Nathan Adams
b1671be875
Implemented bukkit versioning
2011-10-31 04:03:47 +00:00
Nathan Adams
6c9cb5a95e
Updated version for 1.8.1-R4
2011-10-31 02:08:50 +00:00
Tahg
c69f5fda9b
added some missing comments for falling entities
2011-10-27 20:03:28 -04:00
Erik Broes
2f1513cae0
Add missing CraftBlock hashCode()
2011-10-20 23:20:26 +02:00
sk89q
695f25a32b
Added a case previously not covered by VehicleDestroyEvent for boats.
2011-10-13 01:17:04 -07:00
Tahg
8c02599256
fixed mapping of Art <-> EnumArt in Paintings
2011-10-12 14:13:11 -04:00
Nathan Adams
7d153a9f58
Added header to bukkit.yml
2011-10-12 13:26:07 +01:00
Nathan Adams
75d9b04deb
Added new bukkit.yml entry (settings -> world-container) to control the directory worlds are stored in
2011-10-12 04:25:03 +01:00
Nathan Adams
f4229fcadd
Implemented getPlayer of OfflinePlayer
2011-10-11 14:52:07 +01:00
Nathan Adams
fd57c7111c
Fixed fauxSleeping check on leaving bed
2011-10-11 02:38:32 +01:00
Nathan Adams
af1838305c
Implemented entity age methods
2011-10-11 02:23:10 +01:00
Nathan Adams
ac0641887b
Fixed Explosion cast error
2011-10-11 02:12:22 +01:00
Nathan Adams
a49a358349
Changing the blockList on explosions now correctly updates which blocks are changed
2011-10-11 00:37:39 +01:00
Nathan Adams
7e005474b6
Added hashCode and equals to CraftWorld
2011-10-10 22:45:52 +01:00
Nathan Adams
1195944c90
Removed deprecated ConcurrentSoftMap
2011-10-10 22:05:35 +01:00
Nathan Adams
b05d4769d8
Updated snakeyaml to reflect Bukkit
2011-10-10 21:40:41 +01:00
Nathan Adams
c818414fd5
Updated to the new Configuration api
2011-10-10 21:10:48 +01:00
Erik Broes
255778b388
Fix CraftBlock.equals as they are not singletons anymore
2011-10-07 11:48:14 +02:00
Tahg
d39c363e5c
another attempt at mob spawners - 3rd time's the charm?
2011-10-06 11:02:39 -04:00
Tahg
696349884b
don't store weak references for EmptyChunks or cache CraftBlocks
2011-10-05 11:36:03 -04:00
Tahg
8ab90b344c
fix for spawners not properly checking whether an entity can spawn
2011-10-05 11:36:02 -04:00
Tahg
d74145ef23
hopeful fix for blocks not being pistons when they should be
2011-10-05 11:36:02 -04:00
EvilSeph
73f419197a
Fixed Skeletons not dropping experience.
2011-10-04 10:04:45 -04:00
EvilSeph
09801eeabf
Exempted moving pistons from the tile entity fix.
2011-10-03 18:18:14 -04:00
EvilSeph
1f4e671af9
Fixed Silverfish having a base damage of 0.
2011-10-03 17:40:53 -04:00
EvilSeph
9177c205b4
Revert "Added callback line of sight methods. Thanks xZise!"
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This reverts commit 49cf586f969626bdb59632bb2fd5adfe79d38057.
2011-10-03 15:17:34 -04:00
EvilSeph
11b388ff39
Fixed multiworld difficulty.
...
World difficulty was incorrectly being set to 0 or 1 on reload depending
on spawn-monsters instead of the difficulty server property.
2011-10-03 10:53:17 -04:00
EvilSeph
7c5007c016
Added Difficulty API.
2011-10-03 10:29:24 -04:00
sunkid
3a224266c4
Fixed PlayerChangedWorld event.
...
Moved the call of PlayerChangedWorldEvent to more appropriate location
2011-10-03 00:28:47 -04:00
EvilSeph
3b2347093f
Added missing call for WorldUnload event.
2011-10-02 23:16:58 -04:00
EvilSeph
aaefd4ecb5
Added callback line of sight methods. Thanks xZise!
2011-10-02 23:04:03 -04:00
Dinnerbone
80c2bc266a
Minimal diffs! Move methods for the new list-name away from nms
2011-10-03 00:37:44 +01:00
Dinnerbone
bf09121354
Attempt to fix any damage caused by misplaced tile entities
2011-10-03 00:14:06 +01:00
Dinnerbone
39674b6fb0
Updated guava to 10.0
2011-10-01 23:48:40 +01:00
sunkid
199a5c2a77
Implemented PlayerChangedWorldEvent.
2011-10-01 15:38:25 -04:00
EvilSeph
d532136903
Fixed bed spawns for multiworld worlds. Thanks Meaglin!
2011-10-01 13:37:20 -04:00
EvilSeph
22baa13894
Painting improvements. Thanks CelticMinstrel!
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Implement get/setArt and facing direction for paintings; expanded painting break causes; added painting support to World.spawn
2011-10-01 13:37:03 -04:00
EvilSeph
d53a155e4c
Packet handling improvements.
2011-10-01 01:40:08 -04:00
Mike Primm
aa66851119
Correct biome data in ChunkSnapshot - wrong API used
2011-09-30 23:31:37 -04:00
EvilSeph
64322ed26b
Added SlimeSplit event. Thanks garbagemule!
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The SlimeSplit event is fired when a Slime attempts to split upon death.
The event may be cancelled, and the amount of smaller slimes may be
customized.
2011-09-30 19:50:19 -04:00
Tahg
b73d095a9f
revert change to make mobspawners drop a spawner of that type
...
removed some debug code
fixed a 1.5 compatibility issue
2011-09-29 15:36:52 -04:00
Dinnerbone
935313dea7
Fixed players not receiving broadcasts (and other similar issues) after signing out and in rapidly
2011-09-27 23:14:53 +01:00
Tahg
95666779f8
added fallback code for invalid entities from mobspawners
2011-09-27 16:46:29 -04:00
sk89q
40c8cc0421
Fixed monsters being spawned even when one was faux sleeping. Thanks to EdGruberman.
2011-09-26 15:37:38 -07:00
sk89q
afd95b7e30
Added server list ping event.
2011-09-26 15:32:05 -07:00
sk89q
87494d46f8
Added Player.get/setListName to change the name of the player on the player list.
2011-09-26 15:10:35 -07:00
EvilSeph
484376bbac
Fixed saturation handling for FoodLevelChange event.
2011-09-26 14:33:37 -04:00
Tahg
31eef6e001
fixed build issues, code cleanup
2011-09-26 04:30:24 -04:00
Tahg
d226e551ae
data improvements
2011-09-26 03:07:46 -04:00
sk89q
b7c43fbff1
Boat get/set (double) occupied acceleration, (double) unoccupied deceleration, (boolean) work on land. Good values to maximize boat utility: 0.6 (fast accel.), 0.99 (no loss of boat), true/false, respectively.
2011-09-25 11:20:51 -07:00