Zach Brown
96ce4bd9fd
Update upstream B/CB
2018-07-30 20:19:41 -05:00
Aikar
76e1e4d79f
Update Upstream
...
Removed my ChunkLoadEvent patch as upstream fixed it
2018-07-30 01:08:59 -04:00
Aikar
e7a59cde75
clear current chunk and entity slice on chunk unload
...
ideally this should of never mattered, as it will only
be hit if you teleport out of an unloaded chunk...
But apparently some people are triggering this.
See #1223
2018-07-30 00:51:58 -04:00
Aikar
b9b32ba7dc
Update upstream
2018-07-29 22:16:15 -04:00
Aikar
566740114e
update upstream
2018-07-29 12:42:07 -04:00
Aikar
857ed67709
Merge branch 'master' into pre/1.13
...
* master:
Relookup Entity Save ID if was null during precache
2018-07-27 00:44:53 -04:00
Aikar
48d75228ed
Update upstream
2018-07-25 19:05:07 -04:00
Aikar
4f7a858bd6
Merge pull request #1248
...
c2d29a73
PlayerElytraBoostEvent (BillyGalbreath)
* pull/1248/head:
PlayerElytraBoostEvent
Also merged paper config into parent
2018-07-23 20:29:55 -04:00
Aikar
e2c75e81f7
Update Paper to 1.13 proper - THIS IS STILL HIGHLY UNSTABLE
...
DO NOT RUN ON PRODUCTION SERVERS!!! Use Backups!!
2018-07-22 01:27:46 -04:00
Aikar
dc8f516424
Update Upstream
2018-07-21 16:03:10 -04:00
Shane Freeder
1fe8472503
update B/CB/S
2018-07-20 20:57:43 +01:00
Shane Freeder
84c98c2ba8
NOT FINISHED! She compiles, and she... suffers the wrath of chunkgen...
2018-07-19 05:42:43 +01:00
Aikar
3d8746445e
NOT FINISHED: Current progress, updated upstream
2018-07-18 00:52:45 -04:00
Aikar
5b6dfb3463
NOT FINISHED!!! Current Progress on 1.13-pre7 update
...
This work is 100% unfinished. I am pushing it up so that we as a team
can work on this update.
Do not try to use this branch. You will fail.
2018-07-16 00:13:29 -04:00
Zach Brown
5b02e5736a
Update upstream B/CB
2018-07-13 02:39:44 -05:00
Aikar
18c3716c49
Current Chunk for Entity and Block Entities, counts by entity type
...
This enables us a fast reference to the entities current chunk instead
of having to look it up by hashmap lookups.
We also store counts by type to further enable other performance optimizations in later patches.
2018-07-04 03:58:56 -04:00