Commit graph

4404 Commits

Autor SHA1 Nachricht Datum
Aikar
e047098814
MC-50319: Check other worlds for shooter of projectiles
Say a player shoots an arrow through a nether portal, the game
would lose the shooter for determining things such as Player Kills,
because the entity is in another world.

If the projectile fails to find the shooter in the current world, check
other worlds.
2018-10-17 19:30:57 -04:00
Aikar
dcc764db21
[CI-SKIP] Fix build script for version detection
Apparently grep was being greedy even when it shouldn't.
This ensures it doesn't be too greedy.
2018-10-17 00:03:30 -04:00
BillyGalbreath
52ae2a1aec
Implement getters and setters for EntityItem owner and thrower
Closes #1526
2018-10-16 22:17:59 -04:00
Zach Brown
6ec7d9f674
Fix equals case in lightning sounds 2018-10-16 21:40:32 -04:00
Trigary
20515a30ae
Limit lightning strike effect distance
Resolves GH-1436
2018-10-16 21:23:44 -04:00
Zach Brown
026ee580a3
[CI-SKIP] Remove debug echo statements from last 2018-10-16 20:41:20 -04:00
Zach Brown
1944b6bd54
Fix decompile script json regex
When Mojang added 1.13.2-pre2 to their manifest page it exposed a flaw
in the way the script's regex was getting the version json manifest.

I've tweaked the regex such that it will always first get the version
entry and then use that entry to get the json url, rather than trying to
do the whole thing in one shot.

Fixes GH-1582
2018-10-16 20:38:05 -04:00
Aikar
06f15f54ba
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
cd6252a4 Fixed missed diff in PathfinderGoalPanic.
2018-10-16 17:21:46 -04:00
Aikar
951ef517b3
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
0adc1b99 SPIGOT-4428: Update Player CustomName
2018-10-15 04:26:41 -04:00
GreenMeanie
03ecc80de8 Actually set the header (#1576) 2018-10-15 01:05:02 -04:00
Aikar
c4c9984906
[Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
0e17dc03 Add Block#isPassable

CraftBukkit Changes:
e3d7b2fd Add Block#isPassable
2018-10-12 19:06:39 -04:00
Aikar
6a60c4295d
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
e7ced970 Catch plugins setting null Material or BlockData to blocks
2018-10-12 18:46:42 -04:00
Shane Freeder
35fcc2e2d0
Share the main thread queue for AsyncChunkProvider
fixes an issue in which thread requests are only processed
for the current provider which can cause a deadlock should
multiple requests exist across providers
2018-10-12 15:50:58 +01:00
Aikar
69a4a30e47
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-10-12 03:11:50 -04:00
BillyGalbreath
3b580e8aa9 Here's Johnny! (#1563)
Adds Johnny API to Vindicator
2018-10-12 03:09:53 -04:00
Aikar
04b8268cf1
Improvements to DataFixers for performance
Mojang asked me to make some changes, so applied them here.
2018-10-12 01:29:28 -04:00
Aikar
77c6bafe46
Missed a +1 on village doors 2018-10-11 21:54:15 -04:00
Aikar
dc6dbeb6ad
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-10-11 21:46:35 -04:00
Aikar
ee7933e43e
Improve Village Door code to not break village mechanics 2018-10-11 21:42:52 -04:00
BillyGalbreath
a16ef75bfd Add sun related API (#1546)
These methods are used internally throughout the game for things like spawning mobs during day/night only or making them burn in daylight, etc. Now exposed for plugin usage.
2018-10-11 21:42:49 -04:00
Aikar
69cad796ab
Ignore colorable size in test, NMS Tags not loaded at unit test
runtime materials is different than unit test.

prob going to run into this again in future, will worry about it then
2018-10-10 23:40:52 -04:00
BillyGalbreath
fe01fa5641 Turtle API (#1509) 2018-10-10 23:40:49 -04:00
Aikar
14de21393c
Use a method for EntityTrackerEntry for Gerrygames
Allow overriding the method for interception

https://github.com/PaperMC/Paper/issues/1537

Resolves #1537
2018-10-10 23:19:51 -04:00
Aikar
e020015aad
Fix rebuildPatches and grep colors not reverting junk changes
we've seen some index lines change in length in some PR's, though
this script was suppose to ignore those changes already.

The only way I can see that not working is if the color mode
of grep is breaking the pattern matching, as some people
default their grep to use color=always

this adds color=none to ensure colors are disabled, should ensure it.
2018-10-10 23:16:18 -04:00
Aikar
f21e10da65
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2018-10-10 23:06:38 -04:00
BillyGalbreath
950b62689f Check Drowned for Villager Aggression Config (#1560) 2018-10-10 23:01:14 -04:00
Aikar
62efc6ab31
Improvements to Async Chunks
If a chunk load comes in on a chunk load or gen thread,
execute it synchronously on that thread instead of enqueueing it.

It doesn't make sense to enqueue it as that thread is then
going to future.join() it and block until it's ready anyways.

This opens risk to a deadlock if every load or gen thread is
waiting on a recursive chunk but it will never finish because
all of the threads are waiting.
2018-10-10 22:48:35 -04:00
Aikar
0693716984
Identify corrupt region file data and self recover
If we identify an invalid offset (negative, or the header sectors),
then back up the region file and erase that specific chunks offset
data.

This will avoid crashing the server with AIOBB errors and also avoids
server owners having to consider the entire region file 'lost'.

I'm not sure what leads to this state, I can only assume write cut
off mid bits.

In this scenario, there is absolutely no way to know where the chunk
actually is in the data file without loading every
single chunk in the file. And even to do that, would be quite extreme
due to the fact the file isn't in some orderly fashion.

Since the file is backed up, the user can use a region fixer tool
externally to try to restore that single chunk. We could even
add a command to restore a chunk from a backup file in a different
commit later on. But this at least prevents the server from crashing.

The server will just generate a new chunk and move on,
after printing an error to the console about it.

Also fixed the case reported in this issue about the server
hanging when a corrupt chunk is encountered, so this issue
is now fully closed.

Resolves #1541
2018-10-10 21:28:12 -04:00
BillyGalbreath
b1b6a6c4e2 Add LivingEntity#getTargetEntity (#1467) 2018-10-08 21:14:55 -04:00
Aikar
a3cccc9359
Complete future when chunk fails to load 2018-10-08 21:14:13 -04:00
Aikar
c0e1dd72da
[CI-SKIP] Update checkout-pr
Supports usage on any github repo now
2018-10-08 20:42:10 -04:00
Aikar
df22839abf
Fix Light Bugs - Fixes #1542
Applied a "Only run this when the blocks are different" to
a place, that apparently must be called even with the same
block but different other data I guess.

This was causing oddness with light data.
2018-10-08 20:27:13 -04:00
Spottedleaf
676ba6206d
Fix MaterialTagTest deterministic ordering
Tacos > Burritos
2018-10-08 01:33:25 -04:00
Aikar
1f5866fcf8
Improve synchronization on chunk gen to not block main - Fixes #1550
Chunk Generation was occuring while inside of the progressCache lock
this caused the progressCache to stay blocked for a long period of time
which then blocked main when main needed to clean the expiring map.

We now maintain a separate map for pending scheduler entries, that
we can join on if a 2nd request comes in while one is starting.

This strategy keeps the lock only for a fraction of time but
maintains thread safety.

So now the chunk is generated without holding a lock and wont
block the main thread on the expiring map as we will insert it
once ready.
2018-10-08 00:45:04 -04:00
Aikar
2a2d9fb508
Improvements to Logging Warnings/Dupe Entities - Resolves #1544
1) Removed "Regen" mode of Dupe UUID resolver, forced safe.
Some servers who updated before we had safe mode added still had this value.

There's really no reason to keep this mode, as we've seen that vanilla
triggers this often and 99.9999999% of cases will be an actual duplicate
that needs to be deleted.

2) Made Vanilla Debug messages about dupe UUIDs and dupe uuid resolve messages
only show up if the debug.entities flag is on. This will stop server owners
from panicing from seeing these logs, and stop opening bug reports on this,
only for us to tell you "don't worry about it".

3) Avoid adding entities to world that are already added to world.

This can be triggered by anything that causes an entity to be added
to the world during the chunk load process, such as chunk conversions.

Issue #1544 was a case of this.

4) Removed debug warning about ExpiringMap.

Nothing more I know to do about this anyways. We recover from it,
stop warning to reduce noise of issues to us.
2018-10-07 15:10:23 -04:00
BillyGalbreath
438ee3f487 Fix weird issues with Creeper ignite state (#1534) 2018-10-07 12:58:09 -04:00
BillyGalbreath
4266bfa3e4 Fix timer in slime AI (#1548)
Seems my original pull for this created an unseen bug where the target timer would never run out (the slime would not "forget" it's target over time). Went ahead and fixed that, and made the code more legible by adding the imports.
2018-10-07 12:57:52 -04:00
BillyGalbreath
0ca403459b Allow setting the vex's summoner (#1545) 2018-10-06 23:31:21 -04:00
Aikar
06eff136c8
rename Material.isAir to Material.isEmpty
represents what its more for, and aligns with future Minecraft goals
2018-10-06 22:00:13 -04:00
Aikar
6cc16bffe6
MaterialTags API
This adds a plethora of useful Tags to let you identify common grouping
of materials. This should complete all of the categories that mojang
did not provide official tags for plus some more.

These are not "registered" tags. They are not usable in any form of
command system that might support tags.

These are provided as a Paper maintained list of items so that plugins
do not have to worry about maintaining all these tags themselves.

This API can technically be copy and pasted into a plugin, and plugins
can add additional Tags's if they wish too to their plugin by
instantiating a MaterialSetTag.
2018-10-06 21:42:45 -04:00
Aikar
efd4acf4c9
Add Material.isAir API
Because mojang, we now have 3 airs.
2018-10-06 21:42:45 -04:00
Aikar
d0619d12f7
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
8ab46ff7 SPIGOT-4368: Tweak fish persistence
2018-10-06 19:11:42 -04:00
Aikar
468a1cbbd7
[Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
ee12ca7b Add maximum repair cost API to AnvilInventory

CraftBukkit Changes:
1ceee633 Implement maximum repair cost API to AnvilInventory
2018-10-06 05:31:40 -04:00
Aikar
addebee995
Fix logic error in water activation range immunity check
was no longer giving immunity to items
2018-10-06 01:17:32 -04:00
Aikar
49052de5e5
Fix many light bugs by removing recheckGaps change
Fixes #1539
Fixes #1483
2018-10-06 00:56:20 -04:00
Aikar
f21627490e
Don't stop chunk executors, cancel pending chunks instead
Fixes #1532
2018-10-06 00:15:40 -04:00
Aikar
70b156939f
Cancel pending chunk loads when they are no longer needed
This will improve queue times by canceling chunks when a player
leaves the radius of an async loading/generating chunk.

This matches behavior we had pre 1.13 for loading too.
2018-10-06 00:02:09 -04:00
Aikar
8b3952062a
[Auto] Updated Upstream (Bukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
66b9b8fd Clarify Colorable docs further
2018-10-05 21:01:32 -04:00
Aikar
771c724734
[Auto] Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
76fdc1ef SPIGOT-4411: Document use of null for shulker colours

CraftBukkit Changes:
6a0c4e1c SPIGOT-4411: Document use of null for shulker colours
2018-10-05 20:21:34 -04:00
Zach Brown
2ae1ed6336
Hook into CB's plugin rewriting system
Primarily to update plugins for our fastutil relocation. Can also be
used to do things like debug plugins accessing versioned NMS packages in
an IDE pre-relocate step.
2018-10-05 19:44:46 -04:00