Spottedleaf
b711764991
Rebase fixups
2024-10-25 12:24:15 -07:00
Noah van der Aa
3585434382
first 100!
2024-10-22 20:04:31 +02:00
Noah van der Aa
2ef589c820
okaaay let's go
2024-10-22 18:23:19 +02:00
Spottedleaf
00b949f1bb
Remove Moonrise utils to MCUtils, remove duplicated/unused utils
2024-07-17 10:28:32 -07:00
Nassim Jahnke
e66037960b
[ci skip] Move some disruptive patches back
2024-01-23 15:57:42 +01:00
Nassim Jahnke
52619e7a21
[ci skip] Add more patch identifying comments
2024-01-23 14:39:23 +01:00
Nassim Jahnke
a0ffb57745
[ci skip] Small cleanup to mc utils patch
2024-01-12 21:58:54 +01:00
Spottedleaf
1281f4f552
Make region/lock shift accessors per world
...
This has been done to ensure that the shifts are not used
until the world object is being constructed, which is before
the global configuration is initialised. There also isn't any
reason for these shifts to be global anyways.
2023-12-30 15:45:24 -08:00
Jason Penilla
930a24f965
1.20.4
2023-12-07 13:27:28 -07:00
Nassim Jahnke
2efd9bb99f
More more more work
2023-12-05 20:54:55 +01:00
Spottedleaf
e88856dd75
Chunk system patch
2023-09-22 13:13:57 -07:00
Bjarne Koll
662b6c5ca8
Port sidebar slots patch
2023-09-22 14:33:54 +02:00
Bjarne Koll
79fef73926
More work work work
2023-09-22 14:22:24 +02:00
Noah van der Aa
91671751e7
more more more work
2023-09-21 22:14:58 +02:00
Nassim Jahnke
72e87abc2d
Strip raytracing for EntityLiving#hasLineOfSight
...
Co-authored-by: Paul Sauve <paul@technove.co>
2023-09-10 12:28:03 +10:00
Spottedleaf
cc491a396e
Finish updating chunk system patch
...
Add in locking changes from folia, plus fix some diffs.
I'm sure it'll be error-free.
2023-06-08 16:04:53 -07:00
Bjarne Koll
1c12701691
Update fluid chunk loading patch
2023-06-08 11:18:51 +02:00
Nassim Jahnke
965cf53cd5
Start working on 1.20
2023-06-07 19:06:55 +02:00
Nassim Jahnke
9a731dc325
More more patches
2023-03-14 19:38:47 +01:00
Nassim Jahnke
2ed604cf72
Start working on 1.19.4
2023-03-14 18:11:24 +01:00
Owen
841da90501
Paper Plugins ( #8108 )
2023-02-19 08:57:10 -06:00