976 Removed some old deprecated code and clean up javadocs + warnings 2011-07-17 18:14:45 +02:00
Erik Broes
fd260b0f4d Allow colorchar to be uppercase 2011-07-17 18:14:45 +02:00
Erik Broes
f7712eb20c Deprecated Block.getFace(Face) and Block.getFace(Face,int); use getRelative() 2011-07-17 18:14:45 +02:00
Erik Broes
f3a86eaaca Implemented BLOCK_PISTON_CONTRACT/EXPAND 2011-07-17 18:14:45 +02:00
Dinnerbone
e4edbf288d Don't use weak/soft references for keys, attempt to lessen memory impact further 2011-07-16 02:55:54 +01:00
Dinnerbone
c101c3553b Readded ConcurrentSoftMap because apparently some plugins need this. (They really, really shouldn't be using it. At all.) 2011-07-15 21:49:53 +01:00
Dinnerbone
a507add4ea Fixed huge memory leak (gigabytes/hour!) by placing a bukkit under the ceiling. 2011-07-15 20:52:54 +01:00
EvilSeph
0bd535e054 Made fire spread trigger BlockSpreadEvent. Thanks N3X15! 2011-07-14 23:26:01 -04:00
sunkid
30a382a6dc Made ProjectileHitEvent fire instantly when projectiles don't hit entities. 2011-07-14 22:37:31 -04:00
Dinnerbone
43492ab6af Revert "Do not immediately re-queue repeating tasks, or they may simply keep repeating on this tick, until the 35ms time limit runs out." See 3632d99122 (commitcomment-478252)
This reverts commit 3632d99122e8795cadb8f94e14e42eb4aa6d7c4c.
2011-07-14 23:21:28 +01:00
Afforess
4a932c11de Do not immediately re-queue repeating tasks, or they may simply keep repeating on this tick, until the 35ms time limit runs out. 2011-07-14 15:49:23 -04:00
EvilSeph
958acee5af Use ColouredConsoleSender to send chat to console. Thanks TheDgtl! 2011-07-14 15:45:24 -04:00
EvilSeph
3c5ecd0854 Fixed missing BiomeBase.SKY to Biome.SKY mapping. Thanks mikeprimm! 2011-07-14 15:05:43 -04:00
Celtic Minstrel
cc94325b28 Implemented pig zombie get/set anger functions. 2011-07-14 14:58:12 -04:00
EvilSeph
c9979169b9 Possibly fixed crashes caused by tile entities under certain circumstances again. 2011-07-13 21:27:42 -04:00
EvilSeph
185d590146 Fixed the accounting for world UID conflicts. 2011-07-13 15:40:31 -04:00
Dinnerbone
3d28c67c08 Implemented helper methods + new biome methods 2011-07-13 10:44:03 +01:00
EvilSeph
7f6e7060d7 Account for world UID conflicts. 2011-07-13 03:29:43 -04:00
Warren Loo
eb19e4e8dc Fixed uuid code that was prematurely pushed. 2011-07-13 02:19:56 -04:00
Rigby
9e49127c7d Made the order of aliases matter. We may or may not re-do this in a later build. 2011-07-13 00:31:05 -04:00
Warren Loo
a9cdc36f2c Possibly fixed crashes caused by tile entities under certain circumstances. 2011-07-13 00:31:05 -04:00
Tahg
d0f904fc50 uuid changes 2011-07-13 00:06:07 -04:00
stevenh
83fd8fad69 Added command line logging configuration which enables log file:
* Size limiting (--log-limit <size in bytes>)
* Rotation (--log-count <count of files>)
* Custom naming (--log-pattern <filename pattern>)
* Append (--log-append <true|false>)
Note: This is done via command line and not bukkit-settings as that would require lots of refactoring of both core server and CraftBukkit due to the current initialisation ordering and depenencies.
All settings default to that of the standard server
2011-07-10 18:28:57 +01:00
Dinnerbone
c56d0c0842 Use generators from bukkit.yml if none was specified at createWorld 2011-07-08 19:01:03 +01:00
Dinnerbone
2f218ba6b1 Update for 1.7.3 2011-07-08 13:25:53 +01:00
Dinnerbone
cc635ed51c Try find conflicting UIDs 2011-07-07 20:49:13 +01:00
Dinnerbone
0993e6cbd1 Okay, back to arbitrary offsets! 2011-07-07 20:29:57 +01:00
Dinnerbone
2564043882 No longer use an arbitrary offset to locate the correct map 2011-07-07 20:22:03 +01:00
Dinnerbone
83abbfe4d6 Cleaned up this worlduid stuff a little. 2011-07-07 19:47:42 +01:00
Rigby
4cab8635db Made maps support MultiWorld worlds. 2011-07-07 14:40:27 -04:00
Rigby
9ced39421f Implements a World UID. 2011-07-07 14:20:05 -04:00
EvilSeph
3789f61c7e Added PlayerFish event. 2011-07-03 03:01:38 -04:00
EvilSeph
aacb95e275 Fixed Sheep not firing EntityDeath event. 2011-07-02 21:28:45 -04:00
EvilSeph
f7e17b68de Fixed PlayerPickupItem event returning wrong amount picked up and added function to get the amount remaining on the ground. 2011-07-02 21:27:31 -04:00
EvilSeph
22097a9962 Fixed NPE in BlockFurnace. 2011-07-02 20:46:25 -04:00
EvilSeph
7cd03e65d1 Improved FurnaceBurn event.
- Added the ability to set the burn time of the fuel.
- Added the ability to set if a fuel should burn or not.
2011-07-01 18:55:40 -04:00
Erik Broes
68506e2a4a Forgot version in CraftBukkit 2011-07-01 14:24:59 +02:00
Erik Broes
1497eec04a Update for 1.7.2 2011-07-01 14:07:34 +02:00
EvilSeph
25f72c9caa Fixed doors not updating their state to reflect any redstone currents when placed. 2011-06-30 13:54:12 -04:00
EvilSeph
b530299759 Made trapdoors fire BlockRedstone events. 2011-06-30 13:51:42 -04:00
Rigby
1e209e8e11 Improved PlayerMove event implementation. 2011-06-30 13:42:18 -04:00
EvilSeph
49df44ad6c Possible fix for cancelled CraftScheduler tasks still running. 2011-06-30 13:42:18 -04:00
EvilSeph
8a521ec629 Added reasons for entities regaining health. 2011-06-30 13:42:18 -04:00
EvilSeph
f518ced9ad Fixed BlockRedstone event firing too many times under certain circumstances. 2011-06-30 13:11:47 -04:00
Dinnerbone
61a7a0633c Update to minecraft 1.7_01 2011-06-30 15:47:36 +01:00
Dinnerbone
a679e7f380 Update to Minecraft 1.7 2011-06-30 15:19:25 +01:00
Erik Broes
a98c7ba2c7 Massive renaming update in nms. If you bypassed Bukkit, you will likely break.
Also minimized all the nms diffs and generic cleanups all around.
2011-06-27 00:47:03 +02:00
Erik Broes
9e5dba8306 Picking up arrows now also fires PlayerPickupItem 2011-06-27 00:05:17 +02:00
Erik Broes
f0402d9d6c Fixed cancelling the PlayerPickup event, getAmount(), item duping issue. 2011-06-26 05:04:14 -04:00
EvilSeph
b4c0492b15 Fixed Explosion.setYield(0) still dropping blocks. 2011-06-26 00:02:56 -04:00
Dinnerbone
528e8c7221 Don't register commands only on init 2011-06-26 02:46:04 +01:00
EvilSeph
0b92a51ba7 Fixed the fix of the EntityTame event. 2011-06-23 20:07:34 -04:00
Rigby
a5dd42adb9 Portals created by fire now trigger PortalCreateEvent. 2011-06-23 20:02:00 -04:00
Dinnerbone
b94bb27663 Delayed alias registration until postworld 2011-06-24 00:57:46 +01:00
EvilSeph
22c28e593e We build for JDK 1.5. 2011-06-23 15:41:07 -04:00
sunkid
6e746ef79a Made bukkit settings reload on reload(). 2011-06-23 14:35:05 -04:00
EvilSeph
ebfd973d09 Fixed PlayerPickupItem event firing even if the player could not pick up the item. 2011-06-23 01:25:08 -04:00
Dinnerbone
98098481e9 Fixed default command alias to do an array 2011-06-22 19:20:14 +01:00
Dinnerbone
0a3b89c8f8 Implemented new alias system 2011-06-22 19:10:29 +01:00
Dinnerbone
e73b10cf9e Fire WorldLoad events on default worlds for plugins who load:startup 2011-06-22 18:33:23 +01:00
Dinnerbone
7f0126a364 You may now set a generator to a default world using plugin.yml 2011-06-22 18:27:52 +01:00
Dinnerbone
d647e2098e Implemented startup plugin loading 2011-06-22 18:27:51 +01:00
EvilSeph
ff67eda4c4 Fixed players not healing in other worlds when spawn-monsters is false. 2011-06-22 12:52:02 -04:00
Rigby
7efaa1a02e Inform the client when a move event is cancelled. 2011-06-22 12:49:50 -04:00
Dinnerbone
568731f29c Line endings. 2011-06-22 16:55:04 +01:00
EvilSeph
79337d3aab Added SpawnReasons to CreatureSpawn events. Thanks winsock! 2011-06-21 16:37:07 -04:00
EvilSeph
faab690dc7 Added Sky biome for the Skylands. Thanks robin0van0der0v! 2011-06-21 15:46:02 -04:00
EvilSeph
cd1c3858eb Fixed spawn location offset. 2011-06-21 00:24:20 -04:00
Rigby
0648302078 Implements isBedSpawn() to the PlayerRespawnEvent. 2011-06-21 00:21:11 -04:00
Rigby
138c70183d Changed Nether portals to be handled by a customiseable PortalTravelAgent and updated the PlayerPortalEvent 2011-06-20 18:33:21 -04:00
sunkid
214d412505 Added the abitility to spawn fireballs. 2011-06-20 16:26:22 -04:00
EvilSeph
8df3fe62f4 Remove Squid spawning restriction as Squids seem to obey spawn flags. 2011-06-20 12:45:33 -04:00
EvilSeph
5335508c2e Possible fix for furnaces leaving items behind. 2011-06-20 01:40:11 -04:00
EvilSeph
918f488d23 Added Furnace smelt and burn events. 2011-06-20 00:15:32 -04:00
sunkid
6cf0fc4a7b No more ghastly pigs! 2011-06-19 18:39:47 -04:00
sk89q
57d677d1e8 Fixed CraftWorld.spawn() having all the inheritance checks backwards. 2011-06-19 12:59:36 -07:00
EvilSeph
7ac53dfc8b Fixed NPEs in infinite item loss fix 2011-06-19 13:58:38 -04:00
EvilSeph
cb7b82d452 Added API to allow plugins to set the world's spawn flags. 2011-06-19 06:34:22 -04:00
EvilSeph
89a524678a Added getOnlineMode() for the Server. Thanks Rigby! 2011-06-19 06:34:21 -04:00
EvilSeph
a6e5c97223 Fixed losing an infinite item when interacting with an entity. Thanks for the help Rigby! 2011-06-19 04:25:57 -04:00
EvilSeph
12b7499c4f Added Entity target events to EntityGhast. Thanks winsock! 2011-06-19 01:44:42 -04:00
EvilSeph
98f05f7756 Fixed hostile entities continuously targeting dead entities. Thanks Rigby! 2011-06-19 00:53:45 -04:00
EvilSeph
b292a9dfbc Added more events for Wolves. Thanks Deaygo!
Added events for when wolf owner attacks an entity, or is attacked. Also added event for when a non-tame wolf targets a sheep.
2011-06-18 22:37:52 -04:00
sunkid
155874eec9 Implemented the concept of a projectile. 2011-06-18 22:21:02 -04:00
sunkid
546e1306d8 Fix for spawnMinecart. 2011-06-18 21:56:42 -04:00
Rigby
0ef0bdb61c I'm sorry Paintings... please come back... 2011-06-19 09:05:28 +08:00
sk89q
a6b8b80fad Added PlayerToggleSneakEvent.isSneaking(). 2011-06-18 14:35:51 -07:00
EvilSeph
4cefee5be7 Added world seed display to 'Preparing level' log message for each world 2011-06-18 00:29:34 -04:00
EvilSeph
87b421767c Added wolf damage and target events. Thanks Deaygo! 2011-06-18 00:12:47 -04:00
EvilSeph
b0fcbe7fca Fixed several NPEs within World. Thanks Deaygo! 2011-06-18 00:12:47 -04:00
EvilSeph
68695fb9d6 Fixed EntityTame event firing too many times. 2011-06-17 23:06:20 -04:00
EvilSeph
d48e9c22f5 Added BlockSpread, BlockForm and BlockFade events. 2011-06-17 22:19:43 -04:00
EvilSeph
22f26895ec Added Redstone event support for detector rails. 2011-06-17 20:11:16 -04:00
EvilSeph
b92f54639a Added recommended work-around for handling player movement in such a way that it doesn't trigger the movement speed check. Thanks for the help Rigby!
Plugins are advised to no longer teleport players in the PlayerMove event and to use setTo instead, as we now trigger a teleport when setTo is used.
2011-06-17 19:22:57 -04:00
EvilSeph
f3d25e647f Added EntityRegainHealthEvent. Thanks TimWolla! 2011-06-17 16:55:00 -04:00
sunkid
fadd962b9c Added the implementation of the concept of an Explosive. 2011-06-17 16:55:00 -04:00
EvilSeph
10fb5dc843 Added ChunkSnapShot improvements. Thanks mikeprimm!
Added support for biome data to chunk snapshot
Added method for returning empty chunk snapshot (for ungenerated chunks)
2011-06-17 09:23:19 -04:00
EvilSeph
105cc5393c Forgot to account for code shuffling with player.dat fixes. 2011-06-17 08:59:03 -04:00
EvilSeph
39332e5c87 Added Instrument enum, Note class and get/setNote functions. Thanks xZise! 2011-06-17 03:16:18 -04:00
EvilSeph
cc1b0a005c Added per player time support. Thanks eisental, Shamebot and needspeed10! 2011-06-17 02:29:16 -04:00
sunkid
a70a5abc3d Added implementation of general spawn method. 2011-06-17 01:57:33 -04:00
sunkid
a8817b7bd1 Implemented extended createExplosion methods. 2011-06-17 01:44:32 -04:00
EvilSeph
be45f900e5 Fixed issues with infinite items. Thanks for the help Rigby!
Dropped infinite items now become a stack of 1. Our reasoning behind this is that people who want an infinite item can usually give it to themselves or have someone else give it to them through a plugin (most plugins provide this functionality already).
2011-06-17 01:12:49 -04:00
Rigby
0c56bfb62f Possible Player.dat fixes to address issues with switching between Vanilla and Bukkit or vice versa. 2011-06-17 01:00:19 -04:00
Dinnerbone
7aadc3d666 Moved spawn-protection from server.properties into (settings.)spawn-radius in bukkit.yml 2011-06-17 04:49:58 +01:00
Dinnerbone
c0244eda04 Implemented bukkit.yml command aliases 2011-06-17 04:09:43 +01:00
Dinnerbone
7e22faf9d6 Moved some craftbukkit stuff down from WorldServer to World; should fix a few NPEs during generation, and saves on a lot of casting 2011-06-17 03:06:45 +01:00
Dinnerbone
a818669be0 When someone moves to Bukkit from a vanilla (or other mod) server, move the old nether folder to the bukkit location. (Yes, it sucks, no, there's no alternative.) 2011-06-16 21:41:01 +01:00
Dinnerbone
e08568de4a Implemented ChunkPopulateEvent 2011-06-16 19:33:36 +01:00
EvilSeph
6f1d6a4ca8 Fixed EntityTame event. 2011-06-15 15:01:09 -04:00
EvilSeph
e2c9e92d98 Properly fixed BlockPlace event for Redstone wire. 2011-06-15 14:56:20 -04:00
EvilSeph
9d8428607b Fixed login message and CraftBukkit comment. 2011-06-14 10:16:54 -04:00
EvilSeph
8bfa8e2d04 Made Squids fire EntityDeath events. 2011-06-14 10:16:53 -04:00
Erik Broes
9adc03abab Generic cleanup of the org.bukkit.craftbukkit classes. 2011-06-12 12:51:54 +02:00
Dinnerbone
b042f48b24 Fixed random NPEs when generating a world 2011-06-11 23:47:30 +01:00
Erik Broes
96b1b8a10c Generic cleanup 2011-06-12 00:30:52 +02:00
sk89q
938db4de2d Updated the block place cancellation code for steps to handle many more cases. There's still one edge case left however. 2011-06-11 01:50:08 -07:00
EvilSeph
73e34c2fe3 Added ItemSpawnEvent. Thanks myers! 2011-06-11 02:00:05 -04:00
EvilSeph
5b93f5565a Fixed from and to worlds being the same for a PlayerTeleportEvent for crossworld teleports. Thanks for the help Rigby and Verrier! Tahg is responsible for the mess. 2011-06-11 01:33:37 -04:00
EvilSeph
cd12f057a7 Fixed cancelled lighting strikes dealing damage. 2011-06-10 20:37:33 -04:00
EvilSeph
fb3e3ade90 Possible fix for clay generation. 2011-06-10 19:59:52 -04:00
EvilSeph
80770314d8 Fixed fireball explosions not producing fire. 2011-06-10 19:59:31 -04:00
EvilSeph
a9e7b56ef2 Improved handling of being sent to your bed spawn if the world saved in your player.dat no longer exists. 2011-06-10 06:33:25 -04:00
EvilSeph
a98f4f8934 Fixed not being able to login if the world saved in your player.dat no longer exists. Thanks for the help Rigby and Verrier! 2011-06-10 05:45:17 -04:00
EvilSeph
8f4c36974b Added world name to player logged in message. 2011-06-10 05:35:44 -04:00
EvilSeph
6607b6785d Fixed getting stuck in the ground when respawning to a bed under certain circumstances 2011-06-10 03:52:50 -04:00
EvilSeph
ad95bf4095 Redid packet prioritisation to fix chunk loss bug encountered when teleporting, also addresses issues caused by teleport fixes. 2011-06-10 03:52:49 -04:00
EvilSeph
cb9c7d1b2a Fixed trapdoors not updating their state if a Player Interact event is cancelled. 2011-06-10 03:52:48 -04:00
EvilSeph
7e3895b69a Fixed Creepers being killed even if their Explosion Prime event is cancelled. 2011-06-10 03:52:48 -04:00
sk89q
e5c6b329d5 Whoops, need this commit too. 2011-06-09 23:56:42 -07:00
sk89q
bf4a4a767c Added some missing @Override. 2011-06-09 23:30:38 -07:00
sk89q
ccabbcbf0a Added World.createExplosion() that takes a Location, instead of just raw X, Y, Z values. 2011-06-09 23:13:38 -07:00
sk89q
a25ab644df Cleaned up some Javadocs. 2011-06-09 23:11:37 -07:00
sk89q
e45c502ec1 Moved playSound/Effect(Player, ...) to Player.playEffect(Location, ...) to be consistent, and because the code didn't really do what the Javadoc said. 2011-06-09 23:08:00 -07:00
sk89q
846bd468d4 Changed sound playing to effect dispatching, since these seem more like more like encompassing effect than mere sounds. 2011-06-09 22:57:32 -07:00
sk89q
baf9a9f501 Merge branch 'sound' of https://github.com/sunkid/CraftBukkit 2011-06-09 22:38:44 -07:00
EvilSeph
f627b69be9 Improved CreatureSpawnEvent and made Water Animals obey spawn-animals setting. 2011-06-09 18:42:30 -04:00
sunkid
5fe9ac362b implementations of the playSound methods 2011-06-09 12:37:27 -07:00
Tahg
baa92bdd06 reverted some changes that broke stuff 2011-06-09 14:24:21 -04:00
Tahg
ca0711fdb3 fixed support for multiworld beds 2011-06-09 09:46:55 -04:00
EvilSeph
4a0eb0a4a1 Added method to create an explosion in world. Thanks Zaraza107! 2011-06-09 04:17:19 -04:00
EvilSeph
b0714775e1 Added EntityTame event. Thanks halvors! 2011-06-09 04:03:15 -04:00
EvilSeph
0c24f86a09 Fixed redstone current being sent even if a BlockPlace was cancelled. 2011-06-09 02:54:58 -04:00