Travis Watkins
799779e4b1
Update CraftBukkit to Minecraft 1.5.2
2013-04-27 10:42:19 -05:00
Travis Watkins
1c18834b7d
Use wall time instead of ticks for several things. Fixes BUKKIT-4059
...
Currently furnace smelting and the item pickup delay timer use wall time
(aka actual time passed) to emulate a constant tick rate so run at the
same speed regardless of the server's actual tick rate. There are several
other places this makes sense so this commit converts them.
The item despawn timer is converted so now always takes 5 minutes. Users
know this 5 minute number well so keeping this constant helps to avoid
confusion. This also helps alleviate lag because if a large number of item
drops is the reason your server is running slowly having them stay around
longer just means your server is slow longer.
Potion brewing and the zombie villager conversion timer are now constant.
These match the furnace criteria of being useful for hiding lag and not
having a detrimental effect on gameplay.
Potion effects are now also using wall time. The client is told about effect
times in ticks and displays this information to the user as minutes and
seconds assuming a solid 20 ticks per second. The server does have
code for updating the client with the current time remaining to help
avoid skew due to differing tick rates but making this a constant makes
sense due to this display.
2013-04-13 00:31:08 -05:00
gjmcferrin@gmail.com
adbee6049e
Call appropriate event for zombies igniting players. Adds BUKKIT-3915
2013-03-28 21:10:42 -05:00
Travis Watkins
5f089137ee
Cleanup comments, formatting, etc
2013-03-25 00:51:36 -05:00
Travis Watkins
83d29e461c
Update CraftBukkit to Minecraft 1.5
2013-03-15 13:28:59 -05:00
feildmaster
23b6764374
Update CraftBukkit to Minecraft 1.4.6
2012-12-20 10:43:00 -06:00
James Clarke
bd0868ae1e
Implement API for Skeleton and Zombie types. Fixes BUKKIT-2818
2012-11-17 15:00:14 -06:00
Travis Watkins
7f7192f8fd
Update CraftBukkit to Minecraft 1.4.4.
2012-11-13 16:09:52 -06:00
Travis Watkins
60819c6693
Update CraftBukkit to Minecraft 1.4(.2).
2012-10-27 22:19:03 -04:00
Travis Watkins
b8cc862083
Update to 1.3.2
2012-08-25 00:54:21 -04:00
feildmaster
a43d621c01
Update CraftBukkit to Minecraft 1.3.1
2012-08-02 04:58:50 -05:00
Nathan Adams
9d09e7d016
Updated to Minecraft version 1.2.4. Updated version string to 1.2.4-R0.1.
2012-03-22 20:39:39 +00:00
zerg960
96c4bb7da6
[Bleeding] Account for new rare drops in EntityDeath events. Fixes BUKKIT-1105
2012-03-21 13:24:59 -04:00
Nathan Adams
543c4879fe
Updated CraftBukkit to 1.2
2012-03-01 14:38:31 +00:00
Erik Broes
61ec751ca1
Update for 1.1_01 renames.
...
We know these updates (can) break plugins bypassing Bukkit. They are needed for
smooth updates however. There will be another one right before before 1.1-R1.
2012-01-15 10:52:37 +01:00
Erik Broes
7219d4dd85
Updated to Minecraft 1.1
2012-01-12 23:10:13 +01:00
Nathan Adams
8fbe78a2c3
Updated to use mc-dev rename revision 1
2011-11-30 21:46:19 +00:00
Andrew Ardill
3da00ee41a
Implementation of reworked EntityCombustEvents
...
Also includes some extra comments, and a refactoring of the
PaintingBreakByEntity event that is raised when lighting strikes a painting.
2011-11-29 18:20:21 +11:00
Erik Broes
345ea36c7b
Update for 1.0.0
2011-11-20 00:01:33 -08:00
Dinnerbone
5b2c774edc
Update for Minecraft 1.8
2011-09-15 01:23:52 +01:00
Dinnerbone
a679e7f380
Update to Minecraft 1.7
2011-06-30 15:19:25 +01:00
Erik Broes
a98c7ba2c7
Massive renaming update in nms. If you bypassed Bukkit, you will likely break.
...
Also minimized all the nms diffs and generic cleanups all around.
2011-06-27 00:47:03 +02:00
Erik Broes
6dbd710bbf
Update for 1.6.5
2011-05-30 22:37:34 -04:00
Dinnerbone
6903f20242
Implemented 1.6!
2011-05-26 13:48:22 +01:00
Erik Broes
a6c8a36dce
Update for 1.5_02.
2011-04-21 04:25:46 -04:00
Erik Broes
483a878b8b
Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break.
2011-04-20 19:05:14 +02:00
Dinnerbone
87c36febeb
Updated to Minecraft version 1.4
2011-03-31 21:40:00 +01:00
Erik Broes
e24b10dfd9
Updated for the cleanups done in Bukkit
2011-03-26 22:32:56 +01:00
Erik Broes
09aa37fe4a
Generic code cleanup
2011-02-23 14:12:33 +01:00
Dinnerbone
f759e0b60d
Update to Minecraft 1.3 beta
2011-02-23 02:37:56 +00:00
Erik Broes
da00e2e3a9
Fixed rogue chmods
2011-01-30 20:18:15 +01:00
Erik Broes
b2a0c5a2ae
Reworked getEntity; Hi instanceof, bay 16 classes
2011-01-30 16:15:24 +01:00
Erik Broes
df69047324
Port to new mc-dev format.
2011-01-30 13:24:39 +01:00
Andrew Ardill
1cbde901ba
Entity audit. Adds checks for null entities, and adds conformity.
2011-01-21 16:54:30 +11:00
Andrew Ardill
26a590f030
fixed imports on all Entities
2011-01-18 17:16:05 +11:00
Andrew Ardill
6a3b096fb8
Addition of all Entity classes.
...
Each Entity creates a corresponding instance of a Craft Entity, to be
used whenever sending instances to an event handler with
getBukkitEntity().
2011-01-18 00:13:33 +08:00
Andrew Ardill
5f2c8108b7
Updates to all Entities to use getBukkitEntity() any time an event is
...
raised.
Similar update to CraftVehicle and CraftLivingEntity
2011-01-18 00:13:32 +08:00
Andrew Ardill
2de3e2e7e4
created getBukkitEntity() in minecraft.server.Entity
...
This returns a protected field that is set in the constructor of each
minecraft.server.Entity to a new CraftEntity of some specific type.
2011-01-18 00:13:31 +08:00
Dinnerbone
9150e8d85d
All entity stuff in org.bukkit.craftbukkit moved to org.bukkit.craftbukkit.entity
2011-01-15 21:24:07 +00:00
Dinnerbone
2761b59845
Update to Minecraft Server 1.2
2011-01-14 13:31:10 +00:00
Erik Broes
22dab8e985
Updated against new mc-dev format, takes out quite some casting troubles at the cost of extra ()'s
2011-01-11 09:27:35 +01:00
Erik Broes
136ad76e6a
Remember, minimal diffs and *NO TABS*
2011-01-10 09:30:34 +01:00
Taylor Kelly
c6d80df80d
Fixed EntityZombie
2011-01-10 10:50:31 +08:00
Taylor Kelly
103d4ee887
EntityCombustEvent
2011-01-10 09:46:57 +08:00